The Tale of Woe

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"It's no accident that so many legends and myths surround this place; in fact, I was reading about one just now."

The Tale of Woe was a plot set in the Haunted Woods that began on 2 October 2006, and concluded on 20 November 2006. It introduced the town of Neovia, whose residents were transformed into monsters when they discovered a potion that promised their hearts desires.

It starred Gilly of The Castle of Eliv Thade fame, and Sophie who had previously featured in the Neopets: The Darkest Faerie video game. It introduced Bruno and the mysterious Hissi oil salesman Mr. Krawley, who taught the Neovians to be satisfied with what they had. In participating in this plot, players took on the roles of the lead characters and helped them surmount the obstacles they face in the story.

The plot used the framing device that it was a tale being told to the player by a mysterious Pink Elephante they met at the gypsy camp - who in fact is Mr. Krawley in disguise. Nested within this story, the Pink Elephante appears again to tell Gilly about the history of Neovia.

Synopsis

A mysterious stranger, Mr. Krawley, visited the town of Neovia with a potion that promised to fulfil anyone's heart's desire - but it transformed the townsfolk into twisted, monstrous versions of their desire for their greed. Desperate to save themselves, they made a deal with the Spirit of Slumber, who 'cured' them of the potion by making the entire town into ghosts that only appeared once a year on Halloween.

Ten years later, after hearing the story of Neovia, Gilly accidentally reunited the only two survivors, brother and sister Bruno and Sophie and together they find a way to summon the Spirit and undo his spell. The Neovians were restored to life, but were still the monsters the potion made of them. Thanks to the surprising assistance of Mr. Krawley himself, Gilly and Sophie were able to devise the potion's antidote.

Story

Bruno faces down the angry mob.

Gilly was lost in the Haunted Woods. As night drew in, she found shelter at a Gypsy Camp. There, she met a mysterious Pink Elephante with glittering, golden eyes. He offered to read her a story before she went to sleep.

Somewhere in the Haunted Woods was a quiet town called Neovia. A Gelert named Bruno lived there, who was was besotted by Lily, a local Pink Aisha. Bruno wasn't strong enough or charming enough to win Lily's affections from her boyfriend Oscar, and thought that he would always be lonely.

One day, he met a stranger to the town, a Krawk with bright gold eyes. He offered to sell Bruno a potion, Hissi oil, that would fulfil all his desires. Overnight, the potion made Bruno stronger and more confident.

Bruno wasn't the only Neovian to be offered the potion. His father, Edmund, found it made his business a success again and his debts disappear, and his younger brother Reginald found the potion made him smarter. They encouraged their friends and neighbours to try Mr. Krawley's potion, and all their wishes - from being taller, or more beautiful, or younger - began to be answered. Only the innocent, like Bruno's sister Sophie, who wanted for nothing, didn't drink the potion.

The effects of the potion did not end there, however. Bruno kept becoming stronger and stronger, until he was a grotesque muscular monster; Edmund became paranoid that people would want to steal his new fortune; Reginald become so intelligent that no one else could understand him any more. The entire town began to suffer for their greed and wanted answers from Mr. Krawley - but he had disappeared. The town turned their anger on Bruno and his family instead.

While Bruno distracted the mob, Reginald smuggled their sister Sophie, the only one unaffected by the potion, out of the town and into the Woods. The Earth Faerie Ilere appeared to them, and took Sophie away to care for her. Reginald returned to Neovia and hid with his parents as the towns people drove Bruno out of Neovia.

Mayor Thumburt managed to stop the mob before it turned on itself, and together they summoned the Spirit of Slumber, a powerful ghost who haunts the Woods. He agreed to end Neovia's suffering, but for a "terrible price".

The story at an end, Gilly went off to sleep. The next day, she left the camp and ventured back into the woods.

Gilly discovered the survivors from the Elephante's story.

