Archives For faerie cloud racers guide

So you might think there is no cheat to Faerie Racers. I don’t know if what I’m about to tell you is a cheat, but my “cheat” and/or “solution” really does work 97 to 98 percent of the time.

The whole point of the game, obviously, is to trap the other faerie before they trap you. To do that you must box them in. What I always do is leave an open space where I can get out and move so that I don’t get trapped and lose the game.

Some of the Ways You Can do It

  1. Start off going straight ahead (to the right) which is about five to seven spaces.
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Faerie Cloud Racers Guide by Trumpit

Gaby —  February 8, 2015 — 1 Comment

Do you want to know how to play Faerie Cloud Racers? First of all, you should know the main concept of the game. The point is to beat the other faeries you compete against, seeing who can last the longest without crashing into each other or an obstacle.

There are certain obstacles you have to avoid in this game. They can be bushes, houses, or the trail you and your opponent make. They look like this:

The quicker you get your opponent to run into something, the more points you get. You want to end the round as quickly as possible. Use the arrow keys to move your faerie. After you beat your opponent, you will move on to another faerie that is of higher skill, etc.
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This game up until very recently was an easy 10,00 neopoints, now it is (unfortunately) an easy 500 neopoints. Not that 500 neopoints is to be sneezed at.

The main idea of the game is to out last your opponent by flying around in a fashion similar to Meerca Chase. Using the arrow keys, guide the character of your choice around the playing screen until the inevitable happens and either you or your opponent crash by flying into a wall, your own tale or your opponents tale.

The trick to this game is not to be aggressive, don’t try to outsmart your opponent by flying in circles around it and trying to cut it off (this hardly ever, if ever, works), try to out-fly your opponent instead. This means stick to the bottom side of the playing screen, and make straight lines turning sharply at each end. For example:
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