Difference between revisions of "Habitarium"
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(Flushing out, wikifying and correcting some information. Edited through P3 descriptions... structures up next.) |
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== Habitariums == | == Habitariums == | ||
When a player first establishes their Habitarium, they must choose one from three | When a player first establishes their Habitarium, they must choose one from three locations that the Professor offers: | ||
*'''Seedling Grove''' - ''The trees provide nice shade for petpetpets to sleep under.'' | |||
*'''Blossom Meadow''' - ''The flowers make this meadow smell... meadowy!'' | |||
*'''Puddle Lake''' - ''One Neopet's puddle is another Petpetpet's lake!'' | |||
Multiple P3s can harvest from a single tile, so it is uncertain whether the differences in the number of resources is meaningful (other than being able to lose more of those tiles to pests). | Multiple P3s can harvest from a single tile, so it is uncertain whether the differences in the number of resources is meaningful (other than being able to lose more of those tiles to pests). | ||
=== Resources === | === Resources === | ||
Resource gathering is one of the main activities in the Habitarium. Resources are needed to construct buildings and decorations, create food supplies, and to buy ink. Each tile can be damaged when attacked by pests - if too damaged, P3s will not be able to gather any resources from the tile. Tiles regenerate on their own after 3 hours or can be refreshed manually by a friend. There are six different resources, three for building and three for food and ink. | |||
Tree tiles | *''Building and decoration resources'' - Used to construct most of the buildings and decorations for a player's Habitarium. Exceptions are [[Neocash|NC]] only items. | ||
**''Tree'' tiles resemble small trees with large leaves. When harvested, a player collects ''Wood'' resources. | |||
**''Bog'' tiles resemble small circular mud pits with plants growing in them. When harvested, a player collects ''Mud'' resources. | |||
**''Rock'' tiles resemble grey boulders of various shapes. When harvested, a player collects ''Stone'' resources. | |||
*''Food supplies and ink resources'' - Used to make food and ink, the former to feed the petpetpets and the latter to change the color of buildings. Exceptions are NC only items. | |||
**''Flower'' tiles resemble a tall white, pink, yellow, or purple flower. When harvested, a player collects ''Pollen'' resources. | |||
**''Water'' tiles are found along the shores of the lakes and resemble red water pumps. When harvested, a player collects ''Water'' resources. | |||
**''Grass'' tiles resemble a tall patch of grass. When harvested, a player collects ''Grass'' resources. | |||
Flower tiles | |||
Water tiles | |||
Grass tiles | |||
== Petpetpets (P3s) == | == Petpetpets (P3s) == | ||
P3s are the central characters of the Habitarium and act autonomously, with a basic level of intelligence. The player guides their P3s to perform desired tasks to | P3s are the central characters of the Habitarium and act autonomously, with a basic level of intelligence. The player guides their P3s to perform desired tasks to gain experience points and levels in the game. | ||
=== Life Cycle === | === Life Cycle === | ||
[[File:habitarium gems.png|right|frame|This meter determines the value of the gem obtained when the P3 dies. If this P3 were to pass on, the player would receive a 100 XP gem.]]Eggs depend on the species of the P3 on the nest when laid. The egg must be ''hatched'' by the player, and the resulting P3 will live | [[File:habitarium gems.png|right|frame|This meter determines the value of the gem obtained when the P3 dies. If this P3 were to pass on, the player would receive a 100 XP gem.]]Eggs depend on the species of the P3 on the nest when laid. The egg must be ''hatched'' by the player, and the resulting P3 will live in the Habitarium. If the population of the Habitarium reaches its limit, or if the player simply prefers not to hatch the egg right away, eggs can be stored or ''harvested'' in the player's bag to be hatched at a later time or discarded. However, if the egg is left too long in the nest, it will hatch on its own and the P3 will escape, giving the player no experience. | ||
