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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Jahbal&amp;diff=55541</id>
		<title>Jahbal</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Jahbal&amp;diff=55541"/>
		<updated>2010-05-16T04:58:12Z</updated>

		<summary type="html">&lt;p&gt;69.151.61.141: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jahbal&amp;#039;&amp;#039;&amp;#039; is the main antagonist in [[NeoQuest I]]. An [[Eyrie]], Jahbal was the leader of the Circle of Twelve, the magical society that governed Neopia, until he went insane with power and began to wreck havoc on the world. &lt;br /&gt;
&lt;br /&gt;
Jahbal lead the siege of Kal Panning, and cursed the city, turning its people and [[Faelinn]] into zombies. The Circle began to worry over Jahbal, and when he went to the Palace of the Two Rings, his apparent base of operations, a powerful enchantment was set into place to ensure he could never come out. While Jahbal may have been confined, his evil was not, and his magic began to bleed through the boundaries and stir creatures into monsters to savage the lands.  &lt;br /&gt;
&lt;br /&gt;
He is the final boss for those playing in Normal Mode, but is followed immediately by the [[Mastermind]] for those playing Evil and Insane modes. Jahbal has 700 HP, is level 50 and can perform 90 HP fire, ice and shock attacks, and stun for up to three rounds. &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[IDNQ]]:&amp;#039;&amp;#039;&amp;#039; [http://www.idnq-guide.com/index.php?page=boss NeoQuest Bosses]&lt;br /&gt;
{{NQ1}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Eyries]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:NeoQuest I]]&lt;/div&gt;</summary>
		<author><name>69.151.61.141</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=List_of_locations_in_NeoQuest&amp;diff=55537</id>
		<title>List of locations in NeoQuest</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=List_of_locations_in_NeoQuest&amp;diff=55537"/>
		<updated>2010-05-15T03:01:01Z</updated>

		<summary type="html">&lt;p&gt;69.151.61.141: /* Two Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &amp;#039;&amp;#039;&amp;#039;list of locations&amp;#039;&amp;#039;&amp;#039; that appear in the [[wikipedia:role-playing game|role-playing]] [[game]] &amp;#039;&amp;#039;&amp;#039;[[NeoQuest I]]&amp;#039;&amp;#039;&amp;#039;. NeoQuest I is set in Ancient [[Neopia]].&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Neopia City===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Neopia City&amp;#039;&amp;#039; is where the player begins. It is in the north east of the Ancient Neopia. It is the home of [[Eleus Batrin]], [[Boraxis the Healer]], [[Choras Tille]], [[Lummock Sendent]], and [[Morax Dorangis]]. This is where the player can pick up their first sets of armour and alternate basic wands. After retrieving &amp;#039;&amp;#039;[[Xantan]]&amp;#039;s Ring&amp;#039;&amp;#039;, Eleus will be able to craft the player their next wand. If the player returns here with the &amp;#039;&amp;#039;Rusty Medallion&amp;#039;&amp;#039;, Eleus will suggest taking it to [[Gali Yoj]] in [[Sunny City]].&lt;br /&gt;
&lt;br /&gt;
===Swamp Edge City===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swamp Edge City&amp;#039;&amp;#039; is in the north west of the Ancient Neopia continent. It is home to [[Mokti]] and [[Leirobas]], who will provide you with a Dawnshine Generator Shield or Sorcerous Robe in return for biological samples. It was also the home of [[Rikti]] before he became trapped in [[Dank Cave]]. Leirobas will also provide a Jewel of Power for [[Erick]] in the [[Temple of Roo]] to make the player a new weapon. &lt;br /&gt;
&lt;br /&gt;
===Sunny City===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sunny City&amp;#039;&amp;#039; is set high up in the Techo Mountains in the south west of the continent. The weather is always sunny as it is above the cloud cover. [[Gali Yoj]], Eleus Batrin&amp;#039;s former teacher, lives here, and will tell the player about [[Kal Panning]] and the [[Two Rings]], and will clean [[Rollay Scaleback]]&amp;#039;s medallion so that it may be used against [[Faleinn]].&lt;br /&gt;
&lt;br /&gt;
