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		<id>https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=10906</id>
		<title>The Tale of Woe</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=10906"/>
		<updated>2007-03-03T01:08:01Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* Prizes */&lt;/p&gt;
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&lt;div&gt;{{currentevent}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Tale of Woe&amp;#039;&amp;#039;&amp;#039; is a [[plot]] based in the [[Haunted Woods]] and entails the release of [[Neovia]]. It began on October 2, 2006, and finishing November 20, 2006 (designed to coincide with [[Wikipedia:Halloween|Halloween]]). The plot follows the travels of [[Gilly]], who first appeared as the star of [[The Castle of Eliv Thade]].&lt;br /&gt;
&lt;br /&gt;
==Plot summary==&lt;br /&gt;
===The gypsy camp===&lt;br /&gt;
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Deep within the Haunted Woods users happen upon a [[Gypsy Camp]], where a Pink [[Elephante]] greets and warns them of the dangers of the woods - &amp;quot;[...] Trees and creatures roam the night, and they can swallow the unwary. It&amp;#039;s no accident that so many legends and myths surround this place [...]&amp;quot; - and reads the user a story of [[Gilly]], when she visited the Camp and heard the story of Neovia...&lt;br /&gt;
&lt;br /&gt;
===The Legend of Neovia===&lt;br /&gt;
The Elephante began his tale of a family of [[Edmund]] and [[Alice]], and their three children: sons [[Bruno]] and [[Reginald]], and daughter [[Sophie]] (who the Elephante avoids mentioning until his story is almost over). They lived in [[Neovia]], and had many troubles. Bruno sought the affection of [[Lily]], but lacked the charm and strength to court her, and was not helped in his attempts by [[Oscar]], Lily&amp;#039;s current protective companion.&lt;br /&gt;
&lt;br /&gt;
After Oscar hit Bruno for talking to Lilly, Bruno resigned to his fate but stumbled upon [[Mr. Krawley]], who offered him a potion which would make all his troubles go away for only a few [[Neopoints]]. After drinking the potion, the very next day he was handsome, strong and much more presentable to Lily.&lt;br /&gt;
&lt;br /&gt;
Edmund claimed Bruno was foolish to take such an action, complaining that one must work for success. However, when he was offered the potion by [[Mr. Krawley]], he reluctantly took it to resolve the family&amp;#039;s financial hardship. Like Bruno, the elixir worked and he became rich within the next few days.  With the testimonials of Bruno and his father, word of the potions spread quickly. When Reginald took a potion as well, increasing his intelligence and knowledge, the popularity of the elixir was assured. Before long, everyone was taking the potions to have their wishes - such things as height, beauty and youth - granted with a single swig, and only the innocent, such as [[Sophie]], refrained from drinking the potion.&lt;br /&gt;
&lt;br /&gt;
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The potion seemed to give everyone in Neovia happiness... but as the days passed, the effects of the potion continued to make their wishes more twisted. Edmund became suspicious of everyone, carefully guarding over his fortune. Bruno became a muscular, deformed monster. Reginald became lonely, seeking refuge in his books when people couldn&amp;#039;t stand to talk to him and his great intellect. Curses like this spread to everyone who drank the potion, and the angry town joined together and searched for [[Mr. Krawley]], only to find he had disappeared. They then decided to put the blame on the family which advertised the elixir, and attacked Edmund&amp;#039;s home.&lt;br /&gt;
&lt;br /&gt;
Bruno ran outside to distract the villagers while Reginald and Sophie sneaked out the back and ran for the woods. In the forest, they encountered [[Ilere]], who said Sophie had no where else to go but in her care. Reginald refused such an action, but relented when Sophie went of her own free will, saying she felt safe with Ilere. Returning back to Neovia, Reginald saw Bruno being chased into the woods outside of town, and escorted his parents to an abandoned mansion on the other side of town, used in the past for games of hide-and-seek.&lt;br /&gt;
&lt;br /&gt;
Bruno lost those chasing him in the forest, and when the towns people returned they attacked, determined for retribution. Suddenly, [[Mayor Thumburt]] stopped them all and said they must be cured before bring justice to those responsible. The Neovians summon [[The Spirit of Slumber]], who cures them with magic, but at a terrible price...&lt;br /&gt;
&lt;br /&gt;
===The ruins of Neovia===&lt;br /&gt;
[[Image:Tow locket1.gif|frame|The locket that was found in the ghost town.]]&lt;br /&gt;
The story ends and Gilly goes to sleep, and after a night&amp;#039;s rest she sets out into the woods and stumbles upon Neovia itself. The small town is in ruins, but after looking through a burnt wreck of a house she found a strange silver locket hidden, with the picture inside decayed beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Gilly headed to the [[Deserted Fairground]] and took the locket to [[Lyanka]], of the [[Cork Gun Gallery]]; [[Leeroy]], of the [[Coconut Shy]]; [[Harker]], of the [[Bagatelle]] stall; and [[Ssidney]], of [[Ssidney&amp;#039;s Scratch Cards]]. None of them knew who the owner was, although some seemed impressed with the metalwork and one mentioned they were quite popular a long time ago. Heading back to Neovia for more information, she discovers a path leading to a hut in the swampy part of the woods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sophies shack.gif|frame|left|Sophie&amp;#039;s Shack.]]&lt;br /&gt;
At the hut, Gilly met the adult Sophie, who snatched the locket and shouted for the Usul to leave and not to disturb her. Gilly ran off through the rain and took shelter in a cave. Inside, amongst strange, old artifacts, she was stalked by a dark creature. By arranging a mirror, a broken lamp post, and a chair around a pile of food for bait, Gilly managed to get the monster to eat some of the food, leap back from its own reflection, and stumble across the lamp post and into the chair, where it banged its head and fell into the moonlight, revealing itself to be the horribly disfigured Bruno.&lt;br /&gt;
&lt;br /&gt;
Taking pity on Bruno for her actions, even though he was trying to scare her, Gilly approached him, only to be chased outside of the cave. Gilly ran all the way back to Sophie&amp;#039;s hut, asking to be let in from the chasing Bruno, and Sophie answered the door angrily, but calmed into shock when she saw Bruno was alive. Exposition ensues as they related their stories: Bruno hid in a cave from the townspeople deep in the Haunted Woods, never daring to return to Neovia. Sophie went with Ilere to a her now current home and was only given a chest which Ilere said contained all she needed to survive, and left her.&lt;br /&gt;
&lt;br /&gt;
A few days after Sophie settled into the hut, she returned to Neovia only to find deserted buildings. Sophie returned several times in the weeks that followed, but there was no sign of what had happened to the residents until [[Halloween]] night, when she saw ghostly apparations of the inhabitants living their lives. Sophie noticed the Neovian&amp;#039;s faces were were without emotion, working and moving in silence, and when she touched one of them, her hand went straight through the Neovian. Sophie concluded they were not physically there, and returned to her hut to work on a cure. The next day, however, the town was once again deserted. For ten years, Sophie revealed, she had been working to cure the Neovians on Halloween night, and had little else left to try.&lt;br /&gt;
&lt;br /&gt;
Gilly, almost forgotten in the exchange, remembered the Gypsy Elephante&amp;#039;s story and explained the Spirit of Slumber&amp;#039;s involvement, realizing this must be the &amp;quot;terrible price&amp;quot; mentioned in the story - while the spirit restored them to their forms before their use of Mr Krawley&amp;#039;s potion, they would be unable to enjoy their restoration. Sophie was skeptical it would help, but decides to ask Ilere for information. She was reluctant to bring Gilly along, but relents when Bruno asks her to come, providing Gilly doesn&amp;#039;t get in the way (to which Gilly finished Sophie&amp;#039;s spoken request before her).&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit===&lt;br /&gt;
[[Image:Ileres tree.gif|frame|right|Ilere&amp;#039;s residence, deep in the Haunted Woods.]]&lt;br /&gt;
Traveling deep into the Haunted Woods, the trio finally found Ilere&amp;#039;s home after opening the gateway with the aid of [[Ghost]] [[Meepit]]s. Sophie began to explain to Ilere the curse placed on Neovia, and was interupted by an excited Gilly about the Spirit of Slumber and how they wanted him to reverse the spell on them. Ilere called them mad and saind the spirit of Slumber was far too powerful, and told them to leave beofre they got hurt. Bruno then attacked Ilere in a rage, and while she defended herself with her magic Bruno got the upper hand. Before anything more developed, Sophie threw Ilere and Bruno apart with her magic.&lt;br /&gt;
&lt;br /&gt;
When Sophie asked why Bruno attacked Ilere, he explained he could feel Ilere&amp;#039;s great power, yet she did nothing to help Sophie during the years, help sace Neovia ten years ago, and refused to even help now. Caught in a magical spell by Sophie, Ilere acknowledged who powerful she had become, and when prompted by Sophie told her the Spirit of Slumber was an ancient spirit of a Neopet who had died long ago, before she ever came to the Haunted Woods. She then said there were others in the Haunted Woods who would know more about the spirit than her. As the trio turned to leave, Ilere said to Sophie, &amp;quot;For your own sake, I hope you fail.&amp;quot;&lt;br /&gt;
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As Bruno complained about Ilere&amp;#039;s lack of help, Gilly began to suggest they see the [[Brain Tree]], who was one ofthe oldest residents of the Haunted Woods, to which Sophie immediately refused because she had a bad experience with it. Gilly began to drag her along, saying it wouldn&amp;#039;t be so bad, to which Sophie blasted Gilly with her magic. Bruno scolded her, saying Gilly was only a little girl, and the Brain Tree may have the information they needed. Still feeling grumpy, Sophie aploigized and went to the Brain Tree with them.&lt;br /&gt;
&lt;br /&gt;
Upon asking, the Brain Tree said he would give the Spirit of Slumber&amp;#039;s name if they told it when he died. Gilly immediately set off to see [[The Esophagor]] for the answer, and Sophie began to say how she had a bad experience with him as well, but stopped when Bruno and Gilly looked at her. When they came to the Esophagor, the Esophagor said he could only tell them when someone died, and the Spirit of Slumber never did. He said he would give the date if the trio could give him the Spirit&amp;#039;s real name.&lt;br /&gt;
&lt;br /&gt;
This angered Gilly, as it created a paradox: they needed the Spirit&amp;#039;s name to know the date of his death, and the date to get his name. Sophie, however, said she could identify the remains of the Spirit of Slumber&amp;#039;s if she used a special potion, finding his name on his gravestone. When Gilly asked how they would find the Spirit&amp;#039;s grave, Sophie said they would dig up every grave in the Haunted Woods, to which Bruno and Gilly gulped in fear at the thought.&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit&amp;#039;s name===&lt;br /&gt;
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The three heroes arrived at [[The Caretaker]]&amp;#039;s Shack to find his indices had been stolen by an unknown thief. Without them they could not find and search all the graves of the Haunted Woods, so they searched for them and eventually found them in a maze (corresponding to the plot action in [[Fetch!]]), and had The Caretaker guide them through the gravesites.&lt;br /&gt;
&lt;br /&gt;
Bruno dug up the graves while Gilly helped Sophie create and use potions on the bones unearthed one by one, until one of the the bones tested glows, signifying if was of the Spirit of Slumber. Sophie excitedly asked which grave it came from, and Gilly pointed to a broken headstone which bore no name, to which Sophie cried out in frustration. Without much enthusiasum, they all realized the needed to go back to every single gravestone, marking off the legible names they found on the gravestones from the indices and have only one remaining name, it being the Spirit of Slumber&amp;#039;s. Upon returning to the Caretaker&amp;#039;s Shack however, he was furious they had dug up all the graves of the Haunted Woods and taken his indices, and chased them out. Realizing they needed to move more quietly through the graveyards because of the furious Caretaker, they set out writing off each name from the indices one by one.&lt;br /&gt;
&lt;br /&gt;
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They eventually found the name &amp;#039;&amp;#039;Jubart Igig&amp;#039;&amp;#039; and they all returned to Sophie&amp;#039;s shack where she read up on a ways to summon the Spirit of Slumber. After reading the proper spell, Sophie slammed the book and said it wouldn&amp;#039;t work, explaining the only way to summon the Spirit of Slumber was for someone to drink it a special potion and allow him to inhabit their body. Bruno volunteered, to which Sophie objected, saying she didn&amp;#039;t want to lose him again. But Bruno reasoned with her, pointing out Gilly was too small and she was needed to create the potion, making him the only choice to bring their family back.&lt;br /&gt;
&lt;br /&gt;
Sophie began making potions, two of which Bruno drank and became really hairy and shrunk in size, but upon drinking the third potion, he dropped the flask to the floor and a sinister gaze was fixed upon his face, signifying he was possesed by the Spirit of Slumber. When asked why he was summoned, Sophie asked him to reverse the spell he placed on Neovia, to which he smiled and agreed. &lt;br /&gt;
&lt;br /&gt;
Sophie and Gilly followed the possessed Bruno back to Neovia. Along the way, Sophie reassured Gilly [[werelupe]]s weren&amp;#039;t normally seen in the woods around Neovia, while Ginny reassued Sophie the town and her family would be cured as Sophie looked at the charred remains of the locket her mother gave her.&lt;br /&gt;
&lt;br /&gt;
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the Spirit of Slumber lead them to Neovia&amp;#039;s town square, and he raised his hands and said, &amp;quot;Let the spell be undone!&amp;quot;  In an instant, the inhabitants of Neovia and Sophies family were restored to material form as Bruno fell unconscious. As Sophie tried to wake Bruno saying their family was cured, Gilly was trying to get her attention as she stared at the Neovians. Annoyed, Sophie turned around and watched in horror as the Neovians began to transform, realizing the Spirit of Slumber only reversed his spell and not the potion. They returned to their cursed forms and mutated even more monstrous, including her mother, father and brother. Sophie ran in horror at the sight, and Gilly and Bruno tried to chase after her, but were surrounded by the mutated Neovians.&lt;br /&gt;
&lt;br /&gt;
===Into the fray===&lt;br /&gt;
Mayor Thumburt pointed to Gilly and Bruno, saying they were to blame for the way they were now, and the Neovians attacks. Bruno scanned the angry crowd and saw lurking at the edge Mr. Krawley. He began to run away after he was noticed, and Bruno urged Gilly to chase after him as he fought back the crowd. Gilly ran after Mr. Krawley into a graveyard, whose gravestones turned to life and attacked her. Grabbing a nearby shovel (perhaps left by a gravedigger), Gilly defeated all the gravestones, after which Mr. Krawley used his magic to bring the surrounding trees to life, which Gilly needed to defeat as well before continuing her chase of him.&lt;br /&gt;
&lt;br /&gt;
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Chasing Mr. Krawley to the front of &amp;#039;&amp;#039;&amp;#039;Meepit Oaks&amp;#039;&amp;#039;&amp;#039;, Gilly confronted him and he revealed himself as Mr. Krawley for the first time, but said it was not him she needed, but what was inside the asylum. Calling him a liar, Krawley said he led her there for a reason. Just then, Zombie Neopets moaning for brains walked into the courtyard, blocking escape. Krawley said she needed to make a decision, as the way out was closing, and Gilly hesitantly walked inside.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Bruno fought against the crowd of Neovians being herded by Mayor Thumburt, and hid in a cellar when the danger became too great. From the safety of the cellar, he saw his parents parents cursing him, and mourned at the fact he couldn&amp;#039;t help them.&lt;br /&gt;
&lt;br /&gt;
Sophie ran all the way back to her shack, and on the inside finally collected herself and began to make a potion to cure Neovia, which she tested on her [[Meowclops]] who went through many side effects before becoming a safe potion. After completing the concoction she left for Neovia but couldn&amp;#039;t help thinking there was something still missing.&lt;br /&gt;
&lt;br /&gt;
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Back at Meepit Oaks, Gilly walked through the corridors of the vacant asylum and fought off zombies and pieced together the mystery of what happened there, eventually finding an unwilted, glowing purple flower in a jail cell containing a long dead nurse named [[Lucy]]. Taking the flower and sneaking past the zombies on the outside, Gilly ran into Sophie who saw the flower and realized it was the final ingredient of the potion. Placing the flower in the potion, they set off to pour the contents into the well of Neovia.&lt;br /&gt;
&lt;br /&gt;
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At Neovia, the residents were waiting for her, but she blasted away all of them except Mayor Thumburt, who told her to go home and pretend nothing happened, sparing herself the heartache she would feel if the cure failed. Saying she would take her chances, she blasted the Mayor with her magic, who easily deflected it and hit her to the ground. Bruno pounced upon Mayor Thumburt and pulled him off her, realizing he was much stronger than he appeared. All three of them gathered together and fought against Mayor Thumburt, who began to mutate and become more powerful, until he he was turned into a [[Moquot]] by Sophie.&lt;br /&gt;
&lt;br /&gt;
With the Mayor finally defeated, Sopihe urged Bruno to drink the potion, who instead told her to pour the contents into the well to cure Neovia. Returning the next day after all the residents had a drink from the well, they were greeted warmly by everyone, including Sophie and Bruno&amp;#039;s family. Returning to the well, Bruno quickly drank from its waters, only to realize he was cursed too long. This didn&amp;#039;t bother him, however, as he was used to his form now. Edmund rejoiced in having the family together again, but Sophie said she didn&amp;#039;t feel home in Neovia anymore, and was used to being alone. As she bid them goodbye, Gilly saw Mr. Krawley smiling as he watched from a dark alley, who then disappeared in a puff of purple smoke.&lt;br /&gt;
&lt;br /&gt;
===The end===&lt;br /&gt;
With the Tale of Woe finished, the Pink Elephante bid the children who were listening good night, and said it was best not to wander into the woods after dark, as you never knew what would swallow the unwary. Later, when users and their Neopets came to visit the Elephante again, they find he had disappeared, and when they asked a Red [[Wocky]] gypsy where the Elephante who told The Tale of Woe was, she said there was never an Elephante part of their camp.&lt;br /&gt;
&lt;br /&gt;
==Plot participation==&lt;br /&gt;
Plot participation put the user in the role of the lead characters of the plot, helping them in certain situations as the plot progressed.&lt;br /&gt;
&lt;br /&gt;
===The locket, the carnies and the shack===&lt;br /&gt;
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In [[Neovia]], the user must visit the burnt-down, although fairly structurally intact, house in the lower right section of the [http://www.neopets.com/halloween/hwp/neovia.phtml Neovia map]. At this point in the plot, this house is the only visitable place in the town.&lt;br /&gt;
&lt;br /&gt;
Every co-ordinate of the map is linked, but only certain key co-ordinates produce an individual result. These co-ordinates are:&lt;br /&gt;
&lt;br /&gt;
*(67,201) -- Chair&lt;br /&gt;
*(80,135) -- Fireplace&lt;br /&gt;
*(147,218) -- Couch End&lt;br /&gt;
*(150,115) -- Bookcase&lt;br /&gt;
*(175,145) -- Crack in the Wall&lt;br /&gt;
*(186,186) -- Sofa Couch&lt;br /&gt;
*(210,130) -- Broken Staircase&lt;br /&gt;
*(235,232) -- Broken Boards&lt;br /&gt;
*(308,199) -- Pillow Spring&lt;br /&gt;
*(364,195) -- Table Leg&lt;br /&gt;
&lt;br /&gt;
The co-ordinates exist in the URL of the links. The structure of the URL used in conjunction with the locations in the map follow the following format: &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;[House Code Identifier]&amp;#039;&amp;#039;?&amp;#039;&amp;#039;[x,y]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; thus the co-ordinates can be manipulated by changing them at the end of the URL link. This makes hopping to the above locations very easy.&lt;br /&gt;
&lt;br /&gt;
When visiting the locations above, there will be one of the ten (which is random for each user) where Gilly finds the charred silver locket. A form button will appear beneath the locket, which when clicked will add the locket to the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
After the locket was found, the user must head to the [[Deserted Fairground]], where the following four characters will talk to Gilly about the locket she has found:&lt;br /&gt;
&lt;br /&gt;
*Harker the [[Lupe]], at the Bagatelle stall.&lt;br /&gt;
*Lyanka the [[Aisha]], at the Cork Gun Gallery.&lt;br /&gt;
*Leeroy the [[Quiggle]], at the Coconut Shy.&lt;br /&gt;
*Ssidney the [[Nimmo]], at Ssidney&amp;#039;s Scratch Cards.&lt;br /&gt;
&lt;br /&gt;
The conversations appear bellow the games themselves. There have been some bugs where the conversations do not appear. Methods of rectifying it include clearing one&amp;#039;s cache, refreshing, or playing one of the four games. Each of the characters will give a different conversation, and while these are four set characters, it is random for each user which character has which conversation. Each conversation starts with one of the following opening lines:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Why, certainly, little miss... Well, what a pretty little trinket this is.  I haven&amp;#039;t seen one like it in years.&amp;quot;&lt;br /&gt;
*&amp;quot;Amazing!  I haven&amp;#039;t seen such metalwork in, oh, must be ten years.  Where did you say you found it?&amp;quot;&lt;br /&gt;
*&amp;quot;That piece of junk?  It looks like a hundred other lockets I&amp;#039;ve seen.&amp;quot;&lt;br /&gt;
*&amp;quot;It looks familiar... where did you get it?  I know someone who&amp;#039;d pay a thousand Neopoints for that locket, though.  At least, I used to.  Haven&amp;#039;t seen her in ages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the characters are visited so that the conversations appear in the above order, Gilly will decide that nobody will help her there. Back in Neovia, a small path that leads away from the town becomes hyperlinked to a new site, Sophie&amp;#039;s Shack.&lt;br /&gt;
&lt;br /&gt;
===Bruno&amp;#039;s Cave===&lt;br /&gt;
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After visiting Sophie&amp;#039;s Shack, Sophie will run the user off. Clicking the form button bellow, &amp;quot;Flee in Terror&amp;quot;, will bring Gilly to a dark cave. Clicking the &amp;quot;Go into the scary cave...&amp;quot; button will send Gilly inside.&lt;br /&gt;
&lt;br /&gt;
The cave is unique to everyone, but consists of a 3 x 3 grid of rooms, which all have at least one doorway into them. In the cave, there are several items, some of which can be carried and some of which can&amp;#039;t. The chest and the table cannot be picked up, but the lamppost, chair, mirror, rotten food, and key can. Additionally, at least one of the rooms will have a pool of moonlight in the centre.&lt;br /&gt;
&lt;br /&gt;
The user can pick up one object at a time, and can be placed down at a certain co-ordinate in the same way as the user searched for the locket in Neovia.&lt;br /&gt;
&lt;br /&gt;
When moving about the cave, occasionally the message &amp;quot;Something seems to be following you...&amp;quot; will appear under the picture of the room. It will eventually catch up with you, and it will scare Gilly into a random room. By placing the Rotten Food object on the ground in one of the rooms, when the monster passes through it, they will, instead of scaring Gilly into a random location, stop and eat. They will then become disoriented and run off to a random room.&lt;br /&gt;
&lt;br /&gt;
The user must set up a trap in a moonlit room in order to illuminate the creature. To do this, the following items must be placed at the following co-ordinates of a room with a pool of moonlight in the centre:&lt;br /&gt;
&lt;br /&gt;
*Mirror at (240,330).&lt;br /&gt;
*Lamppost at (240,215).&lt;br /&gt;
*Chair at (235,160), or sometimes (225,155).&lt;br /&gt;
*Rotten Food at (330,325).&lt;br /&gt;
&lt;br /&gt;
When the monster follows Gilly into the room, it will eat the bait, see its reflection in the mirror, stumble backwards over the lamppost, crack its head on the chair and collapse into the light.&lt;br /&gt;
