Difference between revisions of "Habitarium"
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(Flushing out, wikifying and correcting some information. Edited through P3 descriptions... structures up next.) |
(Only the "tools" section left to complete but I'm too tired to do it now. Tomorrow here I come.) |
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{{construction|reason= | {{construction|reason= Needs wikifying and reorganization}} | ||
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==== Nesters ==== | ==== Nesters ==== | ||
[[File:habitarium jobs.png|frame|right|This Nester can harvest, but is best at breeding.]]These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than | [[File:habitarium jobs.png|frame|right|This Nester can harvest, but is best at breeding.]]These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than Workers. If necessary, they will defend themselves from pests however they are not very good at it and will most likely lose. They cannot build or repair buildings. Nesters require sleep and health in order to lay eggs. | ||
==== Workers ==== | ==== Workers ==== | ||
Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. While stronger than Nesters, they are not particularly good at fighting and lose energy | Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. While stronger than Nesters, they are not particularly good at fighting and lose energy quickly. | ||
==== Soldiers ==== | ==== Soldiers ==== | ||
Soldiers are | Soldiers are the most proficient in fighting of the three. They are the only P3s that can be sent out to attack other players' Habitariums. If a player's Habitarium is invaded by pests, the Soldiers will autonomously attack the nearest pest until all of the invaders are defeated. When raided by friends, the quantity of soldiers a player has is used to determine whether they are able to defend the Habitarium or not. They can also build structures and repair damage to buildings from pests or raids but are slower than Workers at this task. They cannot gather resources or nest, so most of their time is spent patrolling the Habitarium. | ||
=== Species === | === Species === | ||
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== Structures == | == Structures == | ||
There are several different structures a player can have in their Habitarium. Unlike decorative items, these structures are used by the P3s as either storage, housing, or for nesting. With the exception of the ''Barracks'' which can only be upgraded to level two, all structures start at level one and can be upgraded to level three when the player reaches certain levels. Despite the level cap of Level 50, it is possible to see that future upgrades will be possible but can not be obtained due to the cap. The table below shows the structure types, the upgrade costs and other information about the structures. The ''Lookout Tower'' is a special structure and can not be upgraded. | |||
Storage | '''Storage''' - Resembles a tree trunk, used to store resources | ||
*''Level 1'' - Stores 2500 of each of the six resource types. Available from the beginning. | |||
**''Cost to Build'' - 1550 mud, 1450 stone, 1850 wood | |||
*''Level 2'' - Stores 3500 of each of the six resource types. Available at level 21. | |||
**''Cost to Upgrade'' - 1250 mud, 1800 stone, 3400 wood | |||
*''Level 3'' - Stores 4500 of each of the six resource types. Available at level 44. | |||
**''Cost to Upgrade'' - 1300 mud, 1850 stone, 3800 wood | |||
'''Nest''' - Resembles a nest made out of grass and twigs. Used for breeding and incubating eggs. | |||
*''Level 1'' - Incubation takes two hours per egg. Available from the beginning. | |||
**''Cost to Build'' - 950 mud, 650 stone, 800 wood | |||
*''Level 2'' - Incubation takes 1 hour 53 minutes. Available at level 17. | |||
**''Cost to Upgrade'' - 850 mud, 1050 stone, 800 wood | |||
*''Level 3'' - Incubation takes 50 minutes. Available at level 40. | |||
**''Cost to Upgrade'' - 950 mud, 1300 stone, 900 wood | |||
'''House''' - Resembles a small, leaf hut with a lantern over the door. Any of the P3s may be put here to fill their health, hunger, and fatigue bars. While this recovery building is available from the beginning, it requires the P3s be in the building longer than the other two types to recover completely. | |||
*''Level 1'' - Houses up to three P3s at a time. Recovery time is long. Available from the beginning. | |||
**''Cost to Build'' - 1200 mud, 950 stone, 1200 wood | |||
*''Level 2'' - Houses up to five P3s at a time. Recovery time is shorter. Available at level 13. | |||
