Mon Jun 21, 2004 3:10 am
cap wrote:If someone can tell me how to make a graphical layout of a level I'll do it. I've beaten every level so I can add tips on how to survive.
Mon Jun 21, 2004 5:08 am
Mon Jun 21, 2004 1:02 pm
SnowWolf75 wrote:cap wrote:If someone can tell me how to make a graphical layout of a level I'll do it. I've beaten every level so I can add tips on how to survive.
When I tried doing it, i started using a high-end graphic paint program (Paint Shop Pro in my case, by Photoshop or maybe specialized apps can do the same) to take screen captures of the window when i press a hotkey (or optionally on a timer). Then I trim the images (to remove the browser's additions to the window) and painstakingly assemble them to make a map. The problem lies in the background which uses paralax scrolling (moving as a slower rate than the foreground). Since it's fairly dark and very repetative, it can be ignored, however. Using other images you can then remove your ship, the score, fungus projectiles, or other miscellaneous bits for the collage, and flatten it all together.
So far, I've only worked on the first few levels. I'm working on a script-tool (inside the paint program) to help crop/save the images automatically.
Mon Jun 21, 2004 5:52 pm
Thu Jun 24, 2004 6:10 pm
if you drop the orb, another orb appears on the same spot you found it!I'd seriously advise collecting all gems in a level first, because once you have lifted the Kreludan Metal Orb from it's motionless space, you will not be able to get the gems at all unless you drop the orb to destroy it, and then go around collecting them. This of course will mean you have to destroy your ship after you've collected them and start the level again, causing you to need to get the orb again