&lt;br /&gt;
===Finding Ilere===&lt;br /&gt;
{|align=right&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/sol/maze_1.gif&lt;br /&gt;
|}&lt;br /&gt;
When the user returns to Sophie&amp;#039;s Shack, a section of dialogue will be visible of the troupe - Gilly, Sophie and Bruno - where they decide to head out to find Ilere.&lt;br /&gt;
&lt;br /&gt;
There are three sections to find Ilere, each section works in a similar way. Each section is a [[Wikipedia:Adobe Flash|Flash]] maze, where you will see a screen with several paths leading from it. One of these (except for the first screen of each maze) will take the user back to the previous screen. In each section, there is an item, or several items, that must be collected to advance.&lt;br /&gt;
&lt;br /&gt;
====The Swamp====&lt;br /&gt;
In the first section, there is a two-headed [[Hissi]] blocking one of the paths. When the user clicks on him, they are told that one of the Hissi&amp;#039;s heads will always speak the truth, and the other will always lie. The Hissi is too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved simply by using logic.&lt;br /&gt;
&lt;br /&gt;
The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. The user must then return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi&amp;#039;s heads will deny that you poked it, so the other head must be telling the truth. This opens the way into the next section.&lt;br /&gt;
&lt;br /&gt;
====The High Woods====&lt;br /&gt;
{|align=left&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/sol/maze_2.gif&lt;br /&gt;
|}&lt;br /&gt;
In this segment, there is a clearing somewhere in the woods where there is a break in the trees.  There is a cliff at the break, and to proceed, you must descend it.&lt;br /&gt;
&lt;br /&gt;
Around the maze are five types of vine, six of each, which can be picked up in the same manner as the stick in the previous section. These vines must be assembled in a combination, random to each person, to construct a rope for a descent of the cliff.&lt;br /&gt;
&lt;br /&gt;
An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one&amp;#039;s inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the rope becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing.&lt;br /&gt;
&lt;br /&gt;
Once the vine-rope reaches the base of the cliff, the three Neopets will climb down, and the next section will start.  Note that it is possible to construct a rope with more than three sets of vines, but inadvisable; the rope will then be snatched away by a monster, and the vines scattered through the woods again.&lt;br /&gt;
&lt;br /&gt;
====The Deep Woods====&lt;br /&gt;
{|align=right&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/sol/maze_3.gif&lt;br /&gt;
|}&lt;br /&gt;
In this maze, the object is to collect the seven ghost [[Meepits]], and then use them to open the lock to Ilere&amp;#039;s tree residence.&lt;br /&gt;
&lt;br /&gt;
When the user first encounters a Meepit in the forest, it will run away. After this happens, the user must play [[Meepit Juice Break]] and send a score of 400 points or more. This will place a glass of Meepit Juice into the Quest Inventory. The next time a Meepit is encountered, clicking on this in the inventory, then clicking on the Meepit, will offer the juice to the [[Petpet]]. The juice will splash through it, however, and it will run off. Sophie will turn the Meepit Juice into Ghost Meepit Juice, and when the above procedure is repeated, this time the Meepit will become entranced and follow as part of the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
Once all seven Meepits are collected, Ilere&amp;#039;s tree must be found. It is covered by a stone barricade, engraved with runes, and seven spots of light sit on the floor in front of it. Clicking on the Meepit picture in the Quest Inventory, then on the floor, will cause the seven Meepits to hop onto the spots. The Meepits must be rearranged, by clicking two of the Ghost Meepits (which will exchange their positions), until all the Meepits are dancing. Visual hints make this relatively simple:&lt;br /&gt;
&lt;br /&gt;
*Happy Meepits are one space from their proper position.&lt;br /&gt;
*Staring Meepits are two spaces from their proper position.&lt;br /&gt;
*Sad Meepits are more than two spaces from their proper position.&lt;br /&gt;
&lt;br /&gt;
As there are only seven positions, this reduces the possibilities to two for each Meepit.&lt;br /&gt;
&lt;br /&gt;
When all the Meepits dance, the stone door will move and Ilere&amp;#039;s home will be open.&lt;br /&gt;
&lt;br /&gt;
===Fetching the books===&lt;br /&gt;
{|align=left&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/sol/fetch.gif&lt;br /&gt;
|}&lt;br /&gt;
The user next needs to find the graveyard of the Spirit. At the [[Game Graveyard]], there is a new picture of The Caretaker&amp;#039;s Vault: click on it to enter.&lt;br /&gt;
&lt;br /&gt;
The Caretaker (an easily-angered blue Yurble) angrily informs the user that his indices are missing.  Without them, he cannot locate a the graveyard or grave of anyone.&lt;br /&gt;
&lt;br /&gt;
The books must be found. If the user plays [[Fetch!]] on hard difficulty, they will find somewhere in the maze a pile of books. When the user reaches it, as it&amp;#039;s certainly not what the Master asked for, you&amp;#039;ll be told to &amp;quot;Flee&amp;quot;, with that being the only button on the page.&lt;br /&gt;
&lt;br /&gt;
After clicking the &amp;quot;Fleeing sounds pretty good right now...&amp;quot; button, the Fetch! game is over; when the user returns to the Caretaker&amp;#039;s vault, the Yurble will be happy to see the return of his records.&lt;br /&gt;
&lt;br /&gt;
===Gravedigging===&lt;br /&gt;
With the indices carefully checked, the user then must begin to search for the correct grave. There are three different tasks to perform as part of this section: digging up the graves, retrieving potion ingredients to increase the drops of potion available, and using the potion on dug up bones in order to determine if it is a bone from the Spirit of Slumber.&lt;br /&gt;
&lt;br /&gt;
These tasks are not performed in sequence and finished in the same way as finding Ilere. Every single grave from a multitude of graveyards must be dug up, and every single grave tested with the potion. It is a dauntingly huge task, but fortunately, every user working on the plot works together, much like working on the repository of the [[Lost Desert Plot]].&lt;br /&gt;
&lt;br /&gt;
To start searching for the Spirit&amp;#039;s mortal body, the user must visit the Caretaker&amp;#039;s Vault again and click the &amp;quot;Examine the graveyards list&amp;quot; button. Then, a graveyard must be selected from a list of graveyard designations, and the user is brought up to the graveyard&amp;#039;s control panel, where each task can be selected.&lt;br /&gt;
&lt;br /&gt;
====Finding Ingredients====&lt;br /&gt;
{|align=right&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/sol/potions_key.gif&lt;br /&gt;
|}&lt;br /&gt;
On the control panel, the third option was to retrieve ingredients for Sophie. She would give you the name of the ingredient, and the user would then visit her Shack (entering it by clicking on the door) and retrieve the appropriate ingredient. The user returned to Sophie, and was rewarded 50 NP if the vial is correct.&lt;br /&gt;
&lt;br /&gt;
There were no labels on the potions in Sophie&amp;#039;s Shack, however. At the end of the URL for each unlabeled ingredient was an ID number. The ID conformed to a certain ingredient. The known ID and ingredient matches were:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 1&amp;#039;&amp;#039;&amp;#039;:  Bagguss Juice&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 2&amp;#039;&amp;#039;&amp;#039;:  Juppie Extract&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 3&amp;#039;&amp;#039;&amp;#039;:  Kadoatie Essence&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 4&amp;#039;&amp;#039;&amp;#039;:  Tanglevine Sap&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 5&amp;#039;&amp;#039;&amp;#039;:  Liquid Chokato Mould &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 6&amp;#039;&amp;#039;&amp;#039;:  Moonwater&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 7&amp;#039;&amp;#039;&amp;#039;:  Liquid meepit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 8&amp;#039;&amp;#039;&amp;#039;:  Slorg Slime &amp;#039;&amp;#039;(never used)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 9&amp;#039;&amp;#039;&amp;#039;:  Bloatershroom Extract &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 10&amp;#039;&amp;#039;&amp;#039;: Liquified Bumroot&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 11&amp;#039;&amp;#039;&amp;#039;: Crushweed juice&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 12&amp;#039;&amp;#039;&amp;#039;: Boiled tree bark&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 13&amp;#039;&amp;#039;&amp;#039;: Worm snot&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 14&amp;#039;&amp;#039;&amp;#039;: Soaked Babaa Wool &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 15&amp;#039;&amp;#039;&amp;#039;: Spicy Mortogberry&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 16&amp;#039;&amp;#039;&amp;#039;: Jurple butter&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 17&amp;#039;&amp;#039;&amp;#039;: Boiled Meowclops Saliva&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 18&amp;#039;&amp;#039;&amp;#039;: Barkroot Dew &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 19&amp;#039;&amp;#039;&amp;#039;: Watery Dung &amp;#039;&amp;#039;(never used)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 20&amp;#039;&amp;#039;&amp;#039;: Grundo Goo&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 21&amp;#039;&amp;#039;&amp;#039;: Powdered Bloodfern&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 22&amp;#039;&amp;#039;&amp;#039;: Pureed sharpgrass&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 23&amp;#039;&amp;#039;&amp;#039;: Mutant Gruel&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 24&amp;#039;&amp;#039;&amp;#039;: Evaporated Snorkle Juice &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 25&amp;#039;&amp;#039;&amp;#039;: Ghostbeef Essence&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 26&amp;#039;&amp;#039;&amp;#039;: Zomutt Mucus&lt;br /&gt;
&lt;br /&gt;
====Digging graves====&lt;br /&gt;
{|align=left&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/sol/graveyard_wide.gif&lt;br /&gt;
|}&lt;br /&gt;
This section of the plot began October 20, 2006, and was completed October 23, 2006.  The graveyards are no longer active.&lt;br /&gt;
&lt;br /&gt;
Clicking the &amp;#039;Enter graveyard&amp;#039; button brought the user to a map of the graveyard. The graveyard was divided up into many squares. The square the user was currently on was shown by a black border around the square. The user moved around the graveyard by clicking other squares to go to them (the user could only click on squares they could reach from their current position without walking over graves or barriers).&lt;br /&gt;
&lt;br /&gt;
Many of the squares contained gravestones. If the gravestone had a small pile of dirt in front of it, it signified that the digging was underway. If there was a large section of dirt in front of it, it signified that the grave was open and empty. If there was a large section of dirt with bones in front of it, it signified that the grave was open and the coffin exposed. If there was no dirt in front of it, digging had yet to begin (although diggers may be waiting to commence).&lt;br /&gt;
&lt;br /&gt;
To interact with a grave, the user had to be on a square adjacent to one, then click the grave&amp;#039;s square.&lt;br /&gt;
&lt;br /&gt;
To dig up a grave, there had to be four users (represented by their active Neopet) at the grave site, which then had to dig in sequence, each user&amp;#039;s turn indicated to them by a pink highlight around their Neopet. To join a digging team, there had to be at least one empty space, shown by a question mark instead of a Neopet&amp;#039;s image, around the grave, and then the form button &amp;quot;Join the diggers&amp;quot; was to be clicked. Between their turns at digging, the users clicked the &amp;quot;Wait&amp;quot; form button.&lt;br /&gt;
&lt;br /&gt;
While digging, several items could be found by the users in the dirt. Most commonly, these were &amp;#039;&amp;#039;&amp;#039;Spooky Doughnut&amp;#039;&amp;#039;&amp;#039;s or &amp;#039;&amp;#039;&amp;#039;Ghost Marshmallows&amp;#039;&amp;#039;&amp;#039;, but &amp;#039;&amp;#039;&amp;#039;Fetch! Stamp&amp;#039;&amp;#039;&amp;#039;s, &amp;#039;&amp;#039;&amp;#039;Meowclops Statue&amp;#039;&amp;#039;&amp;#039;s and &amp;#039;&amp;#039;&amp;#039;Sludgy&amp;#039;&amp;#039;&amp;#039;s could also be found, and there were claims that &amp;#039;&amp;#039;&amp;#039;Halloween [[Paint Brush]]&amp;#039;&amp;#039;&amp;#039;es had been dug up also.&lt;br /&gt;
&lt;br /&gt;
If you were not quick enough in digging, you could be kicked out of the digging team. If this happened, or if you chose to leave the digging team once you had joined, you were unable to dig for some minutes. After a coffin had been successfully exhumed, the user became exhausted and had to wait several minutes before they could dig up graves again.  (This is similar to an activity in the Lost Desert Plot, as remarked by many users.  Due to a shortened time limit, however, dialup users experienced difficulty, as their page load times could exceed the time limit, causing them to be removed from their digging team on their first or second click.)&lt;br /&gt;
&lt;br /&gt;
The graveyard could be left by leaving through the gate the user arrived next to. This took the user back to the control panel.&lt;br /&gt;
&lt;br /&gt;
====Testing bones====&lt;br /&gt;
In order to test whether the dug up bones are those of the Spirit of Slumber, the user took some potion from the control panel, entered the graveyard and found an open grave. The user could &amp;quot;Wait&amp;quot; at a grave being dug up until the coffin was exhumed to test it, as well as looking for a coffin already available.&lt;br /&gt;
&lt;br /&gt;
If the user was first to the coffin with the potion, they were asked to &amp;quot;Continue&amp;quot;, and were then given the mass and volume of one of the bones. They were then asked to decide how many drops of potion, up to 250, were needed to test the bone correctly. The formula for working out the number of droplets needed was: ((mass/volume)^2)*25, that is, the mass divided by the volume, squared, times 25. The result was to be rounded to its nearest whole number.&lt;br /&gt;
&lt;br /&gt;
After testing a bone, the user saw whether or not the bone was the Spirit&amp;#039;s. If it wasn&amp;#039;t, the user gained 150 [[NP]] and had to wait a while before being able to test a bone again. The user could return the potion to Sophie on the control panel after taking it if they were unable to, or did not wish to, test a bone. They would not be able to use the potion again for a few minutes.&lt;br /&gt;
&lt;br /&gt;
===Process of elimination===&lt;br /&gt;
This activity has now been closed on October 28, 2006.&lt;br /&gt;
&lt;br /&gt;
With the bones found, it was time to eliminate all the names that were not the Spirit of Slumber. The user had to go back through the graveyards, clicking on gravestones to add the name to the list of checked stones; the stone would then receive a red mark at the upper right to signify that it had been noted. As before, new graveyards were added to the list as old ones were marked off.&lt;br /&gt;
&lt;br /&gt;
===The Summoning Potion===&lt;br /&gt;
With Bruno as the volunteer, it&amp;#039;s time to mix the potion that will allow the Spirit of Slumber to inhabit his body.  Upon arriving at Sophie&amp;#039;s Shack, the user receives a conversation in which Sophie reveals that, while her book has a general description of the required potion, it has no specific list of ingredients or amounts.  She simply has to experiment.&lt;br /&gt;
&lt;br /&gt;
In this activity, the user has a series of ingredients to mix in order to arrive at a specific colour of potion.  The colours of potion are defined in steps, as follows:&lt;br /&gt;
*Red&lt;br /&gt;
*Green&lt;br /&gt;
*Blue&lt;br /&gt;
*Purple&lt;br /&gt;
*Grey&lt;br /&gt;
*Pink&lt;br /&gt;
*Swirl: Red-Yellow-Blue&lt;br /&gt;
*Mint Green with Yellow Streaks&lt;br /&gt;
*Sparkling Purple&lt;br /&gt;
*Silver and Red&lt;br /&gt;
&lt;br /&gt;
The ingredients the user starts with are:&lt;br /&gt;
*Bumroot&lt;br /&gt;
*Leafy Slorgblossom&lt;br /&gt;
*Crushed Jurpleberries&lt;br /&gt;
&lt;br /&gt;
The activity is constructed as a maze of sorts: Starting from Red, the user must &amp;quot;navigate&amp;quot; to a series of &amp;quot;destinations&amp;quot;, correlating to different colours. Complicating matters, the &amp;quot;navigation&amp;quot; must contain no more than a maximum number of &amp;quot;steps&amp;quot;, defined as an indivudal ingredient being added to the cauldron. If the maximum step number is exceeded, the potion turns to black sludge, and the user must start over. (This is mildly similar to the &amp;quot;Fetch!&amp;quot; game, used earlier in the plot, in which a set number of life points are expended with each move.)&lt;br /&gt;
&lt;br /&gt;
The first potion destination is Purple within three steps. Once arrived at, Bruno drinks the potion...and all of his fur grows long and shaggy.&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I suppose you think this is funny?&amp;quot; -- Bruno)&lt;br /&gt;
&lt;br /&gt;
For the second attempt, Salt is added to the list of ingredients. The second potion destination is Swirl:  Red-Yellow-Blue, within five steps. Once arrived at, Bruno drinks the potion...and shrinks to a size smaller than the potion bottle.&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I always wanted a little brother.&amp;quot; -- Sophie)&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I live solely for your amusement, sister.&amp;quot; -- Bruno.)&lt;br /&gt;
&lt;br /&gt;
For the final attempt, Bronze Sansam is added to the ingredients list. The third potion destination is Silver and Red within nine steps.  Once arrived at, Bruno drinks the potion...&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I just hope I don&amp;#039;t explode...&amp;quot; -- Bruno)&lt;br /&gt;
&lt;br /&gt;
===Halloween===&lt;br /&gt;
{|align=right border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:gray&amp;quot;&lt;br /&gt;
!colspan=2| Name|| # 0f Wins Limit|| Difficulty&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 1st Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Ominous Stones]] || http://images.neopets.com/battledome/opponent_pics/ostones.gif || 17 &amp;lt; ? &amp;gt; 31 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Macabre Stones]] || http://images.neopets.com/battledome/opponent_pics/mstones.gif || 17 &amp;lt; ? &amp;gt; 39 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Furious Stones]] || http://images.neopets.com/battledome/opponent_pics/fstones.gif || 18 &amp;lt; ? &amp;gt; 38 || 12&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 2nd Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Elm]] || http://images.neopets.com/battledome/opponent_pics/blelm.gif || 20 &amp;lt; ? &amp;gt; 23 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Blathering Beech]] || http://images.neopets.com/battledome/opponent_pics/blabeech.gif || 14 &amp;lt; ? &amp;gt; 21 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Sycamore]] || http://images.neopets.com/battledome/opponent_pics/savsyc.gif || 10 &amp;lt; ? &amp;gt; 20 || 50&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 3rd Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Herman Dorfdrap]] || http://images.neopets.com/battledome/opponent_pics/hdorf.gif || 10 &amp;lt; ? &amp;gt; 21 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Bennie the Jub]] || http://images.neopets.com/battledome/opponent_pics/bjub.gif || 10 &amp;lt; ? &amp;gt; 20 || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Disgruntled Townspeople]] || http://images.neopets.com/battledome/opponent_pics/distown.gif || 1 &amp;lt; ? &amp;gt; 250 || 200&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 4th Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrieking Shadow]] || http://images.neopets.com/battledome/opponent_pics/shrishad.gif || 10 &amp;lt; ? &amp;gt; 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Creeping Shadows]] || http://images.neopets.com/battledome/opponent_pics/creshad.gif || 14 &amp;lt; ? &amp;gt; 20 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Malevolent Shadow]] || http://images.neopets.com/battledome/opponent_pics/malshad.gif || 10 &amp;lt; ? &amp;gt; 15 || 150&lt;br /&gt;
|}&lt;br /&gt;
Users could fight against opponents in the [[Battledome]] starting Thursday, November 2, fighting set fighters with each new part of the plot which was released. Unlike previous plots were points were calculated by the type and number of opponents defeated, a limit to each opponent was given, only allowing a certain number of points to contribute to their score.&lt;br /&gt;
&lt;br /&gt;
There were many errors which occured with this portion of the plot, the first occurring with the release of the first wave, which was added to the bottom of the [[1-Player Challengers]] list on the evening of November 1st before the Battledome became war opponents only. During the first and second wave of challengers, so many users were capable of defeating the opponents and fighting all at once, crashing the Battledome servers continually. It wasn&amp;#039;t until the third wave load times returned to normal, due to not many users capable of fighting against them.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Curing Potion===&lt;br /&gt;
&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===The Meepit Oaks Sanitorium for the Psychologically Fragile===&lt;br /&gt;
&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===The return to Neovia &amp;amp; finale===&lt;br /&gt;
{|border=1 align=right&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Mayor Thumburt || Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/battledome/opponent_pics/mayor_15ca79bf08.gif || 10000&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/battledome/opponent_pics/mayor_2d41c753c4.gif || 100000&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/battledome/opponent_pics/mayor_38324c61a5.gif || 100000&lt;br /&gt;
|}&lt;br /&gt;
Users were challenged by Mayor Thumburt and could needed to face him in the Battledome. defeating him alone was impossible by any one Neopet, due to his large amounts of HP and ability damage a Neopet for 800 HP reguardless how much they defended. To defeat him, the collective users of Neopets needed to lose against him contasntly, doing what damage they could against him, which would lower his total HP. He attacked in three different forms, each form more powerful than the last. Users were awarded points for losing against him to a limit of 7 - 33 times &amp;#039;&amp;#039;(as the correct number isn&amp;#039;t known yet)&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest inventory==&lt;br /&gt;
This plot brought in a feature called the &amp;#039;&amp;#039;&amp;#039;Quest Inventory&amp;#039;&amp;#039;&amp;#039;, where items discovered in the plot are stored. Items in this inventory cannot be used, traded, or stolen in the way items in the [[Inventory]] can, like previous plot quest items in the past.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
{| style=&amp;quot;float:right;width:360px;text-align:center;border:0;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:80px;text-align:center;font-weight:normal;background-color:#bbbbbb;&amp;quot;|Trophy&lt;br /&gt;
!style=&amp;quot;width:80px;text-align:center;font-weight:normal;background-color:#bbbbbb;&amp;quot;|Criteria&lt;br /&gt;
!style=&amp;quot;width:200px;text-align:center;font-weight:normal;background-color:#bbbbbb;&amp;quot;|Ranks&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/trophies/hwp_trophy_digs_82cf57ce1c.gif&lt;br /&gt;
|Individual Digs&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spoon Scraper&amp;#039;&amp;#039;&amp;#039; ? - 11 - 77 - ?&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shovel Flailer&amp;#039;&amp;#039;&amp;#039; ? - 89 - 370 - ? &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Digmaster&amp;#039;&amp;#039;&amp;#039; ? - 425 - 1805 - ?&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/trophies/hwp_trophy_graves_6a69cce8fd.gif&lt;br /&gt;
|Completed Graves&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Grave Digger&amp;#039;&amp;#039;&amp;#039; 1 - 4&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bone Thief&amp;#039;&amp;#039;&amp;#039; 5 - 20 - ?&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mortician&amp;#039;&amp;#039;&amp;#039; ? - 25 - 110 - ?&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/trophies/hwp_trophy_potions_71d801d938.gif&lt;br /&gt;
|Potion Fetching&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Gopher&amp;#039;&amp;#039;&amp;#039; 1 - 2&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stuffbringer&amp;#039;&amp;#039;&amp;#039; 3 - 10 - ?&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Spirit of Carrying Things&amp;#039;&amp;#039;&amp;#039; ? -12 - 47 - ?&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/trophies/hwp_trophy_names_73d295f746.gif&lt;br /&gt;