Following a path out of the camp, Gilly found herself at the town from the story, Neovia. It was deserted, and in a burnt down house, she found a silver locket. She wanted to return it to its owner. She found a shack in the Woods, and asked the witch who lived there if she knew anything about the locket or Neovia. The witch snatched the locket and shooed Gilly away, threatening to turn her into a stink beetle.

It started raining and Gilly took shelter in a cave. Inside, a monstrous Gelert was frightened by its own reflection and chased Gilly from the cave. She ran back to the witches shack, and made a shock discovery: the Gelert was Bruno from the story, and the witch was Sophie, his little sister. The siblings were amazed to see each other again.

They swapped stories - Bruno had hidden in a cave to escape the townspeople and had lived there ever since, while Ilere took Sophie to the shack and gave her a magical chest of supplies to live off. Sophie had discovered that since that final night, the Neovians had disappeared from the town. They only appeared on Halloween as intangible, ghost-like beings. "Their faces were entirely blank, and their bodies looked like they were only going through the motions."

Ilere explains what she knows about the Spirit of Slumber.

Sophie had spent the last ten years trying to devise a cure, but had had no success. Gilly remembered the Elephante's story and realised that this must have been what the Spirit of Slumber did. Sophie decided to ask Ilere if she knew anything about Spirit of Slumber - and at Bruno's insistence, Gilly was allowed to come along too.

After navigating the swamp, climbing down a cliff face, and encountering some Ghost Meepits, they finally came to Ilere's tree. They explained that they wanted to find the Spirit of Slumber to cure Neovia, but Ilere didn't want to help at first. Sophie had to break up a fight between Ilere and Bruno, and Ilere saw how strong her charge had become. The Spirit, she said, had once been a Neopet, but he became a powerful spirit of the Haunted Woods when he died.

They went in search of more information from other denizens of the Haunted Woods. The Brain Tree agreed to tell them the Spirit's real name if they told him when he died, but the Esophagor could only tell them when someone died if they told him their real name. Sophie came up with another solution - they had to dig up every grave in the Haunted Woods. She had a potion that would tell her when they found the right bones.

They had to exhume every burial in the Haunted Woods.

They enlisted the help of the Caretaker to help find all the graves - but his indices had been stolen. They managed to recover them from a maze and the Caretaker guided them through the graveyards.

After exhuming many graves, they finally found a bone that glowed silver when exposed to Sophie's potion - they had found the Spirit's grave, but the headstone was broken. Reluctantly, they came to a conclusion: they would have to go through the Caretaker's register and cross off the names on every other grave. The remaining name had to be the Spirit of Slumber's.

Now they knew who he was in life, Sophie could prepare a potion to summon the Spirit. One of them would have to drink it, though, and become possessed by the Spirit - Bruno volunteered, and Sophie reluctantly agreed.

The Spirit acted through Bruno's body.

The Spirit, speaking out of Bruno's body, agreed with a sly smile to reverse his spell. As they walked to Neovia, Sophie reassured Gilly there weren't any Werelupes in that part of the Woods. Gilly reassured Sophie their plan would work.

It was Halloween, and the ghostly impressions of the Neovians were roaming the town. The Spirit undid his spell, and they all began to become solid again. Sophie was thrilled - her parents were back to normal.

But only for a moment. As soon as they stopped being ghostly, the townspeople transformed back into the twisted versions of themselves Krawley's potion had created. The Spirit had undone his spell, but only that - he hadn't undone the potion as well. Before her eyes, Sophie's parents became monsters again, and she fled, leaving Bruno and Gilly to fend for themselves.

The crowd of Neovians turned on them, just as Bruno spotted a familiar pair of gleaming golden eyes. Mr. Krawley was on the other side of the crowd - he sent Gilly to follow him as he held back the mob.

Mr. Krawley took Gilly to an abandoned building.

Mr. Krawley led her through a graveyard where the gravestones came alive with gnashing teeth. When she had fought he way through those, she reached trees that grew eyes and mouths at Mr. Krawley's touch, and swung swords made of wood at her.

