Archives For release

The prospect of a Neopets video game has intrigued me for quite a while, and I am immensely pleased with how the game looks.

First off, the graphics are thirty times more better than the ones in the original game for PS1. Sure, we may have lost the minigames, but having a cool mote magic and Petpet power up system makes it all worthwhile.

Speaking of the mote magic system, it looks simple and easy to use. I’ve seen a screenshot with Tormund’s sword having snowflakes swirling around it, so we can bet that there are going to be a lot more elements than just fire, water, air, earth, dark and light. This is good, as Neopets now avoids the confusing concept of dual-type monsters. If only they could do the same for the TCG.
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In the past, I’ve thought that if correctly implemented, a Neopets game could do quite well and expand beyond the current online fan base. From what I see there, I’d have to say that this isn’t going to live up to its potential. First and foremost, I know that I’m definitely going to at least give it a rent, and I know that many people will buy it solely because it’s a Neopets product; there’s nothing wrong with that.

However, there’s just so many problems I can see from what little is said about it on E3.
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