|Name Elimination &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;I Can Read™&amp;#039;&amp;#039;&amp;#039; 1 - 3 &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bookworm&amp;#039;&amp;#039;&amp;#039; 4 - 25 - ?&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Head Librarian&amp;#039;&amp;#039;&amp;#039; ? - 32 - 204 - ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the 4th January 2007 The Neopets Team released all [http://neopets.com/halloween/hwp/stats.phtml user statistics] that marked each step of the plot the user had completed. Additionally, the statistics for the user&amp;#039;s fights against the Battledome opponents was include, and minor trophies associated specifically with four of the more arduous tasks were awarded, along with their own ranks.&lt;br /&gt;
&lt;br /&gt;
However, this early indication that the plot prizes proper would soon to be ready proved to be false, as it was the 2nd March by the time they were released. [http://neopets.com/halloween/hwp/shack.phtml Visiting Sophie&amp;#039;s Shack] awarded the user with the Tale of Woe [[sidebar]] theme and the Tale of Woe - Krawley [[avatar]]. &lt;br /&gt;
&lt;br /&gt;
A selection of 32 prizes were provided for a user to purchase with their plot points, which were awarded based on the overall participation in the plot. The points were awarded with an overall trophy for a user&amp;#039;s [[user lookup]].&lt;br /&gt;
&lt;br /&gt;
To accompany the release, the statistics page was updated with the overall trophy.&lt;br /&gt;
&lt;br /&gt;
Most of the plot prizes were references to the activities of the plot. They were, in ascending order of point price, as follows:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;25 points&amp;#039;&amp;#039;&amp;#039;: Hissi Oil - &amp;#039;&amp;#039;Guaranteed to solve all your key-storage problems, or your money back.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;50 points&amp;#039;&amp;#039;&amp;#039;: Package of Assorted Vines - &amp;#039;&amp;#039;Ooh! Its got a yellow one!&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;75 points&amp;#039;&amp;#039;&amp;#039;: Titanium Grave-Digging Spork - &amp;#039;&amp;#039;It will never rust, which is good because it will take you ages just to dig a single grave with it.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;100 points&amp;#039;&amp;#039;&amp;#039;: Surplus Bone-Testing Kit - &amp;#039;&amp;#039;If only there were any bones left to test.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;500 points&amp;#039;&amp;#039;&amp;#039;: Talking Tombstone Alarm Clock - &amp;#039;&amp;#039;Mostly it just talks to itself.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;500 points&amp;#039;&amp;#039;&amp;#039;: Haunted Woods Graveyard Reference, 57N1064 through R51-8AHS - &amp;#039;&amp;#039;Alphabetical order? What does that mean?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*An [[Aisha]] resembling [[Megan]] can be seen in images of the Gypsy camp.&lt;br /&gt;
*The plot appears to be based off the [[Wikipedia:Something Wicked This Way Comes (novel)|book]]/[[Wikipedia:Something Wicked This Way Comes (1983 film)|movie]] &amp;#039;&amp;#039;&amp;#039;Something Wicked This Way Comes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*When part 3 of the plot was released on October 13, 2006, the new section of the plot came upon many database issues, requiring [[The Neopets Team]] to move the database, replacing all pages relating to the plot with the following texts (as the errors were happening more than once)&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;TEMPORARY DB MOVE - WILL BE BACK SHORTLY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;MORE DATABASE ISSUES -- GEEZ THERE&amp;#039;S A LOT OF YOU GUYS -- DON&amp;#039;T HOLD YOUR BREATH&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Sophie&amp;#039;s saying of how she had a &amp;quot;bad experience&amp;quot; with the Brain Tree and Esophagor probably refers to the Brain Tree Quest, which a user must complete tasks for the Esophagor to fulfill the Brain Tree&amp;#039;s request. The rewards for completing the quest are almost always lower in value than the cost it is to complete them, which is probably why Sophie is upset about them.&lt;br /&gt;
*On October 23, 2006 around 6:25 NST, the following message appeared when any user tried to access the graveyards or any other related pages along with an [http://images.neopets.com/halloween/hwp/graveyard/femur_glow_edbd8280f3.gif image of a glowing bone]...&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;heavenest found the Spirit of Slumber&amp;#039;s bones!&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;The bones glow with an unearthly silver light.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;It is currently believed the user &amp;#039;&amp;#039;heavenest&amp;#039;&amp;#039; found the bones, and as such there is no reason to continue searching graves. About 1 hour after this, users who roamed around the Haunted Woods received the following [[Random Event]]s, with different [[Ghost]] [[Neopets]]:&lt;br /&gt;
{|align=center width=&amp;quot;450&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:orange&amp;quot;&lt;br /&gt;
!colspan=2| Something has haunted!&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/pets/angry/koi_ghost_baby.gif || &amp;#039;&amp;#039;&amp;#039;BOO!&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uh oh! It looks like all that digging up of graves has disturbed some of the more... eerie denizens of the Haunted Woods. A peace offering would be nice... or perhaps you should just RUN!!&lt;br /&gt;
|}&lt;br /&gt;
It&amp;#039;s unknown what will come from this, and what the ghosts of the defiled graves will do in the Haunted Woods.&lt;br /&gt;
*There are considerable differences between the plot&amp;#039;s information and the flavor text of the Haunted Woods Expansion Set for the Neopets TCG; while characters, names and settings remain constant, the &amp;quot;plague&amp;quot; mentioned on the card, &amp;quot;Curing the Plague&amp;quot; (which depicts a slightly-altered Spirit of Slumber, who appears to be a mutant Lupe with an earring) is nowhere to be found. Likewise, Ilere is a Villain in the TCG, but a reluctant aide in the plot.&lt;br /&gt;
*The Caretaker in the plot bears a resemblance to [[The Foreman]] of the [[Lost Desert Plot]] and [[Altador Plot]], the difference being The Caretaker is a blue Yurble, while the The Foreman is an Orange Yurble.&lt;br /&gt;
*Upon the closing of the name-finding activity, a dialogue appeared at the Caretaker&amp;#039;s Shack in which Gilly revealed the name to Sophie: Jubart Igig.  &amp;quot;Doesn&amp;#039;t sound like most of the other names we found.  Maybe it&amp;#039;s an anagram of something...Nah.&amp;quot;  This is an inside joke reference to the game [[The Castle of Eliv Thade]] which Gilly originated from.&lt;br /&gt;
*The user [http://www.neopets.com/randomfriend.phtml?user=marina_87 marina_87] is credited to defeating the 3rd form of Mayor Thumburt, receiving 100,076 points to her battle score.&lt;br /&gt;
*Neopets like the [[Gnorbu]] and [[Bori]] are part of the inhabitants of Neovia, even though these Neopets weren&amp;#039;t released until a few years ago.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot Info:&amp;#039;&amp;#039;&amp;#039; [http://neopets.com/halloween/hwp/gypsy_camp.phtml The Gypsy Camp], [http://neopets.com/halloween/hwp/comic.phtml The Tale of Woe (comic)], [http://www.neopets.com/halloween/hwp/neovia.phtml? Neovia], [http://www.neopets.com/halloween/hwp/shack.phtml Sophie&amp;#039;s Shack], [http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=7e82eb43e7bf50a688a9c729ab116780 Burned-down House], [http://www.neopets.com/halloween/hwp/cave.phtml Bruno&amp;#039;s Cave], [http://neopets.com/halloween/hwp/maze.phtml Haunted Woods Maze], [http://www.neopets.com/halloween/hwp/caretaker.phtml Caretaker&amp;#039;s Vault], [http://www.neopets.com/halloween/hwp/graveyard.phtml Graveyard], [http://www.neopets.com/halloween/hwp/lab.phtml Sophie&amp;#039;s Lab], [http://www.neopets.com/halloween/hwp/asylum.phtml Meepit Oaks]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot Solution:&amp;#039;&amp;#039;&amp;#039; [http://neopets.com/halloween/hwp/solution.phtml Tale of Woe Solution]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot Score:&amp;#039;&amp;#039;&amp;#039; [http://neopets.com/halloween/hwp/stats.phtml Tale of Woe Score]&lt;br /&gt;
*[http://www.neopets.com/halloween/hwp/quest_inv.phtml Quest Inventory]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Neopets TCG:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/tcg/displayCard.phtml?edid=11&amp;amp;id=28 Mr. Krawley], [http://www.neopets.com/tcg/displayCard.phtml?edid=11&amp;amp;id=89 Hissi Oil]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Editorial:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=262 262], [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=263 263], [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=264 264], [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=265 265]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Selected Fansites:&amp;#039;&amp;#039;&amp;#039; [http://sunnyneo.com/taleofwoe.php SunnyNeo - Tale of Woe Solutions]&lt;br /&gt;
&lt;br /&gt;
[[Category: Plots]]&lt;br /&gt;
[[Category: Battledome]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Isca&amp;diff=10904</id>
		<title>Isca</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Isca&amp;diff=10904"/>
		<updated>2007-03-03T01:03:39Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=right&lt;br /&gt;
|http://images.neopets.com/art/misc/isca14.gif&lt;br /&gt;
|}&lt;br /&gt;
Isca is a childhood friend of [[Garin]], and [[Caylis]]&amp;#039;s twin sister. She helped [[Garin]] fight against [[Captain Scarblade]] in [[Curse of Maraqua]].&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Isca and Caylis were young children when [[Captain Dread]] caused the whirlpool to destroy Maraqua. [[King Kelpbeard]] found them after the whirlpool ended, hiding from looters, and took them to a refugee camp that he had set up. Isca began having vivid dreams that always ended up actually happening, and presumably told King Kelpbeard about them, since he was able to prepare for the events of her dreams and gave her a place in the palace. She continued to tell him about her dreams.&lt;br /&gt;
&lt;br /&gt;
Once, Isca came to the surface of the ocean, which was expressly forbidden by King Kelpbeard. She saw Garin, then a young boy, hanging off of a cliff, and apparently &amp;quot;gave him the strength to hold on&amp;quot; according to the Curse of Maraqua plot. After that, he appeared often in her dreams.&lt;br /&gt;
&lt;br /&gt;
==Curse of Maraqua==&lt;br /&gt;
:&amp;#039;&amp;#039;Main Article: [[Curse of Maraqua]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot info:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/water/plot_com.phtml?chapter=1 Curse of Maraqua]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Neopedia:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/neopedia.phtml?neopedia_id=264 Isca]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heroes]]&lt;br /&gt;
[[Category:Aishas]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Curse_of_Maraqua&amp;diff=10905</id>
		<title>Curse of Maraqua</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Curse_of_Maraqua&amp;diff=10905"/>
		<updated>2007-03-03T01:03:18Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* The Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse of Maraqua&amp;#039;&amp;#039;&amp;#039; is a [[Plot]] which took place between March 15, 2005 and June 10, 2005, revealing the long time dormant world of [[Maraqua]]. Follows the path of [[Garin]], a pirate who stumbled across the long lost land.&lt;br /&gt;
&lt;br /&gt;
==The Plot==&lt;br /&gt;
&lt;br /&gt;
The story of Maraqua centers around a Usul named [[Garin]], who is the captain of a fierce pirate ship with his first mate and also best friend since childhood, a red Kyrii named [[Jacques]]. His life is full of plunder and adventure, and he lives with hardly a care until after he and his crew rob a wedding. This provokes the rage of [[Captain Scarblade]], terror and master of the Five Seas of Neopia. Scarblade seeks out the Black Pawkeet to extract his revenge. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, beneath the sea, a Maraquan Aisha by the name of [[Isca]], whom Garin knows from only a brief glimpse of her during his childhood, dreams this. Isca and Caylis, Maraquan sisters who were orphaned, were recovered by King Kelpbeard while he was looking for survivors after the attack on Old Maraqua. Upon bringing them into his court, it is discovered that Isca has the ability to foretell things in her dreams that greatly aide the citizens of Maraqua. Caylis later begins to be tormented by nightmares of disasters that always come true. Believing Caylis was the cause of these, Kelpbeard exiled her. After Isca dreams of seeing Garin, the Usul of her chilhood, in grave danger, she ascends from the depths of Maraqua to the surface. This is breaking the law of King Kelpbeard, who decreed that none were to mingle with the &amp;quot;surface-folk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On board the Pawkeet, a fight rages between the pirates of the Black Pawkeet, and those of The Revenge, the ship captained by Scarblade. Jacques insists that they must abandon ship, for their forces are outnumbered. While Jacques is making his way to the skiff, Garin is knocked out and sent plummeting to the waves below. In his effort to reach his unconcious friend, Jacques&amp;#039;s skiff is destroyed, and The Drenched take him as prisoner.&lt;br /&gt;
&lt;br /&gt;
Isca saves Garin and takes him to Maraqua, where he discovers the amazing underwater city and steals his Maractite Dagger from there. Once he is recovered, he returns to the surface in hopes of finding information about Jacques and his crew. Below sea level, Isca dreams of Jacques, captive of the Drenched, and she returns to tell Garin of this. Garin and Isca plummet below and travel to the caves of the three witch sisters of the sea, otherwise known as The Drenched, live. A struggle ensues, and Garin and Isca rise victorious with Jacques having been rescued. Garin promises Isca after being prompted by Jacques, that he will help her with her new visions of a danger approaching Maraqua.&lt;br /&gt;
&lt;br /&gt;
-summary incomplete-&lt;br /&gt;
&lt;br /&gt;
===The Characters===&lt;br /&gt;
[[Garin]], an Usul pirate captain&lt;br /&gt;
&lt;br /&gt;
[[Jacques]], Garin&amp;#039;s first mate&lt;br /&gt;
&lt;br /&gt;
[[Captain Scarblade]], a Lupe pirate captain who is attacking Maraqua&lt;br /&gt;
&lt;br /&gt;
[[Benny]], Captain Scarblade&amp;#039;s right-hand man&lt;br /&gt;
&lt;br /&gt;
[[Isca]], a Maraquan Aisha whose dreams foretell the future&lt;br /&gt;
&lt;br /&gt;
[[Caylis]], a Maraquan Aisha whose nightmares foretell the future, and Isca&amp;#039;s sister&lt;br /&gt;
&lt;br /&gt;
[[King Kelpbeard]], the king of Maraqua&lt;br /&gt;
&lt;br /&gt;
[[Swordmaster Talek]], a Maraquan Draik&lt;br /&gt;
&lt;br /&gt;
==User Participation==&lt;br /&gt;
Users were given the option to help Maraqua or the pirates during the attack in two ways. One form of participation, &amp;#039;&amp;#039;Battler&amp;#039;&amp;#039;, involved fighting against Maraqua or the pirates in the [[Battledome]]. The other, &amp;#039;&amp;#039;Supporter&amp;#039;&amp;#039; involved acquiring certain items to assist the battlers, and playing Maraquan themed games to acquire points&lt;br /&gt;
&lt;br /&gt;
===Battledome===&lt;br /&gt;
Those who joined Maraqua fought the pirates, and vice versa. Also, depending on the strength of the users selected Neopet (which was the only one which could fight in the war), only certain ranked opponents would award the user with points. Opponents could be fought an infinate number of times, but with each in the opponent became progessively stronger.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:gray&amp;quot;&lt;br /&gt;
!colspan=2| Maraquan Army ||colspan=2| Pirate Crew || Difficulty &lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave One&amp;#039;&amp;#039;&amp;#039; 1 point per win&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Lancer || http://images.neopets.com/battledome/opponent_pics/com_bfguard.gif || Pirate Scout || http://images.neopets.com/battledome/opponent_pics/com_dswab.gif || 7&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Chef || http://images.neopets.com/battledome/opponent_pics/com_mchef.gif || Pirate Helmswoman || http://images.neopets.com/battledome/opponent_pics/com_bfcrew.gif || 100&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Foot Soldier || http://images.neopets.com/battledome/opponent_pics/com_bmguard.gif || Petty Crewmate || http://images.neopets.com/battledome/opponent_pics/com_bmcrew.gif || 250&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave Two&amp;#039;&amp;#039;&amp;#039; 4 points per win&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Sergeant || http://images.neopets.com/battledome/opponent_pics/com_amguard.gif || Pirate Avenger || http://images.neopets.com/battledome/opponent_pics/com_afcrew.gif || 15 &lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Blade Specialist || http://images.neopets.com/battledome/opponent_pics/com_afguard.gif || Pirate First Mate || http://images.neopets.com/battledome/opponent_pics/com_amcrew.gif || 300&lt;br /&gt;
|-&lt;br /&gt;
| Enraged Maraquan Mob || http://images.neopets.com/battledome/opponent_pics/com_amara.gif || Pirate Brute || http://images.neopets.com/battledome/opponent_pics/com_pbrute.gif || 600&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave Three&amp;#039;&amp;#039;&amp;#039; 8 points per win&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Charger || http://images.neopets.com/battledome/opponent_pics/com_mcharge.gif || Pirate Bomber || http://images.neopets.com/battledome/opponent_pics/com_fbpir.gif || 37 &lt;br /&gt;
|-&lt;br /&gt;
| Grand Commander || http://images.neopets.com/battledome/opponent_pics/com_famc.gif || Cannon Master || http://images.neopets.com/battledome/opponent_pics/com_pcm.gif || 475&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Shieldmaiden || http://images.neopets.com/battledome/opponent_pics/com_fafc.gif || Pirate Champion || http://images.neopets.com/battledome/opponent_pics/com_pchamp.gif || 1100&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave Four&amp;#039;&amp;#039;&amp;#039; 12 points per win&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordmaster Talek]] || http://images.neopets.com/battledome/opponent_pics/com_stalek.gif || [[Benny]] || http://images.neopets.com/battledome/opponent_pics/com_benpirate.gif || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Garin]] || http://images.neopets.com/battledome/opponent_pics/com_mgarin.gif || Quartermaster || http://images.neopets.com/battledome/opponent_pics/com_mbully.gif || 850&lt;br /&gt;
|-&lt;br /&gt;
| [[Goregas]] || http://images.neopets.com/battledome/opponent_pics/com_mgoregas.gif || Ships Cook || http://images.neopets.com/battledome/opponent_pics/com_fvcrew.gif || 1500&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Final Boss&amp;#039;&amp;#039;&amp;#039; 10,000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kelpbeard]] || http://images.neopets.com/battledome/opponent_pics/com_kkb.gif || [[Captain Scarblade]] || http://images.neopets.com/battledome/opponent_pics/com_sap.gif || 100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Prizes were released on June 14, 2005. The total points players collected from defeating oppenents in the [[Battledome]] were spent in the &amp;#039;&amp;#039;Curse of Maraqua War Prize Shop&amp;#039;&amp;#039;, where 6 items were available to be bought, all 6 different depending on who users fought for. A 7th item was available for both sides, the [[Maraquan]] [[Sidebar]]. Four exclusive [[Avatar]]s were also released, only one of which could be acquired depending what the user did during the war.&lt;br /&gt;
&lt;br /&gt;
[[Trophies]] were also awarded to users showing who they fought for, were a &amp;#039;&amp;#039;Battler&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Supporter&amp;#039;&amp;#039;, how many points they collected and their rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Maraquan Warrior&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_w_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Commoner&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_maraqua_w_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Initiate&amp;#039;&amp;#039;&amp;#039; 5 - 9&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Soldier&amp;#039;&amp;#039;&amp;#039; 10 - 24 || http://images.neopets.com/water/plot_com/com_maraqua_w_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Defender&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Legionnaire&amp;#039;&amp;#039;&amp;#039; 50 - 99&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_w_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Preserver&amp;#039;&amp;#039;&amp;#039; 100 - 299&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Vigilante&amp;#039;&amp;#039;&amp;#039; 300 - 499 || http://images.neopets.com/water/plot_com/com_maraqua_w_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Myrmidon&amp;#039;&amp;#039;&amp;#039; 500 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Centurion&amp;#039;&amp;#039;&amp;#039; 1000 - 1499 || http://images.neopets.com/water/plot_com/com_maraqua_w_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Strategist&amp;#039;&amp;#039;&amp;#039; 1500 - 2499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Kelpguard&amp;#039;&amp;#039;&amp;#039; 2500 - 3999&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_maraqua_w_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vindicator&amp;#039;&amp;#039;&amp;#039; 4000 - 4999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Waverider&amp;#039;&amp;#039;&amp;#039; 5000 - 6499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Commander of the Tides&amp;#039;&amp;#039;&amp;#039; 6500+&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Maraquan Supporter&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_s_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Servitor&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_maraqua_s_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Follower&amp;#039;&amp;#039;&amp;#039; 5 - 9|| http://images.neopets.com/water/plot_com/com_maraqua_s_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Assistant&amp;#039;&amp;#039;&amp;#039; 10 - 24&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_s_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Helper&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Supplier&amp;#039;&amp;#039;&amp;#039; 50 - 99 || http://images.neopets.com/water/plot_com/com_maraqua_s_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Contributor&amp;#039;&amp;#039;&amp;#039; 100 - 149&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Reinforcer&amp;#039;&amp;#039;&amp;#039; 150 - 299|| http://images.neopets.com/water/plot_com/com_maraqua_s_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ally&amp;#039;&amp;#039;&amp;#039; 300 - 400&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Partian&amp;#039;&amp;#039;&amp;#039; 401 - 552&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_maraqua_s_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disciple&amp;#039;&amp;#039;&amp;#039; 553 - 649&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Advocate&amp;#039;&amp;#039;&amp;#039; 650 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;????&amp;#039;&amp;#039;&amp;#039; 1000+&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Pirate Warrior&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_w_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Landlubber&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_pirate_w_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bilge Rat&amp;#039;&amp;#039;&amp;#039; 5 - 9&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Swabby&amp;#039;&amp;#039;&amp;#039; 10 - 24|| http://images.neopets.com/water/plot_com/com_pirate_w_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sailor&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sea Dog&amp;#039;&amp;#039;&amp;#039; 50 - 99&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_w_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cannoneer&amp;#039;&amp;#039;&amp;#039; 100 - 299&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Navigator&amp;#039;&amp;#039;&amp;#039; 300 - 499 || http://images.neopets.com/water/plot_com/com_pirate_w_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cutthroat&amp;#039;&amp;#039;&amp;#039; 500 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Swashbuckler&amp;#039;&amp;#039;&amp;#039; 1000 - 1499 || http://images.neopets.com/water/plot_com/com_pirate_w_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mariner&amp;#039;&amp;#039;&amp;#039; 1500 - 2499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Buccaneer&amp;#039;&amp;#039;&amp;#039; 2500 - 3999&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_pirate_w_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;First Mate&amp;#039;&amp;#039;&amp;#039; 4000 - 4999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; 5000 - 6499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;????&amp;#039;&amp;#039;&amp;#039; 6500+&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Pirate Supporter&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_s_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Urchin&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_pirate_s_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pickpocket&amp;#039;&amp;#039;&amp;#039; 5 - 9 || http://images.neopets.com/water/plot_com/com_pirate_s_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; 10  - 24&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_s_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Plunderer&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grog Runner&amp;#039;&amp;#039;&amp;#039; 50 - 99|| http://images.neopets.com/water/plot_com/com_pirate_s_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Taskmaster&amp;#039;&amp;#039;&amp;#039; 100 - 149&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Brigand&amp;#039;&amp;#039;&amp;#039; 150 - 299|| http://images.neopets.com/water/plot_com/com_pirate_s_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raider&amp;#039;&amp;#039;&amp;#039; 300 - 400&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Smuggler&amp;#039;&amp;#039;&amp;#039; 401 - 552&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_pirate_s_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pillager&amp;#039;&amp;#039;&amp;#039; 553 - 649&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quartermaster&amp;#039;&amp;#039;&amp;#039; 650 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039; 1000+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot Info:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/water/plot_com.phtml Curse of Maraqua], [http://www.neopets.com/water/com_recruit.phtml Curse of Maraqua Recruitment Center], [http://www.neopets.com/water/com_prizes.phtml Curse of Maraqua War Prize Shop]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Neopets TCG:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