She caught up with him at last at Meepit Oaks, an abandoned asylum. He said he had led her there because she needed something from inside. She ran inside to escape from the hoard of Zombies coming up behind her. Inside she found the skeleton of a nurse, and growing from her a single, glowing flower. She took it with her when she left.

Bruno managed to escape from the mob, despite Mayor Thumbert's urgings. From his hiding place, he saw his own parents were among those who had turned against him.

With Mr. Krawley's flower, the cure was complete.

Sophie ran all the way back to her shack, where she collected herself and started preparing a potion to reverse Krawley's Hissi oil. She finished a concoction, but couldn't help but think it was missing something. On her way back to Neovia, she ran into Gilly - and recognised the flower she had found as the final ingredient.

Sophie blasted her way through the townspeople with her magic until she reached the well. The mayor tried to stop her pouring her cure into the water supply, and as they fought grew stronger and stronger. With Bruno and Gilly's help to distract him, Sophie was able to transform him into a Moquot.

The well water dosed with Sophie and Gilly's cure, they decided to return the next day when everyone in the town had had a chance to drink it. Sure enough, everyone was restored: no longer the Spirit's apparitions, and no longer Krawley's twisted versions of their own desires.

Bruno could not be cured - Sophie thought he had been under the effects of the potion too long, but he revealed he actually didn't mind looking like that. Edmund welcomed back his son anyway - their family would be together again, and that was what was important.

Sophie made her apologies - Neovia just was not her home any more. Nevertheless, at long last, her family was restored.

Gilly saw Mr. Krawley watching the happy reunion from the shadows - the people of Neovia had learnt that there were no easy fixes to their problems. He vanished in a puff of smoke.

Participation

Jubjub red sad.gif This page is under construction
incomplete - merging from The Tale of Woe plot completion

While participating in this plot, players took on the roles of the main characters, resolving the problems they face as the story developed. By participating, players learnt more about the events of the plot that weren't explored fully in the narrative.

When the player had completed each step but before the next step had been released, they saw a "To Be Continued..." message. After the next step was released, this became an arrow labelled "Continue...".

This plot featured a Quest Inventory, a separate inventory where items relevant to the plot were stored. Items in this inventory could not be used, traded, or stolen like items in the user's inventory can. In previous plots like the Lost Desert Plot, puzzle items that were discovered could be stolen like normal items, but retrieved again by revisiting the page that had given them.

The locket

The locket was hidden in Bruno and Sophie's old house.
The locket.

After the final part of the prologue story was released, players could follow a path past the Gypsy Camp and find the deserted town of Neovia. There was only one part of it they could explore, the burnt down ruin of the house that Bruno and his family used to live in.

The player had to investigate the house and find a lost locket. They could click on every pixel in the image, but there were only ten parts of the house the locket could be hidden in. Which location it was in was random for each user. The different locations were:

  • (67,201) -- Chair
  • (80,135) -- Fireplace
  • (147,218) -- Couch End
  • (150,115) -- Bookcase
  • (175,145) -- Crack in the Wall
  • (186,186) -- Sofa Couch
  • (210,130) -- Broken Staircase
  • (235,232) -- Broken Boards
  • (308,199) -- Pillow Spring
  • (364,195) -- Table Leg

The player could input the co-ordinates directly into the URL - http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=[House Code Identifier]?[x,y] to visit the locations quickly.

After the locket was found, the player had to take it to the Deserted Fairground, where Gilly could ask the following four characters if they could help her identify it.

The conversations appear bellow the games themselves. Each of the characters would say one of four things at random. For the player to proceed, they had to visit the carnies in a certain order, so as to have the conversations in a certain order. The four possible conversations began with the following opening lines:

  • "Why, certainly, little miss... Well, what a pretty little trinket this is. I haven't seen one like it in years."
  • "Amazing! I haven't seen such metalwork in, oh, must be ten years. Where did you say you found it?"
  • "That piece of junk? It looks like a hundred other lockets I've seen."
  • "It looks familiar... where did you get it? I know someone who'd pay a thousand Neopoints for that locket, though. At least, I used to. Haven't seen her in ages."

