Difference between revisions of "Retired Abilities"

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{{construction|reason=All faerie abilities to be tabulated; levels; species abilities.}}
{{construction|reason=All faerie abilities to be tabulated; levels; species abilities.}}


'''Abilities''' are skills [[Neopet]]s may use in the [[Battledome]] in addition to whatever equipment they have. Certain abilities are available for all Neopets, and each species has three exclusive abilities that are acquired at certain levels. Most abilities are [[Faerie]] abilities, and bestowed on a Neopet when they are blessed for releasing a bottled faerie.  
'''Abilities''' are skills [[Neopet]]s may use in the [[Battledome]] in addition to whatever equipment they have. Certain abilities are available for all Neopets, and each species has three exclusive abilities that are acquired at certain levels. Most abilities are [[Faerie]] abilities, and bestowed on a Neopet when they are blessed for releasing a [[bottled faerie]].  


==Stances==
==Stances==
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===Air===
===Air===
These abilities are obtained from Bottled Air Faeries.
These abilities are learned from Bottled [[Air Faerie]]s:


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===Darkness===
===Darkness===
These abilities are learned from Bottled [[Dark Faerie]]s:
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===Earth===
===Earth===
These abilities are learned from Bottled [[Earth Faerie]]s:
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===Fire===
===Fire===
These abilities are learned from Bottled [[Fire Faerie]]s:
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===Light===
These abilities are learned from Bottled [[Light Faerie]]s:


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===Water===
===Light===
These abilities are learned from Bottled [[Water Faerie]]s:
* '''Water:''' Heal, Bubble Shield, Water Jet, Quench, Steam Shield, Water Breathing, Water of Life, Healing Vapour, Watery Guardian
* '''Water:''' Heal, Bubble Shield, Water Jet, Quench, Steam Shield, Water Breathing, Water of Life, Healing Vapour, Watery Guardian



Revision as of 22:38, 4 March 2011

Jubjub red sad.gif This page is under construction
All faerie abilities to be tabulated; levels; species abilities.

Abilities are skills Neopets may use in the Battledome in addition to whatever equipment they have. Certain abilities are available for all Neopets, and each species has three exclusive abilities that are acquired at certain levels. Most abilities are Faerie abilities, and bestowed on a Neopet when they are blessed for releasing a bottled faerie.

Stances

These abilities are available to all species of Neopet. All but Berserk Attack are available from level one. These act as multipliers applied to the damage given and received in a turn. They generate damage or defence icons as well, but these are not taken into account when calculating damage.

  • Defend - damage multiplier of 0.8;
  • Cautious Attack - damage multiplier of 1;
  • Normal Attack - damage multiplier of 1.2;
  • Jump and Attack - damage multiplier of 1.3;
  • Fierce Attack - damage multiplier of 1.4;
  • Berserk Attack - damage multiplier of 1.5, obtained at level 50;

Damage multipliers for both parties are taken into account when calculating damage - for example, if both parties use fierce attack, each party is dealt 1.4 * 1.4 = 1.96 the damage they would have received if both parties had used cautious attack (1 * 1 = 1).

Faerie abilities

Faerie abilities are obtained from bottled faeries. A Neopet may be equipped with six different abilities at any one time, but may learn many more. They are activated (equipped) from a page accessible via the quick ref. Each different type of Faerie awards an ability from a different ability tree. To obtain a later ability from a faerie, all previous abilities must have already been obtained. Certain Neggs can also award some of these abilities.

Air

These abilities are learned from Bottled Air Faeries:

Ability Level Description Effect
Spark.gifSpark 1 A gentle bolt of electricity will help fend off your enemies. No effect.
Airshield.gifAir Shield 5 Gusts of wind encircle your creature when it is attacked and help fend off incoming blows. Defence: 1×1 AirAir Defence 
Haste.gifHaste 8 Your pet becomes faster in movement and combat. Attack: 1×1 AirAir   1×1 PhysicalPhysical  
Defence: 1×1 PhysicalPhysical Defence 
Thundertail.gifThunder Tail 10 The mighty Thunder Tail attack. No effect.
Flying.gifFlight 12 This will allow your creature to take to the skies and fly. No effect.
Dive.gifDive 17 Dive into combat and surprise your enemy with this attacking advantage! Attack: 1×1 EarthEarth   1×1 LightLight   1×1 PhysicalPhysical  
Invisibility.gifInvisibility 21 This will make you safe from attack. Well, as long as your enemies do not rely on their sense of smell. No effect.
Diamonddust.gifDiamond Dust 28 n/a Defence: 15% BE Stat Freeze.gif
Teleport.gifTeleport 38 n/a No effect.

Darkness

These abilities are learned from Bottled Dark Faeries:

Ability Level Description Effect
Nightvision.gifNight Vision 2 Night Vision allows your pet to see at night. Defence: 1×1 DarknessDarkness Defence 
Nighttime.gifNighttime 4 Darkens an illuminated area. No effect.
Temporalshift.gifTemporal Leak 7 Creates a bubble of slow time that will slow down all creatures that come near you. No effect.
Shroud.gifShroud 10 Makes you 99% invisible to creatures of good faith. No effect.
Demonbreath.gifDemon Breath 12 Your pets demon breath releases a fearful stench that prevents most creatures from coming closer. No effect.
Shadowhealth.gifShadow Health 17 This will allow you to extend your creatures maximum life by borrowing defence from the shadow plane. Defence: 1 - 8 BE Stat Heal.gif
Drainlife.gifDrain Life 21 This evil ability allows you to steal health from another NeoPet in combat. Defence: Steal 10% BE Stat Heal.gif from opponent, up to 100 BE Stat Heal.gif maximum
Sink.gifSink 30 n/a Defence: 97.5%×97.5% LightLight   97.5%×97.5% DarknessDarkness   97.5%×97.5% WaterWater   97.5%×97.5% FireFire   97.5%×97.5% PhysicalPhysical  

