Sun Jan 13, 2008 2:56 pm
Sun Jan 13, 2008 7:52 pm
Sun Jan 13, 2008 8:49 pm
Mon Jan 14, 2008 3:43 am
Tue Jan 15, 2008 9:28 pm
Sat Jan 19, 2008 1:55 pm
Asthaloth wrote:My Problem with Fable was that the balance was... Atrocious.
I mean seriously bad, I don't think I was ever bested in a fight once I worked out how to time rolls, and the few enemies you fight were such a tactic is pointless are so late in the game that you are atrociously over-powered and pretty much just get up and whack them upside the face again.
Asthaloth wrote:As for B&W 2, pretty much the same issue, I remember beating the last two or three levels by building once of the Epic power buildings, (I'm kinda channelling D&D here, so the only thing I can think of calling them are epic ritual spells.) chucking my villagers up and them tearing the map apart a city at a time.
I play all sorts of RTS', I'm used to stupidly overpowered abilities, but those things were the equivalent of the Core Defender in C&C2 (If you don't know it, you fight it as kind of a "Final boss" - it takes direct hits from the Ion Cannon, Cluster missiles, and entire legions of tanks to take the thing down, all the time it annihilates everything you have on the map)
The balance of B&W2 aside, it also lacked... a purpose.
Yeah, you could build a mahusive city and be the evillest monster this side of tartarus, but why bother?
Your monster gets a bit emaciated and you get some torture spike thing that doesn't really hold any purpose.
Games like this (Absolute power over a civilisation) hold a great place in my heart, but it could never hold me as much as the simple elegance of Civilisation 2.
[/quote]Asthaloth wrote:If Spore fails me too, I'll not be happy.
Sun Jan 20, 2008 7:55 pm
zorg wrote:'time roll' ... is that ability to slow down time? I used to use that, then assasins rush (so i'd jump behind them) and deal out a few combos. Was never really tricky to kill people, i'll give you that. But,not being a person who does online guides for games, the game had alot more for me. My favourite was the evil door (getting someone to follow you, then killing them infront of it... hehehehe. I found out later it was easier with chicks, but meh). And the combat multiplyer was a challenge. After I played the game through the first time, (took about 8 solid hours and I loved it). The game is just visually different from other games and it was a difference I preferred. But the second time, doing everything slowly and finding all the little side quests and doors and learning how to steal properly... I didn't feel cheated by the fact that the individual opponents were easy because the game had so much more to offer. Not really having been enveloped in any overhyping or having any thoughts on what the game would be like before playing it I really enjoyed it. Plus... heroes should be able to open a can of whoop smurf on bandits, its only natural.
zorg wrote:I have a huge dislike for grinding in games, i'll do it sure, but with a sour taste Fable I never felt like i was grinding, even if the enemies were easy, because I could kill each person differently and with different spells. But thats just me, and I respect them as reasons for you not liking it.
zorg wrote:I suppose thats true, and your reasoning actually made me like the game a little less... and I think the only way you were meant to beat the last level was with wonders. Plus, the AI was a little crappy (sure let me take cities one by one rather than send out your massively superior army to decimate my blooming civilization. And yeah okay cool be agressive, thats fun, but when you're repeatedly sending single squads of 20 men at my tethered warmachine, thats a little sillly dont you think?)
Multiplayer would've been nice. But i still think its a good game
Thu Jun 19, 2008 4:33 am
Thu Jun 19, 2008 7:59 pm