The player had to hear the conversations in that order - beginning with the conversation that used the word "one", then the conversation that used the word "ten", "hundred", and then "thousand". When the characters are visited so that the conversations appear in the above order, Gilly will decide that nobody will help her there. Back in Neovia the player can now follow another path to Sophie's Shack.

Bruno's Cave

The monster stops to eat the food.

After visiting Sophie's Shack, Sophie shooed Gilly and the player away. Fleeing in terror took Gilly to a dark cave.

The cave is unique to everyone, but consists of a 3 x 3 grid of rooms, which all have at least one doorway into them. In the cave, there are several items, some of which can be carried and some of which can't. The chest and the table cannot be picked up, but the lamppost, chair, mirror, rotten food, and key can. Additionally, at least one of the rooms will have a pool of moonlight in the centre.

The user can pick up one object at a time, and can be placed down at a certain co-ordinate in the same way as the user searched for the locket in Neovia.

When moving about the cave, occasionally the message "Something seems to be following you..." will appear under the picture of the room. A creature would eventually catch up with you, and it will scare Gilly into a random room.

The trap is set.

Gilly could lay a trap for creature by rearranging the furniture. If the rotten food was placed in any room except for the room with the garbage, the creature would stop and eat, but become nauseated and dizzy. If the mirror was in right place, the creature would see their reflection, panic and flee. If the lamppost was in the correct place, they would trip over it, and if the chair was in the right place, when it tripped, it would hit its head and lie on the floor in a daze. If all this was done in the moonlight room, Gilly would be able to see the creature - it was Bruno.

The user must set up a trap in a moonlit room in order to illuminate the creature. To do this, they had to place the following items in the room with the moonlight shining in. They had to be placed in the correct positions, within ten pixels.

  • Mirror at (240,330);
  • Lamppost at (240,215);
  • Chair at (235,160);
  • Rotten food anywhere in the room.

When the monster follows Gilly into the room, it will eat the bait, see its reflection in the mirror, stumble backwards over the lamppost, crack its head on the chair and collapse into the light.

Finding Ilere

When the player returned to the shack, Bruno, Gilly, and Sophie were reunited and set off in search of Ilere. On their way, they had to pass through the swamp, the high woods, and the deep woods. Each section was a Flash maze, consisting of several 'rooms' linked together by paths.

As the player explored each area, they had to collect items to help them proceed.

The Swamp

One head tells the truth, one head tells lies.

The Swamp had five different areas. In one of them, there was a Two-Headed Hissi blocking the path out of the swamp. When the user clicked on him, they were told that one of the Hissi's heads will always speak the truth, and the other will always lie. This seems like a set up to a knights and knaves logic puzzle, where the player has to figure out which head to trust based on a clever question. However, the Hissi was too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved in that way.

The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. They then must return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi's heads will deny that it was poked, so the other head must be telling the truth. This opens the way into the next section.

The High Woods

Players had to improvise a rope to climb down a cliff.

In this segment, there were twenty different areas. In one of them, there was a clearing somewhere in where there was a break in the trees. The next section is at the bottom of the cliff in this clearing.

Around the maze are five types of vine, six of each, which can be picked up in the same manner as the stick in the previous section. These vines must be braided together in a certain combination to construct a rope for a descent of the cliff. Each type of vine was given a particular strength between one and five, assigned at random for each player. The rope the player braided together had to have an average strength of above 3.5 to support everyone's weight.

To make matters more complicated, the player had to make sure that the vines they combined were also long enough to reach the bottom of the cliff. Exactly how tall the cliff is was also different for different players. If the player made it too long, a monster at the bottom of the cliff would grab it and pull it away, and the player would have to go back through the woods to find more vines.

An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one's inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the rope becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing.