**''Cost to Upgrade'' - 600 mud, 1300 stone, 950 wood | |||
*''Level 3'' - Houses up to seven P3s at a time. Recovery time is shortest. Available at level 36. | |||
**''Cost to Upgrade'' - 850 mud, 2200 stone, 1150 wood | |||
'''Hospital''' - Resembles a small hut with an open door and a flower on the apex of the roof. This recovery building allows P3s to recover much more quickly than the house but doesn't hold as many at once and is much more expensive to build. | |||
*''Level 1'' - Houses up to two P3s at a time. Recovery time is long. Available at level 15. | |||
**''Cost to Build'' - 1800 mud, 6750 stone, 2450 wood | |||
*''Level 2'' - Houses up to three P3s at a time. Recovery time is shorter. Available at level 25. | |||
**''Cost to Upgrade'' - 2100 mud, 4800 stone, 3900 wood | |||
*''Level 3'' - Houses up to four P3s at a time. Recovery time is shortest. Available at level 48. | |||
**''Cost to Upgrade'' - 2100 mud, 5250 stone, 4400 wood | |||
Barracks | '''Barracks''' - Resembles a building made out of a pile of rocks. This recovery building can only be utilized by Soldier-type P3s. It allows them to recover at a similar rate to the Hospital. | ||
*''Level 1'' - Houses up to three P3s at a time. Recovery time is long. Available at level 25. | |||
**''Cost to Build'' - 4250 mud, 6800 stone, 2550 wood | |||
*''Level 2'' - Houses up to five P3s at a time. Recovery time is shorter. Available at level 29. | |||
**''Cost to Upgrade''4150 mud, 6200 stone, 2800 wood | |||
Lookout | *''Lookout Tower'' - Resembles a tall toadstool surrounded by shorter ones. This building costs 150 NC and will alert a player of incoming raids by their friends. It also slightly reduces the effectiveness of those raids. | ||
== Progression == | == Progression == | ||
As players | As players perform actions in the game, they earn experience points (XP). When the player accrues enough XP, they gain a level, which earns them a [[Neopoints|Neopoint]] award and an in-game bonus including territory expansions, increasing the population cap, eggs, and unlocking structure and upgrade capabilities. | ||
XP are earned in the game by completing a variety of task. Below are the actions that earn XP and the amount of XP awarded. | |||
* Harvest | *Harvest resources - 1 XP per unit | ||
* | *Collecting a red gem from a defeated Pest - 30 XP | ||
* Construct | *Construct a building - 200 XP | ||
* Repair building | *Upgrade a building - 300 XP | ||
* Hatch egg: | *Repair a building - 5 XP per level of decay | ||
* Gem from P3 end of lifespan | *Hatch an egg - 30 XP per egg | ||
*Help a friend - 50 XP per action | |||
*Discard egg: 200 XP | |||
*Gem from P3 end of lifespan - 50 XP/100 XP/150 XP, depending on the length of the P3's life | |||
== Items == | == Items == | ||
There are several different types of items available in the Habitarium including Food, Tools, Ink Bottles and Droppers, and Decorations. Their uses are described below. | |||
=== Food === | === Food === | ||
As of October 2011, there are twelve different food items in the Habitarium. These items are in three categories with four items in each category. Each type of food restores a different need for the P3 population. Purchasing these food items requires the Pollen, Water, and Grass resources with the exception of the items purchased using [[Neocash|NC]]. | |||
'''Hunger Reducing''' - These savory items fill a P3's hunger bar allowing them to work longer. These items require larger amounts of grass than the other two food resources. | |||
*''Cornmeal'' - Fills hunger bar slightly. | |||
**Resource Cost: 40 pollen, 40 water, 160 grass | |||
*''Speck of Cheese'' - Fills hunger bar. | |||
* | **Resource Cost'' - 80 pollen, 80 water, 280 grass | ||
*''Bacon Crumb'' - Fills hunger bar greatly. | |||
**''Resource Cost'' - 150 pollen, 150 water, 520 grass | |||
*''Magic Meatball'' - Gradually fills hunger bar of all P3s. Costs 50 NC. | |||
* | |||
* | |||
* | '''Fatigue Reducing''' - These sweet items give P3s energy to keep working. These items require larger amounts of water than the other two food resources. | ||
*''Apple Bite'' - Reduces fatigue slightly. | |||
**Resource Cost - 40 pollen, 160 water, 40 grass | |||
*''Candy Sprinkle'' - Reduces fatigue. | |||
**Resource Cost - 80 pollen, 280 water, 80 grass | |||
*''Bit of Berry Jelly'' - Reduces fatigue greatly. | |||
**Resource Cost - 150 pollen, 520 water, 150 grass | |||
*''Magic Marshmallow'' - Gradually reduces fatigue of all P3s. Costs 50 NC. | |||