When P3s pass on, they produce gems, and the value of these gems depends on the duration of their lives. In order to slow the P3 aging process, the P3s must be taken care of. Neglecting them by forcing them to work without rest or food will cause them to pass on earlier. To see the lifespan meter of a specific P3, the player | When P3s pass on, they produce gems, and the value of these gems depends on the duration of their lives. In order to slow the P3 aging process, the P3s must be taken care of. Neglecting them by forcing them to work without rest or food will cause them to pass on earlier. To see the lifespan meter of a specific P3, the player can click on the P3 and toggle the panel at the bottom to the screen with three gems and a meter (shown at right). Once this meter reaches the end, the P3 automatically dies, and the player receives the highest valued gem, worth 150 XP. The maximum life span of any one P3 is one week. | ||
[[File:habitarium statuses.png|frame|left|A P3 with nearly full status bars.]] | [[File:habitarium statuses.png|frame|left|A P3 with nearly full status bars.]] | ||
===Status=== | ===Status=== | ||
P3s have three status bars: health, hunger, and fatigue. ''Health'' decreases when attacked by invading pests | P3s have three status bars: health, hunger, and fatigue. ''Health'' decreases when attacked by invading pests, and ''hunger'' and ''fatigue'' decrease gradually. All three conditions can be recovered by placing P3s in recovery buildings. | ||
Additionally, items from the Shop can be used to heal statuses without player intervention. Nectar recovers health; Cornmeal, Specks of Cheese, and Bacon Crumbs make P3s less hungry; and Apple Bites, Candy Sprinkles, and Bits of Berry Jelly cure fatigue. | Additionally, items from the Shop can be used to heal statuses without player intervention. Nectar recovers health; Cornmeal, Specks of Cheese, and Bacon Crumbs make P3s less hungry; and Apple Bites, Candy Sprinkles, and Bits of Berry Jelly cure fatigue. | ||
=== Jobs === | === Jobs === | ||
From | From hatching, each individual P3 is randomly specialized as a Nester, Worker, or Soldier. The player has no control over what specialization the P3 will have. A good mix of Nesters, Workers, and Soldiers is necessary for the creation of a successful P3 ecosystem. Determining the mix a player prefers to use is one of the main goals of the game. | ||
==== Nesters ==== | ==== Nesters ==== | ||
[[File:habitarium jobs.png|frame|right|This Nester can | [[File:habitarium jobs.png|frame|right|This Nester can harvest, but is best at breeding.]]These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than [[#Workers|Workers]]. If necessary, they will defend themselves from pests however they are not very good at it and will most likely lose. They cannot build or repair buildings. Nesters require sleep and health in order to lay eggs. | ||
==== Workers ==== | ==== Workers ==== | ||
Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. | Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. While stronger than Nesters, they are not particularly good at fighting and lose energy fast. | ||
==== Soldiers ==== | ==== Soldiers ==== | ||
Soldiers are much more proficient in fighting | Soldiers are much more proficient in fighting of the three. They are the only P3s that can be sent out to attack other players' Habitariums. If a player's Habitarium is invaded by pests, the Soldiers will autonomously attack the nearest pest until all of the invaders are defeated. They can also build structures and repair damage to buildings from pests or raids but are slower than Workers at this task. They cannot gather resources or nest, so most of their time is spent patrolling the Habitarium. | ||
=== Species === | === Species === | ||
There are three different species of P3s that a player can house in their Habitarium; the green [[Mootix]], yellow [[Pinchit]], and maroon [[Larnikin]]. When a player first creates their Habitarium, they are all level one but can be upgraded to a max of level three when the player reaches the required levels. The three species vary only in appearance, so a Mootix, Pinchit and Larnikin Worker will all harvest at the same rate. Users have different preferences for which P3s they house in their Habitariums, some restricting the population to one species while others have two or all three. They can be painted various colors using specialized ink droppers which must be purchased using [[Neocash]]. | |||
=== Pests === | === Pests === | ||
Pests are a type of P3 species that occasionally appear at random when the player | Pests are a type of P3 species that occasionally appear at random when the player has their Habitarium active in their browser. They can attack structures, P3s, and resource tiles. When defeated, each enemy drops a red gem worth 30 XP. It is believed by some that they appear more often when food is left out, but this has not been definitively confirmed. | ||
== Structures == | == Structures == |