Once the vine-rope reaches the base of the cliff, the three Neopets could climb down and begin exploring the Deep Woods.

The Deep Woods

Runes on the top of Ilere's doorway read, "Dance friend and enter".

In the Deep Woods, there were thirty different areas. In one of them, the player found the doorway to Ilere's residence, but needed to solve a magical combination lock to go inside. The lock was opened by seven Ghost Meepits that the player had to find in this part of the Woods.

When the user first encountered a Meepit in the forest, it would run away. In order to collect it, they needed to offer it Meepit Juice. The player had to send a score of 400 points or more at the game Meepit Juice Break. This placed a glass of Meepit Juice into the Quest Inventory.

The next time a Meepit is encountered, clicking on the Juice in the inventory, then clicking on the Meepit, will offer the juice to the Petpet. The juice will splash through it, however, and the Meepit would run off again. Sophie realised that she could turn the juice into Ghost Meepit Juice, and maybe they could drink it then. When fed Ghost Meepit Juice, the Meepis became entranced and followed as part of the Quest Inventory.

All seven Meepits had to be taken to Ilere's tree. The only way to lower the stone barricade was to put the Meepits on the seven spots of light in front of tree. Clicking on the Meepit picture in the Quest Inventory, then on the floor, would cause the seven Meepits to hop onto the spots. However, the each Meepit had to go to a specific spot - player could rearrange the Meepits by clicking on two of them to swap their positions until they got the right combination. A Meepit who was in the correct spot would dance, a Meepit that was one spot away would look happy, a Meepit that was two spots away would stare, and a Meepit that was three spots away would look sad.

When all the Meepits were dancing, the stone door will move and Ilere's home will be open.

Fetching the books

After meeting Ilere, Sophie decided she could summon the Spirit of Slumber if she could find his bones. When the player visited the Game Graveyard, they discovered the Caretaker's shack there, owned by an angry Yurble who looked after all the burial records. However, the records had been stolen by thieves.

To recover the books, the player had to play a game of Fetch! on hard mode. Ignoring what the Master asked them for, the player could find somewhere in the maze a pile of books. Reaching these would add them to the Quest Inventory and they could be taken back to the Caretaker. He had to look over them before he was ready to let Bruno, Gilly, and Sophie read them.

Gravedigging

Players began exploring the graveyards.

The next puzzle was collaborative, involving lots of players working together to exhume graves and test the bones. There were three parts to this puzzle - finding ingredients, digging up the graves, and testing the bones. The tasks were not performed in sequence like the puzzle to find Ilere - the player could choose to do any of them in any order any number of times, although they had to wait five minutes before performing the same task again.

This step began on 20 October and finished on 23 October, when the Spirit's bones were finally identified. Together, players dug up 129,764 graves and tested 129,700 bones to find the right one.

When the Caretaker was satisfied that his records were complete, he could show players to some of the graveyards. Each graveyard was given a complicated name of random letters and numbers, "according to a complex coordinate scheme that [the Caretaker] devised" but would not explain. He gave the player a list of 25 - 30 graveyards, and when a graveyard was fully explored, he removed it from the list and replaced it with another.

Clicking the 'Enter graveyard' button brought the user to a map of the graveyard. Each graveyard was divided up into many squares. The square the user was currently on had a black border around, and the player could move around by clicking other squares. The user could only click on squares they could reach from their current position without walking over graves or barriers.

Many of the squares contained gravestones. If the gravestone had a small pile of dirt in front of it, it signified that the digging was underway. If there was a large section of dirt in front of it, it signified that the grave was open and had already been tested. If there was a large section of dirt with bones in front of it, it signified that the grave was open and the coffin exposed, but the bones hadn't been tested yet. If there was no dirt in front of it, digging had yet to begin (although diggers may be waiting to commence).

Finding ingredients

Sophie did not label her ingredients.

