Getting Started With Equipping Your Neopets for Battle by Cody

Kym Huynh —  December 11, 2016 — Leave a comment

I always recommend building sets evenly. To me, there seems little point in paying 6 mil on a freezer if your total budget for a lineup is only 7 mil.

The 2 of your 8 weapons you will always use are a 100% multiple-use freezer and a Full Health healer. If you can’t afford the permanent freezer, a Scroll Of Freezing will work, keep in mind, it can break permamently. If you can’t afford a Full Health healer, many pet species now have good healing weapons (Blumaroo, Elephante, Gelert, Lenny, Nimmo, Shoyru, Uni and Kacheek). They may seem pricey at first but they will grow with your pet (they heal by percentages). If you are on a small budget, consider one-use healers such as the Lucky Robots Foot or multiple-use Healing Scrolls, great for low-HP fighters

The next 3 of your 8 items will be your ‘main’ weapons. These you will be always upgrading to the next step. If given a choice between 2 attack weapons that deal similar damage, also consider dual-duty weapons that offer some defense. There are many ‘categories’ here, but in general we have the following:

6 icons – lots of variety to choose from here so shop for the bargains

9 icons -some good choices that are well-priced. examples: Earth Faerie Slingshot, Stone Club, Psellias Fighting Fan, Sword Of Apocalypse, Royal Wedding Ring

10 icons – examples: Ramtors Spellbook, Scuzzy’s Comb and Ring of the Lost

13 icons -examples: Bow of Destiny and Wand of Reality

Next you move into the higher end weapons, Werelupe Claw Necklace, SoS, and PCC etc. Once you reach this stage you won’t be needing my advice any more
Q) Why 3 ‘main’ weapons?
A) There are two answers for this.
1) You may fight a 2-player battle and have 1 stolen and
2) If you never 2-player battle, having 3 weapons allows you the option of trading the lesser of the three up for something better and still not leave you unequipped

Now you should have 5/8 weapons

For Defense you might want a Leaf Shield and/or Downsize!. These are cheap and will last you a very long time. Later you can develop Blockers or Reflectors to fit your needs.

You can now finish off your set with ‘bombs’. These are once per battle weapons and should be resold as your main weapons outdo your bombs in damage inflicted. If your budget can’t afford bombs, I’d suggest sticky snowballs as a one-use weapon for now, they aren’t too expensive, and work well, until you save up for something better. Bombs, from lowest to highest, the logical procession would be as follows:

Illusens Earth Potion

Battle Potato
Ummagine Battle Muffin
Ummagine Bomb
(the above grouping are all about equal)

Honey Potion
Rainbow Clockwork Grundo
Ghostkerbomb

Alternative weapons:

Stealers can be fun and allow you to steal whatever might be in your opponents #1 slot for the duration of the fight (#1 slot=the first weapon in your lineup)

Shields/Reflectors can be handy against specific opponents. You can equip a reflector, for example, against a specific challenger if you know what weapons they will be using in advance. Later you can always revert back to your leaf shield/downsize.

Another option I should also mention is adding a Thick Smoke Bomb. These block all damage and are single-use. I normally only buy/use these when I really want/need a win and I almost have it and can win with 1 more round using 1 weapon. With the Smoke Bomb, the beauty is being able to berserk (available at level 50 or higher) my best remaining weapon while using the Smoke Bomb to block all damage to myself and put the finishing touch against my opponent.

Freezing (One Recommended)

note*: Freeze weapons won’t work on rounds you use Rainbow Swirly Thing or Prismatic Mirror. If you are using an ECA with a freezer, click the ECA first. (credit: quigglefan1234)

(all 1-time use)

Calculation Device: 100% Freeze

Amulet Of Chaos: May Freeze (opponent or self) or x2 (you or opponent) or Drain 2 HP from you or opponent

Species Freezers

Icy Chia Goggles: 100 % freeze. (once per battle)

Elephante Stunray: Att. 3 Fire, 3 Water, 2 Air 2.4% Chance of a freeze and uses up your freeze slot. Can freeze more than once but very low percentage on this as a freezer

Gelert Blade of Frozen Wrath: Att. 3 Air, 3 Earth Low %age freeze.

Semi-Fragile

Pearly Koi Bubble Net: 14-16.5 % Freeze. Can multi-freeze.