[[category: plots]]&lt;br /&gt;
[[category: battledome]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Curse_of_Maraqua&amp;diff=10900</id>
		<title>Curse of Maraqua</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Curse_of_Maraqua&amp;diff=10900"/>
		<updated>2007-03-03T00:58:48Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* The Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse of Maraqua&amp;#039;&amp;#039;&amp;#039; is a [[Plot]] which took place between March 15, 2005 and June 10, 2005, revealing the long time dormant world of [[Maraqua]]. Follows the path of [[Garin]], a pirate who stumbled across the long lost land.&lt;br /&gt;
&lt;br /&gt;
==The Plot==&lt;br /&gt;
&lt;br /&gt;
The story of Maraqua centers around a Usul named [[Garin]], who is the captain of a fierce pirate ship with his first mate and also best friend since childhood, a red Kyrii named [[Jacques]]. His life is full of plunder and adventure, and he lives with hardly a care until after he and his crew rob a wedding. This provokes the rage of [[Captain Scarblade]], terror and master of the Five Seas of Neopia. Scarblade seeks out the Black Pawkeet to extract his revenge. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, beneath the sea, a Maraquan Aisha by the name of [[Isca]], whom Garin knows from only a brief glimpse of her during his childhood, dreams this. Isca and Caylis, Maraquan sisters who were orphaned, were recovered by King Kelpbeard while he was looking for survivors after the attack on Old Maraqua. Upon bringing them into his court, it is discovered that Isca has the ability to foretell things in her dreams that greatly aide the citizens of Maraqua. Caylis later begins to be tormented by nightmares of disasters that always come true. Believing Caylis was the cause of these, Kelpbeard exiled her. After Isca dreams of seeing Garin, the Usul of her chilhood, in grave danger, she ascends from the depths of Maraqua to the surface. This is breaking the law of King Kelpbeard, who decreed that none were to mingle with the &amp;quot;surface-folk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On board the Pawkeet, a fight rages between the pirates of the Black Pawkeet, and those of The Revenge, the ship captained by Scarblade. Jacques insists that they must abandon ship, for their forces are outnumbered. While Jacques is making his way to the skiff, Garin is knocked out and sent plummeting to the waves below. In his effort to reach his unconcious friend, Jacques&amp;#039;s skiff is destroyed, and The Drenched take him as prisoner.&lt;br /&gt;
&lt;br /&gt;
Isca saves Garin and takes him to Maraqua, where he discovers the amazing underwater city and steals his Maractite Dagger from there. Once he is recovered, he returns to the surface in hopes of finding information about Jacques and his crew. Below sea level, Isca dreams of Jacques, captive of the Drenched, and she returns to tell Garin of this. Garin and Isca plummet below and travel to the caves of the three witch sisters of the sea, otherwise known as The Drenched, live. A struggle ensues, and Garin and Isca rise victorious with Jacques having been rescued. Garin promises Isca after being prompted by Jacques, that he will help her with her new visions of a danger approaching Maraqua.&lt;br /&gt;
&lt;br /&gt;
-summary incomplete-&lt;br /&gt;
&lt;br /&gt;
===The Characters===&lt;br /&gt;
[[Garin]]&lt;br /&gt;
[[Jacques]]&lt;br /&gt;
[[Captain Scarblade]]&lt;br /&gt;
[[Benny]]&lt;br /&gt;
&lt;br /&gt;
[[Isca]]&lt;br /&gt;
[[Caylis]]&lt;br /&gt;
King Kelpbeard&lt;br /&gt;
Talek&lt;br /&gt;
&lt;br /&gt;
==User Participation==&lt;br /&gt;
Users were given the option to help Maraqua or the pirates during the attack in two ways. One form of participation, &amp;#039;&amp;#039;Battler&amp;#039;&amp;#039;, involved fighting against Maraqua or the pirates in the [[Battledome]]. The other, &amp;#039;&amp;#039;Supporter&amp;#039;&amp;#039; involved acquiring certain items to assist the battlers, and playing Maraquan themed games to acquire points&lt;br /&gt;
&lt;br /&gt;
===Battledome===&lt;br /&gt;
Those who joined Maraqua fought the pirates, and vice versa. Also, depending on the strength of the users selected Neopet (which was the only one which could fight in the war), only certain ranked opponents would award the user with points. Opponents could be fought an infinate number of times, but with each in the opponent became progessively stronger.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:gray&amp;quot;&lt;br /&gt;
!colspan=2| Maraquan Army ||colspan=2| Pirate Crew || Difficulty &lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave One&amp;#039;&amp;#039;&amp;#039; 1 point per win&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Lancer || http://images.neopets.com/battledome/opponent_pics/com_bfguard.gif || Pirate Scout || http://images.neopets.com/battledome/opponent_pics/com_dswab.gif || 7&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Chef || http://images.neopets.com/battledome/opponent_pics/com_mchef.gif || Pirate Helmswoman || http://images.neopets.com/battledome/opponent_pics/com_bfcrew.gif || 100&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Foot Soldier || http://images.neopets.com/battledome/opponent_pics/com_bmguard.gif || Petty Crewmate || http://images.neopets.com/battledome/opponent_pics/com_bmcrew.gif || 250&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave Two&amp;#039;&amp;#039;&amp;#039; 4 points per win&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Sergeant || http://images.neopets.com/battledome/opponent_pics/com_amguard.gif || Pirate Avenger || http://images.neopets.com/battledome/opponent_pics/com_afcrew.gif || 15 &lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Blade Specialist || http://images.neopets.com/battledome/opponent_pics/com_afguard.gif || Pirate First Mate || http://images.neopets.com/battledome/opponent_pics/com_amcrew.gif || 300&lt;br /&gt;
|-&lt;br /&gt;
| Enraged Maraquan Mob || http://images.neopets.com/battledome/opponent_pics/com_amara.gif || Pirate Brute || http://images.neopets.com/battledome/opponent_pics/com_pbrute.gif || 600&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave Three&amp;#039;&amp;#039;&amp;#039; 8 points per win&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Charger || http://images.neopets.com/battledome/opponent_pics/com_mcharge.gif || Pirate Bomber || http://images.neopets.com/battledome/opponent_pics/com_fbpir.gif || 37 &lt;br /&gt;
|-&lt;br /&gt;
| Grand Commander || http://images.neopets.com/battledome/opponent_pics/com_famc.gif || Cannon Master || http://images.neopets.com/battledome/opponent_pics/com_pcm.gif || 475&lt;br /&gt;
|-&lt;br /&gt;
| Maraquan Shieldmaiden || http://images.neopets.com/battledome/opponent_pics/com_fafc.gif || Pirate Champion || http://images.neopets.com/battledome/opponent_pics/com_pchamp.gif || 1100&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Wave Four&amp;#039;&amp;#039;&amp;#039; 12 points per win&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordmaster Talek]] || http://images.neopets.com/battledome/opponent_pics/com_stalek.gif || [[Benny]] || http://images.neopets.com/battledome/opponent_pics/com_benpirate.gif || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Garin]] || http://images.neopets.com/battledome/opponent_pics/com_mgarin.gif || Quartermaster || http://images.neopets.com/battledome/opponent_pics/com_mbully.gif || 850&lt;br /&gt;
|-&lt;br /&gt;
| [[Goregas]] || http://images.neopets.com/battledome/opponent_pics/com_mgoregas.gif || Ships Cook || http://images.neopets.com/battledome/opponent_pics/com_fvcrew.gif || 1500&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|colspan=5| &amp;#039;&amp;#039;&amp;#039;Final Boss&amp;#039;&amp;#039;&amp;#039; 10,000 points&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kelpbeard]] || http://images.neopets.com/battledome/opponent_pics/com_kkb.gif || [[Captain Scarblade]] || http://images.neopets.com/battledome/opponent_pics/com_sap.gif || 100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Prizes were released on June 14, 2005. The total points players collected from defeating oppenents in the [[Battledome]] were spent in the &amp;#039;&amp;#039;Curse of Maraqua War Prize Shop&amp;#039;&amp;#039;, where 6 items were available to be bought, all 6 different depending on who users fought for. A 7th item was available for both sides, the [[Maraquan]] [[Sidebar]]. Four exclusive [[Avatar]]s were also released, only one of which could be acquired depending what the user did during the war.&lt;br /&gt;
&lt;br /&gt;
[[Trophies]] were also awarded to users showing who they fought for, were a &amp;#039;&amp;#039;Battler&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Supporter&amp;#039;&amp;#039;, how many points they collected and their rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Maraquan Warrior&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_w_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Commoner&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_maraqua_w_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Initiate&amp;#039;&amp;#039;&amp;#039; 5 - 9&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Soldier&amp;#039;&amp;#039;&amp;#039; 10 - 24 || http://images.neopets.com/water/plot_com/com_maraqua_w_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Defender&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Legionnaire&amp;#039;&amp;#039;&amp;#039; 50 - 99&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_w_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Preserver&amp;#039;&amp;#039;&amp;#039; 100 - 299&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Vigilante&amp;#039;&amp;#039;&amp;#039; 300 - 499 || http://images.neopets.com/water/plot_com/com_maraqua_w_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Myrmidon&amp;#039;&amp;#039;&amp;#039; 500 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Centurion&amp;#039;&amp;#039;&amp;#039; 1000 - 1499 || http://images.neopets.com/water/plot_com/com_maraqua_w_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Strategist&amp;#039;&amp;#039;&amp;#039; 1500 - 2499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Kelpguard&amp;#039;&amp;#039;&amp;#039; 2500 - 3999&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_maraqua_w_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vindicator&amp;#039;&amp;#039;&amp;#039; 4000 - 4999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Waverider&amp;#039;&amp;#039;&amp;#039; 5000 - 6499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Commander of the Tides&amp;#039;&amp;#039;&amp;#039; 6500+&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Maraquan Supporter&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_s_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Servitor&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_maraqua_s_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Follower&amp;#039;&amp;#039;&amp;#039; 5 - 9|| http://images.neopets.com/water/plot_com/com_maraqua_s_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Assistant&amp;#039;&amp;#039;&amp;#039; 10 - 24&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_maraqua_s_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Helper&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Supplier&amp;#039;&amp;#039;&amp;#039; 50 - 99 || http://images.neopets.com/water/plot_com/com_maraqua_s_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Contributor&amp;#039;&amp;#039;&amp;#039; 100 - 149&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Reinforcer&amp;#039;&amp;#039;&amp;#039; 150 - 299|| http://images.neopets.com/water/plot_com/com_maraqua_s_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ally&amp;#039;&amp;#039;&amp;#039; 300 - 400&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Partian&amp;#039;&amp;#039;&amp;#039; 401 - 552&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_maraqua_s_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disciple&amp;#039;&amp;#039;&amp;#039; 553 - 649&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Advocate&amp;#039;&amp;#039;&amp;#039; 650 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;????&amp;#039;&amp;#039;&amp;#039; 1000+&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Pirate Warrior&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_w_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Landlubber&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_pirate_w_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bilge Rat&amp;#039;&amp;#039;&amp;#039; 5 - 9&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Swabby&amp;#039;&amp;#039;&amp;#039; 10 - 24|| http://images.neopets.com/water/plot_com/com_pirate_w_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sailor&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sea Dog&amp;#039;&amp;#039;&amp;#039; 50 - 99&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_w_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cannoneer&amp;#039;&amp;#039;&amp;#039; 100 - 299&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Navigator&amp;#039;&amp;#039;&amp;#039; 300 - 499 || http://images.neopets.com/water/plot_com/com_pirate_w_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cutthroat&amp;#039;&amp;#039;&amp;#039; 500 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Swashbuckler&amp;#039;&amp;#039;&amp;#039; 1000 - 1499 || http://images.neopets.com/water/plot_com/com_pirate_w_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mariner&amp;#039;&amp;#039;&amp;#039; 1500 - 2499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Buccaneer&amp;#039;&amp;#039;&amp;#039; 2500 - 3999&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_pirate_w_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;First Mate&amp;#039;&amp;#039;&amp;#039; 4000 - 4999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; 5000 - 6499&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;????&amp;#039;&amp;#039;&amp;#039; 6500+&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=3| Pirate Supporter&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_s_1.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Urchin&amp;#039;&amp;#039;&amp;#039; 1 - 4|| http://images.neopets.com/water/plot_com/com_pirate_s_2.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pickpocket&amp;#039;&amp;#039;&amp;#039; 5 - 9 || http://images.neopets.com/water/plot_com/com_pirate_s_3.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; 10  - 24&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/water/plot_com/com_pirate_s_4.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Plunderer&amp;#039;&amp;#039;&amp;#039; 25 - 49&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grog Runner&amp;#039;&amp;#039;&amp;#039; 50 - 99|| http://images.neopets.com/water/plot_com/com_pirate_s_5.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Taskmaster&amp;#039;&amp;#039;&amp;#039; 100 - 149&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Brigand&amp;#039;&amp;#039;&amp;#039; 150 - 299|| http://images.neopets.com/water/plot_com/com_pirate_s_6.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raider&amp;#039;&amp;#039;&amp;#039; 300 - 400&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Smuggler&amp;#039;&amp;#039;&amp;#039; 401 - 552&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3| http://images.neopets.com/water/plot_com/com_pirate_s_7.gif &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pillager&amp;#039;&amp;#039;&amp;#039; 553 - 649&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quartermaster&amp;#039;&amp;#039;&amp;#039; 650 - 999&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039; 1000+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot Info:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/water/plot_com.phtml Curse of Maraqua], [http://www.neopets.com/water/com_recruit.phtml Curse of Maraqua Recruitment Center], [http://www.neopets.com/water/com_prizes.phtml Curse of Maraqua War Prize Shop]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Neopets TCG:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
[[category: plots]]&lt;br /&gt;
[[category: battledome]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Isca&amp;diff=10901</id>
		<title>Isca</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Isca&amp;diff=10901"/>
		<updated>2007-03-03T00:56:22Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=right&lt;br /&gt;
|http://images.neopets.com/art/misc/isca14.gif&lt;br /&gt;
|}&lt;br /&gt;
Isca is a childhood friend of [[Garin]], and [[Caylis]]&amp;#039;s twin sister. She helped [[Garin]] fight against [[Captain Scarblade]] in [[Curse of Maraqua]].&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Isca and Caylis were young children when [[Captain Dread]] caused the whirlpool to destroy Maraqua. [[King Kelpbeard]] found them after the whirlpool ended, hiding from looters, and took them to a refugee camp that he had set up. Isca began having vivid dreams that always ended up actually happening, and presumably told King Kelpbeard about them, since he was able to prepare for the events of her dreams and gave her a place in the palace. She continued to tell him about her dreams.&lt;br /&gt;
&lt;br /&gt;
Once, Isca came to the surface of the ocean, which was expressly forbidden by King Kelpbeard. She saw Garin, then a young boy, hanging off of a cliff, and apparently &amp;quot;gave him the strength to hold on&amp;quot; according to the Curse of Maraqua plot. After that, he appeared often in her dreams.&lt;br /&gt;
&lt;br /&gt;
===Curse of Maraqua===&lt;br /&gt;
:&amp;#039;&amp;#039;Main Article: [[Curse of Maraqua]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot info:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/water/plot_com.phtml?chapter=1 Curse of Maraqua]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Neopedia:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/neopedia.phtml?neopedia_id=264 Isca]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heroes]]&lt;br /&gt;
[[Category:Aishas]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Neopets_(disambiguation)&amp;diff=11170</id>
		<title>Neopets (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Neopets_(disambiguation)&amp;diff=11170"/>
		<updated>2007-03-02T01:34:14Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following can refer to &amp;#039;&amp;#039;&amp;#039;Neopets&amp;#039;&amp;#039;&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
*The plural of [[Neopet]].&lt;br /&gt;
*[[Neopets (website)]] - The official Neopets website.&lt;br /&gt;
*[[Neopets (film)]] - A movie based on the world of Neopets which is believed to be released some time in 2008.&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Neopian_Times&amp;diff=9561</id>
		<title>Neopian Times</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Neopian_Times&amp;diff=9561"/>
		<updated>2006-12-30T03:45:17Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction| reason=Dates and sources of changes needed, and condensing/rewriting sections}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Neopian Times&amp;#039;&amp;#039;&amp;#039; is the weekly [[Neopets]] newspaper, first released on January 25, 2000. Originally featured only some articles, but has become a large weekly project filled with comics, short stories, and continued or new series.  It also features an editorial written by site administrator and Neopets co-creator [[Donna Williams]]. It is an extremely popular feature on the site. Dubbed as [[Wikipedia:Fan fiction|fan fiction]], as none of the stories/comics take place in actual Neopets History.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
With the Neopian Times, there are 4 categories of submissions: Articles, Short Stories, Series, and Comics. Each is unique in their own way.&lt;br /&gt;
&lt;br /&gt;
=== Articles ===&lt;br /&gt;
Articles usually do not tell a story. Articles are informative, and the subject of one can range from an [http://www.neopets.com/ntimes/index.phtml?section=67978&amp;amp;issue=185 Interview With Sloth&amp;#039;s Mom] to a [http://www.neopets.com/ntimes/index.phtml?section=102604&amp;amp;issue=199 list of Tips For Creating Neopet Names]. Articles inform or teach people how to do, play, or win something. Not all the articles have to be informative. There can be fun articles, like lists of Are you addicted too... and 100 things to do with....&lt;br /&gt;
&lt;br /&gt;
=== Short Stories ===&lt;br /&gt;
Short Stories are very different from Articles. Short Stories have a beginning, middle, and end all in 1200 to 4000 words. They are not separated into any parts. Short Stories can be a comedy, an adventure or horror. You can write a story dedicated to someone you know, although it has to be in Neopia, or you can write about a book item on Neopets. Like, the Magic Paw, you can write the story of the Magic Paw how you think it goes.&lt;br /&gt;
&lt;br /&gt;
=== Comics ===&lt;br /&gt;
Comics are different then the other two. The comic is made out of pictures (drawn by yourself) and need to have a joke. A serious comic series can also be made and submitted, although you do need to send atleast 2 comic parts at a time. Comics need decent art and a good, understandable joke.&lt;br /&gt;
&lt;br /&gt;
=== Series ===&lt;br /&gt;
Series are long stories that have around the 1500 words for each part. The longest a series can be is 12 parts. These are stories with a plot that is too long for a short story. For example, it turns out to be 4600 words, it&amp;#039;s 600 higher than the maximum limit for short stories. You can then divide it in 2 parts for a 2 part series. Check out the Neopian times Submission form for more!&lt;br /&gt;
&lt;br /&gt;
=== Editorial ===&lt;br /&gt;
If you are lucky, you can submit a question and get it answered in The Neopian Times. These are on the &amp;#039;editorial&amp;#039; page in the Neopian Times, and they go from gameplay questions, to suggestions to questions about the merchandise.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Over the years the Neopian Times has gone through many appearance changes. The [http://images.neopets.com/nt first few issues appearance] had a banner of a man and a woman in 80&amp;#039;s style with the text &amp;quot;For an easier life&amp;quot;. Users could send in short stories, series and comics (comics section didn&amp;#039;t appear until a later date). Pages still exist, but the links to the stories and comics don&amp;#039;t work anymore.&lt;br /&gt;
&lt;br /&gt;
The second version was released at an unknown time and was made out of tables. While continuing to showcase stories, an official comics section was introduced in issue 57. This version also had a &amp;#039;&amp;#039;[[Guild]] Spotlight&amp;#039;&amp;#039;, showcasing certain guilds on Neopets, but was stopped in issue ?, around the same time the banner was replaced with a gold engraving of a [[Jubjub]] reading the Neopian Times. The [http://neopets.com/neopiantimes.phtml link to these issues] do not go to the old issues, but redirect to the newest version of the Neopian times.&lt;br /&gt;
&lt;br /&gt;
The [http://www.neopets.com/newnt/index.phtml?week=149 third look] was a bigger version of the second look. A &amp;#039;&amp;#039;Quote of The Week&amp;#039;&amp;#039; was added, which quoted a line of text out of a story in that issue, along with a sidebar on the right which contained direct links to stories/comics, saving the user time by not having to search for individual stories in their own sections. Also, if a user was reading an article with a certain character in it that was in another one that issue, a direct link to it would appear on the sidebar as well. the buttons used to navigate the sections were made smaller, and the banner with the Jubjub was now changed to how many Neopians had read the Neopian Times instead of just saying 12,500,000.&lt;br /&gt;
&lt;br /&gt;
The [http://www.neopets.com/ntimes/index.phtml most recent version] is similar to the third design, but it is easier to navigate (The featured stories on the front page are in a blue table for example). The navigation buttons were replaced with text and a random caption was posted on the left under the banner. The banner read &amp;#039;&amp;#039;The Neopian Times&amp;#039;&amp;#039; with a blue quill on each side.&lt;br /&gt;