===Kal Panning===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Kal Panning&amp;#039;&amp;#039; is a city set on an island in the south east of the Ancient Neopia [[wikipedia:continent|continent]]. Once prosperous, after the Great Empire split into two factions it was the site of a great battle. The [[Circle of Twelve]] laid siege to the city for a month. Both sides used powerful sorcerers against each other, but eventually the Circle of Twelve&amp;#039;s wizards cursed their enemy such that the city itself rose up and attacked its people. It left the city as a haunted ruin, infested with its undead citizens, including their leader [[Faleinn]]. &lt;br /&gt;
&lt;br /&gt;
When the player first reaches it, it is in ruins. However, once the player has defeated Faleinn, it is restored to its former splendour, and Faleinn herself returns as a ghost and explains how [[Jahbal]] was deposed and sealed in the [[Two Rings]]. By defeating her, the player obtains the key needed to enter the Two Rings and complete the game. &lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
&lt;br /&gt;
===Dank Cave===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Dank Cave&amp;#039;&amp;#039; is north west of Neopia City. It has four levels. [[Rikti]] has been trapped on the second level, and tells the player of [[Xantan]] the Foul, the monster who resides on the fourth. The player uses Xantan&amp;#039;s ring to obtain a superior weapon from Eleus Batrin. &lt;br /&gt;
&lt;br /&gt;
===Jungle Ruins===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Jungle Ruins&amp;#039;&amp;#039; are south east of Neopia City. Centuries ago, it was a biological research lab, where [[Korabric]]&amp;#039;s team used magic to analyse and create life. They created the jungle which eventually overgrew the facility. It is overrun with monsters, including a tribe of [[meepit|pygmies]] the scholars had brought in to study. Korabric and his team were able to contain the pygmies until one of the scholars - [[Rollay Scaleback|Rollay]] - went mad and started using the research to his own ends, creating an army of lizards in the caves underneath the building.&lt;br /&gt;
&lt;br /&gt;
The only original members of the team left in the ruins are Korabric - who locked himself at the top of the Ruins&amp;#039; tower - and Rollay - who since his experiments began has mutated himself into a lizard-man, and is found on the lowest basement of the building. There are also two pygmy bosses - [[Kreai]] and [[Gors the Mighty]] - in the basement levels above Rollay. &lt;br /&gt;
&lt;br /&gt;
Scattered about the Ruins there are three members of an archaeological expedition - [[Margoreth]], he pupil [[Tylix]], and their expedition leader [[Denethrir]]. Denethrir resides in the library on the first floor of the Ruins&amp;#039; tower, which is free from monsters, where he studies the &amp;#039;&amp;#039;Gaia Wands&amp;#039;&amp;#039;. Also on Rollay&amp;#039;s level is [[Pomanna]], a [[Kiko]] who came to the Ruins in time to see Rollay building his hoards. &lt;br /&gt;
&lt;br /&gt;
===Techo Caves===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Techo Caves&amp;#039;&amp;#039; is a warren of tunnels that run through the Techo Mountains in the south west of Neopia. They permit access to [[Sunny City]] and the [[Mountain Fortress]], and allow passage to the south east part of the continent. [[Mr. Irgo]] resides near the beginning of the caves, and can build the player new armour in returns to black market body parts obtained off the monsters in the cave.&lt;br /&gt;
&lt;br /&gt;
There are seven caves, only one of which is a dead end. &lt;br /&gt;
&lt;br /&gt;
===Mountain Fortress===&lt;br /&gt;
&lt;br /&gt;
Located in the Techo Mountains, &amp;#039;&amp;#039;Mountain Fortress&amp;#039;&amp;#039; has five halls, with a boss in each one. Each boss - Elemental Guardians - is associated with a different element of magic. They drop the most powerful weapons in the game when defeated, however the player can proceed to [[Kal Panning]] and the [[Two Rings]] without obtaining them. Clockwise from north, the bosses in the Fortress are the [[Guardian of Spectral Magic]], the [[Guardian of Life Magic]], the [[Guardian of Ice Magic]], the [[Guardian of Fire Magic]], and the [[Guardian of Shock Magic]]. &lt;br /&gt;
&lt;br /&gt;