Entangling Lenny Lasso: 100% freeze, once per battle

Lenny Ray Gun Of Freezing : 100% freeze, once per battle

Lupe Wand: 100% freeze, once per battle. Can break forever

Ancient Lupe Wand: 100% freeze, once per battle. Can break forever (break less frequently than Lupe Wand)

Meerca Mesh Net: 14-16.5 % chance of Freeze. Can multi-freeze.

Golden Peophin Harp: Def. 2 Dark 100% Freeze

Poogle Liquid Freeze Potion: Att. 2 Air, 2 Water 14% chance of a
freeze. semi-fragile

Quiggle Sword of Terror: Att. 2 Fire, 1-2 Phys. Can freeze. Fragile (can break forever)

Freezers (vanish for duration of battle after freezing)

Terror Stone: Def. Special 100% freeze (once per battle) (chance this can break forever)

Scroll Of Freezing: Def. Special 100% freeze (once per battle) (chance this can break forever)

Blue Frost Cannon: Att. 2 Water x3.2% chance of freeze

Red Frost Cannon: Att. 2 Water, 1-2 Phys. x3.25% chance of freeze

Yellow Frost Cannon: Att. 2 Water, 1-2 Phys. x6% chance of freeze

Green Frost Cannon: Att. 3 Water, 2 Phys. x11% chance of freeze

Exploding Acorns: Att. 2 Air, 2 Phys. x12% chance of freeze

Rainbow Frost Cannon: Att. 4 Water x17.4% chance of freeze

Snowglobe Staff: Att. 3 Water, 3 Light or Yellow Snowball or 19.2% chance of freeze or Def. Icy Snowball or Breaks for duration. See Grephuns page for more details

Black Frost Cannon: Att. 3 Water, 2 Phys. x23% chance of freeze

H4000 Helmet: Def. Special 100% freeze (once per battle)

Freezing Potion: Att. 2 Water Def. Special 100% freeze (once per battle)

Magical Marbles of Mystery: Att. 3 Phys. Def. Special 100% Freeze (once per battle)

Sleep Ray: Att. 2 Dark, 2 Air Def. Special 100% freeze (once per battle)

Ice Dice: 24.8% chance of freeze (can freeze more than once). See Grephun’s page for more details

Slumberberry Potion: Att. 10 Water 16.4% chance of freeze (can freeze more than once). See Grephun’s page for more details
*note, new items may be subject to change :

Heavy Blue Tunic: Def. 3 Air, 3 Fire, 3 Water 100% freeze. Takes up freeze slot. Requires 1000 intelligence (credit bobajfett)

Defence/Shields (At Least one Recommended , Others for more options)

Leaf Shield: Def. 5 Earth, 5 Water, 3 Phys.

Downsize!: Def. x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 (once per
battle)

Downsize Power Plus: Def. All All All All All All All (one-use)

Thick Smoke Bomb: Def. All All All All All All All (one-use)

Force Shield: Def. All All All All All All All (once per battle)
Breakable (once broken it’s gone forever)

Thyoras Tear: Def. All All All All All All All (once per battle)

Blockers

Enchanted Kiko Squeeze Toy: Def. All Water

Sponge Shield: Def. All Water, 1-5 Phys.

Umbrella Shield: Def. All Water, 3 Air, 2-5 Earth

Faerie Tabard: Def. All Water, 5 Fire, 5 Phys., 3 Earth, 3 Air

Dehydration Potion: Def. All Water | : Att. 3 Air, 2 Fire (once per battle)

Battle Plunger: Def. All Water | : Att. 2-7 Water, 1-7 Phys. (3-14)

Sinsis Helm: Def. All but a fixed amount of Phys., 3 Earth (slightly less block than Winged Scarab but cheaper)

Winged Scarab: Def. All but a fixed amount of Phys., 3 Air | Att. 3 Air

Shield of Soaring: Def. All Air, 2 Fire

Ring Of Weightlessness: Def. All Air, 3 Earth Note: (from idb) “If it blocks air damage, it will do a fixed amount air damage to the user which is 2.5 times their stance multiplier.

Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys. | x4 | 5.4% chance of steal

Illusens Silver Shield: Def. All Earth, 2-3 Dark

Shield Of Pion Troect: Def. All Earth, 1-2 Light | Att. 3 Dark

Greater Staff Of The Earth Faerie: Def. All Earth, 2 Air | Att. 3 Earth, 1-3 Phys. (4-6)

Superior Reflection Shield Blocks: Def. All Light, 4 Water

Shadow Shield: Def. All Light, 3 Fire

Golden Pirate Amulet: Def. All Light | Att. 3 Dark, 2 Water

Ghostkershield: Def. All Dark, 3 Air, 5 Earth, 3 Light, 5 Phys.

Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark. Screenie

Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys. | Def. All Light Once Equipped, don’t remove it or it will vanish forever!

Alien Aisha Scrambler: Def. All Light, All Air

Pirate Captains Hat: Def. All Earth, All Light, 5 Fire (semi-fragile means it can break for duration of the battle)

Reflectors

Amulet of Reflection: Reflect All Fire, All Dark (1-time use only)

Rainbow Swirly Thing:
Def. or or or or or Reflect a Random Icon type 60-80%
*Note* : (Fragile) means this weapon can break forever Dryers reflect Air :Basic Dryer: Reflect x 25% Air (Fragile) | Double Dryer: Reflect x 50% Air (Fragile) | Triple Turbo Dryer: Reflect x 75% Air

U-bends reflect Water:
U-Bend: Reflect x 25% Water (Fragile) | Super U-Bend: Reflect x 50% Water (Fragile) | Mega U-Bend: Reflect x 75% Water | U-Bend of Great Justice: Reflect x 80-100% Water

Mirrors reflect Light:
Battle Mirror: Reflect x 25% Light (Fragile) | Dual Battle Mirror: Reflect x 50% Light (Fragile) | Kings Lens: Reflect x 50% of Dark, Light, and Earth | Fyoras Looking Glass: Reflect x 100% or 100%-2 Light (once per battle) | Combo Battle Mirror: Reflect x 75% Light

Reflectorbs reflect Dark:
Dark Reflectorb: Reflect x 25% Dark (Fragile) | Ultra Dark Reflectorb: Reflect x 50% Dark (Fragile) | Kings Lens Reflect: Reflect x 50% of Dark, Light, and Earth | Ultimate Dark Reflectorb: Reflect x 75% Dark

Shovels reflect Earth:
Basic Shovel: Reflect x 25% Earth (Fragile) | Shovel Plus: Reflect x 50% Earth (Fragile) | Kings Lens Reflect: Reflect x 50% of Dark, Light, and Earth | Ultra Dual Shovel: Reflect x 75% Earth

Flame Reflectors/Reflectozaps reflect Fire:
Flame Reflector: Reflect x 25% Fire (Fragile) | Turbo Flame Reflector: Reflect x 50% Fire (Fragile) | Flame Reflectozap: Reflect x 75% Fire | Clawed Shield: Reflect x 60-80% Fire, Block 3 Dark | Reflectozap2000: Reflect x 80-100% Firez

*Note*: The cheapest are Fragile (can break forever) and reflect less. The better you want, the more you will pay and also reflect more.

Healing (One Recommended)

Full heal: one use, then gone forever

Amulet Of Life: Full Heal

Lucky Robots Foot: Full Heal

Life Giver: Full Heal

Jade Elixir: Full Heal
Partial Heal: one use per battle

Minor Healing Scroll: x5 (once per battle) (fragile, can break forever)

Lesser Healing Scroll: x25 (once per battle) (fragile, can break forever)

Greater Healing Scroll: x50 (once per battle) (fragile, can break forever)

Species Healers

Blumaroo Health Potion : 50% Max HP (if you are fighting with a Blumaroo)

Elephante Unguent : 50% Max HP (If you are fighting with an Elephante)

Gelert Healing Remedy : 50% Max HP (If you are fighting with a Gelert)

Bag of Lenny Healing Seeds: 50% Max HP (if you are fighting with a Lenny)

Healing Ankh of the Nimmo: 50% Max HP (if you are fighting with a Nimmo)

Squishy Shoyru Healing Stone : 50% Max HP (if you are fighting with a Shoyru)

Lucky Uni Charm : 50% Max HP (if you are fighting with a Uni)

Kacheek Life Potion : 33% of Max HP when you have 33% or less of your Max HP, Full when you’re over 33% (If you are fighting with a Kacheek)

Slime Potion: Heals x10 (once per battle)

Bracelet Of Kings: Att. 5 Light, 1-5 Phys. (6-10) or x50, or Def. 5 Earth, 5 Dark

Rod Of Supernova: Att. 1-2 Fire, 2 Light, 1-2 Phys. (4-6) | Def. 1-2 Fire, All Dark (if you click first) x40

Everlasting Crystal Apple : x 30 HP per round

Scorchstones

Buy one that will fully heal your pets and allow for some growth in Endurance as your pet grows stronger. Once they heal they vanish for the duration of the battle.

