Zurroball itself is (presumably) a very hard game for most of Neopia; I am here to prove you wrong.
If you are aiming for a high score then you can still follow my guide, but this is aimed for people who just want their 3000 neopoints per day.
First thing’s first you gotta know you’re game, and because this game is about clicking a ball with your mouse; it can’t be that hard. right? Right!Well to help you with your gaming, I’ve compiled a small list of the ball’s and what their attributes are.
- Zurroball – A very balanced ball, although it doesn’t fly very high once you click it.
- Snotball – This ball has the most height/click.
- Metalball – This one probably reacts the least to clicks.
- Energyball – Has little horizontal force (it stops dead in its tracks when I try to move it left/right).
- Eyeball – Has the most *bounce* and is useful for Boomerangs, and Around-The-Worlds.
- Grundo – This one is hard, but I guess he has the most horizontal force, as I can’t keep him stationary. He’s also a pretty large ball. (Although I’m probably wrong.)
Obviously if you click the left or right of a ball, then it’ll fly the opposite direction, whilst flying up. There is also a spot on the ball where it will only fly UP, neither left or right. I’m guessing that the spot would generally be on the centre of the ball, but I could be wrong.
- 1x Wall bounce (Left/Right zurro) – 2 Points.
- 1x Wall bounce + 1x Opposite wall bounce (Boomerang) – 5 points. So to do it, you do a left zurro, then a right zurro consecutively.
- Hit both walls without clicking in between (Around the World) – 10 points.
- Keeping the ball (very) near the ground (Grounder) – 10 points.
My strategy is avoid every move except for the grounder, as it involves too much motion for the ball, and in turn reducing your chances of hitting the ball. I opt for the grounder, because it involves miniscule motion, with maximum point gain.
What you should do, is get a ball that doesn’t move often, and has a little weight to it. There’s the ever-so-popular Grundoball, which seems to be the best choice, but I don’t use him because he has too much spin, and if one of his limbs touch the ground then it’s usually game over.
I personally choose the Zurroball, because it’s pretty good at remaining stationary, and it is also kinda hefty, so you can easily perform grounders without much trouble.
Warning: Do not do the grounder for more than 5-10 seconds, because it has a high rate of failure (being so close to the ground, poor thing). So lift your ball up every few seconds to reduce chance of point loss.
This guide is over, and I hope you learned from my teachings. Go out there and earn yourself some points.
Final word of advice
When I do grounders, I usually click the ball whenever the top of it is inside the open space hole.