Difference between revisions of "Rohane"
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(Fixed some of the terrible bias on this page) |
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Rohane "lives" in a town named Trestin with his "mother" in the simulation Meridell. In the Meridell simulation, Rohane is set on a quest to find the mastermind of the harsh creatures that appear in the simulation land. | Rohane "lives" in a town named Trestin with his "mother" in the simulation Meridell. In the Meridell simulation, Rohane is set on a quest to find Ramtor, the mastermind of the harsh creatures that appear in the simulation land. | ||
He travels pass the other simulations (Terror Mountain, Lost Desert, Haunted Woods, and Faerieland) to solve issues that led to the lock down of the party's simulation room. | He travels pass the other simulations (Terror Mountain, Lost Desert, Haunted Woods, and Faerieland) to solve issues that led to the lock down of the party's simulation room. | ||
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==NeoQuest II== | ==NeoQuest II== | ||
Rohane has the highest max [[HP]] in the game and generally does the most damage. | Rohane has the highest max [[HP]] in the game and generally does the most damage in the latter part of the game. | ||
===Abilities=== | ===Abilities=== | ||
Every time a character levels up they get one skill point to spend on abilities. A characters stops | Every time a character levels up they get one skill point to spend on abilities. A characters stops leveling up at level 60 and each ability maxes out with 15 skill points. The more skill points spent in a certain skill, the more effective that skill. A player may choose to max out 4 different skills with 15 points each, or may spread their skill points over more skills. | ||
'''Critical Attacks''' | '''Critical Attacks''' | ||
Every attack Rohane does has a chance of doing more damage. This ability is | Every attack Rohane does has a chance of doing more damage. This ability is popular, as it can turn Rohane into the offensive machine he can be. Damage increase is often maxed before this; however, because damage increase will increase Rohane's average damage, as opposed to critical attacks, which only lets Rohane occasionally attack for more than average. | ||
'''Damage Increase''' | '''Damage Increase''' | ||
This is pretty self explanatory, adding a skill point | This is pretty self explanatory, adding a skill point increases the average amount of damage Rohane does when he attacks. This skill is usually considered critical for developing Rohane as a fighter, and skill points are often spent in Damage Increase early in the game. | ||
'''Combat Focus''' | '''Combat Focus''' | ||
A casting spell that decreases the amount of damage Rohane takes when attacked; however, it also decreases the damage that Rohane does. This skill is mostly used in conjunction with Battle Taunt. | |||
'''Stunning Strikes''' | '''Stunning Strikes''' | ||
This skill occasionally stuns the player that Rohane attacks for a few seconds. Consequently, the characters the player controls have more turns. | |||
'''Battle Taunt''' | '''Battle Taunt''' | ||
Using this skill causes opponents to attack Rohane more often. | Using this casting skill causes opponents to attack Rohane more often than other characters. As Rohane has the most Hit Points of the group, this can be useful to protect Mipsy or Velm from dying. This is often, but not always, used in conjunction with Combat Focus. | ||
'''Innate Magic Resistance''' | '''Innate Magic Resistance''' | ||
Decreases the amount of damage that magical attacks do to Rohane. | Decreases the amount of damage that magical attacks do to Rohane. Some players shy away from this skill as Rohane is not usually a defensive character. | ||
'''Innate Melee Haste''' | '''Innate Melee Haste''' | ||
Rohane gets to take a turn more often. | Rohane has less of a delay between turns. so he gets to take a turn more often. More turns is always profitable, so this is a decent skill to have in most situations. | ||
===Victory Quotes=== | ===Victory Quotes=== | ||
Rohane occasionally has a victory shout to say after winning a battle. | Rohane occasionally has a victory shout to say after winning a battle. |