Bronze Scorchstone: x15 (after damage)

Red Scorchstone: x20 (after damage)

Blue Scorchstone: x30 (after damage)

Green Scorchstone: x40 (after damage)

Purple Scorchstone: x50 (after damage)

Rainbow Scorchstone: x80 (after damage)

Glittery Scorchstone: x100 (after damage)

Ice Scorchstone: Heals Full (24% of the time, can use more than once in a battle until it heals)

Leaded Elemental Vial: Full Heal (before damage)

Jade Scorchstone: Full Heal (before damage)
*note, new items may be subject to change :

Short Sleeved Yellow Tunic: x75 | Def. 2 Fire, 2 Water, 2 Dark Takes up heal slot. Requires 500 intelligence (once per battle)

Crisp Blue Tunic: x100 hp life drain/heal (must be down 100 hp and your opponent must have 100 hp remaining to get full benefit). | Def. 2 Earth, 2 Water Takes up heal slot. Requires 750 intelligence. (once per battle)

Stealing (One Recommended , optional)

*Note* : These steal one of your opponents weapons for the duration of the battle only. Once you steal something of their’s, they get to use your ‘Stealer’ on you (unless it’s like the Lupe Jaw Grabber and they don’t have a Lupe). After the fight the weapons return to their rightful owners.*Steal weapons are disabled against war challengers

Species Stealers

Shoyru Grappling Hook: Def. Special Steal item (52% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)

Lupe Grabber Jaw: Def. Special Steal item (64% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)

Sticky Quiggle Flicky Thing: Att. 3 Earth, 3 Water | : Def. Special Steal item (33% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)

Stealers (break for duration after stealing)

Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys. | x4 | 5.4% chance of steal

Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use)

Red Sticky Hand: Def. Special Steal item (24.45% Chance it will steal 1st use)

Yellow Sticky Hand: Def. Special Steal item (36.36% Chance it will steal 1st use)

Purple Sticky Hand: Def. Special Steal item (55.35% Chance it will steal 1st use)

Green Sticky Hand: Def. Special Steal item (61.81% Chance it will steal 1st use)

Rainbow Sticky Hand: Def. Special Steal item (87.27% Chance it will steal 1st use)

Heavy Robe of Thievery: Def. Special Steal item 100% 1st use | Def. 2 Light Requires at least 201 agility, 100 intelligence. Cannot be used if stolen unless opponent matches criteria. Takes up steal slot (credit bobajfett)

Weapons (single use)

Peach Snowball: Att. 3 Water, 3 Earth, 1-3 Phys. (7-9)

Evil Snowball: Att. 3 Water, 3 Dark, 1-3 Phys. (7-9)

Yellow Snowball: Att. 3 Earth, 3 Water, 1-3 Phys. (7-9)

Exploding Pizza Pasty: Att. 3 Fire, 3 Light, 1-3 Phys. (7-9)

Stone Snowball: Att. 6 Earth, 1-6 Phys. (7-12)

Silver Kalora Battlecard: Att. 4 Air, 4 Light

Evil Muffin: Att. 3 Dark, 3 Fire, 3 Phys.

Sand Snowball: Att. 5 Fire, 4 Earth

Gold Fernypoo Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys. (9-12)

Icy Snowball: Att. 4 Earth, 4 Water, 1-4 Phys. (9-12)

Gold Brucey B Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys. 9-12 icons

Exploding Snowball: Att. 4 Water, 4 Fire, 1-4 Phys. (9-12)

Tortured Snowball: Att. 5 Fire, 5 Water

Silver Fernypoo Battlecard: Att. 5 Air, 5 Light

Silver 00 Hog Battlecard: Att. 5 Air, 5 Light

Red Clockwork Grundo: Att. 10-15 Fire

Yellow Clockwork Grundo: Att. 10-15 Light

Blue Clockwork Grundo: Att. 10-15 Air

Brown Clockwork Grundo: Att. 10-15 Earth

Scary Spider: Att. 5 Earth, 3 Dark, 3 Phys.