Earth

These abilities are learned from Bottled Earth Faeries:

Ability Level Description Effect
Magicpebble.gifMagic Pebbles 1 This allows you to animate the rock around you and fire pebbles at your enemies. Defence: 1×1 WaterWater Defence 
Toughskin.gifTough Skin 3 The power of the earth will harden your pet's skin, making it more difficult to hit. Defence: 1×1 WaterWater Defence 
Magicberries.gifMagic Berries 6 Creates magical berries for your NeoPet, or its friends, to eat. Defence: For Neopets under level 50, gives you 1 - 4 Magic Berries, each of which heals 3 - 9 BE Stat Heal.gif
Burrow.gifBurrow 10 By activating this ability, your pet will burrow out of harm's way when trying to evade combat. Defence: 97.5%×97.5% EarthEarth   97.5%×97.5% AirAir   97.5%×97.5% WaterWater   97.5%×97.5% FireFire   97.5%×97.5% PhysicalPhysical  
Negg.gifNegg 12 Creates a juicy Negg for your pet. Defence: For Neopets under level 50, gives you 1 - 4 Basic Healing Neggs, each of which heals 5 BE Stat Heal.gif
Twistingvine.gifTwisting Vines 15 This ability summons vines from the forest to twist around and attack your opponents. Attack: 1×1 DarknessDarkness   1×1 PhysicalPhysical  
Greatfeast.gifGreat Feast 19 Create a feast fit for a king with this powerful ability. Defence: Gives you 2 - 5 Magic Apples, each of which heals 2 - 21 BE Stat Heal.gif
Regeneration.gifRegeneration 23 The power of the earth will help your pet naturally heal faster than others. Defence: 33% of lost BE Stat Heal.gif
Stonelegion.gifStone Legion 38 n/a No effect.

Fire

These abilities are learned from Bottled Fire Faeries:

Ability Level Description Effect
Smokescreen.gifSmoke Screen 1 Escaping from combat is easier if you can hide yourself in a smoke screen. No effect.
Fierybreath.gifFiery Roar 3 This loud roar is sure to scare away even the most fearsome of enemies. No effect.
Fierygaze.gifFiery Gaze 6 By using the fiery gaze ability your pet can hypnotize weak-minded creatures and force them to do its bidding. Defence: 15% BE Stat Freeze.gif
Fireball.gifFireball 8 This powerful ability lets your pet shoot magical fireballs at its enemies. No effect.
Warcry.gifWar Cry 12 Rushing into combat with a war cry will make your Neopet more aggressive. No effect.
Lavaspit.gifLava Spit 15 Your pet gains the ability to spit a bolt of molten hot lava at an enemy. Attack: 1×1 AirAir   1×1 LightLight  
Volcanosong.gifSong of the Volcano 19 The song of the volcano gives you protection when roaming the hot lands of Neopia. Attack: 1×1 EarthEarth   1×1 DarknessDarkness  
Boil.gifBoil 24 Invoking the power of flame against water will give you a powerful advantage against water creatures. Defence: All×All WaterWater Defence 
Meteorshower.gifMeteor Shower 28 n/a Attack: 1×1 FireFire   1×1 PhysicalPhysical  

Light

These abilities are learned from Bottled Light Faeries:

Ability Level Description Effect
Magictorch.gifMagic Torch 1 The Magic Torch lights up dark areas and never goes out. Attack: 1×1 FireFire  
Defence: 1×1 FireFire Defence 
Flash.gifFlash 4 Blind your enemies with this flash and escape from combat easily. No effect.
Bless.gifBless 7 When your Neopet has been blessed, it will heal faster and also become stronger in combat. Defence: 5 - 30 BE Stat Heal.gif
Sunray.gifSun Ray 10 A bright beam of sunlight that will help you defeat evil creatures. Attack: 1×1 AirAir  
Defence: 1×1 DarknessDarkness Defence 
Psychicblast.gifPsychic Blast 13 A psychic blast may overwhelm weak-minded opponents. No effect.
Motedance.gifMote Dance 17 Small motes will circle around your creature, protecting it from harm. No effect.
Restore.gifRestore 22 Restores some of your Neopet's health, and negates any bad things that may have happened to it. Defence: 33% of lost BE Stat Heal.gif
Ascension.gifAscension 28 n/a No effect.

Light

These abilities are learned from Bottled Water Faeries:

  • Water: Heal, Bubble Shield, Water Jet, Quench, Steam Shield, Water Breathing, Water of Life, Healing Vapour, Watery Guardian

These abilities were available in 2001 from signing up with certain Neopets sponsors. They can no longer be obtained.

  • Improved Defend - damage multiplier of 0.7
  • Scorch - Attack: 1 x Fire, 1 x Light, Defence: 1 x Water, 1 x Dark
  • Frost - Attack: 1 x Water, Defence: 1 x Fire
  • Dark Shield - Defence: 1 x Light
  • Aura - Attack: 1 x Light, Defence: 1 x Dark
  • Inertia - Attack: 1 x Air, Defence: 1 x Earth
  • Psychic Attack: - Attack: 1 x Earth, Defence: 1 x Earth

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