&lt;br /&gt;
==Editors==&lt;br /&gt;
The first editor of the Neopian times was Josh, or better known as [[Mr. Shankly]]. His trademark was his love of dung and most of the submissions in his last issue, issue 75, contained dung as a farewell gift, such a [http://neopets.com/randomfriend.phtml?user=hippiesoul hippiesoul&amp;#039;s] short story [http://www.neopets.com/newnt/index.phtml?section=9158&amp;amp;week=75 The Dung Hero]. The Editor who replaced him was &amp;#039;&amp;#039;Felicia&amp;#039;&amp;#039;, better known as Ms. [[Snowflake]]. She worked at Neopets in various roles (such as Email Support) and rose the ranks to become the Neopian Times Editor until she left on issue 195 to become an accountant. [[Droplet]], Snowflake&amp;#039;s assistant, continued as editor and has been they editor of the times up November 2006.&lt;br /&gt;
&lt;br /&gt;
==Inside References==&lt;br /&gt;
Over the years as the Neopian Times community grew, the writers began to have an influence over the content of the Times, the White [[Weewoo]] being the most prominent example. The author [http://neopets.com/randomfriend.phtml?user=laurensama laurensama], also known as &amp;#039;&amp;#039;Linny&amp;#039;&amp;#039;, wanted a White Weewoo to resemble [[Wikipedia:Hedwig (Harry Potter)|Hedwig]] from [[Wikipedia:Harry Potter|Harry Potter]] so much, fellow authors hid White Weewoo references in their stories, comics and articles, and even made it one of the symbols for the [http://ntwriters.proboards53.com Neopian Times Writer&amp;#039;s Forum]. An official drawing of a White Weewoo was finally seen in the story [http://neopets.com/newnt/index.phtml?section=14001&amp;amp;week=113 The Weewoo of White], and an official [[item]] image was found on October 23, 2003. Snowflake gave the authors who were published in that week&amp;#039;s issue a White [[Petpet Paintbrush]], and the White Weewoo was released on October 28 (or 26/27), and could be seen as an Neopets holiday for writers.&lt;br /&gt;
&lt;br /&gt;
There is also &amp;#039;&amp;#039;&amp;#039;Chet Flash&amp;#039;&amp;#039;&amp;#039;, a fictional and non-existant character in the Neopian Times, who is seen pretty much everywhere in comics, articles, and even stories. The exact date of Chet Flash&amp;#039;s first appearance in the Times is currently unknown but the idea of such began at the character began in a [http://ntwriters.proboards53.com/index.cgi?board=memories&amp;amp;action=display&amp;amp;thread=1112747047 NTWF forum thread].&lt;br /&gt;
&lt;br /&gt;
==Neopian Times List of Do&amp;#039;s and Don&amp;#039;ts&amp;#039;==&lt;br /&gt;
===No-No&amp;#039;s===&lt;br /&gt;
*hybrids (Neopets or humans mixed with different species)&lt;br /&gt;
*anything too bloody&lt;br /&gt;
*dating, kissing&lt;br /&gt;
*referring to time periods that occurred on Earth and not Neopia, stories that take place on Earth, Neopets discovering our solar system and Earth, or anything specifically from Earth&lt;br /&gt;
*explaining human&amp;#039;s origins in Neopia&lt;br /&gt;
*articles discussing the new NT rules&lt;br /&gt;
*hybrid pets (two Neopets species combined into one)&lt;br /&gt;
*cults (but &amp;#039;leagues&amp;#039; and &amp;#039;clans&amp;#039; are okay!)&lt;br /&gt;
*buses&lt;br /&gt;
*sponsor stuff&lt;br /&gt;
*two story series by the same author going on at same time&lt;br /&gt;
*Neopets drinking from the toilet&lt;br /&gt;
*the phrase &amp;quot;Shut up&amp;quot;&lt;br /&gt;
*Neopets eating out of dog bowls and acting like Earth pets&lt;br /&gt;
*faeries of a type not mentioned on the site&lt;br /&gt;
*killing off most of the characters&lt;br /&gt;
*a made up, non-human, non-[[Faerie]], non-neopet monster that was never mentioned on Neopets before&lt;br /&gt;
*seances&lt;br /&gt;
*Neopolice (Instead, we have superheroes in spandex.)&lt;br /&gt;
*writing about a pet painted a colour that doesn&amp;#039;t exist yet (such as an [[Asparagus]] [[Kacheek]])&lt;br /&gt;
*two parents in a custody battle over a child&lt;br /&gt;
*uniquely coloured pets (ie: Fire pet with green flames)&lt;br /&gt;
&lt;br /&gt;
===Allowed===&lt;br /&gt;
*Exploring a totally new made up world either in Neopia or on a different planet&lt;br /&gt;
*Alternate realities (depends)&lt;br /&gt;
*character crushes and infatuations&lt;br /&gt;
*telegrams, newspapers, messengers&lt;br /&gt;
*humans, as long as they are owners or characters on the site that are human-like&lt;br /&gt;
*anthropormorphic animals&lt;br /&gt;
*anthro Neopets&lt;br /&gt;
*magic&lt;br /&gt;
*high-tech security systems (because it&amp;#039;s in [[NeoHome]]s)&lt;br /&gt;
*technology that came specifically from the Space Station&lt;br /&gt;
*time travel&lt;br /&gt;
*speakers&lt;br /&gt;
*security guards&lt;br /&gt;
*pets in the hospital&lt;br /&gt;
*journal style stories&lt;br /&gt;
*pets moving from their Neohome&lt;br /&gt;
*the phrase &amp;quot;I love you&amp;quot; only if its a fraternal/friendly relationship&lt;br /&gt;
*inventing new creatures, just as long as they aren&amp;#039;t the main characters&lt;br /&gt;
*owners transforming into pets&lt;br /&gt;
*dedicating your story to someone&lt;br /&gt;
*cameras&lt;br /&gt;
*talking to ghosts&lt;br /&gt;
*rare diseases that don&amp;#039;t exist anywhere else&lt;br /&gt;
*pets with disabilities&lt;br /&gt;
*mind control&lt;br /&gt;
*pets dying&lt;br /&gt;
*LCD screens, ray guns, space ships, radar, and other things sold in the Space Station&lt;br /&gt;
*marriages&lt;br /&gt;
*families of Neopets (as long as you don&amp;#039;t mention where the babies came from.)&lt;br /&gt;
*non-helpful or parody articles&lt;br /&gt;
*characters being consumed by dark magic&lt;br /&gt;
*holographic pets&lt;br /&gt;
*comic series&lt;br /&gt;
*non comical comics&lt;br /&gt;
*wagons&lt;br /&gt;
*slide projectors, as long as they&amp;#039;re antiquated&lt;br /&gt;
*series of unrelated short stories featuring the same characters&lt;br /&gt;
*petpets can die, but only if they&amp;#039;re eaten by Turmaculus, or a Skeith or Grarrl&lt;br /&gt;
*stoves (as long as it&amp;#039;s not mentioned that they&amp;#039;re powered by electricity or gas)&lt;br /&gt;
*kidnapping&lt;br /&gt;
*bribery&lt;br /&gt;
*birthmarks, scars, clothing, hair, accessories, tattoos&lt;br /&gt;
*dyed fur&lt;br /&gt;
*extreme weather (ie: tornadoes, waterspouts, earthquakes)&lt;br /&gt;
*pets wearing glasses&lt;br /&gt;
*overweight pets&lt;br /&gt;
*insane pets&lt;br /&gt;
*hybrid pets that The Neopets Team has created (ie: [http://images.neopets.com/games/tradingcards/154.gif Geirrod Sternhoof])&lt;br /&gt;
&lt;br /&gt;
===Debatable===&lt;br /&gt;
The following are items that are debatable in if they will be accepted in the Times or not, as data within the Neopets website shows it&amp;#039;s okay to talk about.&lt;br /&gt;
&lt;br /&gt;
*cars&lt;br /&gt;
*computers&lt;br /&gt;
*jail/prisons&lt;br /&gt;
*Jelly World (Unless you&amp;#039;re saying something like &amp;quot;It doesn&amp;#039;t exist.&amp;quot;)&lt;br /&gt;
*male faeries &amp;#039;&amp;#039;(Debatable, as [[User:Jacob|Jacob]] wrote 4 stories with such a character)&amp;#039;&amp;#039;&lt;br /&gt;
*permanent injuries, amputations, etc.&lt;br /&gt;
*phones&lt;br /&gt;
*planes&lt;br /&gt;
*radios&lt;br /&gt;
*the phrase &amp;quot;DIE!&amp;quot; or &amp;quot;Prepare to die!&amp;quot; &lt;br /&gt;
*TVs&lt;br /&gt;
*two/three headed Neopets unless they&amp;#039;re already on the site&lt;br /&gt;
*videogames&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The issue count (week 1, week 2, etc.) was reset in the third version of the Neopian Times. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Latest Issue:&amp;#039;&amp;#039;&amp;#039; [http://neopets.com/ntimes/index.phtml The Neopian Times]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Help File:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/help_search.phtml?help_id=55 How do I get my story or article in the Neopian Times?], [http://www.neopets.com/help_search.phtml?help_id=82 Where can I see the old issues of the Neopian Times?], [http://www.neopets.com/help_search.phtml?help_id=87 How do I get a subscription for the Neopian Times?], [http://www.neopets.com/help_search.phtml?help_id=171 How do I submit a comic strip to the Neopian Times?], [http://www.neopets.com/help_search.phtml?help_id=172 Tips for getting your submission in the Neopian Times], [http://www.neopets.com/help_search.phtml?help_id=307 I was looking at someone&amp;#039;s record and it said they had a Neopian Times trophy. How do you get those?]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Editorial:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Selected Fansite:&amp;#039;&amp;#039;&amp;#039; [http://ntwriters.proboards53.com Neopian Times Writer&amp;#039;s Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category: Neopets]]&lt;br /&gt;
[[Category: Neopets Terminology]]&lt;br /&gt;
[[Category: Contests]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=8776</id>
		<title>The Tale of Woe</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=8776"/>
		<updated>2006-11-22T04:23:16Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{currentevent}}&lt;br /&gt;
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|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Tale of Woe&amp;#039;&amp;#039;&amp;#039; is a [[plot]] based in the [[Haunted Woods]] and entails the release of [[Neovia]]. It began on October 2, 2006, and finishing November 20, 2006 (designed to coincide with [[Wikipedia:Halloween|Halloween]]). The plot follows the travels of [[Gilly]], who first appeared as the star of [[The Castle of Eliv Thade]].&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
===The Gypsy Camp===&lt;br /&gt;
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|}&lt;br /&gt;
Deep within the Haunted Woods users happen upon a [[Gypsy Camp]], where a Pink [[Elephante]] greets and warns them of the dangers of the woods - &amp;quot;[...] Trees and creatures roam the night, and they can swallow the unwary. It&amp;#039;s no accident that so many legends and myths surround this place [...]&amp;quot; - and reads the user a story of [[Gilly]], when she visited the Camp and heard the story of Neovia...&lt;br /&gt;
&lt;br /&gt;
===The Legend of Neovia===&lt;br /&gt;
The Elephante began his tale of a family of [[Edmund]] and [[Alice]], and their three children: sons [[Bruno]] and [[Reginald]], and daughter [[Sophie]] (who the Elephante avoids mentioning until his story is almost over). They lived in [[Neovia]], and had many troubles. Bruno sought the affection of [[Lily]], but lacked the charm and strength to court her, and was not helped in his attempts by [[Oscar]], Lily&amp;#039;s current protective companion.&lt;br /&gt;
&lt;br /&gt;
After Oscar hit Bruno for talking to Lilly, Bruno resigned to his fate but stumbled upon [[Mr. Krawley]], who offered him a potion which would make all his troubles go away for only a few [[Neopoints]]. After drinking the potion, the very next day he was handsome, strong and much more presentable to Lily.&lt;br /&gt;
&lt;br /&gt;
Edmund claimed Bruno was foolish to take such an action, complaining that one must work for success. However, when he was offered the potion by [[Mr. Krawley]], he reluctantly took it to resolve the family&amp;#039;s financial hardship. Like Bruno, the elixir worked and he became rich within the next few days.  With the testimonials of Bruno and his father, word of the potions spread quickly. When Reginald took a potion as well, increasing his intelligence and knowledge, the popularity of the elixir was assured. Before long, everyone was taking the potions to have their wishes - such things as height, beauty and youth - granted with a single swig, and only the innocent, such as [[Sophie]], refrained from drinking the potion.&lt;br /&gt;
&lt;br /&gt;
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The potion seemed to give everyone in Neovia happiness... but as the days passed, the effects of the potion continued to make their wishes more twisted. Edmund became suspicious of everyone, carefully guarding over his fortune. Bruno became a muscular, deformed monster. Reginald became lonely, seeking refuge in his books when people couldn&amp;#039;t stand to talk to him and his great intellect. Curses like this spread to everyone who drank the potion, and the angry town joined together and searched for [[Mr. Krawley]], only to find he had disappeared. They then decided to put the blame on the family which advertised the elixir, and attacked Edmund&amp;#039;s home.&lt;br /&gt;
&lt;br /&gt;
Bruno ran outside to distract the villagers while Reginald and Sophie sneaked out the back and ran for the woods. In the forest, they encountered [[Ilere]], who said Sophie had no where else to go but in her care. Reginald refused such an action, but relented when Sophie went of her own free will, saying she felt safe with Ilere. Returning back to Neovia, Reginald saw Bruno being chased into the woods outside of town, and escorted his parents to an abandoned mansion on the other side of town, used in the past for games of hide-and-seek.&lt;br /&gt;
&lt;br /&gt;
Bruno lost those chasing him in the forest, and when the towns people returned they attacked, determined for retribution. Suddenly, [[Mayor Thumburt]] stopped them all and said they must be cured before bring justice to those responsible. The Neovians summon [[The Spirit of Slumber]], who cures them with magic, but at a terrible price...&lt;br /&gt;
&lt;br /&gt;
===The Ruins of Neovia===&lt;br /&gt;
[[Image:Tow locket1.gif|frame|The locket that was found in the ghost town.]]&lt;br /&gt;
The story ends and Gilly goes to sleep, and after a night&amp;#039;s rest she sets out into the woods and stumbles upon Neovia itself. The small town is in ruins, but after looking through a burnt wreck of a house she found a strange silver locket hidden, with the picture inside decayed beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Gilly headed to the [[Deserted Fairground]] and took the locket to [[Lyanka]], of the [[Cork Gun Gallery]]; [[Leeroy]], of the [[Coconut Shy]]; [[Harker]], of the [[Bagatelle]] stall; and [[Ssidney]], of [[Ssidney&amp;#039;s Scratch Cards]]. None of them knew who the owner was, although some seemed impressed with the metalwork and one mentioned they were quite popular a long time ago. Heading back to Neovia for more information, she discovers a path leading to a hut in the swampy part of the woods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sophies shack.gif|frame|left|Sophie&amp;#039;s Shack.]]&lt;br /&gt;
At the hut, Gilly met the adult Sophie, who snatched the locket and shouted for the Usul to leave and not to disturb her. Gilly ran off through the rain and took shelter in a cave. Inside, amongst strange, old artifacts, she was stalked by a dark creature. By arranging a mirror, a broken lamp post, and a chair around a pile of food for bait, Gilly managed to get the monster to eat some of the food, leap back from its own reflection, and stumble across the lamp post and into the chair, where it banged its head and fell into the moonlight, revealing itself to be the horribly disfigured Bruno.&lt;br /&gt;
&lt;br /&gt;
Taking pity on Bruno for her actions, even though he was trying to scare her, Gilly approached him, only to be chased outside of the cave. Gilly ran all the way back to Sophie&amp;#039;s hut, asking to be let in from the chasing Bruno, and Sophie answered the door angrily, but calmed into shock when she saw Bruno was alive. Exposition ensues as they related their stories: Bruno hid in a cave from the townspeople deep in the Haunted Woods, never daring to return to Neovia. Sophie went with Ilere to a her now current home and was only given a chest which Ilere said contained all she needed to survive, and left her.&lt;br /&gt;
&lt;br /&gt;
A few days after Sophie settled into the hut, she returned to Neovia only to find deserted buildings. Sophie returned several times in the weeks that followed, but there was no sign of what had happened to the residents until [[Halloween]] night, when she saw ghostly apparations of the inhabitants living their lives. Sophie noticed the Neovian&amp;#039;s faces were were without emotion, working and moving in silence, and when she touched one of them, her hand went straight through the Neovian. Sophie concluded they were not physically there, and returned to her hut to work on a cure. The next day, however, the town was once again deserted. For ten years, Sophie revealed, she had been working to cure the Neovians on Halloween night, and had little else left to try.&lt;br /&gt;
&lt;br /&gt;
Gilly, almost forgotten in the exchange, remembered the Gypsy Elephante&amp;#039;s story and explained the Spirit of Slumber&amp;#039;s involvement, realizing this must be the &amp;quot;terrible price&amp;quot; mentioned in the story - while the spirit restored them to their forms before their use of Mr Krawley&amp;#039;s potion, they would be unable to enjoy their restoration. Sophie was skeptical it would help, but decides to ask Ilere for information. She was reluctant to bring Gilly along, but relents when Bruno asks her to come, providing Gilly doesn&amp;#039;t get in the way (to which Gilly finished Sophie&amp;#039;s spoken request before her).&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit===&lt;br /&gt;
[[Image:Ileres tree.gif|frame|right|Ilere&amp;#039;s residence, deep in the Haunted Woods.]]&lt;br /&gt;
Traveling deep into the Haunted Woods, the trio finally found Ilere&amp;#039;s home after opening the gateway with the aid of [[Ghost]] [[Meepit]]s. Sophie began to explain to Ilere the curse placed on Neovia, and was interupted by an excited Gilly about the Spirit of Slumber and how they wanted him to reverse the spell on them. Ilere called them mad and saind the spirit of Slumber was far too powerful, and told them to leave beofre they got hurt. Bruno then attacked Ilere in a rage, and while she defended herself with her magic Bruno got the upper hand. Before anything more developed, Sophie threw Ilere and Bruno apart with her magic.&lt;br /&gt;
&lt;br /&gt;
When Sophie asked why Bruno attacked Ilere, he explained he could feel Ilere&amp;#039;s great power, yet she did nothing to help Sophie during the years, help sace Neovia ten years ago, and refused to even help now. Caught in a magical spell by Sophie, Ilere acknowledged who powerful she had become, and when prompted by Sophie told her the Spirit of Slumber was an ancient spirit of a Neopet who had died long ago, before she ever came to the Haunted Woods. She then said there were others in the Haunted Woods who would know more about the spirit than her. As the trio turned to leave, Ilere said to Sophie, &amp;quot;For your own sake, I hope you fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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As Bruno complained about Ilere&amp;#039;s lack of help, Gilly began to suggest they see the [[Brain Tree]], who was one ofthe oldest residents of the Haunted Woods, to which Sophie immediately refused because she had a bad experience with it. Gilly began to drag her along, saying it wouldn&amp;#039;t be so bad, to which Sophie blasted Gilly with her magic. Bruno scolded her, saying Gilly was only a little girl, and the Brain Tree may have the information they needed. Still feeling grumpy, Sophie aploigized and went to the Brain Tree with them.&lt;br /&gt;
&lt;br /&gt;
Upon asking, the Brain Tree said he would give the Spirit of Slumber&amp;#039;s name if they told it when he died. Gilly immediately set off to see [[The Esophagor]] for the answer, and Sophie began to say how she had a bad experience with him as well, but stopped when Bruno and Gilly looked at her. When they came to the Esophagor, the Esophagor said he could only tell them when someone died, and the Spirit of Slumber never did. He said he would give the date if the trio could give him the Spirit&amp;#039;s real name.&lt;br /&gt;
&lt;br /&gt;
This angered Gilly, as it created a paradox: they needed the Spirit&amp;#039;s name to know the date of his death, and the date to get his name. Sophie, however, said she could identify the remains of the Spirit of Slumber&amp;#039;s if she used a special potion, finding his name on his gravestone. When Gilly asked how they would find the Spirit&amp;#039;s grave, Sophie said they would dig up every grave in the Haunted Woods, to which Bruno and Gilly gulped in fear at the thought.&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit&amp;#039;s Name===&lt;br /&gt;
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The three heroes arrived at [[The Caretaker]]&amp;#039;s Shack to find his indices had been stolen by an unknown thief. Without them they could not find and search all the graves of the Haunted Woods, so they searched for them and eventually found them in a maze (corresponding to the plot action in [[Fetch!]]), and had The Caretaker guide them through the gravesites.&lt;br /&gt;
&lt;br /&gt;
Bruno dug up the graves while Gilly helped Sophie create and use potions on the bones unearthed one by one, until one of the the bones tested glows, signifying if was of the Spirit of Slumber. Sophie excitedly asked which grave it came from, and Gilly pointed to a broken headstone which bore no name, to which Sophie cried out in frustration. Without much enthusiasum, they all realized the needed to go back to every single gravestone, marking off the legible names they found on the gravestones from the indices and have only one remaining name, it being the Spirit of Slumber&amp;#039;s. Upon returning to the Caretaker&amp;#039;s Shack however, he was furious they had dug up all the graves of the Haunted Woods and taken his indices, and chased them out. Realizing they needed to move more quietly through the graveyards because of the furious Caretaker, they set out writting off each name from the indices one by one.&lt;br /&gt;
&lt;br /&gt;
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They eventually found the name &amp;#039;&amp;#039;Jubart Igig&amp;#039;&amp;#039; and they all returned to Sophie&amp;#039;s shack where she read up on a ways to summon the Spirit of Slumber. After reading the proper spell, Sophie slammed the book and said it wouldn&amp;#039;t work, explaining the only way to summon the Spirit of Slumber was for someone to drink it a special potion and allow him to inhabit their body. Bruno volunteered, to which Sophie objected, saying she didn&amp;#039;t want to lose him again. But Bruno reasoned with her, pointing out Gilly was too small and she was needed to create the potion, making him the only choice to bring their family back.&lt;br /&gt;
&lt;br /&gt;
Sophie began making potions, two of which Bruno drank and became really hairy and shrunk in size, but upon drinking the third potion, he dropped the flask to the floor and a sinister gaze was fixed upon his face, signifying he was possesed by the Spirit of Slumber. When asked why he was summoned, Sophie asked him to reverse the spell he placed on Neovia, to which he smiled and agreed. &lt;br /&gt;
&lt;br /&gt;
Sophie and Gilly followed the possessed Bruno back to Neovia. Along the way, Sophie reassured Gilly [[werelupe]]s weren&amp;#039;t normally seen in the woods around Neovia, while Ginny reassued Sophie the town and her family would be cured as Sophie looked at the charred remains of the locket her mother gave her.&lt;br /&gt;
&lt;br /&gt;
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the Spirit of Slumber lead them to Neovia&amp;#039;s town square, and he raised his hands and said, &amp;quot;Let the spell be undone!&amp;quot;  In an instant, the inhabitants of Neovia and Sophies family were restored to material form as Bruno fell unconscious. As Sophie tried to wake Bruno saying their family was cured, Gilly was trying to get her attention as she stared at the Neovians. Annoyed, Sophie turned around and watched in horror as the Neovians began to transform, realizing the Spirit of Slumber only reversed his spell and not the potion. They returned to their cursed forms and mutated even more monstrous, including her mother, father and brother. Sophie ran in horror at the sight, and Gilly and Bruno tried to chase after her, but were surrounded by the mutated Neovians.&lt;br /&gt;
&lt;br /&gt;
===Into the Fray===&lt;br /&gt;
Mayor Thumburt pointed to Gilly and Bruno, saying they were to blame for the way they were now, and the Neovians attacks. Bruno scanned the angry crowd and saw lurking at the edge Mr. Krawley. He began to run away after he was noticed, and Bruno urged Gilly to chase after him as he fought back the crowd. Gilly ran after Mr. Krawley into a graveyard, whose gravestones turned to life and attacked her. Grabbing a nearby shovel (perhaps left by a gravedigger), Gilly defeated all the gravestones, after which Mr. Krawley used his magic to bring the surrounding trees to life, which Gilly needed to defeat as well before continuing her chase of him.&lt;br /&gt;
&lt;br /&gt;
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Chasing Mr. Krawley to the front of &amp;#039;&amp;#039;&amp;#039;Meepit Oaks&amp;#039;&amp;#039;&amp;#039;, Gilly confronted him and he revealed himself as Mr. Krawley for the first time, but said it was not him she needed, but what was inside Meepit Oaks. Calling him a lair, Krawley said he led her there for a reason. Just then, Zombie Neopets moaning for brains walked into the courtyard, blocking escape. Krawley said she needed to make a descision, as the way out was closing, and Gilly hesitantly walked inside.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Bruno fought against the crowd of Neovians being herded by Mayor Thumburt, and hid in a cellar when the danger became too great. In the safety of the cellar, he saw his parents parents cursing him, and mourned at the fact he couldn&amp;#039;t help them.&lt;br /&gt;