The monsters who roam this area also provide the final armour upgrade in the game. &lt;br /&gt;
&lt;br /&gt;
===Temple of Roo===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Temple of Roo&amp;#039;&amp;#039; is a two-story building in the centre of the &amp;#039;&amp;#039;Desert of Roo&amp;#039;&amp;#039;, in the west of the continent. It is home to [[Erick]], who went mad after being trapped in the Temple, and on the second level, the [[Archmagus of Roo]], a [[Blumaroo]] wizard boss. [[Erick]] can build the player a new weapon with help from [[Leirobas]]. &lt;br /&gt;
&lt;br /&gt;
===Two Rings===&lt;br /&gt;
&lt;br /&gt;
The Two Rings is an hourglass shaped mountain valley sealed by the [[Circle of Twelve]] with a spell. There only way into the valley is through a magically locked door in a tunnel at the south of the valley, the key to which is in the possession of [[Faleinn]]. The doorway is watched by the [[Two Rings Gatekeeper]], a title that has been passed down through the generations. The doorway is a one-way entrance-once people go into the valley, they cannot leave. &lt;br /&gt;
&lt;br /&gt;
During the time of the Great Empire, [[Jahbal]] lead the [[Circle of Twelve]] against Kal Panning when the city revolted against his rule. After the city was cursed and the siege ended, the other members of the Circle saw the error of their ways and decided to banish Jahbal. Jahbal got wind of their treachery, however, and escaped to the Two Rings Palace at the northern end of the valley. Unwilling to fight Jahbal on his own terms as they believed he could be hoarding magical artifacts in the palace, they instead cast the spell that shut the valley off from the rest of the world, turning Jahbal&amp;#039;s safehouse into a prison.&lt;br /&gt;
&lt;br /&gt;
Over time, Jahbal was able to extended his magical influence through the spell, and although he still couldn&amp;#039;t leave, he was able to begin creating monsters outside of the valley and sent them to kill the Council Members of the cities of Neopia. Eventually, he produced so many monsters from his prison that the entire world was over-run and the Empire crumbled. &lt;br /&gt;
&lt;br /&gt;
====Two Rings Castle====&lt;br /&gt;
&lt;br /&gt;
The final dungeon of the game, containing Jahbal&amp;#039;s most powerful minions, all of which are Chias. The Palace has three levels, but monsters only appear on the lower two. The top level holds Jahbal, the final boss of a Normal game. On the Evil difficulty, after fighting Jahbal the player immediately encounters [[Mastermind]], and on iNsAnE difficulty, after fighting [[Mastermind]], the player immediately encounters [[Xantan Reborn]].&lt;br /&gt;
&lt;br /&gt;
{{NQ1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NeoQuest I]]&lt;/div&gt;</summary>
		<author><name>69.151.61.141</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=List_of_locations_in_NeoQuest&amp;diff=55536</id>
		<title>List of locations in NeoQuest</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=List_of_locations_in_NeoQuest&amp;diff=55536"/>
		<updated>2010-05-15T02:59:32Z</updated>

		<summary type="html">&lt;p&gt;69.151.61.141: /* Two Rings Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &amp;#039;&amp;#039;&amp;#039;list of locations&amp;#039;&amp;#039;&amp;#039; that appear in the [[wikipedia:role-playing game|role-playing]] [[game]] &amp;#039;&amp;#039;&amp;#039;[[NeoQuest I]]&amp;#039;&amp;#039;&amp;#039;. NeoQuest I is set in Ancient [[Neopia]].&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Neopia City===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Neopia City&amp;#039;&amp;#039; is where the player begins. It is in the north east of the Ancient Neopia. It is the home of [[Eleus Batrin]], [[Boraxis the Healer]], [[Choras Tille]], [[Lummock Sendent]], and [[Morax Dorangis]]. This is where the player can pick up their first sets of armour and alternate basic wands. After retrieving &amp;#039;&amp;#039;[[Xantan]]&amp;#039;s Ring&amp;#039;&amp;#039;, Eleus will be able to craft the player their next wand. If the player returns here with the &amp;#039;&amp;#039;Rusty Medallion&amp;#039;&amp;#039;, Eleus will suggest taking it to [[Gali Yoj]] in [[Sunny City]].&lt;br /&gt;
&lt;br /&gt;
