Difference between revisions of "Rohane"
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===Abilities=== | ===Abilities=== | ||
Every time a character levels up they get one skill point to spend on an ability. | Every time a character levels up they get one skill point to spend on an ability. A characters stops leveling up at level 60 and each ability maxes out with 15 skill points. Players pick carefully which four abilities to max out on a character. | ||
'''Critical Attacks''' | '''Critical Attacks''' | ||
Every attack Rohane does has a chance of doing more damage. | Every attack Rohane does has a chance of doing more damage. This ability is a must to make Rohane into the offensive machine he is meant to be. Damage increase is always maxed before this, however, because damage increase will increase Rohane's consistent damage, as opposed to critical attacks, which only increases damage occasionally. | ||
'''Damage Increase''' | '''Damage Increase''' | ||
This is pretty self explanatory, adding a skill point will increase the amount of damage Rohane can do when he attacks. | This is pretty self explanatory, adding a skill point will increase the amount of damage Rohane can do when he attacks. This skill is critical for developing Rohane as a fighter and is always the first skill any Neoquest II player will max out. | ||
'''Combat Focus''' | '''Combat Focus''' | ||
Decreases the amount of damage Rohane takes when attacked. | Decreases the amount of damage Rohane takes when attacked. Since Rohane is already a solid character and has the highest HP this ability isn't needed. Skill points are better spent on offensive abilities. | ||
'''Stunning Strikes''' | '''Stunning Strikes''' | ||
When Rohane strikes an opponent that opponent is out for a while before being able to take a turn again. | When Rohane strikes an opponent that opponent is out for a while before being able to take a turn again. This is usually the last ability to be maxed out, because damage increase is necessary to be able to actually hurt the opponent while it is stunned. Players usually max out innate melee haste before this ability too, so that Rohane can attack more while the enemy is stunned. | ||
'''Battle Taunt''' | '''Battle Taunt''' | ||
Using this skill causes opponents to attack Rohane more often. | Using this skill causes opponents to attack Rohane more often. Players will often develop this skill later in the game with [[Velm]] supporting Rohane by healing. Often used during tougher boss battles to take pressure off of more fragile [[Mipsy]]. | ||
'''Innate Magic Resistance''' | '''Innate Magic Resistance''' | ||
Decreases the amount of damage that magical attacks do to Rohane. | Decreases the amount of damage that magical attacks do to Rohane. Since Rohane is an offense oriented character this is mostly a waste of skill points. | ||
'''Innate Melee Haste''' | '''Innate Melee Haste''' | ||
Rohane gets to take a turn more often. Attacking more often means Rohane can do more damage. | Rohane gets to take a turn more often. Attacking more often means Rohane can do more damage. This ability not only makes Rohane into more of an offensive power, but it is a must later in the game when the party faces numerous monsters at once. | ||
===Victory Quotes=== | ===Victory Quotes=== |