Thin Bamboo Staff: Att. 5 Earth, 6-7 Phys. (11-12)

Precise Throwing Cards: Att. 5 Air, 5 Light, 1-4 Phys. (11-14)

Sturdy Blow Gun: Att. 0-5 Light, 0-5 Dark, 0-5 Phys. (0-15) (vanishes after it hits)

Snow Mudball: Att. 5 Water, 5 Earth, 1-4 Phys. (11-14)

Sticky Snowball: Att. 5 Water, 5 Earth, 1-5 Phys. (11-15)

Gold 00 Hog Battlecard: Att. 5 Earth, 5 Fire, 1-5 Phys. (11-15)

Extract of Plum: Att. 5 Water, 5 Dark, 1-5 Phys. (11-15)

Tiki Bomb: Att. 5 Earth, 5 Fire, 1-5 Phys. (11-15)

Water Muffin: Att. 5 Earth, 5 Water, 5 Phys.

Stone Muffin: Att. 5 Earth, 5 Dark, 5 Phys.

Radioactive Muffin: Att. 5 Light, 5 Dark, 5 Phys.

Ruby Elixir: Att. 10 Fire, 5 Air

Ornate Fighting Fan: Att. 5 Air, 5 Earth, 5 Phys.

Leather Exercise Ball: Att. 3 Air, 6 Earth, 6 Phys.

Once Per Battle Weapons *Bombs* (Equip a few of these?)

Illusens Potion: Att. 2 Light, 2 Earth

Mud Mixture: Att. 5-10 Earth x1-5

Caustic Potion: Att. 5-10 Earth x1-5

Purple Blob Potion: Att. 3 Fire, 3 Dark

Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark

Seasonal Battle Duck: Att. 2 Water, 2 Air, 0-3 Phys. (4-7)

Illusens Earth Potion: Att. 6 Earth, 1-3 Phys. (7-9)

Blood Grub: Att. 3 F, 3 E, 1-5 Phys. (7-11)

Battle Potato: Att. 7-12 Earth

Ummagine Battle Muffin: Att. 6 Earth, 1-6 Phys. (7-12 icons)

Ummagine Bomb: Att. 6 Fire, 1-6 Phys. (7-12 icons)

Cake Bomb: Att. 5 Earth, 3 Fire, 1-3 Phys. (9-11)

Sludge Bomb: Att. 3 Water, 3 Earth, 2 Air, 1-2 Phys. (9-11)

Honey Potion: Att. 13 Earth, 1-3 Phys. (14-16 icons)

Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys. (16-20)

Rainbow Clockwork Grundo: Att. 4-5 Fire, 4-5 Air, 4-5 Light, 4-5 Dark (16-20)

Jhudoras Potion: Att. 16 Dark, 1-10 Phys. (17-26)

Ghostkerbomb: Att. 10 Fire, 10 Earth, 1-10 Phys. (21-30)

Weapons (mulitple use)(Equip at least 2)

Grand Lightning Beam: Att. 2 Fire, 2 Light, 0-2 Phys. | Def. 3 Dark (4-6)

Wand Of The Air Faerie: Att. 3 Air, 1-3 Phys. | Def. 3 Fire (4-6)

Fiery Battle Carrot: Att. 3 Fire, 2 Phys.

Attack Fork: Att. 2 Water, 2 Phys., 1 Dark | Def. 1 Fire

Snow Flame: Att. 2 Fire, 2 Light, 1 Water | Def. 2 Fire, 2 Water

Ethereal Sword: Att. 5 Air | Def. 5 Light

Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys. (5-6)

Poison Tipped Dagger: Att. 2 Dark, 2 Fire, 1-2 Phys. (5-6)

Immense Rubber Axe Of Doom: Att. 2 Earth, 2 Dark, 1-2 Phys. | Def. 1 Earth, 1-2 Phys. (5-6)

Hydro Hammer: Att. 2 Water, 2 Light, 1-3 Phys. (5-7)

Snowball Slingshot: Att. 2 Air, 2 Light, 1-2 Phys. or : Att. 3 Air, 3 Water, 1-3 Phys. (5-9)

Ice Conker: Att. 1-2 Air, 1-5 Phys., 1-3 Water (3-10)