===Swamp Edge City===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swamp Edge City&amp;#039;&amp;#039; is in the north west of the Ancient Neopia continent. It is home to [[Mokti]] and [[Leirobas]], who will provide you with a Dawnshine Generator Shield or Sorcerous Robe in return for biological samples. It was also the home of [[Rikti]] before he became trapped in [[Dank Cave]]. Leirobas will also provide a Jewel of Power for [[Erick]] in the [[Temple of Roo]] to make the player a new weapon. &lt;br /&gt;
&lt;br /&gt;
===Sunny City===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sunny City&amp;#039;&amp;#039; is set high up in the Techo Mountains in the south west of the continent. The weather is always sunny as it is above the cloud cover. [[Gali Yoj]], Eleus Batrin&amp;#039;s former teacher, lives here, and will tell the player about [[Kal Panning]] and the [[Two Rings]], and will clean [[Rollay Scaleback]]&amp;#039;s medallion so that it may be used against [[Faleinn]].&lt;br /&gt;
&lt;br /&gt;
===Kal Panning===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Kal Panning&amp;#039;&amp;#039; is a city set on an island in the south east of the Ancient Neopia [[wikipedia:continent|continent]]. Once prosperous, after the Great Empire split into two factions it was the site of a great battle. The [[Circle of Twelve]] laid siege to the city for a month. Both sides used powerful sorcerers against each other, but eventually the Circle of Twelve&amp;#039;s wizards cursed their enemy such that the city itself rose up and attacked its people. It left the city as a haunted ruin, infested with its undead citizens, including their leader [[Faleinn]]. &lt;br /&gt;
&lt;br /&gt;
When the player first reaches it, it is in ruins. However, once the player has defeated Faleinn, it is restored to its former splendour, and Faleinn herself returns as a ghost and explains how [[Jahbal]] was deposed and sealed in the [[Two Rings]]. By defeating her, the player obtains the key needed to enter the Two Rings and complete the game. &lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
&lt;br /&gt;
===Dank Cave===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Dank Cave&amp;#039;&amp;#039; is north west of Neopia City. It has four levels. [[Rikti]] has been trapped on the second level, and tells the player of [[Xantan]] the Foul, the monster who resides on the fourth. The player uses Xantan&amp;#039;s ring to obtain a superior weapon from Eleus Batrin. &lt;br /&gt;
&lt;br /&gt;
===Jungle Ruins===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Jungle Ruins&amp;#039;&amp;#039; are south east of Neopia City. Centuries ago, it was a biological research lab, where [[Korabric]]&amp;#039;s team used magic to analyse and create life. They created the jungle which eventually overgrew the facility. It is overrun with monsters, including a tribe of [[meepit|pygmies]] the scholars had brought in to study. Korabric and his team were able to contain the pygmies until one of the scholars - [[Rollay Scaleback|Rollay]] - went mad and started using the research to his own ends, creating an army of lizards in the caves underneath the building.&lt;br /&gt;
&lt;br /&gt;
The only original members of the team left in the ruins are Korabric - who locked himself at the top of the Ruins&amp;#039; tower - and Rollay - who since his experiments began has mutated himself into a lizard-man, and is found on the lowest basement of the building. There are also two pygmy bosses - [[Kreai]] and [[Gors the Mighty]] - in the basement levels above Rollay. &lt;br /&gt;
&lt;br /&gt;
Scattered about the Ruins there are three members of an archaeological expedition - [[Margoreth]], he pupil [[Tylix]], and their expedition leader [[Denethrir]]. Denethrir resides in the library on the first floor of the Ruins&amp;#039; tower, which is free from monsters, where he studies the &amp;#039;&amp;#039;Gaia Wands&amp;#039;&amp;#039;. Also on Rollay&amp;#039;s level is [[Pomanna]], a [[Kiko]] who came to the Ruins in time to see Rollay building his hoards. &lt;br /&gt;
&lt;br /&gt;