Sophie needed ingredients in order to produce the bone-testing potion. She would give a player an ingredient she needed and sent them to her shack to bring it to her. Unfortunately, the bottles on the shelf in her shack were unlabelled, and it took some trial and error for players to figure out which bottle was which. Sophie started off asking for one of eight ingredients, and then asked for different ones several hours later. The next day, she asked for a third group of reagents. Two of the bottles - Slorg Slime and Water Dung - were never used.

Sophie's ingredients (left to right)
Top Shelf Middle Shelf Bottom Shelf
  1. Bagguss Juice
  2. Juppie Extract
  3. Kadoatie Essence
  4. Tanglevine Sap
  5. Liquid Chokato Mould
  6. Moonwater
  7. Liquid Meepit
  8. Slorg Slime
  9. Bloatershroom Extract
  10. Liquified Bumroot
  1. Crushweed juice
  2. Boiled Tree Bark
  3. Worm Snot
  4. Soaked Babaa Wool
  5. Spicy Mortogberry
  6. Jurple Butter
  7. Boiled Meowclops Saliva
  8. Barkroot Dew
  1. Watery Dung
  2. Grundo Goo
  3. Powdered Bloodfern
  4. Pureed Sharpgrass
  5. Mutant Gruel
  6. Evaporated Snorkle Juice
  7. Ghostbeef Essence
  8. Zomutt Mucus

If the player returned with the correct ingredient, they were rewarded with 50 Neopoints.

Exhuming graves

An open grave.

To interact with a grave, the user had to be on a square adjacent to one, then click the grave's square. To dig up a grave, there had to be exactly four users (represented by their active Neopet) at the grave site. When a digging team of four was assembled, they had to dig in sequence, with each user's turn indicated to them by a pink highlight around their Neopet. To join a digging team, there had to be at least one empty space. Between their turns at digging, the users clicked the "Wait" button.

A player had fifteen seconds to dig when it was their turn, or they would be skipped. If a player missed their turn three times, they were kicked from the digging team and the rest of the players had to wait for a new fourth player to join them. Players could also leave the team voluntarily to try joining another team, but would have to wait five minutes before trying again as if they had successfully completed the task.

Every time the player dug, there was a one in three chance of uncovering an item. Mostly commonly, this would be a Pile of Grave Soil, which the player would leave behind so they didn't clutter up their Inventory. Any other items the player uncovered would be added to their inventory - this ranged from a Spooky Doughnut (the most common) to a Halloween Paint Brush (the most rare).

Bone testing

The Spirit's "bones glow with an unearthly silver light."

In order to test whether the dug up bones are those of the Spirit of Slumber, the user took some potion from Sophie, entered the graveyard, and found an open grave. The user could "Wait" at a grave being dug up until the coffin was exhumed to test it, as well as looking for a coffin already uncovered.

If the user was first to the coffin with the potion, they were asked to "Continue", and were then given the mass and volume of one of the bones. They were then asked to decide how many drops of potion, up to 250, were needed to test the bone correctly. The formula for working out the number of droplets needed was ((mass/volume)^2) × 25, that is, the density squared, times twenty-five. The result was to be rounded to its nearest whole number.

If the player used too many or too few drops of potion, Gilly would either get charred by an explosion or sick from the fumes.

After testing a bone, the user saw whether or not the bone was the Spirit's. If it wasn't, the user gained 150 NP and had to wait a while before being able to test a bone again. The user could return the potion to Sophie on the control panel after taking it if they were unable to, or did not wish to, test a bone. They would not be able to use the potion again for a five minutes.

The Spirit of Slumber's bones were the 129,700th tested, and were found by the player heavenest.

Prizes

On the January 4, 2007, The Neopets Team released the user statistics page which marked each step of the plot the user had completed. Additionally, the statistics for the user's fights in the Battledome opponents were included along with minor trophies and ranks associated with other tasks during the plot. At the same time, the official plot solution was released.

