Difference between revisions of "Neopets: Treasure Keepers"

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*''Blank'' - The blank square makes up a good number of squares on the mini-map.  Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins.  After a player has landed on one of the other spaces, they will become blank.
*''Blank'' - The blank square makes up a good number of squares on the mini-map.  Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins.  After a player has landed on one of the other spaces, they will become blank.
*''Arrow'' - This space is like the blank.  Occasionally items and coins are found, but often nothing is.  If a player lands on it, the arrow image does not disappear.  Its main purpose is to direct the player through the mini-map at crossroads.
*''Arrow'' - This space is like the blank.  Occasionally items and coins are found, but often nothing is.  If a player lands on it, the arrow image does not disappear.  Its main purpose is to direct the player through the mini-map at crossroads.
*''Treasure'' - Resembles a treasure chest. Landing on this will give the player some items and coins.
*''Treasure'' - Resembles a treasure chest. Landing on this will give the player some items and coins.Then, it fades.
*''Movement'' - Resembles a four-way arrow.  Landing on this will either make the player go back 1-6 spaces, multiply their next roll by two or have them get a set roll for their next turn.
*''Movement'' - Resembles a four-way arrow.  Landing on this will either make the player go back 1-6 spaces, multiply their next roll by two or have them get a set roll for their next turn.Then, it fades.  
*''Search'' - Resembles an eye. Landing on this will open a Puzzle Solving WoU skill test.  If successful, the player will find coins, XP, and puzzle solving points.  If unsuccessful, they will get nothing.
*''Search'' - Resembles an eye. Landing on this will open a Puzzle Solving WoU skill test.  If successful, the player will find coins, XP, and puzzle solving points.  If unsuccessful, they will get nothing.Then,it fades.
*''Trap'' - Resembles a starburst. Landing on this will open a Reflex WoU skill test.  If successful, the player will earn XP and reflex points.  If unsuccessful, they will lose health points.
*''Trap'' - Resembles a starburst. Landing on this will open a Reflex WoU skill test.  If successful, the player will earn XP and reflex points.  If unsuccessful, they will lose health points.Then,it fades.
*''Random'' - Resembles a question mark. Landing on this has a variety of outcomes including items or coins being found; luck points found, items or coins being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening, and getting sent back tiles.
*''Random'' - Resembles a question mark. Landing on this has a variety of outcomes including items or coins being found; luck points found, items or coins being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening, and getting sent back tiles.
*''Puzzle'' - Resembles a puzzle piece. A player can not land on this piece, it blocks the way to part of the map.  If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece.  They must successfully complete a Puzzle Solving WoU skill test to open the area.  Additionally, they receive experience points and puzzle solving points when successful.  If unsuccessful, the way is barred and they are forced to go the other direction.  These areas make the path of the Adventure longer but often contain many treasure squares.
*''Puzzle'' - Resembles a puzzle piece. A player can not land on this piece, it blocks the way to part of the map.  If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece.  They must successfully complete a Puzzle Solving WoU skill test to open the area.  Additionally, they receive experience points and puzzle solving points when successful.  If unsuccessful, the way is barred and they are forced to go the other direction.  These areas make the path of the Adventure longer but often contain many treasure squares.Then, it fades.
*''Fight'' - These spaces are inhabited by any of several different bad guys. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points and are returned to their shop.  If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
*''Fight'' - These spaces are inhabited by any of several different bad guys. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points on allies and are return to the shop.  If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
*''Finish Line'' - Looks like a checkered streamer stretched between two poles.  Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing.  They are then returned to their shop.
*''Finish Line'' - Looks like a checkered streamer stretched between two poles.  Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing.  They are then returned to their shop. Checker steamer does not fade.


===Locations===
===Locations===

Revision as of 02:26, 28 October 2011