&lt;br /&gt;
Sophie ran all the way back to her shack, and on the inside finally collected herself and began to make a potion to cure Neovia, which she tested on her [[Meowclops]], which went through many side effects before becoming a safe potion. After completing her potion, but thinking there was something still missing, she began to walk back to Neovia.&lt;br /&gt;
&lt;br /&gt;
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Back at Meepit Oaks, Gilly walked through the corridors of the vacant asylum and fought off zombies and pieced together the mystery of what happened there, eventually finding an unwilting purple flower in a jail cell containing a long dead nurse named [[Lucy]]. Taking the flower and sneaking past the zombies on the outside, Gilly ran into Sophie who saw the flower and realized it was the final ingredient of the potion. Placing the flower in the potion, they set off to pour the contents into the well of Neovia.&lt;br /&gt;
&lt;br /&gt;
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At Neovia, the residents were waiting for her, but she blasted away all of them except Mayor Thumburt, who told her to go home and pretend nothing happened, sparing herself the heartache she would feel if the cure failed. Saying she would take her chances, she blasted the Mayor with her magic, who easily deflected it and hit her to the ground. Bruno pounced upon Mayor Thumburt and pulled him off her, realizing he was much stronger than he appeared. All three of them gathered together and fought against Mayor Thumburt, who began to mutate and become more powerful, until he he was turned into a [[Moquot]] by Sophie.&lt;br /&gt;
&lt;br /&gt;
With the Mayor finally defeated, Sopihe urged Bruno to drink the potion, who instead told her to pour the contents into the well to cure Neovia. Returning the next day after all the residents had a drink from the well, they were greeted warmly by everyone, including Sophie and Bruno&amp;#039;s family. Returning to the well, Bruno quickly drank from its waters, only to realize he was cursed too long. This didn&amp;#039;t bother him, however, as he was used to his form now. Edmund rejoiced in having the family together again, but Sophie said she didn&amp;#039;t feel home in Neovia anymore, and was used to being alone. As she bid them goodbye, Gilly saw Mr. Krawley smiling as he watched from a dark alley, who then disappeared in a puff of purple smoke.&lt;br /&gt;
&lt;br /&gt;
===The End===&lt;br /&gt;
With the Tale of Woe finished, the Pink Elephante bid the children who were listening good night, and said it was best not to wander into the woods after dark, as you never knew what would swallow the unwary.&lt;br /&gt;
&lt;br /&gt;
==Plot Participation==&lt;br /&gt;
Plot participation put the user in the role of the lead characters of the plot, helping them in certain situations as the plot progressed.&lt;br /&gt;
&lt;br /&gt;
===Finding the Locket===&lt;br /&gt;
In [[Neovia]], the user must visit the burnt-down, although fairly structurally intact, house in the lower right section of the [http://www.neopets.com/halloween/hwp/neovia.phtml Neovia map]. At this point in the plot, this house is the only visitable place in the town.&lt;br /&gt;
&lt;br /&gt;
Every co-ordinate of the map is linked, but only certain key co-ordinates produce an individual result. These co-ordinates are:&lt;br /&gt;
&lt;br /&gt;
*(67,201) -- Chair&lt;br /&gt;
*(80,135) -- Fireplace&lt;br /&gt;
*(147,218) -- Couch End&lt;br /&gt;
*(150,115) -- Bookcase&lt;br /&gt;
*(175,145) -- Crack in the Wall&lt;br /&gt;
*(186,186) -- Sofa Couch&lt;br /&gt;
*(210,130) -- Broken Staircase&lt;br /&gt;
*(235,232) -- Broken Boards&lt;br /&gt;
*(308,199) -- Pillow Spring&lt;br /&gt;
*(364,195) -- Table Leg&lt;br /&gt;
&lt;br /&gt;
The co-ordinates exist in the URL of the links. The structure of the URL used in conjunction with the locations in the map follow the following format: &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;[House Code Identifier]&amp;#039;&amp;#039;?&amp;#039;&amp;#039;[x,y]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; thus the co-ordinates can be manipulated by changing them at the end of the URL link. This makes hopping to the above locations very easy.&lt;br /&gt;
&lt;br /&gt;
When visiting the locations above, there will be one of the ten (which is random for each user) where Gilly finds the charred silver locket. A form button will appear beneath the locket, which when clicked will add the locket to the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
===At the Fairground===&lt;br /&gt;
After the locket has been gained, the user must head to the [[Deserted Fairground]], where the following four characters will talk to Gilly about the locket she has found:&lt;br /&gt;
&lt;br /&gt;
*Harker the [[Lupe]], at the Bagatelle stall.&lt;br /&gt;
*Lyanka the [[Aisha]], at the Cork Gun Gallery.&lt;br /&gt;
*Leeroy the [[Quiggle]], at the Coconut Shy.&lt;br /&gt;
*Ssidney the [[Nimmo]], at Ssidney&amp;#039;s Scratch Cards.&lt;br /&gt;
&lt;br /&gt;
The conversations appear bellow the games themselves. There have been some bugs where the conversations do not appear. Methods of rectifying it include clearing one&amp;#039;s cache, refreshing, or playing one of the four games.&lt;br /&gt;
&lt;br /&gt;
Each of the characters will give a different conversation, and while these are four set characters, it is random for each user which character has which conversation. Each conversation starts with one of the following opening lines:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Why, certainly, little miss... Well, what a pretty little trinket this is.  I haven&amp;#039;t seen one like it in years.&amp;quot;&lt;br /&gt;
*&amp;quot;Amazing!  I haven&amp;#039;t seen such metalwork in, oh, must be ten years.  Where did you say you found it?&amp;quot;&lt;br /&gt;
*&amp;quot;That piece of junk?  It looks like a hundred other lockets I&amp;#039;ve seen.&amp;quot;&lt;br /&gt;
*&amp;quot;It looks familiar... where did you get it?  I know someone who&amp;#039;d pay a thousand Neopoints for that locket, though.  At least, I used to.  Haven&amp;#039;t seen her in ages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the characters are visited so that the conversations appear in the above order, Gilly will decide that nobody will help her there. Back in Neovia, a small path that leads away from the town becomes hyperlinked to a new site, Sophie&amp;#039;s Shack.&lt;br /&gt;
&lt;br /&gt;
===At the Cave===&lt;br /&gt;
After visiting Sophie&amp;#039;s Shack, Sophie will run the user off. Clicking the form button bellow, &amp;quot;Flee in Terror&amp;quot;, will bring Gilly to a dark cave. Clicking the &amp;quot;Go into the scary cave...&amp;quot; button will send Gilly inside.&lt;br /&gt;
&lt;br /&gt;
The cave is unique to everyone, but consists of a 3 x 3 grid of rooms, which all have at least one doorway into them. In the cave, there are several items, some of which can be carried and some of which can&amp;#039;t. The chest and the table cannot be picked up, but the lamppost, chair, mirror, rotten food, and key can. Additionally, at least one of the rooms will have a pool of moonlight in the centre.&lt;br /&gt;
&lt;br /&gt;
The user can pick up one object at a time, and can be placed down at a certain co-ordinate in the same way as the user searched for the locket in Neovia.&lt;br /&gt;
&lt;br /&gt;
When moving about the cave, occasionally the message &amp;quot;Something seems to be following you...&amp;quot; will appear under the picture of the room. It will eventually catch up with you, and it will scare Gilly into a random room. By placing the Rotten Food object on the ground in one of the rooms, when the monster passes through it, they will, instead of scaring Gilly into a random location, stop and eat. They will then become disoriented and run off to a random room.&lt;br /&gt;
&lt;br /&gt;
The user must set up a trap in a moonlit room in order to illuminate the creature. To do this, the following items must be placed at the following co-ordinates of a room with a pool of moonlight in the centre:&lt;br /&gt;
&lt;br /&gt;
*Mirror at (240,330).&lt;br /&gt;
*Lamppost at (240,215).&lt;br /&gt;
*Chair at (235,160), or sometimes (225,155).&lt;br /&gt;
*Rotten Food at (330,325).&lt;br /&gt;
&lt;br /&gt;
When the monster follows Gilly into the room, it will eat the bait, see its reflection in the mirror, stumble backwards over the lamppost, crack its head on the chair and collapse into the light.&lt;br /&gt;
&lt;br /&gt;
===Into the Woods===&lt;br /&gt;
When the user returns to Sophie&amp;#039;s Shack, a section of dialogue will be visible of the troupe - Gilly, Sophie and Bruno - where they decide to head out to find Ilere.&lt;br /&gt;
&lt;br /&gt;
There are three sections to find Ilere, each section works in a similar way. Each section is a [[Wikipedia:Adobe Flash|Flash]] maze, where you will see a screen with several paths leading from it. One of these (except for the first screen of each maze) will take the user back to the previous screen. In each section, there is an item, or several items, that must be collected to advance.&lt;br /&gt;
&lt;br /&gt;
====The Swamp====&lt;br /&gt;
In the first section, there is a two-headed [[Hissi]] blocking one of the paths. When the user clicks on him, they are told that one of the Hissi&amp;#039;s heads will always speak the truth, and the other will always lie. The Hissi is too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved simply by using logic.&lt;br /&gt;
&lt;br /&gt;
The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. The user must then return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi&amp;#039;s heads will deny that you poked it, so the other head must be telling the truth. This opens the way into the next section.&lt;br /&gt;
&lt;br /&gt;
====The High Woods====&lt;br /&gt;
In this segment, there is a clearing somewhere in the woods where there is a break in the trees.  There is a cliff at the break, and to proceed, you must descend it.&lt;br /&gt;
&lt;br /&gt;
Around the maze are five types of vine, six of each, which can be picked up in the same manner as the stick in the previous section. These vines must be assembled in a combination, random to each person, to construct a rope for a descent of the cliff.&lt;br /&gt;
&lt;br /&gt;
An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one&amp;#039;s inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the rope becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing.&lt;br /&gt;
&lt;br /&gt;
Once the vine-rope reaches the base of the cliff, the three Neopets will climb down, and the next section will start.  Note that it is possible to construct a rope with more than three sets of vines, but inadvisable; the rope will then be snatched away by a monster, and the vines scattered through the woods again.&lt;br /&gt;
&lt;br /&gt;
====The Deep Woods====&lt;br /&gt;
In this maze, the object is to collect the seven ghost [[Meepits]], and then use them to open the lock to Ilere&amp;#039;s tree residence.&lt;br /&gt;
&lt;br /&gt;
When the user first encounters a Meepit in the forest, it will run away. After this happens, the user must play [[Meepit Juice Break]] and send a score of 400 points or more. This will place a glass of Meepit Juice into the Quest Inventory. The next time a Meepit is encountered, clicking on this in the inventory, then clicking on the Meepit, will offer the juice to the [[Petpet]]. The juice will splash through it, however, and it will run off. Sophie will turn the Meepit Juice into Ghost Meepit Juice, and when the above procedure is repeated, this time the Meepit will become entranced and follow as part of the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
Once all seven Meepits are collected, Ilere&amp;#039;s tree must be found. It is covered by a stone barricade, engraved with runes, and seven spots of light sit on the floor in front of it. Clicking on the Meepit picture in the Quest Inventory, then on the floor, will cause the seven Meepits to hop onto the spots. The Meepits must be rearranged, by clicking two of the Ghost Meepits (which will exchange their positions), until all the Meepits are dancing. Visual hints make this relatively simple:&lt;br /&gt;
&lt;br /&gt;
*Happy Meepits are one space from their proper position.&lt;br /&gt;
*Staring Meepits are two spaces from their proper position.&lt;br /&gt;
*Sad Meepits are more than two spaces from their proper position.&lt;br /&gt;
&lt;br /&gt;
As there are only seven positions, this reduces the possibilities to two for each Meepit.&lt;br /&gt;
&lt;br /&gt;
When all the Meepits dance, the stone door will move and Ilere&amp;#039;s home will be open.&lt;br /&gt;
&lt;br /&gt;
===The Graveyard===&lt;br /&gt;
The user next needs to find the graveyard of the Spirit. At the [[Game Graveyard]], there is a new picture of The Caretaker&amp;#039;s Vault: click on it to enter.&lt;br /&gt;
&lt;br /&gt;
The Caretaker (an easily-angered blue Yurble) angrily informs the user that his indices are missing.  Without them, he cannot locate a the graveyard or grave of anyone.&lt;br /&gt;
&lt;br /&gt;
The books must be found. If the user plays [[Fetch!]] on hard difficulty, they will find somewhere in the maze a pile of books. When the user reaches it, as it&amp;#039;s certainly not what the Master asked for, you&amp;#039;ll be told to &amp;quot;Flee&amp;quot;, with that being the only button on the page.&lt;br /&gt;
&lt;br /&gt;
After clicking the &amp;quot;Fleeing sounds pretty good right now...&amp;quot; button, the Fetch! game is over; when the user returns to the Caretaker&amp;#039;s vault, the Yurble will be happy to see the return of his records.&lt;br /&gt;
&lt;br /&gt;
===Grave Digging===&lt;br /&gt;
With the indices carefully checked, the user then must begin to search for the correct grave. There are three different tasks to perform as part of this section: digging up the graves, retrieving potion ingredients to increase the drops of potion available, and using the potion on dug up bones in order to determine if it is a bone from the Spirit of Slumber.&lt;br /&gt;
&lt;br /&gt;
These tasks are not performed in sequence and finished in the same way as finding Ilere. Every single grave from a multitude of graveyards must be dug up, and every single grave tested with the potion. It is a dauntingly huge task, but fortunately, every user working on the plot works together, much like working on the repository of the [[Lost Desert Plot]].&lt;br /&gt;
&lt;br /&gt;
To start searching for the Spirit&amp;#039;s mortal body, the user must visit the Caretaker&amp;#039;s Vault again and click the &amp;quot;Examine the graveyards list&amp;quot; button. Then, a graveyard must be selected from a list of graveyard designations, and the user is brought up to the graveyard&amp;#039;s control panel, where each task can be selected.&lt;br /&gt;
&lt;br /&gt;
====Digging Up Graves====&lt;br /&gt;
This section of the plot began October 20, 2006, and was completed October 23, 2006.  The graveyards are no longer active.&lt;br /&gt;
&lt;br /&gt;
Clicking the &amp;#039;Enter graveyard&amp;#039; button brought the user to a map of the graveyard. The graveyard was divided up into many squares. The square the user was currently on was shown by a black border around the square. The user moved around the graveyard by clicking other squares to go to them (the user could only click on squares they could reach from their current position without walking over graves or barriers).&lt;br /&gt;
&lt;br /&gt;
Many of the squares contained gravestones. If the gravestone had a small pile of dirt in front of it, it signified that the digging was underway. If there was a large section of dirt in front of it, it signified that the grave was open and empty. If there was a large section of dirt with bones in front of it, it signified that the grave was open and the coffin exposed. If there was no dirt in front of it, digging had yet to begin (although diggers may be waiting to commence).&lt;br /&gt;
&lt;br /&gt;
To interact with a grave, the user had to be on a square adjacent to one, then click the grave&amp;#039;s square.&lt;br /&gt;
&lt;br /&gt;
To dig up a grave, there had to be four users (represented by their active Neopet) at the grave site, which then had to dig in sequence, each user&amp;#039;s turn indicated to them by a pink highlight around their Neopet. To join a digging team, there had to be at least one empty space, shown by a question mark instead of a Neopet&amp;#039;s image, around the grave, and then the form button &amp;quot;Join the diggers&amp;quot; was to be clicked. Between their turns at digging, the users clicked the &amp;quot;Wait&amp;quot; form button.&lt;br /&gt;
&lt;br /&gt;
While digging, several items could be found by the users in the dirt. Most commonly, these were &amp;#039;&amp;#039;&amp;#039;Spooky Doughnut&amp;#039;&amp;#039;&amp;#039;s or &amp;#039;&amp;#039;&amp;#039;Ghost Marshmallows&amp;#039;&amp;#039;&amp;#039;, but &amp;#039;&amp;#039;&amp;#039;Fetch! Stamp&amp;#039;&amp;#039;&amp;#039;s, &amp;#039;&amp;#039;&amp;#039;Meowclops Statue&amp;#039;&amp;#039;&amp;#039;s and &amp;#039;&amp;#039;&amp;#039;Sludgy&amp;#039;&amp;#039;&amp;#039;s could also be found, and there were claims that &amp;#039;&amp;#039;&amp;#039;Halloween [[Paint Brush]]&amp;#039;&amp;#039;&amp;#039;es had been dug up also.&lt;br /&gt;
&lt;br /&gt;
If you were not quick enough in digging, you could be kicked out of the digging team. If this happened, or if you chose to leave the digging team once you had joined, you were unable to dig for some minutes. After a coffin had been successfully exhumed, the user became exhausted and had to wait several minutes before they could dig up graves again.  (This is similar to an activity in the Lost Desert Plot, as remarked by many users.  Due to a shortened time limit, however, dialup users experienced difficulty, as their page load times could exceed the time limit, causing them to be removed from their digging team on their first or second click.)&lt;br /&gt;
&lt;br /&gt;
The graveyard could be left by leaving through the gate the user arrived next to. This took the user back to the control panel.&lt;br /&gt;
&lt;br /&gt;
====Testing the Bones====&lt;br /&gt;
In order to test whether the dug up bones are those of the Spirit of Slumber, the user took some potion from the control panel, entered the graveyard and found an open grave. The user could &amp;quot;Wait&amp;quot; at a grave being dug up until the coffin was exhumed to test it, as well as looking for a coffin already available.&lt;br /&gt;
&lt;br /&gt;
If the user was first to the coffin with the potion, they were asked to &amp;quot;Continue&amp;quot;, and were then given the mass and volume of one of the bones. They were then asked to decide how many drops of potion, up to 250, were needed to test the bone correctly. The formula for working out the number of droplets needed was: ((mass/volume)^2)*25, that is, the mass divided by the volume, squared, times 25. The result was to be rounded to its nearest whole number.&lt;br /&gt;
&lt;br /&gt;
After testing a bone, the user saw whether or not the bone was the Spirit&amp;#039;s. If it wasn&amp;#039;t, the user gained 150 [[NP]] and had to wait a while before being able to test a bone again. The user could return the potion to Sophie on the control panel after taking it if they were unable to, or did not wish to, test a bone. They would not be able to use the potion again for a few minutes.&lt;br /&gt;
&lt;br /&gt;
====Finding Ingredients====&lt;br /&gt;
On the control panel, the third option was to retrieve ingredients for Sophie. She would give you the name of the ingredient, and the user would then visit her Shack (entering it by clicking on the door) and retrieve the appropriate ingredient. The user returned to Sophie, and was rewarded 50 NP if the vial is correct.&lt;br /&gt;
&lt;br /&gt;
There were no labels on the potions in Sophie&amp;#039;s Shack, however. At the end of the URL for each unlabeled ingredient was an ID number. The ID conformed to a certain ingredient. The known ID and ingredient matches were:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 1&amp;#039;&amp;#039;&amp;#039;:  Bagguss Juice&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 2&amp;#039;&amp;#039;&amp;#039;:  Juppie Extract&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 3&amp;#039;&amp;#039;&amp;#039;:  Kadoatie Essence&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 4&amp;#039;&amp;#039;&amp;#039;:  Tanglevine Sap&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 5&amp;#039;&amp;#039;&amp;#039;:  Liquid Chokato Mould &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 6&amp;#039;&amp;#039;&amp;#039;:  Moonwater&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 7&amp;#039;&amp;#039;&amp;#039;:  Liquid meepit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 8&amp;#039;&amp;#039;&amp;#039;:  Alyseth&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 9&amp;#039;&amp;#039;&amp;#039;:  Bloatershroom Extract &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 10&amp;#039;&amp;#039;&amp;#039;: Liquified Bumroot&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 11&amp;#039;&amp;#039;&amp;#039;: Crushweed juice&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 12&amp;#039;&amp;#039;&amp;#039;: Boiled tree bark&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 13&amp;#039;&amp;#039;&amp;#039;: Worm snot&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 14&amp;#039;&amp;#039;&amp;#039;: Soaked Babaa Wool &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 15&amp;#039;&amp;#039;&amp;#039;: Spicy Mortogberry&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 16&amp;#039;&amp;#039;&amp;#039;: Jurple butter&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 17&amp;#039;&amp;#039;&amp;#039;: Boiled Meowclops Saliva&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 18&amp;#039;&amp;#039;&amp;#039;: Barkroot Dew &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 19&amp;#039;&amp;#039;&amp;#039;: ?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 20&amp;#039;&amp;#039;&amp;#039;: Grundo Goo&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 21&amp;#039;&amp;#039;&amp;#039;: Powdered Bloodfern&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 22&amp;#039;&amp;#039;&amp;#039;: Pureed sharpgrass&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 23&amp;#039;&amp;#039;&amp;#039;: Mutant Gruel&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 24&amp;#039;&amp;#039;&amp;#039;: Evaporated Snorkle Juice &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 25&amp;#039;&amp;#039;&amp;#039;: Ghostbeef Essence&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ID 26&amp;#039;&amp;#039;&amp;#039;: Zomutt Mucus&lt;br /&gt;
&lt;br /&gt;
===Back to the Graveyards===&lt;br /&gt;
This activity has now been closed on October 28, 2006.&lt;br /&gt;
&lt;br /&gt;
With the bones found, it was time to eliminate all the names that were not the Spirit of Slumber. The user had to go back through the graveyards, clicking on gravestones to add the name to the list of checked stones; the stone would then receive a red mark at the upper right to signify that it had been noted. As before, new graveyards were added to the list as old ones were marked off.&lt;br /&gt;
&lt;br /&gt;
===Potion Mixing===&lt;br /&gt;
With Bruno as the volunteer, it&amp;#039;s time to mix the potion that will allow the Spirit of Slumber to inhabit his body.  Upon arriving at Sophie&amp;#039;s Shack, the user receives a conversation in which Sophie reveals that, while her book has a general description of the required potion, it has no specific list of ingredients or amounts.  She simply has to experiment.&lt;br /&gt;
&lt;br /&gt;
In this activity, the user has a series of ingredients to mix in order to arrive at a specific colour of potion.  The colours of potion are defined in steps, as follows:&lt;br /&gt;
&lt;br /&gt;
*Red&lt;br /&gt;
*Green&lt;br /&gt;
*Blue&lt;br /&gt;
*Purple&lt;br /&gt;
*Grey&lt;br /&gt;
*Pink&lt;br /&gt;
*Swirl: Red-Yellow-Blue&lt;br /&gt;
*Mint Green with Yellow Streaks&lt;br /&gt;
*Sparkling Purple&lt;br /&gt;
*Silver and Red&lt;br /&gt;
&lt;br /&gt;
The ingredients the user starts with are:&lt;br /&gt;
&lt;br /&gt;
*Bumroot&lt;br /&gt;
*Leafy Slorgblossom&lt;br /&gt;
*Crushed Jurpleberries&lt;br /&gt;
&lt;br /&gt;
The activity is constructed as a maze of sorts: Starting from Red, the user must &amp;quot;navigate&amp;quot; to a series of &amp;quot;destinations&amp;quot;, correlating to different colours. Complicating matters, the &amp;quot;navigation&amp;quot; must contain no more than a maximum number of &amp;quot;steps&amp;quot;, defined as an indivudal ingredient being added to the cauldron. If the maximum step number is exceeded, the potion turns to black sludge, and the user must start over. (This is mildly similar to the &amp;quot;Fetch!&amp;quot; game, used earlier in the plot, in which a set number of life points are expended with each move.)&lt;br /&gt;
&lt;br /&gt;
The first potion destination is Purple within three steps. Once arrived at, Bruno drinks the potion...and all of his fur grows long and shaggy.&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I suppose you think this is funny?&amp;quot; -- Bruno)&lt;br /&gt;
&lt;br /&gt;
For the second attempt, Salt is added to the list of ingredients. The second potion destination is Swirl:  Red-Yellow-Blue, within five steps. Once arrived at, Bruno drinks the potion...and shrinks to a size smaller than the potion bottle.&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I always wanted a little brother.&amp;quot; -- Sophie)&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I live solely for your amusement, sister.&amp;quot; -- Bruno.)&lt;br /&gt;