Shaken-up Can of Neocola: Att. 2-5Air, 2-5 Water (4-10)

Pheppabomb: Att. 1-4 Fire, 1-10 Phys. (2-14)

Regulation Meridell Crossbow: Att. 0-5 Dark, 0-5 Earth, 0-5 Phys., 0-5 Fire (0, 5, 10, 15, or 20)

Hammer Of Death: Att. 3-9 Air, 1-11 Phys. (4-20)

Cardboard Sprout Cannon: Att. 5-20 Earth, 0-21 Phys. (5-41) 6 icons or more (based on minimal damage)

Spider on a String: Att. 6 Earth

Iscas Wand: Att. 2 Water, 2 Earth, 2 Light

Scarab Stone Slingshot: Att. 4E, 2L

Flaming Bow Of Fire: Att. 3 Earth, 3 Fire

Fiery Bone Bow: Att. 3 Earth, 3 Fire

Lost Desert Dagger: Att. 3 Earth, 3 Fire

Kass Skeiths Spear: Att. 3 Earth, 3 Fire

Rohanes Armour Polish: Att. 3 Earth, 3 Phys.

Fumpu Leaf Medallion: Att. 3 Earth, 3 Light

Meerca Brothers Glue: Att. 3 Earth, 3 Light

Tooth Of Terask: Att. 3 Water, 3 Air

Bzzapper: Att. 3 Fire, 3 Air

Talinias Whittling Knife: Att. 3 Fire, 3 Phys.

Scroll Of Flame Strike: Att. 3 Fire, 3 Phys.

Lightning Scroll: Att. 3 Fire,3 Light

Scroll Of Dark Nova: Att. 3 Dark, 3 Light

Virtublaster 3000: Att. 3 Air, 3 Light

Thieves Dirk: Att. 3 Air, 3 Phys.

Arcane Bow: Att. 3 Air, 3 Light or : Att. 3 Air, 3 Phys.

Toxic Sludge: Att. 3 Water, 3 Earth

Bone Sceptre: Att. 2 Dark, 3 Air, 2 Earth

Plastic Halloween Fork: Att. 2 Fire, 2 Dark, 2 Phys.

Vile Swamp Water: Att. 3 Water, 3 Dark | Can cause ‘Watery Eyes’

Sinsis Grail: Att. 2 Fire, 3 Water, 1-2 Phys. (6-7) May heal x5 HP, then vanish for battle (Takes up your healing slot)

Tiki Amulet: Att. 3 Earth, 3 Light | Def. 2 Earth

Staff of Impenetrable Gloom: 3 Earth, 3 Dark | Def. 3 Phys.

King Kelpbeards Blessing: Att. 3 Water, 3 Dark | Def. 3 Light

Island Lei: Att. 3 Fire, 3 Air | Def. some Dark?

Zapatron 2000: Att. 6 Light | Def. 3 Dark

Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys.

Hand Painted Scarab: Att. 2 Fire, 2 Light, 2 Air | Def. 2 Water, 2 Phys.

Sad Spell: Att. 3 Earth, 3 Dark | Def. 5 Light

Sword of the Dead: Att. 3 Air, 3 Dark | Def. 5 Light

Scarab Ring: Att. 2 Water, 2 Dark, 2 Phys. | Def. 3 Fire, 3 Phys.

Earthen Wand of Stone: Att. 3 Air, 2 Light, 1-2 Phys. (6-7)

Frozen Battle Axe: Att. 5 Earth, 1-3 Phys. (6-8)

Battle Duck: Att. 5 Water, 1-3 Phys. (6-8)

Toxic Sludge Haggis: Att. 3 Water, 2 Earth, 1-3 Phys. (6-8)

Obsidian Dagger: Att. 2 Fire, 3 Earth, 1-3 Phys. (6-8)

Glowing Fire Axe: Att. 2 Fire, 3 Earth, 1-3 Phys. (6-8)

Neutralising Ray: Att. 6 Fire or : Att. 6 Water or : Att. 2 Air, 2 Dark, 2 Earth, 2 Light (6, 6 or 8)

Grimoire Of Thade: Att. 5 Dark, 1-3 Phys. (6-8) | Def. 5 Dark

Battle Slices: Att. 5 Air, 1-5 Phys. (6-10)

Halo Of Devilpuss: Att. 5 Dark, 1-5 Phys. (6-10)

Illusens Blade: Att. 5 Earth, 1-6 Phys. (6-11)

Morguss Twisted Wand: Att. 5 Dark, 1-6 Phys. | Def. 3 Fire (6-12) 7 icons or more (based on minimal damage)

Brain Tree Mace : Att. 2 Earth, 2 Water, 3 Phys.