* | '''Healing''' - These nectars heal injured P3s. These items require larger amounts of pollen than the other two food resources. | ||
*''Small Droplet of Nectar'' - Heals slightly. | |||
**Resource Cost - 160 pollen, 40 water, 40 grass | |||
*''Medium Droplet of Nectar'' - Heals. | |||
* | **Resource Cost - 280 pollen, 80 water, 80 grass | ||
*''Large Droplet of Nectar'' - Fully heals P3s. | |||
**Resource Cost - 520 pollen, 150 water, 150 grass | |||
*''Magical Mini Honeycomb'' - Gradually heals all P3s. Costs 50 NC. | |||
=== Tools === | === Tools === | ||
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:Maintains current status of your Habitarium for 336 hours. | :Maintains current status of your Habitarium for 336 hours. | ||
=== Ink === | === Ink Bottles === | ||
Ink Bottles can be used to paint buildings different colours. Three of them ([[Blue]], [[Red]], and [[Yellow]]) can be purchased with resources (650 pollen, 450 water, 300 grass each) and allow a player to paint five buildings. The other seven colours ([[Chocolate]], [[Faerie (colour)|Faerie]], [[Pirate]], [[Snow]], Larnikin, Mootix, and Pinchit) can be purchased with 200 [[Neocash|NC]] each and allow a player to paint ten buildings. The colours named after the P3s give the buildings the color scheme of the unpainted P3s. | |||
=== Ink Droppers === | === Ink Droppers === | ||
Ink Droppers can be used to paint P3s differently from their original colour. Each dropper can be used ten times and is species and colour specific. The colour lasts only for as long as the P3 lives and is not recovered when it dies so that the player can use it again. Ink Droppers are available in the following colours: [[Chocolate]], [[Faerie (colour)|Faerie]], [[Pirate]], and [[Snow]]. They cost 100 NC each. | |||
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=== Decorations === | === Decorations === | ||
There are many different decorations that players can purchase to personalize their Habitarium. Common uses of these items are to separate sections of the habitat or for aesthetic reasons. There is no rewarded benefit to purchasing these items either in XP, mood of P3s, or a decoration score. Some of the items are purchased using resources and others by paying for them with NC. | |||
== Friends == | == Friends == | ||
Once | Players can add [[Neofriend]]s which will show up in their Habitarium friends list. Doing so allows players to visit and assist with their friends' Habitariums or even raid them for resources. Once every 24 hours a player can help their friends by refreshing a P3, repairing a damaged building, or repairing damaged resource tiles that can't be harvested from any longer. Players can also give their friends gifts. | ||
=="Lockouts"== | =="Lockouts"== | ||
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*: If anything changes, we'll let you know. Thanks for your patience! | *: If anything changes, we'll let you know. Thanks for your patience! | ||
*Nesters require sleep to be able to lay eggs. However, Nesters appear to be sleeping when they are on a nest. | *Nesters require sleep to be able to lay eggs. However, Nesters appear to be sleeping when they are on a nest. | ||
==External Links== | ==External Links== | ||
* [http://www.neopets.com/habitarium/game.phtml Habitarium] | * [http://www.neopets.com/habitarium/game.phtml Habitarium] | ||
* '''Editorial:''' [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=469 469], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=472 472], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=473 473], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=473 473], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=475 475], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=480 480], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=492 492], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=498 498], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=505 505] | * '''Editorial:''' [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=469 469], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=472 472], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=473 473], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=473 473], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=475 475], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=480 480], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=492 492], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=498 498], [http://www.neopets.com/ntimes/index.phtml?section=editorial&issue=505 505] |