===Techo Caves===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Techo Caves&amp;#039;&amp;#039; is a warren of tunnels that run through the Techo Mountains in the south west of Neopia. They permit access to [[Sunny City]] and the [[Mountain Fortress]], and allow passage to the south east part of the continent. [[Mr. Irgo]] resides near the beginning of the caves, and can build the player new armour in returns to black market body parts obtained off the monsters in the cave.&lt;br /&gt;
&lt;br /&gt;
There are seven caves, only one of which is a dead end. &lt;br /&gt;
&lt;br /&gt;
===Mountain Fortress===&lt;br /&gt;
&lt;br /&gt;
Located in the Techo Mountains, &amp;#039;&amp;#039;Mountain Fortress&amp;#039;&amp;#039; has five halls, with a boss in each one. Each boss - Elemental Guardians - is associated with a different element of magic. They drop the most powerful weapons in the game when defeated, however the player can proceed to [[Kal Panning]] and the [[Two Rings]] without obtaining them. Clockwise from north, the bosses in the Fortress are the [[Guardian of Spectral Magic]], the [[Guardian of Life Magic]], the [[Guardian of Ice Magic]], the [[Guardian of Fire Magic]], and the [[Guardian of Shock Magic]]. &lt;br /&gt;
&lt;br /&gt;
The monsters who roam this area also provide the final armour upgrade in the game. &lt;br /&gt;
&lt;br /&gt;
===Temple of Roo===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Temple of Roo&amp;#039;&amp;#039; is a two-story building in the centre of the &amp;#039;&amp;#039;Desert of Roo&amp;#039;&amp;#039;, in the west of the continent. It is home to [[Erick]], who went mad after being trapped in the Temple, and on the second level, the [[Archmagus of Roo]], a [[Blumaroo]] wizard boss. [[Erick]] can build the player a new weapon with help from [[Leirobas]]. &lt;br /&gt;
&lt;br /&gt;
===Two Rings===&lt;br /&gt;
&lt;br /&gt;
The Two Rings is an hourglass shaped mountain valley sealed by the [[Circle of Twelve]] with a spell. There only way into the valley is through a magically locked door in a tunnel at the south of the valley, the key to which is in the possession of [[Faleinn]]. The doorway is watched by the [[Two Rings Gatekeeper]], a title that has been passed down through the generations. The doorway only allows people into the valley, they cannot leave. &lt;br /&gt;
&lt;br /&gt;
During the time of the Great Empire, [[Jahbal]] lead the [[Circle of Twelve]] against Kal Panning when the city revolted against his rule. After the city was cursed and the siege ended, the other members of the Circle saw the error of their ways and decided to banish Jahbal. Jahbal got wind of their treachery, however, and escaped to the Two Rings Palace at the northern end of the valley. Unwilling to fight Jahbal on his own terms as they believed he could be hoarding magical artifacts in the palace, they instead cast the spell that shut the valley off from the rest of the world, turning Jahbal&amp;#039;s safehouse into a prison.&lt;br /&gt;
&lt;br /&gt;
Over time, Jahbal was able to extended his magical influence through the spell, and although he still couldn&amp;#039;t leave, he was able to begin creating monsters outside of the valley and sent them to kill the Council Members of the cities of Neopia. Eventually, he produced so many monsters from his prison that the entire world was over-run and the Empire crumbled. &lt;br /&gt;
&lt;br /&gt;
====Two Rings Castle====&lt;br /&gt;
&lt;br /&gt;
The final dungeon of the game, containing Jahbal&amp;#039;s most powerful minions, all of which are Chias. The Palace has three levels, but monsters only appear on the lower two. The top level holds Jahbal, the final boss of a Normal game. On the Evil difficulty, after fighting Jahbal the player immediately encounters [[Mastermind]], and on iNsAnE difficulty, after fighting [[Mastermind]], the player immediately encounters [[Xantan Reborn]].&lt;br /&gt;
&lt;br /&gt;
{{NQ1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NeoQuest I]]&lt;/div&gt;</summary>
		<author><name>69.151.61.141</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Devilpuss&amp;diff=55535</id>
		<title>Devilpuss</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Devilpuss&amp;diff=55535"/>
		<updated>2010-05-15T02:22:39Z</updated>