Snotty Hammer: Att. 2 Earth, 2 Water, 3 Phys.

Wand of The Moon: Att. 3 Earth, 2 Fire, 2 Light | Def. 3 Dark

Amulet of Inevitable Betrayal: Att. 3 Water, 2 Air, 2 Dark | Def. 3 Light

Commander Blade: Att. 2 Water, 5 Phys. | Def. 2 Air, 2 Light

Greater Orb Of The Fire Faerie: Att. 7 Fire | Def. 2 Fire, 2 Water

17-Pound Trout: Att. 3 Water, 3 Earth, 1-3 Phys. (7-9)

Melting Mirror: Att. 3 Earth, 3 Dark, 1-3 Phys. (7-9)

Earth Faerie Slingshot: Att. 3 Air, 3 Light, 1-3 Phys. (7-9)

Mystical Teapot Of Doom: Att. 3 Water, 3 Fire, 1-3 Phys. (7-9)

Sinsis Sword: Att. 2 Fire, 2 Air, 2 Light, 1-3 Phys. (7-9)

Asparagus Dagger: Att. 3 Earth, 3 Light, 1-3 Phys. (7-9) | Def. 3 Dark (7-9)

Fire And Ice Blade: Att. 3 Water, 3 Fire, 1-6 Phys. (7-12)

Sword Of The Air Faerie: Att. 6-24 Air, 1-3 Phys. (7-27) 8 icons or more (based on minimal damage)

Chilli Sword: Att. 8 Fire

Pumpkin Stick: Att. 8L

Dark Battle Duck: Att. 5 Water, 3 Dark

Fiery Throwing Marble: Att. 3 Fire, 3 Air, 2 Phys.

Fiery Spine Of Death: Att. 3 Fire, 3 Phys., 2 Air

Florbix Blaster: Att. 3 Water, 3 Earth, 2 Air

Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys., 2 Air

Frozen Wand of Crystals: Att. 3 Light, 3 Air, 2 Fire | Def. 3 Water

Cloudy Wand of Storms: Att. 3 Fire, 3 Dark, 2 Water | Def. 3 Earth

Dusty Magic Broom: Att. 3 Air, 5 Earth | Def. 5 Light

Island Mystics Staff: Att. 5 Air, 3 Dark | Def. 5 Light

Mask Of Coltzan: Att. 8F | Def. 6 Dark, 5 Earth

Enchanted Wooden Bow: Att. 2 Fire, 2 Air, 3 Light, 1-2 Phys. (8-9)

Spectral Forest Bow: Att. 2 Fire, 2 Air, 3 Dark, 1-3 Phys. (8-10)

Staff of Righteous Fury: Att. 7 Light, 1-5 Phys. (8-12)

Mega Cabbage: Att. 2 Air, 2 Dark, 2 Water, 2 Earth or 5 Air, 5 Earth, 2 Dark or x10 HP (8 or 12 or heal 10) 9 icons or more (based on minimal damage)

Zapatron 4000: Att. 6 Light, 3 Earth

Mystery Fruit Bowl: Att. 3 Earth,3 Light, 3 Phys.

Stone Club: Att. 3 Earth, 3 Air, 3 Phys.

Ice Club: Att. 3 Water, 3 Air, 3 Phys.

Meepapault: Att. 3 Earth,3 Dark, 3 Fire

Psellias Fighting Fan: Att. 3 Air, 3 Light, 3 Phys.

Golden Compass: Att. 3 Fire, 3 Air, 3 Light | Def. 3 Dark

Mysterious Amulet: Att. 3 Fire, 3 Dark, 3 Light | Def. 3 Dark

Air Faerie Crown: Att. 3 Air, 3 Dark, 3 Light | Def. 5 Light

Royal Wedding Ring: Att. 5 fire, 3 Dark, 1-3 Phys. (9-11)

Sword Of Apocalypse: Att. 5 Dark, 3 Fire, 1-5 Phys. (9-13)10 icons or more (based on minimal damage)

Radish Bow: Att. 5 Fire, 5 Earth Semi-breakable (breakable for duration of battle)

Glowing Cauldron: Att. 10 Fire or x20HP Drain-NonHeal or nothing. Good against much stronger opponents as it uses their strength boosts (Strong 1-player Challengers)

Golden Butter Knife: Att. 10 Phys.

