Archives For battledome

To all those who have played Neopets or may currently do so, prepare to probably have your views on the entire game changed. This article, especially for hardcore players such as your battledomers, traders, or other rich entities, will challenge everything you’ve ever known.

First a question: How many of you know someone who has been iced? I’m sure most of you know at least one person. Now how many of those people claimed an unfair icing? Again, a fair amount. Now I’m sure some of these people have legitimate claims, but the rest may have slipped up at least once which resulted in an icing.
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Lesson 1: The First Turn Freeze

The first turn freeze is a strategy employed by Battledomers early on in their careers, and takes them well into the high end game. At the lowest levels, this is attempted with unreliable freezing, but inexpensive, abilities and weapons such as: fiery gaze, snowglobe staff, and the frost cannons, to name a few options.

The purpose of the first turn freeze is to render an opponent helpless for the second round of combat, allowing the attacking player to get their damage through completely unblocked. Typically this attack will consist of the highest damage weapons in that person’s arsenal with fierce or berserk attack. Honey potions are probably the favorite item to use unblocked, but are expensive. Other weapons in this family include Jhudora’s Potion, Battle Potate, Cake Bomb, Ummagine Battle Muffin, and Ummagine Bomb; there is a long list of once-per-battle high damage weapons. Also in this situation, attackers will typically use very high damage multiple use weapons that are easily blocked, such as the Attack Pea.
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Lesson 4: Faerie Abilities

There is no evidence yet to support any difference between the level at which an ability is used. Drain Life will not drain more life on the “strong” setting than it will on the “weak” setting, it will just drain your energy faster to use it on “strong”. The “strength” of an ability does not seem to matter except in the cases of Burrow and Sink, and this has not been confirmed. That said, my advice on the strength to use for your abilities is to use Medium for Burrow and Sink, or Strong if you want to burn 60 percent of your energy on those two moves. Always Drain Life, Heal and Fiery Gaze on weak. Diamond Dust will do the same thing as Fiery Gaze and there is no reason to use it at a strength other than weak. Understand this: USING ABILITIES ON WEAK WILL CONSERVE YOUR ENERGY. You will be able to use more abilities for more turns by conserving your energy. This is important.
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This is one of the most useful solution for people like me who practically live in the battledome and aren’t lucky enough to have their pets fully healed at the healing springs every time.

Strangely enough this tip is so obvious I’m surprised no one ever noticed it before. It’s simple, fast, and has no strings attached.

1. First your pet must have the ability ‘Magic Berries’. You can get this useful move by giving your pet enough Earth Faeries. (It must be over level 6 or the faerie will just fly away.)

2. Now bring your pet to the healing springs. Even if the water faerie only raises your pets health a little bit this will still work.
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Lesson 6: Grenades

Grenades is a term that I use for any once per battle weapon. These weaons are just what they say, items that may only used once per battle. Some of these items when used will vanish forever. Weapons in this family include Snowballs, Snowflakes, Exploding Pizza Pasty, and Clockwork Grundos to name but a few. Another class of these items are persistent, that is they may only be used once per battle, but you get them back when the battle is over. Weapons in this family include Mud Mixture, Illusens Earth Potion, Honey Potion, and Battle Potato to name only a few.
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