Trophies
hwp_trophy_1_e29fdb5cca.gif hwp_trophy_2_0cff20b5ca.gif hwp_trophy_3_5e76bf00fa.gif hwp_trophy_4_df9d1168a0.gif hwp_trophy_5_56b107e4f4.gif hwp_trophy_6_ca33aee5fd.gif hwp_trophy_7_baef4b8eef.gif
Swamp Slorg Asylum Inmate Vine Weaver Meepit Wrangler Neovian Citizen Master Chemist Honorary Mayor of Neovia

Overall plot points were not given until March 2, 2007, when a new trophy for a User Lookup was given showing the total number of points given based on the overall participation in the plot. Visiting Sophie's Shack awarded the user with the Tale of Woe sidebar theme and the Tale of Woe - Krawley avatar, providing the user had participated in the plot.

Additionally, Sophie now offered a selection of 32 prizes for users to 'purchase' with their plot points. 'Spending' the points did not result in the player losing the points that had earned them their rank. Most of the plot prizes were references to the activities of or user responses to the plot.

The prizes to choose from were:

  • Hissi Oil Keychain - 25 points
    Guaranteed to solve all your key-storage problems, or your money back.
  • Package of Assorted Vines - 50 points
    Ooh! Its got a yellow one!
  • Titanium Grave-Digging Spork - 75 points
    It will never rust, which is good because it will take you ages just to dig a single grave with it.
  • Surplus Bone-Testing Kit - 100 points
    If only there were any bones left to test.
  • Talking Tombstone Alarm Clock - 500 points
    Mostly it just talks to itself.
  • Haunted Woods Graveyard Reference, 57N1064 through R51-8AHS - 500 points
    Alphabetical order? What does that mean?
  • Eau de Esophagor - 750 points
    Contains hints of refuse, muck, and bile!
  • Gluten-Free Potion Composites Cookbook - 800 points
    For witches and wizards with sensitive digestive systems.
  • E-Z® Brand Chemistry for Beginners® Cross-Promotional Play Set™ - 999 points
    Sophie heartily endorses this event and/or product.
  • Two-Bobbleheaded Hissi - 1,000 points
    They bob to avoid being poked with a stick again.
  • Open Grave - 1,000 points
    A perfect place to take a nap.
  • Graveyard Reference Book Plushie - 1,000 points
    Some of the least fun bedtime reading in history.
  • Neovian Genealogy - 1,000 points
    Skeith plus Zafara equals... Ixi??
  • Ghost Meepit Dance Party Ultra Remix - 1,200 points
    Features the Hokey Pokey and other spin-around-in-a-circle favourites.
  • Villager Pitchfork - 1,500 points
    Wait a minute, Neovians arent farmers...
  • Haunted Chess Set - 2,000 points
    Sometimes, the pawns move THREE spaces when you arent looking!
  • Damp Cave Feng Shui - 2,000 points
    How to best arrange the furniture you have scavenged over the years.
  • Ominous Stone Plushie - 2,000 points
    Doubles as a handy, yet spooky pillow!
  • Nurse Skeleton Bobblehead - 2,000 points
    What is she so happy about?
  • Potion Cabinet - 2,500 points
    With pull-out shelves for storing extra-large bottles of mysterious goo!
  • Ilere Plushie - 3,000 points
    Do not take this plushie lightly, for it is vastly more powerful than you can ever imagine!
  • Accursed Mittens - 3,000 points
    They pack quite a punch, just dont try to pick anything up with them.
  • Tale of Woe: The Untold Story - by Reginald (Autographed Copy) - 3,000 points
    To my biggest fan - Love, Reggie
  • Rusty Asylum Cell Door - 3500 points
    Repeat after me: The red stuff is RUST.
  • Behind the Rusted Door: The True Story of the Meepit Oaks Sanitorium - 4,000 points
    Madness! Madness, I tell you! No, seriously, the book is about madness.
  • Enraged Mayor Thumburt Plushie 4,000 points
    MAYOR SMASH!
  • Creeping Shadow Hammer - 4,500 points
    Your opponents may have trouble dodging it, as its hard to tell where the hammer is...
  • Mysterious Potted Flower - 5,000 points
    That extra special final ingredient for making your garden look lovely!
  • Spirit of Slumber Plushie - 6,500 points
    This plushie will keep you in a very, very deep sleep at night... heh heh...
  • Ghost Paint Brush - 8,000 points
    This spooky looking paintbrush will give your Neopet a scary new look.
  • Thumburts Cane - 10,000 points
    Wise politicians do not rule with an iron, er, cane.
  • Rusty Lamppost - 12,000 points
    Walk softly and carry an absurdly large metal pole.

