Meriball Guide by deckkeeper

Kym Huynh —  March 17, 2017 — Leave a comment

Meriball is a relatively easy game. It may take practice, but it is very simple. The object of the game is to either break the ball, or bounce it off the wall and get it passed the opponent without him hitting it. Each time you score, you get a point, and first to 5 points wins. You can also grab an upgrade that will help you, hurt your opponent, or both.

Here’s the upgrades:

2xBall = ball becomes twice as fast

SLOWBall = ball becomes much slower (obviously)

2xMan = you become twice as fast

SLOWMan = your opponent moves much slower

Curvy Arrow = the ball goes against the laws of physics (eg.the ball left, then goes right back the same way it left!)

BigMan = you become twice your normal size

SmallMan = your opponent becomes a tenth of his normal size

BOMB = a bomb is randomly placed on the board and whoever is near it when it blows up is temporarily stunned

Random = one of the above randomly happens

Now for my strategy:

Go to the very top corner on the side opposite your opponent. Release the ball then hurry backwards. MOST of the time they will not be able to get across in time, and will be perfectly set themselves up for you to do it again. But if,for some reason, they DO hit it, then your hopefully back far enogh to give you just enough time to hit it again.

Hope that helped!

Kym Huynh


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