		<summary type="html">&lt;p&gt;69.151.61.141: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Angelpuss devilpuss.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Devilpuss&amp;#039;&amp;#039;&amp;#039; is a [[Petpet#Spooky Petpet|Spooky]] [[Petpet]] modeled after a [[NeoQuest II]] boss character of the same name.  It&amp;#039;s name is a [[wikipedia:portmanteau|portmanteau]] of [[wiktionary:devil|devil]] and [[Angelpuss]], the latter being its polar opposite. &lt;br /&gt;
&lt;br /&gt;
==Plot summaries==&lt;br /&gt;
&lt;br /&gt;
===NeoQuest II===&lt;br /&gt;
:&amp;#039;&amp;#039;Main article: [[NeoQuest II]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{NQ2Boss|Devilpuss|http://images.neopets.com/nq2/m/m5070_f6d11.gif|Cumulonimbus/Faerieland|1500|1875|2250|Critical Hit, Shockwave, Slowing Strike (5%)|2500gp, 1100np, 2 weapon/armour items, [[avatar]]}}&lt;br /&gt;
&lt;br /&gt;
The player first hears of the Devilpuss from Vilaria, who explains that it destroyed the Bridge of Mist, the safest route to Faerieland. The Devilpuss itself - a former Angelpuss - is encountered in [[Cumulonimbus]], the abandoned and ruinous city in the [[Underclouds]] of [[Faerieland]]. It must be defeated in order to get to the exit of the city and proceed through the Underclouds to the Village of Cirrus and on to Faerieland. &lt;br /&gt;
&lt;br /&gt;
====Battle Speeches====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Opening Speech&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Devilpuss zooms around the ruins of Cumulonimbus, cackling wildly. &amp;quot;Being an Angelpuss was fun, I admit,&amp;quot; he says, &amp;quot;but being a Devilpuss is so much more fun! Nobody expects you to be sweet all the time, nobody insists that you keep your fur all white and clean...&amp;quot; He turns and gives you a fiendish look. &amp;quot;And nobody minds if you kill a few neopets now and then...&amp;quot; He zooms toward you and attacks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flee Speech&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Devilpuss flies around, chuckling. &amp;quot;Go on, run away. I&amp;#039;ll be here, and we can fight again. And won&amp;#039;t that be fun!&amp;quot; he says, as you flee into the ruins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Victory Speech&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defeat Speech&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Devilpuss crashes to the ground, his wings crumpled and his tail bent. &amp;quot;Urgh... I guess... it was fun... after all...&amp;quot; With that, he stops moving and is silent. The east gate of Cumulonimbus stands open before you.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Devilpuss is featured in an [[avatar]], obtained after defeating it in NeoQuest II, a [[stamp]], and a [[plushie]]. &amp;#039;&amp;#039;Halo of Devilpuss&amp;#039;&amp;#039; - described as &amp;quot;&amp;#039;&amp;#039;Kind of grotty, but Devilpuss hasnt got much use for it now.&amp;#039;&amp;#039;&amp;quot; - is a weapon that can be obtained from completing NeoQuest II on Evil difficulty.&lt;br /&gt;
*The Devilpuss was chosen for Week 285 of the [[Petpet Protection League]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[NeoQuest II Completion Rewards]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://idnq.guide.com PinkPT&amp;#039;s In Depth Neoquest Guide]&lt;br /&gt;
{{NQ2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spooky Petpets]]&lt;br /&gt;
[[Category:NeoQuest II]]&lt;/div&gt;</summary>
		<author><name>69.151.61.141</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Scuzzy&amp;diff=55534</id>
		<title>Scuzzy</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Scuzzy&amp;diff=55534"/>
		<updated>2010-05-15T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;69.151.61.141: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second act boss in [[NeoQuest II]], you must defeat him to free the [[Snowager]] and finish part 2, which is [[Terror Mountain]]. Scuzzy resembles a fanged abominable snowman on with four paws instead of 2 feet.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.idnq-guide.com PinkPT&amp;#039;s In Depth Neoquest Guide]&lt;br /&gt;
&lt;br /&gt;
{{NQ2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NeoQuest II]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>69.151.61.141</name></author>
	</entry>
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