Behind the scenes

The Neopets Team worked hard to combat the errors, requiring them to post a notice on the Neocam that they were on the problem.
  • An Aisha resembling Megan can be seen in images of the Gypsy camp.
  • The plot appears to be based off the book/movie Something Wicked This Way Comes.
  • When part 3 of the plot was released on October 13, 2006, the new section of the plot came upon many database issues (such as Ghost Meepits appearing in the users plot inventory at random), requiring The Neopets Team to move the database, replacing all pages relating to the plot with the following texts (as the errors were happening more than once)
    • TEMPORARY DB MOVE - WILL BE BACK SHORTLY
    • MORE DATABASE ISSUES -- GEEZ THERE'S A LOT OF YOU GUYS -- DON'T HOLD YOUR BREATH
  • Sophie's saying of how she had a "bad experience" with the Brain Tree and Esophagor probably refers to the Brain Tree Quest, which a user must complete tasks for the Esophagor to fulfil the Brain Tree's request. The rewards for completing the quest are almost always lower in value than the cost it is to complete them, which is probably why Sophie is upset about them.
  • On October 23, 2006 around 6:25 NST, the following message appeared when any user tried to access the graveyards or any other related pages along with an image of a glowing bone...

    heavenest found the Spirit of Slumber's bones!

    The bones glow with an unearthly silver light.

    It is currently believed the user heavenest found the bones, and as such there is no reason to continue searching graves. About 1 hour after this, users who roamed around the Haunted Woods received the following Random Events, with different Ghost Neopets:
Something has haunted!
koi_ghost_baby.gif BOO!

Uh oh! It looks like all that digging up of graves has disturbed some of the more... eerie denizens of the Haunted Woods. A peace offering would be nice... or perhaps you should just RUN!!

It's unknown what will come from this, and what the ghosts of the defiled graves will do in the Haunted Woods.

  • There are considerable differences between the plot's information and the flavor text of the Haunted Woods Expansion Set for the Neopets TCG; while characters, names and settings remain constant, the "plague" mentioned on the card, "Curing the Plague" (which depicts a slightly-altered Spirit of Slumber, who appears to be a mutant Lupe with an earring) is nowhere to be found. Likewise, Ilere is a Villain in the TCG, but a reluctant aide in the plot. Also most notable is the lack of a TCG card of Gilly.
  • The Caretaker in the plot bears a resemblance to The Foreman of the Lost Desert Plot and Altador Plot, the difference being The Caretaker is a blue Yurble, while the The Foreman is an Orange Yurble.
  • Upon the closing of the name-finding activity, a dialogue appeared at the Caretaker's Shack in which Gilly revealed the name to Sophie: Jubart Igig. "Doesn't sound like most of the other names we found. Maybe it's an anagram of something...Nah." This is an inside joke reference to the game The Castle of Eliv Thade which Gilly originated from.
  • The user marina_87 is credited to defeating the 3rd form of Mayor Thumburt, receiving 100,076 points to her battle score.
  • Neopets like the Gnorbu and Bori are part of the inhabitants of Neovia, even though these Neopets weren't released until a few years ago.
  • After the plot, a Wocky Gypsy claimed there was never any pink Elephante in the camp. This may be a reference to "seeing pink elephants", a euphemism for alcoholic hallucination, as in the 1941 movie Dumbo.

External links