&lt;br /&gt;
For the final attempt, Bronze Sansam is added to the ingredients list. The third potion destination is Silver and Red within nine steps.  Once arrived at, Bruno drinks the potion...&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;I just hope I don&amp;#039;t explode...&amp;quot; -- Bruno)&lt;br /&gt;
&lt;br /&gt;
===Battledome===&lt;br /&gt;
{|align=right border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:gray&amp;quot;&lt;br /&gt;
!colspan=2| Name|| Points Per Win|| Difficulty&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 1st Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Ominous Stones]] || http://images.neopets.com/battledome/opponent_pics/ostones.gif || ? || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Macabre Stones]] || http://images.neopets.com/battledome/opponent_pics/mstones.gif || ? || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Furious Stones]] || http://images.neopets.com/battledome/opponent_pics/fstones.gif || ? || 12&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 2nd Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Elm]] || http://images.neopets.com/battledome/opponent_pics/blelm.gif || ? || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Blathering Beech]] || http://images.neopets.com/battledome/opponent_pics/blabeech.gif || ? || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Sycamore]] || http://images.neopets.com/battledome/opponent_pics/savsyc.gif || ? || 50&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 3rd Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Herman Dorfdrap]] || http://images.neopets.com/battledome/opponent_pics/hdorf.gif || ? || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Bennie the Jub]] || http://images.neopets.com/battledome/opponent_pics/bjub.gif || ? || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Disgruntled Townspeople]] || http://images.neopets.com/battledome/opponent_pics/distown.gif || ? || 200&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=4| 4th Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrieking Shadow]] || http://images.neopets.com/battledome/opponent_pics/shrishad.gif || ? || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Creeping Shadows]] || http://images.neopets.com/battledome/opponent_pics/creshad.gif || ? || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Malevolent Shadow]] || http://images.neopets.com/battledome/opponent_pics/malshad.gif || ? || 150&lt;br /&gt;
|}&lt;br /&gt;
Users could fight against opponents in the [[Battledome]] starting Thursday, November 2, fighting set fighters with each new part of the plot which was released.  (Some lucky users were actually able to battle the 1st Wave on the evening of November 1st, before the &amp;quot;war opponents only&amp;quot; bit had been set.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Inventory==&lt;br /&gt;
This plot brought in a feature called the &amp;#039;&amp;#039;&amp;#039;Quest Inventory&amp;#039;&amp;#039;&amp;#039;, where items discovered in the plot are stored. Items in this inventory cannot be used, traded, or stolen in the way items in the [[Inventory]] can, like previous plot quest items in the past.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*An [[Aisha]] resembling [[Megan]] can be seen in images of the Gypsy camp.&lt;br /&gt;
*This plot seems to be based off the movie/book [http://en.wikipedia.org/wiki/Something_Wicked_This_Way_Comes_%281983_movie%29 Something Wicked This Way Comes].&lt;br /&gt;
*When part 3 of the plot was released on October 13, 2006, the new section of the plot came upon many database issues, requiring [[The Neopets Team]] to move the database, replacing all pages relating to the plot with the following texts (as the errors were happening more than once)&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;TEMPORARY DB MOVE - WILL BE BACK SHORTLY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;MORE DATABASE ISSUES -- GEEZ THERE&amp;#039;S A LOT OF YOU GUYS -- DON&amp;#039;T HOLD YOUR BREATH&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Sophie&amp;#039;s saying of how she had a &amp;quot;bad experience&amp;quot; with the Brain Tree and Esophagor probably refers to the Brain Tree Quest, which a user must complete tasks for the Esophagor to fulfill the Brain Tree&amp;#039;s request. The rewards for completing the quest are almost always lower in value than the cost it is to complete them, which is probably why Sophie is upset about them.&lt;br /&gt;
*On October 23, 2006 around 6:25 NST, the following message appeared when any user tried to access the graveyards or any other related pages along with an [http://images.neopets.com/halloween/hwp/graveyard/femur_glow_edbd8280f3.gif image of a glowing bone]...&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;heavenest found the Spirit of Slumber&amp;#039;s bones!&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;The bones glow with an unearthly silver light.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It is currently believed the user &amp;#039;&amp;#039;heavenest&amp;#039;&amp;#039; found the bones, and as such there is no reason to continue searching graves. About 1 hour after this, users who roamed around the Haunted Woods received the following [[Random Event]]s, with different [[Ghost]] [[Neopets]]:&lt;br /&gt;
{|align=center width=&amp;quot;450&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:orange&amp;quot;&lt;br /&gt;
!colspan=2| Something has haunted!&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/pets/angry/koi_ghost_baby.gif || &amp;#039;&amp;#039;&amp;#039;BOO!&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uh oh! It looks like all that digging up of graves has disturbed some of the more... eerie denizens of the Haunted Woods. A peace offering would be nice... or perhaps you should just RUN!!&lt;br /&gt;
|}&lt;br /&gt;
It&amp;#039;s unknown what will come from this, and what the ghosts of the defiled graves will do in the Haunted Woods.&lt;br /&gt;
*The name &amp;quot;Mr. Krawley&amp;quot;, given to the Krawk with the potions, is taken from the Haunted Woods Expansion Set for the Neopets TCG; in the actual plot, the Krawk was not named until Chapter 11.&lt;br /&gt;
*There are considerable differences between the plot&amp;#039;s information and the flavor text of the Haunted Woods Expansion Set for the Neopets TCG; while characters, names and settings remain constant, the &amp;quot;plague&amp;quot; mentioned on the card, &amp;quot;Curing the Plague&amp;quot; (which depicts a slightly-altered Spirit of Slumber, who appears to be a mutant Lupe with an earring) is nowhere to be found.  Likewise, Ilere is a Villain in the TCG, but a reluctant aide in the plot.&lt;br /&gt;
*The keen-eyed user may note that Krawley&amp;#039;s potion bottles are seen on the card, &amp;quot;Hissi Oil&amp;quot;.&lt;br /&gt;
*The Caretaker in the plot bears a resemblance to [[The Foreman]] of the [[Lost Desert Plot]] and [[Altador Plot]], the difference being The Caretaker is a blue Yurble, while the The Foreman is an Orange Yurble.&lt;br /&gt;
*Upon the closing of the name-finding activity, a dialogue appeared at the Caretaker&amp;#039;s Shack in which Gilly revealed the name to Sophie: Jubart Igig.  &amp;quot;Doesn&amp;#039;t sound like most of the other names we found.  Maybe it&amp;#039;s an anagram of something...Nah.&amp;quot;  This is an inside joke reference to the game [[The Castle of Eliv Thade]] which Gilly originated from.&lt;br /&gt;
*Neopets like the [[Gnorbu]] and [[Bori]] are part of the inhabitants of Neovia, even though these Neopets weren&amp;#039;t released until a few years ago.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plot Info:&amp;#039;&amp;#039;&amp;#039; [http://neopets.com/halloween/hwp/gypsy_camp.phtml The Gypsy Camp], [http://neopets.com/halloween/hwp/comic.phtml The Tale of Woe (comic)], [http://www.neopets.com/halloween/hwp/neovia.phtml? Neovia], [http://www.neopets.com/halloween/hwp/shack.phtml Sophie&amp;#039;s Shack], [http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=7e82eb43e7bf50a688a9c729ab116780 Burned-down House], [http://www.neopets.com/halloween/hwp/cave.phtml Bruno&amp;#039;s Cave], [http://neopets.com/halloween/hwp/maze.phtml Haunted Woods Maze], [http://www.neopets.com/halloween/hwp/caretaker.phtml Caretaker&amp;#039;s Vault], [http://www.neopets.com/halloween/hwp/graveyard.phtml Graveyard], [http://www.neopets.com/halloween/hwp/lab.phtml Sophie&amp;#039;s Lab], [http://www.neopets.com/halloween/hwp/asylum.phtml Meepit Oaks]&lt;br /&gt;
*[http://www.neopets.com/halloween/hwp/quest_inv.phtml Quest Inventory]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Neopets TCG:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Editorial:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=262 262], [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=263 263], [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=264 264], [http://www.neopets.com/ntimes/index.phtml?section=editorial&amp;amp;issue=265 265]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Selected Fansites:&amp;#039;&amp;#039;&amp;#039; [http://sunnyneo.com/taleofwoe.php SunnyNeo - Tale of Woe Solutions]&lt;br /&gt;
&lt;br /&gt;
[[Category: Plots]]&lt;br /&gt;
[[Category: Battledome]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Brucey_B_and_the_Lucky_Coin&amp;diff=9484</id>
		<title>Brucey B and the Lucky Coin</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Brucey_B_and_the_Lucky_Coin&amp;diff=9484"/>
		<updated>2006-10-03T12:34:08Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* The Lucky Coin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BruceyBPlot8 city.gif|frame|Brucey B and his friends discover the Lost Desert after almost giving up hope.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brucey B and the Lucky Coin&amp;#039;&amp;#039;&amp;#039; is a plot which began June 12, 2001 and ended July 10, 2001. During the course of the plot the [[Lost Desert]] was released, along with many new [[Game]]s, [[Item]]s, [[Shop]]s, [[Petpet]]s, and other items of interest.&lt;br /&gt;
&lt;br /&gt;
==The Plot==&lt;br /&gt;
===The Lucky Coin===&lt;br /&gt;
It was the &amp;#039;&amp;#039;&amp;#039;Annual Neopian Cheat! Championships&amp;#039;&amp;#039;&amp;#039;, with a prize of over &amp;#039;&amp;#039;&amp;#039;250,000&amp;#039;&amp;#039;&amp;#039; [[Neopoint]]s, a giant [[trophy]] and the title of &amp;#039;&amp;#039;&amp;#039;Neopia&amp;#039;s Biggest Cheat&amp;#039;&amp;#039;&amp;#039;. [[Neopet]]s from all over [[Neopia]] attended to play [[Cheat!]], including famous Cheat! players [[Brucey B]], [[00 Hog]], [[Princess Fernypoo]] and even [[Capara]].&lt;br /&gt;
&lt;br /&gt;
Most noticeable was Brucey B, who picked up the right cards and made all the right moves, and was wearing a golden medallion around his neck. After every hand Brucey would kiss his [[Lucky Coin]], just to make sure his amazing luck never rubbed off. With the help of his coin, he was able to imagine a card in his head and it would be the next card he picked up. Brucey breezed through the quarter-finals, the semi-finals, and then to the final itself.&lt;br /&gt;
&lt;br /&gt;
The final was over in 20 minutes and Brucey had demolished both his opponents, Capara and 00 Hog (which is the only recorded time 00 Hog lost his cool and calm composure). Brucey was delighted at finally winning something. He could not stop thinking of the thousands of ways he could spend his prize money: A new yacht, a golden [[NeoHome]], and all the food he could ever dream of eating. Young Neopets would recognise him wherever he went as the most famous Cheat! player in the whole of Neopia!&lt;br /&gt;
&lt;br /&gt;
However, a long long way away and completely unknown to Brucey and the rest of the Neopia, [[Dr. Frank Sloth]] was watching, and began to laugh as he took notice of the lucky coin Brucey wore (specifically after seeing the &amp;quot;Z&amp;quot; or &amp;quot;N&amp;quot; symbol).&lt;br /&gt;
&lt;br /&gt;
Later that night, Brucey returned to his NeoHome and prepared for bed, intending to celebrate in style the next day when he noticed a letter lying on the floor. Failing to wonder how someone got inside his NeoHome, he read the letter...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Dear fellow Cheat! Player,&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Congratulations on your performance in the recent Cheat! Championships, I am impressed. I am cordially inviting you to a private game, tomorrow on the 14th day of Relaxing. The minimum buy-in  will be 100,000 Neopoints, and I am sure this will not pose a problem for you. Look forward to seeing  you there!&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Yours Sincerely,&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;R.S.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brucey couldn&amp;#039;t resist the offer of even more Neopoints, and with his lucky coin around his neck he couldn&amp;#039;t lose. He received a telephone call from Capara , who congradulated him on winning. When he said he was going to play a private game of Cheat!, Capara immediately forbid him from going, and he should put the money in the [[National Neopian]] instead. Nothing could convince him however, and he appeared at the game the next day. It was dusk when Brucey arrived at the mysterious house he had been given directions to. He walked down a dark alleyway to get there, and knocked on the big wooden door, and was startled to see a [[Mutant]] [[Grundo]] open the door. Wondering what he got himself into, Brucey descended into the dark cellar below.&lt;br /&gt;
&lt;br /&gt;
The game of Cheat! lasted for hours, eliminating the two other players, leaving Brucey B with no Neopoints and the mysterious [[Jetsam]] with all of it. The Jetsam made a proposal: He would bet all his Neopoints if Brucey bet his lucky coin. Feeling he could still win (and being influenced by all the Neopoints being offered), he agreed. The Jetsam same played a &amp;quot;4&amp;quot;, and Brucey called &amp;quot;Cheat!&amp;quot;, as he laid down four 4&amp;#039;s previously. However, it was a &amp;#039;&amp;#039;four of diamonds&amp;#039;&amp;#039;, showing that even though the Jetsam wasn&amp;#039;t cheating, he was &amp;#039;&amp;#039;cheating&amp;#039;&amp;#039; at Cheat!. The lucky coin was taken away from Brucey B, and he was throw out of the building by the Mutant Grundos.&lt;br /&gt;
&lt;br /&gt;
===The Next Day===&lt;br /&gt;
Heartbroken from losing his money and his coin, Brucey contacted Capara and Princess Fernypoo who decided to help him track down the mysterious stranger, each for their own reasons (Capara wished to steal the coin from him, and Princess Fernypoo had nothing to do). Meanwhile, the Jetsam delivered the lucky coin to Dr. Frank Sloth, who immediately boarded his carrier ship with his army of Mutant Grundos. They blasted off into the sky, flying south and startling many Neopets as they went.&lt;br /&gt;
&lt;br /&gt;
While Brucey B and company walked around Neopia looking for clues, several Neopets recommended they see [[The Brain Tree]], as it knew almost everything. [[Kauvara]] also recommended this after hearing the story of Brucey B&amp;#039;s lucky coin, and walked back into her shop and locked the door tight after hearing it, making it seem she knew more than she was letting on.&lt;br /&gt;
&lt;br /&gt;
Upon visiting the Brain Tree, it claimed to have known they were coming, and said the lucky coin would be found through the [[Haunted Woods]]. All three were reluctant to attempt the passage, as no one ever made it through the Haunted Woods. However, Brucey&amp;#039;s lucky coin needed to be found, so they walked through, and almost instantly everything went wrong. Brucey fell into quicksand, Princess Fernypoo was being held up in the air by a tree, and Capara was flanked by many dark creatures with glowing eyes.&lt;br /&gt;
&lt;br /&gt;
All seemed lost when light began to shine through the branches of the trees. The sun had risen, but it seemed they had hardly spent a whole hour in the forest. The creatures retreated, the gnarled branches scooped Brucey B out of the quicksand, Fernypoo was released, and the scary gnarled forest around was not at all frightening any more. As they emerged from the thick forest, they couldn&amp;#039;t believe what they saw. Shielding their eyes from the blinding light, they could just make out what appeared to be a vast desert.&lt;br /&gt;
&lt;br /&gt;
Many miles ahead Brucey B, Sloth had finally arrived at his destination. He and his army arrived at the &amp;#039;&amp;#039;&amp;#039;Great Pyramid&amp;#039;&amp;#039;&amp;#039;, but he could not get the door to open. To quickly remedy this, he had his army open fire at the door, but it was not damaged even after a 10-second volley from his army. He bade them to continue, claiming he would take what was rightfully his (the truth of this claim is undetermined, as he could be just stealing what he thinks belongs to him).&lt;br /&gt;
&lt;br /&gt;
All the while Brucey and company continued across the desert in search of the mysterious Jetsam. They  continued through the whole day when they finally came upon [[Sakhmet]] among the dunes. Despite never hearing of it before (not even in books), they raced up the last dune towards the gates of the lost city, thirsty and hungry from their trek.&lt;br /&gt;
&lt;br /&gt;
===The Lost Desert===&lt;br /&gt;
Walking up the sandy dune to the city in the distance, Brucey, Fernypoo and Capara were amazed to see a civilisation and other Neopets living way out in the desert hidden past the Haunted Woods. Of course, they were more concerned with the fact these Neopets had food, and immediately ran to the nearest stall.&lt;br /&gt;
&lt;br /&gt;
A rather large [[Grarrl]] stood at the stall in front of boxes packed full of foods they had never seen before. Brucey B began to ask him about the mysterious Jetsam, when suddenly Capara screamed, spitting out the remains of the [[Mummified Pepper]] she had been chewing, claiming it to be too hot. The Grarrl got angry, claiming she needed to pay for that, but Fernypoo hadn&amp;#039;t brought any [[Neopoint]]s with her, so they quickly ran off before the Grarrl could retaliate.&lt;br /&gt;
&lt;br /&gt;
Running into the next tent, they found [[Peopatra]] selling many [[Petpet]]s, including [[Selket]]s, [[Wadjet]]s (Capara shrieked in fear from these as they followed her), [[Khonsu]], [[Geb]], [[Anubis]], [[Horus]], and [[Khnum]]s. Brucey shared his drawing of the Jetsam with her, and although she couldn&amp;#039;t give him any information, she told him that he may find something in the city.&lt;br /&gt;
&lt;br /&gt;
Later after much searching, Brucey came upon an old [[Techo]] who mentioned there were strangers at the &amp;#039;&amp;#039;&amp;#039;Great Pyramid&amp;#039;&amp;#039;&amp;#039; and offered his telescope for Brucey to use. Looking through it, Brucey not only sees the Jetsam with the horde of Mutant Grundos, but the Jetsam sees him too, and waves.&lt;br /&gt;
&lt;br /&gt;
Over by the &amp;#039;&amp;#039;&amp;#039;Great Pyramid&amp;#039;&amp;#039;&amp;#039;, Sloth fumed at his army, who had fired upon the pyramid with everything they had (even the &amp;#039;&amp;#039;&amp;#039;megablaster5000&amp;#039;&amp;#039;&amp;#039;), but still the stone walls remained untouched. Frustrated, Sloth threw the Lucky Coin at the entrance, accidentally throwing it into the coin slot next to the door. The door opened, prompting Sloth to laugh and lead his army into the pyramid.&lt;br /&gt;
&lt;br /&gt;
Not far away, Brucey B and company were hiding behind a sand dune overlooking the hundreds of Grundos and colourful tents surrounding the base of the pyramid. Having no better idea what to do, he decided they should wait until nightfall and sneak through the camp as the heroes in adventure books did. This plan annoyed both Capara and Fernypoo, but they followed through all the same, waiting till nightfall and sneaking through the camp and into the pyramid.&lt;br /&gt;
&lt;br /&gt;
Deep within the Pyramid, Dr. Sloth and his minions forged their way through the maze-like tunnels until they came to a door with an engraving of the Lucky Coin to the side. Sloth placed the coin into the engraving and the door opened, revealing a great treasure behind it. While the mysterious Jetsam tried on the golden jewelery and danced upon the piles of gold, Sloth found the [[Staff of Alhasutek]], and laughed.&lt;br /&gt;
&lt;br /&gt;
Hearing the laughter and heavy footsteps, Capara, Fernypoo and Brucey B awoke from their sleep which began not long after they had entered the Pyramid. Following the noise, they found not only the Jetsam but Dr. Sloth, and immediately began to run away in fear. Sloth chased after them, turning Capara into a wadjet and Fernypoo into a gibbering Mutant. Brucey escaped from the Pyramid untouched and collapsed against the Pyramid.&lt;br /&gt;
&lt;br /&gt;
As Sloth&amp;#039;s army emptied the entire treasury onto the ship, the Jetsam came forward to Sloth and asked what was going to be shared with him, to which Sloth laughed and threatened to give him another scar to pair the one given already. Reaching into a large pile of gold coins, Sloth gave four of them to share amongst the Jetsam and his crew. Sloth then lead his army towards Sakhmet City, leaving a path of destruction behind them.&lt;br /&gt;
&lt;br /&gt;
Hours Later, Brucey was torn when he saw what had happened to his friends. Capara hissed, and Fernypoo stumbled forwards looking sorry for herself. Brucey carefully picked up Capara and they all set off across the desert. To pass the time Brucey B tried telling jokes, although nobody seemed in the mood for laughing. When he joked about selling the one and only &amp;#039;&amp;#039;&amp;#039;Red Haired Wadjet&amp;#039;&amp;#039;&amp;#039; to Peopatra, he was quite firmly bitten on the nose by Capara, and Fernypoo was quiet and didn&amp;#039;t complain about how dirty her dress, nails or hair were getting at all.&lt;br /&gt;
&lt;br /&gt;
Crossing the last dune, the view took them by surprise. The the tents containing homes and [[Shop]]s were destroyed. Peopatra was desperately trying to round up a group of young Khonsu and the once brave Grarrl shopkeeper was trembling under his counter. Brucey managed to coax him out from his hiding place, and he kept muttering about the &amp;#039;&amp;#039;&amp;#039;great staff&amp;#039;&amp;#039;&amp;#039; and his destroyed shop, shaking all the way.&lt;br /&gt;
&lt;br /&gt;
Fed up with his gibbering, Capara slapped him hard in the face with her tail. The Grarrl looked stunned for a few moments, then turned to Brucey and whispered, &amp;quot;You must get the staff...it could destroy us all...you must save us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Siege of Sakhmet===&lt;br /&gt;
The inhabitants of Sakhmet heard word of Dr. Sloth&amp;#039;s coming and barricaded the front gate with countless items of furniture, even a large [[Elephante]]. However, the army of Mutant Grundos merely fired through the wall next to the gate and invaded the city. All Neopets were gathered and turned into Mutants, one by one.&lt;br /&gt;
&lt;br /&gt;
Inspired by the shopkeeper&amp;#039;s plea, Brucey B sent out a plea for help all across Neopia and set up a war tent for those who would help fight off the army. For three whole days, [[Neopian]]s around the world fought day and night against the horde, defeating them one by one, along with the reinforcments released each new day. Not liking the odds being evened against him, Dr. Sloth summoned the [[Rock Beast]], a monster which could reanimate itself even after being defeated.&lt;br /&gt;
&lt;br /&gt;
After many defeats, the Rock Beast was finally put to rest by a [[Quiggle]], [[Shoyru]] and a [[Lupe]]. Before Dr. Sloth could create a new Rock Beast, Brucey B scaled the tower was in and jumped him from behind, demanding the return of his Lucky Coin and pulling at the Staff in Sloth&amp;#039;s hands. Infuriated that such a puny Neopet would bother him, Dr. Sloth bellowed that he didn&amp;#039;t have the Lucky Coin and threw Brucey off. However, he accidentally let go of the Staff in the process and it broke in half against the wall. The enchantments upon Capara and Fernypoo were reverted, and the inhabitants of Sakhmet were likewise restored. Sloth escaped on a rocket ship which was part of the tower, vowing vengenance upon Brucey.&lt;br /&gt;
&lt;br /&gt;
Returning home from their adventure, Brucey B and company relaxed upon his couch (except for Capara, who still felt hurt from being a Wadjet). Both Fernypoo and Capara expressed loss at not finding Brucey&amp;#039;s Lucky Coin.  Brucey smiled and pulled the coin out in front of them.&lt;br /&gt;
&lt;br /&gt;
==The War==&lt;br /&gt;
{| border=1 align=right&lt;br /&gt;
|-style=background:silver&lt;br /&gt;
! Character !! Picture !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Grundo Trooper || http://images.neopets.com/battledome/opponent_pics/grundo_troop.gif || 25&lt;br /&gt;
|-&lt;br /&gt;
| Grundo Commander || http://images.neopets.com/battledome/opponent_pics/grundo_comm.gif || 45&lt;br /&gt;
|-&lt;br /&gt;
| Mechanoid Warrior || http://images.neopets.com/battledome/opponent_pics/evil_robot.gif || 50&lt;br /&gt;
|-&lt;br /&gt;
| Evil Sloth Clone || http://images.neopets.com/battledome/opponent_pics/sloth_clone.gif || 85&lt;br /&gt;
|-&lt;br /&gt;
| Rock Beast || http://images.neopets.com/battledome/opponent_pics/rockbeast.gif || 500&lt;br /&gt;
|}&lt;br /&gt;