Toxic Sludge Blaster: Att. 5 Water, 5 Earth

Essence of Esophagor: Att. 5 Water, 5 Earth

Illusens Gems: Att. 5 Air, 5 Earth

Zaptwig: Att. 5 Light, 5 Earth

Icy Battle Duck: Att. 5 Water, 5 Air

Pike Pike: Att. 5 Water, 5 Light

Pocket Cooking Pot: Att. 5 Fire, 5 Water

Ramtors Spellbook: Att. 5 Light, 5 Dark

Scuzzys Comb: Att. 5 Light, 5 Phys.

Sack Of Sneezing Powder: Att. 5 Dark, 5Air

Petpet Bone: Att. 5 Air, 5 Phys.

Storm Amulet: Att. 3 Water, 3 Dark, 2 Light, 2 Fire

Skarls Sceptre: Att. 5 Earth, 5 Water | Def:3 Dark

Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 – 4.5 Phys.

Dark Faerie Collar: Att. 10 Dark | Def. 5 Light, Reflects 25% Dark

Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark. Screenie

Toxic Sock of Doom: Att. 3 Fire, 3 Dark, 3 Earth, 1-3 Phys. (10-12)

Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys. (10-12)

Ultra Bubble Gun: Att. 5 Water, 5 or 10 Air, may add 5 Phys. (10, 15, or 20) 11 icons or more (based on minimal damage)

Glowing Battle Dung: Att. 6 Earth, 5 Light.

Rancid Battle Dung: Att. 6 Earth, 5 Air.

Starry Battle Dung: Att. 6 Earth, 5 Dark.

Garoo Elite Blaster: Att. 5 Fire, 3 Earth, 3 Phys.

Goo Blaster: Att. 5 Water, 3 Earth, 3 Phys..

Portable Kiln: Att. 11 Fire

Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.

Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.

Amulet of Thilg: Att. 3 Fire, 8 Light.

Greater Tiki Amulet: Att. 3 fire, 8 dark.

Mystical Fish Lobber: Att. 5 Earth, 5 Air, 1-3 Phys. (11-13)

Darigan War Machine: Att. 5 Earth, 6-10 Phys. (11-15)

Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys. (11-15) | Def. All Light Once Equipped, don’t remove it or it will vanish forever!12 icons or more (based on minimal damage)

Meukas Snot Trail: Att. 6 Earth, 6 Water

Porcelain Hair Sticks: Att. 5 fire, 5 water, 2-9 Phys. (12-19)

Dull Stone Axe: Att. 5 Air, 5 Phys., 2-9 Earth (12-19)

Carrotblade: Att. 12-21 Earth 13 icons or more (based on minimal damage)

Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire

Wand Of Reality: Att. 5 Light, 5 Air, 3 Phys. 14 icons or more (based on minimal damage)

The Bringer Plushie: Att. 5 Air, 3 Earth, 5 Dark, 1-3 Phys. (14-16)

Werelupe Claw Necklace: Att. 5 Dark, 3 Earth, 5 Fire, 1-5 Phys. (14-18)

Runed Maractite Bow: Att. 5 Fire, 3 Water, 5 Air, 1-5 Phys. (14-18)

Trusty Hand Cannon: Att. 5 Fire, 3 Light, 5 Dark, 1-5 Phys. (14-18)16 icons or more (based on minimal damage)

Sword of Skardsen: Att. 15 Dark, 1-9 Phys. (16-24)

Pirate Captains Cutlass: Att. 5 Light, 5 Phys., 7-14 Air (17-24)

Ghostkersword: Att. 16-31 icons (Air, Dark , Phys) Insane

Skarls Sword: Att. 10 Light, 5 Dark, 7-10 Phys. (22-25) | Def. Blocks all Light

Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys. (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys. (35-59 1/3times)

Attack Pea: 24 Earth

Seasonal Attack Pea: 20 Earth, 8 Light (28)

Super Attack Pea: 20 Earth, 12 Air (32) – Cody

Kym Huynh

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