Users participated in the plot by fighting against Sloth&amp;#039;s army in the [[Battledome]], collecting points for each opponent defeated. Fighting lasted from July 3, 2001 to July 9, 2001, and users could face off against the challengers as many times as they wanted to. It is said on the archived news page a [[Quiggle]], [[Shoyru]] and a [[Lupe]] delivered the final blows to the Rock Beast, final opponent, though it&amp;#039;s unknown who they are.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=right&lt;br /&gt;
|-style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Lost Desert Ranks&lt;br /&gt;
|-&lt;br /&gt;
| http://images.neopets.com/desert/trophy1.gif&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Helper&amp;#039;&amp;#039;&amp;#039; 1 - 4&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Skirmisher&amp;#039;&amp;#039;&amp;#039; 5 - 9 - ? || http://images.neopets.com/desert/trophy2.gif&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Battler&amp;#039;&amp;#039;&amp;#039; ? - 10 - 13 - ?&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/desert/trophy3.gif&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;&amp;#039;&amp;#039; ? - 34 - ? || http://images.neopets.com/desert/trophy4.gif&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lord&amp;#039;&amp;#039;&amp;#039; ? - 57 - 68 - ?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| http://images.neopets.com/desert/trophy5.gif&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Conqueror&amp;#039;&amp;#039;&amp;#039; ? - 224 - ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Participates in the war were also awarded [[Trophies]] on July 17, 2001, displaying the number of successful battles they fought in the [[Battledome]]. Three days later 5,000 - 30,000 NP were given to each user as well, depending on how many battles they won.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While [[The Neopets Team]] at this time referred to the pyaramids as &amp;quot;pyramids&amp;quot;, they are now thought to be called &amp;#039;&amp;#039;&amp;#039;Gebmids&amp;#039;&amp;#039;&amp;#039;, in reference to the [[Geb]].&lt;br /&gt;
*It&amp;#039;s still unknown who the mysterious Jetsam is, but he still manages to play [[Tug-O-War]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Plot Info: [http://www.neopets.com/desert/plot.phtml Brucey B and the Lucky Coin], [http://www.neopets.com/desert/wartent.phtml Lost Desert War Tent]&lt;br /&gt;
*Neopedia: [http://www.neopets.com/neopedia.phtml?neopedia_id=37 Darkness Scarab]&lt;br /&gt;
*NeoDeck: [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=27 Dr. Frank Sloth], [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=204 Ghartun The Grundo Commander], [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=205 Garrox5 The Grundo Trooper], [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=208 Evil Sloth Clone #32], [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=210 Mechanoid Warrior], [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=212 Rock Beast], [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=279 Bazri The Grundo]&lt;br /&gt;
*Neopets TCG: [http://www.neopets.com/tcg/displayCard.phtml?edid=1&amp;amp;id=64 Lucky Coin], [http://www.neopets.com/tcg/displayCard.phtml?edid=10&amp;amp;id=70 Lucky Coin (2nd Print)]&lt;br /&gt;
&lt;br /&gt;
[[category: Plots]]&lt;br /&gt;
[[category: Battledome]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Disease&amp;diff=6385</id>
		<title>Disease</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Disease&amp;diff=6385"/>
		<updated>2006-07-31T20:19:47Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* Foods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Neohospital.gif|frame|The Ill [[Uni]] from the NeoHospital]]&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Disease&amp;#039;&amp;#039;&amp;#039; is any type of sickness which can come over a users [[Neopet]]. Pets do not simply recover from a disease with time, instead, each disease has its own unique cure, a certain [[item]] that must be used on your pet in order to cure it. While sick a Neopet will continue to lose hit points, be unable to fight in the [[battledome]], and become more misreble until it&amp;#039;s cured. They can be diagnosed at the [[NeoHospital]], and the cures can be bought at [[Neopian Pharmacy]] or other such stores. A disease can also be cured at the [[Healing Springs]] in [[Faerieland]], but may require several visits as all effects of the Healing Springs are random.&lt;br /&gt;
&lt;br /&gt;
Diseases can occur as [[Random Event]]s, or may be triggered by an item such as &amp;#039;&amp;#039;&amp;#039;Rotten Omelette&amp;#039;&amp;#039;&amp;#039;. Chance-based areas of the website can also affect a users Neopet, such as the [[Wheel of Excitement]] which features a different Disease your Neopet can be afflicted with every few months. Also, some weapons of the battledome have been known to cause sickness, as have [[1-Player Challengers]].&lt;br /&gt;
&lt;br /&gt;
As of July 25, 2006, there is a current total of 35 diseases, but new ones are always being added to the game.&lt;br /&gt;
&lt;br /&gt;
==List of Neopian Diseases, Symptoms, and Cures==&lt;br /&gt;
{|border=1 align=center&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Disease&amp;#039;&amp;#039;&amp;#039; !!width=300| &amp;#039;&amp;#039;&amp;#039;Symptoms&amp;#039;&amp;#039;&amp;#039; !!colspan=2| &amp;#039;&amp;#039;&amp;#039;Cure&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Achy Head]]||Your pet will have a nasty headache and feel very under the weather.||Magic Goop||align=center|http://images.neopets.com/items/magic_goop.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloaty Belly]]||This is what happens when your pet eats too much. Your pet will complain of being bloated and will refuse to eat anything.||Flat-U-Less Tablets||align=center|http://images.neopets.com/items/flatuless.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloaty Feet]]||Your pet&amp;#039;s feet will swell and grow in size until you give it the necessary antidote.||Magic Smelly Socks||align=center|http://images.neopets.com/items/magic_socks.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Blurred Vision]]||Your pet will see spots and may bump into things all the time.||Extra Thick Goggles||align=center|http://images.neopets.com/items/thick_goggles.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubbles]]||Your poor pet will constantly hiccup bubbles.||Bubbles Herbal Drink||align=center|http://images.neopets.com/items/bubbles_cure.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Chickaroo]]||Your pet will think it is a chicken, pecking the ground for food and crowing at dawn.||Herbal Scrambled Eggs||align=center|http://images.neopets.com/items/med_scram_eggs.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Cricky Neck]]||Ouch - your pet&amp;#039;s neck is very stiff and it can&amp;#039;t move its head at all.||Neck Brace or Scamander Slime||align=center|http://images.neopets.com/items/neck_brace.gif http://images.neopets.com/items/ldm_creme_red.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[D&amp;#039;achoo]]||Your pet will go into a massive sneezing fit, and its eyes will become very sore.||Neopkins||align=center|http://images.neopets.com/items/neopkins.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Doldrums]]||Your pet will start hiding in cold, dark, damp corners and won&amp;#039;t come out into the light.||Mushroom Ointment||align=center|http://images.neopets.com/items/ps_mushroom_vaccine.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Floppy Tongue]]||Your pet&amp;#039;s tongue has become all swollen and floppy. Your pet will not be able to close its mouth and will drool a lot.||Tongue Shrinker||align=center|http://images.neopets.com/items/lightblueinjection.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuzzitus]]||This is an allergy to fluff that all pets get now and again, especially bad for [[JubJub]]s!!||Fluff Be Gone||align=center|http://images.neopets.com/items/fluff_be_gone.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuzzy Fungus]]||In the most severe cases your Neopets fur can turn purple as it begins to turn into a Fungus Ball.||Honey Blossom Extract||align=center|http://images.neopets.com/items/med_honeyextract.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Grumbles]]||Your pet&amp;#039;s stomach will begin to make the loudest of noises and it may be from its food||Grumble Be Gone Tablets||align=center|http://images.neopets.com/items/medicinejar.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoochie Coochies]]||Your poor pet will break out in blue and green spots.||Hoochie Coochie Tablets||align=center|http://images.neopets.com/items/hoochie_coochie_cure.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Itchy Scratchies]]||A nasty disease where your pet is covered in amazingly itchy red lumps.||Itchy Scratchy Cream||align=center|http://images.neopets.com/items/itchcream.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Jitters]]||If you notice that your pet runs around constantly and just can&amp;#039;t seem to sit still to sleep, eat or do anything it might have this disease.||Potion of Containment||align=center|http://images.neopets.com/items/ps_trap_vaccine.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Kikoughela]]||Your pet will have a sore throat and coughing fits.||Kikoughela Syrup||align=center|http://images.neopets.com/items/cough_syrup.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Lumps]]||Your pet will be covered in large, yellow, itchy lumps.||Medicinal Mud Bath||align=center|http://images.neopets.com/items/mud_bath.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Neezles]]||Your pet will break out in red spots if it&amp;#039;s suffering from Neezles.||Neezles Jab||align=center|http://images.neopets.com/items/blueinjection.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Neggitus]]||One too many [[Negg]]s can cause an allergic reaction, swelling of the ears and dizziness.||Neggitus Injection||align=center|http://images.neopets.com/items/yellowinjection.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Flu]]||Your pet will refuse to eat, appear flushed and be very sleepy.||Neoflu Jelly Pills||align=center|http://images.neopets.com/items/illpill.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[NeoBlues]]||Your pet is feeling very down in the dumps, it shows little or no interest in playing or eating anything.||Tasty Pie||align=center|http://images.neopets.com/items/food_beefpie.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Neogitus]]||Your pet&amp;#039;s gums become sore and swollen. It has difficulty eating or drinking.||Medicinal Toothbrush||align=center|http://images.neopets.com/items/med_brush.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[NeoMites]]||Your beloved pet&amp;#039;s coat is covered with lurgees that hop around and make your pet scratch.||NeoMites Injection||align=center|http://images.neopets.com/items/greeninjection.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[NeoMonia]]||This is a nasty illness that needs urgent medical attention. Your pet will feel sick, tired, and grumpy until you give it the cure.||Medicinal Soap||align=center|http://images.neopets.com/items/neomon_soap.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[NeoPhobia]]||A chronic fear of leaving the house.||Step Out Shoes||align=center|http://images.neopets.com/items/stepoutshoes.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[NeoPox]]||If your pet has NeoPox it will be covered in very itchy, contagious red blotches.||NeoPox Pizza||align=center|http://images.neopets.com/items/neopox_cure.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[NeoWarts]]||Your pet will have big cauliflower like lumps growing on its body.||Neowart Fungus||align=center|http://images.neopets.com/items/neowarts_cure.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Reptillioritus]]||Caused by a bite from a venemous [[Reptillior]], the skin becomes very red and itchy. Your Neopet will refuse to eat and feel very tired all the time.||Cactopus Cream||align=center|http://images.neopets.com/items/med_cactocream.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaky Flakys]]||Your pet will start trembling uncontrollably and its skin will be dry. In extreme cases, the skin may even start to flake off.||Shaky Flaky Cream||align=center|http://images.neopets.com/items/shaky_cream.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Shock -A- Lots]]||Your pet&amp;#039;s fur will be full of static and anything it touches will give off electric sparks.||Ultra Rubber Gloves||align=center|http://images.neopets.com/items/rubber_gloves.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Sneezles]]||Your pet will have a runny nose and sneeze constantly.||Magic Cookie||align=center|http://images.neopets.com/items/cookiecure.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyder Bite]]||Caused by a bite from a wild Spyder, your pet will appear very afraid of the [[Spider Grundo]] and Spyders.||[[Spyder]] Juice Elixir||align=center|http://images.neopets.com/items/ps_spyder_vaccine.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Ugga-Ugga]]||Possibly the worst [[Tyrannia]]n disease, your Neopet&amp;#039;s throat becomes so sore that all they can do is make Ugga noises.||Sporkle Syrup||align=center|http://images.neopets.com/items/med_sporklesyrup.gif&lt;br /&gt;
|-&lt;br /&gt;
|[[Watery Eyes]]||Your pet will look like it is constantly crying even though it may well be quite happy.||Onion Balm||align=center|http://images.neopets.com/items/onion_balm.gif&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disease Causing Items ==&lt;br /&gt;
Disease causing items are either food or battledome weapons.  Some people enjoy making opponents pets sick with weapons in the battledome.  Infecting a pet with food is usually a [[newbie]] mistake, but is sometimes practiced as a way of giving a pet a different disease with a cheaper cure.&lt;br /&gt;
&lt;br /&gt;
=== Foods ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ferocious Negg&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May give your pet a random disease.  It is available from the [[Negg Faerie]].  Probably one of the most commonly used disease causing items, because it can also increase a pet&amp;#039;s strength.  Only price effective for pets that can no longer use the training school.  The [http://idb.finalhit.org/index.php?searchtype=idb_post&amp;amp;weap_id=2449 Strength Serum] is also recommended for this purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poisonous Jelly&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May give your pet Neomonia.  Just buy another jelly if you get it from the [[Giant Jelly]], they are plenty and cheap.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poisonous Lollypop&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May give your pet floppy tongue.  Given out by [[Jhudora]] sometimes for completing a level one quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poisonous Mushroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May give your pet Neopox.  This is a retired and rare item from the [[apothecary]], which means keep it, because it&amp;#039;s a collectable.  It costs about 10-12 thousand [[NP]], so users who buy it likely know not to feed it to their pet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rotten Omelette&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause Ugga-Ugga.  If you get this at the [[Giant Omelette]], don&amp;#039;t feed it to your pet.  Buy another omelette off the Shop Wizard if it is hungry.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
A pet gets a disease from a weapon not by equipping it, but by having an opponent attack them with that weapon in the battledome.  Most disease causing weapons include poison in their name, but a few do not.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Buzz Poison Blaster&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause blurry vision.  It is multiple use, but is a species weapon andvery over-priced for its icons.  It is unlikely to be seen in the battledome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coral Cutlass&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause fuzzy fungus or itchy scratchies.  This weapon is unavailable to the Neopian public and was used by the Cannon Master in the War for New Maraqua.  The Cannon Masters use of this item caused cure prices for fuzzy fungus and itchy scratchies to skyrocket.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Darkness Scarab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause Itchy Scratchies.  Does block all light but is in the price range of superior items like the [[Sword of Skarsden]].  Will be in a gallery before it&amp;#039;s in a weapon set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mistletoe Potion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause Hoochie Coochies.  A once per battle weapon that does 7-8 icons of damage.  Weaker than [[Illusens Potion]], but in the price range of [[Honey Potion]].  Too expensive to be seen in the battledome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mysterious Hemlock Dart and Super Hemlock Dart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause bloaty belly.  The only difference between the two is icon variety.  A single use six icon weapon that costs about 600 NP.  You may see this used occasionally by a mean-spirited battler.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison Dart and Super Poison Dart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause cricky neck.  Icons are exactly the same for the Super Poison Dart.  A single use four icon weapon that costs about 300 NP.  Doesn&amp;#039;t do as much damage as Mysterious Hemlock Dart, but may still show up occasionally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison Muffin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause illness (unverified disease).  A single use fifteen icon weapon.  Two expensive for iconage, especially for only one use, unlikely to be seen in the battledome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Snowballs|Poison Snowball]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause hoochie coochies.  A weak single use weapon that can be bought for 1 NP.  A classic among battledome irritants.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison Tipped Dagger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause Neowarts.  The only cheap multiple use poisoning weapon.  (It can be bought for about 2000 NP.)  Many battlers keep one in their [[Safety Deposit Box]] for battles where they want to get back at friends or irritate strangers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison Snowflake&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause hoochie coochies.  Sells for about 200 NP, over a hundred times more expensive than the Poison Snowball for less icons.  Don&amp;#039;t expect it ever to be used in the battledome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portable Cloud&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause watery eyes.  A very solid battledome weapon that is given by Jhudora at level 47, and is therefore virtually nonexistant.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vile Swamp Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
May cause watery eyes.  A multiple use six icon weapon that would be great for beginners, if it didn&amp;#039;t cost over a million NP.  If bought, it will be for a gallery, not battle.&lt;br /&gt;
&lt;br /&gt;
=== Species Specific ===&lt;br /&gt;
&lt;br /&gt;
Some Neopets species can become sick by eating certain foods that otherwise do not make a pet sick at all.&lt;br /&gt;
&lt;br /&gt;
*[[Kyrii]]s can get Itchy Scratchies from apples.&lt;br /&gt;
*[[Quiggle]]s get neezles from eating ice cream, and other &amp;quot;cream&amp;quot; foods, because they are cold blooded and their blood changes temperature according to their surroundings.  &lt;br /&gt;
*[[Tonu]] can get sick from a Melted Chocolate Negg.&lt;br /&gt;
*[[Skeith]] can get sick from cheese items.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;#039;&amp;#039;...to be added...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.neopets.com/hospital.phtml The Neopian Hospital]&lt;br /&gt;
*[http://www.neopets.com/objects.phtml?type=shop&amp;amp;obj_type=13 The Pharmacy]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Help File:&amp;#039;&amp;#039;&amp;#039; [http://www.neopets.com/help_search.phtml?help_id=35 My Pet has a disease, how do I cure it?]&lt;br /&gt;
&lt;br /&gt;
[[category: Neopets Terminology]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Roberta&amp;diff=6612</id>
		<title>Roberta</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Roberta&amp;diff=6612"/>
		<updated>2006-07-15T23:39:43Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: /* Neopets: The Darkest Faerie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roberta&amp;#039;&amp;#039;&amp;#039; is an [[Acara]] diplomat of [[Brightvale]], and favourite niece of [[King Hagan]]. She wished to break from the life of a diplomat and be a sorceress, and with the help of her teacher has been secretly learning the arts.&lt;br /&gt;
&lt;br /&gt;
==Plot Summaries==&lt;br /&gt;
===Neopets: The Darkest Faerie===&lt;br /&gt;
: &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Neopets: The Darkest Faerie]]&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
Roberta traveled to [[Faerieland]] with her teacher upon Solarin, (A uni who had been instructed by [[King Hagan]] to keep her safe.) to ask for counsel and help for the dark purple clouds which have engulfed [[Meridell]]. During her stay, she was given a special tailsman from [[Jerdana]] for helping getting her [[Harris]] out of a tree. Not long after, [[The Darkest Faerie]] attacked and imprisoned both [[Fyora]] and Jerdana. Freeing Jerdana, Roberta was told to escape to Meridell, and find another who had the amulet Roberta now wore. Roberta&amp;#039;s escape was cut short when The Darkest Faerie tainted Solarin with her magic, and Roberta fell into the waters below.&lt;br /&gt;
&lt;br /&gt;
After falling into the waters, she met up with [[Tormund]], who had the amulets twin. Together, they set out to reverse the evil The Darkest Faerie had cast over the lands of Meridell. After fighting many of The Darkest Faeries minions and dispelling the darkness cast over the lands of Meridell, they snuck into Meridell city dressed as beggers, and gained access to the hidden treasure vaults with the help of the thieves [[Heermeedjet and Merouladen]]. Within, they found &amp;#039;&amp;#039;&amp;#039;Fyoras Rod&amp;#039;&amp;#039;&amp;#039;, which allowed them to defeat the [[Dark Faerie Sisters]] and dispell the dark cloud over Meridell.&lt;br /&gt;
&lt;br /&gt;
Calling Solarin, Roberta and Tormund traveled back to Faerieland to confront The Darkest Faeire, and found Fyora tied up. Upon releasing her, they give her back her rod, only to realize it was the Darkest Faerie in disguise. The real Fyora breaks free of her bonds and fights The Darkest Faerie, compelling Roberta and Tormund to open the portal to [[Altador]].&lt;br /&gt;
&lt;br /&gt;
After freeing the city of Altador from darkness, Roberta returned to Faerieland seconds after they left for Altador, and fought her to stop Faerieland from falling on Meridell. With not much time left, The Darkest Faerieis weakened enough for Roberta and Tormund to imprison her again with Jerdana&amp;#039;s Orb.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Neopets TCG: [http://neopets.com/tcg/displayCard.phtml?edid=9&amp;amp;id=23 Roberta of Brightvale]&lt;br /&gt;
&lt;br /&gt;
[[category:Heroes]]&lt;br /&gt;
[[Category:Acaras]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Grey_Faerie&amp;diff=6116</id>
		<title>Grey Faerie</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Grey_Faerie&amp;diff=6116"/>
		<updated>2006-07-13T02:48:45Z</updated>

		<summary type="html">&lt;p&gt;67.167.21.212: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Grey Faerie Image.gif|right]][[Faerie]] in [[Neopia]] that doesn&amp;#039;t receive much attention. Once lost her wings, and thereby her powers and was imprisoned by a [[Dark Faerie]], but freed by a [[Kyrii]] mountain climber who tricked the lock of her cage.&lt;br /&gt;
&lt;br /&gt;
Her old name was Baelia, and together with [[Taelia]] she is one of only two faeries with feathered wings (a few feathers can be seen sticking from her back).&lt;br /&gt;
&lt;br /&gt;
A very rare doll exists that shows Baelia&amp;#039;s original shape: she wore green clothing, had green eyes, white wings and white hair. It is interesting to note that there are no faeries other than her that have white hair. Currently she looks grey, however, until she receives a new name which will restore her powers.&lt;br /&gt;
&lt;br /&gt;
The Grey Faerie is also rumoured to have been stripped of her powers by a Dark Faerie named Jennamura, which some believe is [[The Darkest Faerie]] from the [[PS2]] game [[Neopets: The Darkest Faerie]] and the upcoming plot, though the Neopets Team debunked this rumor in a Neopian Times editorial.  Some say she will be instrumental in the online plot, and may even recover her name and her powers.&lt;br /&gt;
&lt;br /&gt;
A Bottled Gray faerie, which was supposedly linked to Baelia, was found on the servers, which Neopets had planned on using in a scrapped plot!&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*Neopedia: [http://www.neopets.com/neopedia.phtml?neopedia_id=179 The Grey Faerie]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do List]]&lt;br /&gt;
[[Category: Faeries]]&lt;/div&gt;</summary>
		<author><name>67.167.21.212</name></author>
	</entry>
</feed>