Key Quest

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Key Quest is a game announced on February 6, 2008, and was fully released on July 29, 2008.

How to play

You begin your turn by either rolling the dice or playing a power up. If you choose to play a power up, you will still get to roll the dice afterwards. The number of tiles you move is equal to the amount you roll on the dice. If you come to a junction in the board, yellow arrows will pop up. To choose the way that you wish to go, simply click the arrow of the direction. The types of different tiles are: Home, Neopoint, Key, Powerup, Minigame, Portal, Location, Character, Alignment, and Treasure.

As you pass the neopoint, key, teleport or powerup tiles, they will activate. To activate all other tiles, you need to land on them.

You'll get 50 NP, a key, or powerup for passing the neopoint, key, and powerup tiles, respectively. Getting to a portal tile will give you the option of going through the portal or not.

If a player lands on a location tile, they get 200 NP. And if they land on the treasure tile, they get somewhere between 300-1000 NP, a random powerup, and a key of their choice.

Also, when a player lands on the same square as another player, they can choose whether to have a duel with them or not. A duel is playing rock, paper, scissors with them, and the winner chooses a power-up out of 3 randomly selected ones.

The person who is the first to reach the exit after getting all the keys they needed wins the game.

  • A 2 key game gives lead to the winner and nothing to second to fourth.
  • A 3 key game gives bronze to the winner, lead to second and nothing to third and fourth.
  • A 4 key game gives silver to the winner, bronze to second, lead to third and nothing to fourth.
  • A 5 key game gives gold to the winner, silver to second, bronze to third and lead to fourth.

Note: When there are ties for 2nd or 3rd place, two or more players can get the same type of key for their prize.

Types of Boards

There are 10 different boards to play Key Quest on, all with different designs, and 5 different maps.

  • Neopia Central (Map 1)
  • Haunted Woods (Map 1)
  • Terror Mountain (Map 1)
  • Sweet 1 (Map 2)
  • Springtime (Map 3)
  • Ti-Key (Map 4)
  • Spoo-Key (Map 1)
  • Moltara (Map 5)
  • Sweet 2 (Map 2)
  • Springtime 2 (Map 3)

Houses

The different houses have different advantages and disadvantages, depending on where the house is located in the selected map. There are 4 different maps. This guide shows the advantages and disadvantages for 5-key games.

  • Faerieland
    Faerieland
    • Map 1: This house is considered to be the best choice for Map 1 because it provides the shortest route to get all 5 keys. The player can get white, yellow, blue, red, and green in that order, or white, green, blue, red, and win a yellow key from a mini-game or elsewhere.
  • Haunted Woods
    Haunted Woods
    • Map 1: Also provides a fairly quick route to get all 5 keys, in order or yellow, red, blue, white, and green, or just yellow, red, blue, and green, with the white one obtained in a mini-game or elsewhere. The disadvantage is that it's the farthest from the finish tile, so that if the player gets catapulted back home, they would take longer to get back to the finish tile.
  • Lost Desert
    Lost Desert
    • Map 1: The most straightforward route would be red, blue, white, yellow, and green, and it could be a lot shorter if keys are gained through mini-games and other parts of the game. This house is also very close to the quest door, so that the Catapult power-up can be used at the player's advantage.
  • Neopia Central
    Neopia Central
    • Map 1: The player picking this house would have lots of disadvantages because there isn't any straightforward routes to get all 5 keys, so the player would likely have to rely on mini-games and power-ups, to prevent having to take huge detours in order to get all the keys.

Power-Ups

There are many powerups to be found during the game. These help the person using them, but can severely hinder the person that they are used against. These are the possible powerups:

Available in all games

  • Battle Dice
    Battle Dice: The player would duel another player of their choice and the winner gets a power-up. This is not a very useful powerup because it can have negative effects: If your opponent wins the duel, then they would get a powerup.
  • Boots of Flight
    Boots of Flight: This powerup allows players to roll 2 dice for their turn instead on 1, which is useful because the player can move up to 12 spaces in one turn. The disadvantage is that this power-up is highly inconsistent, because you can roll from as low as a 2 to as high as a 12.
  • Distraction Potion
    Distraction Potion: The Distraction Potion can be really irritating to the person that it is used on. It allows the user to switch keys with another player, meaning that the person it is used on could end up with a double of one key while the user gets the key they needed, forcing the target player to reobtain the key they lost.
  • Giant Lint Ball
    Giant Lint Ball: This can be very annoying to the opponent when used because it disallows the target player from picking up any keys or power-ups for one turn, forcing the player to have to retake the path of a key. This is a very controversial powerup because some players would cheat by skipping their turn when it is played on them. However, that's considered cheating, as stated in the Editorial.
  • Loaded Gummy Die
    Loaded Gummy Die: The Loaded Gummy Die can be very useful to the user. You basically get to choose what number you get on the next roll. This doesn't really do much harm to anyone else, except for the fact that the person using it gets exactly where they want to be. This can be extremely useful for landing on the treasure square, because they would get lots of money, a powerup, and a key of their choice. It's also very useful when the player is near the Quest Door in order to ensure that they could win.
  • Misdirected Compass
    Misdirected Compass: This powerup causes the person who it us used on to reverse directions. This is not incredibly useful to the person using it on another person unless someone is getting close to the Quest Door. Either way, this powerup can be a major pain for the player that the compass is used on, because it stops them getting to where they need to go, which can cost the player many turns. Also, if the person using it wishes to change their direction, perhaps to get somewhere quicker, they can use it on themselves. This can prove to be very useful, especially if they have to go through a path without any intersections for a long way.
  • Mortog
    Mortog: This powerup allows the player to jump one square ahead of another player, and is similar to the Transporter Helmet, except that the opponent doesn't change thier location. This is very useful when you and your opponent all have 5 keys but they're really close to the fiinsh tile.
  • Rainbow Fountain Water
    Rainbow Fountain Water: This power-up can change one of any player's keys to another colour, including yourself. This is very similar to the Distraction Potion, except that this is considered to be more reliable because the Distraction Potion requires the other player to have the key the user needs in order for it to be effective, while this powerup doesn't. It can also be used to irritate another player by changing one of their keys to another colour when they've almost won.
  • Rainbow Sticky Hand
    Rainbow Sticky Hand: This powerup can be very useful to the person using it. They get their pick to steal one of the other players' powerups. It can be very annoying to the person who is on the other end of the powerup, as they permanently lose their powerup and the opponent can now that power-up on you. A good strategy for using this powerup is to grab someone else's sticky hand when they get one, so they won't use it on any of your powerups.
  • Spare Keyring
    Spare Keyring: This powerup allows the player to get all the spare keys of another player. This powerup usually is not very useful because it doesn't work if your opponent doesn't have more than one key for any coloured key, but in rare occasions, can be very useful if they just happen to have 2 or more keys of the key colour you need.
  • Tornado Ring
    Tornado Ring: This powerup allows you to replace any one player's powerups (including yourself) with other random powerups. Not extremely useful unless you have a bunch of useless power-ups or if your opponent has lots of very useful ones, and in some cases when using this on your opponent you could end up helping them instead.
  • Transporter Helmet
    Transporter Helmet: This powerup swaps the location of the person using it with another player of their choice. This can be useful to the person using it, especially if it gets them closer to the Quest Door. This can be annoying to the opponent because they could be very close to a key or the finish tile and end up getting their location changed.
  • Virtudice: When you use this power-up you'll guarantee to roll a 6 for your turn. This is not as useful as the Loaded Gummy Die because you can't choose where exactly to land, and you'll just roll a 6. Fortunately, it's more consistent than the Boots of Flight because when rolling this, you're guaranteed to roll a 6. Also very useful when you're near the exit door.

Unavailable in 2-player games

  • Bottled Quicksand
    Bottled Quicksand: This powerup causes the chosen player to miss a turn, missing out on any keys or points they may pick up that turn. This is a classic irritant to use for the target player, especially in 4-player games when they have to sit out for 6 turns made by other players, but however, does not benefit the player playing the powerup very much.
  • Catapult
    Catapult: This powerup can be very annoying to the person that it's used on. It shoots them back 'home,' which is back to where they started. This means that if they were close to the Quest Door, they have to go back around to it. It's a useful tool for stopping people getting there before you.
  • Key Grabber
    Key Grabber: The Key Grabber is both extremely helpful to the user and extremely hindering to the person that it is used on. It takes one key from the chosen player, and gives it to the person using the card. This can give a huge advantage to the person using it, as it could save the person from taking many turns to get a hard-to-reach key, while forcing your opponent to waste their turns getting the key they lost.
  • Pile of Dung
    Pile of Dung: This power-up blocks a player from going to a specific square, so if it;s in a player's way, then the player would stop moving for their turn, and if it's placed at a square beside an intersection, the player would have to go the other way, and can be very useful for blocking the finish tile so they have to take another way instead. Skipping a turn in that situation is also considered cheating.
  • Pocket Mini-Game
    Pocket Mini-Game: This power-up activates a random mini-game, and this isn't particularly useful in most cases, because your opponent would win a power-up or key if they were to win the game, so it's recommended that this to not be used unless your opponent is very close to winning or if you're confident that you'll win the mini-game.
  • Giant Rock Mote
    Giant Rock Mote: You choose a direction for the mote to roll towards for 15 spaces, and any player gets hit loses a turn. Similar to the Bottled Quicksand, except that you can make multiple players lose their turn, and this powerup is more unpredictable when the player is faced with a turn, since you can't control which way the mote would turn. Only available in 4-player games.
  • Swap Keyring
    Swap Keyring: When used, the player replaces all of their keys with all of the opponent's keys. This power-up and can turn the entire game situation around, but is very rare and is undoubtedly a target for Rainbow Sticky Hands and Tornado Rings. Some people say that this powerup is unfair because someone can get this powerup and do nothing for the rest of the game until the end where they use it on the would-be winner. Only available in 4-player games.

Super Power-Ups

Super power-ups are power-ups that are received when a player lands on an alignment square that matches their token's alignment, and can be available in any game.

  • Super Boots of Flight
    Super Boots of Flight: Allows the player to roll 3 dice in one turn, whereas for the regular Boots of Flight you're allowed to roll two. This gives the player a potential to move up to 18 spaces in one turn, but unfortunately, this powerup is very inconsistent, so the player can roll something as low as a 3.
  • Super Catapult
    Super Catapult: When used, two players are sent back to their home square instead of one. This can prove to be very important towards the end of the game, if two of your opponents are very close to the finish tile. You can also select to choose only one player home instead of two if you click "x" after having one player sent home.
  • Super Key Grabber
    Super Key Grabber: When used, the player can grab two of another player's keys instead of one key, which can create a 4-key swing between you and an opponent. This powerup is extremely useful and powerful and can turn the entire game around, and extremely annoying and hindering for the victim. If a player only has one key, then, the powerup only grabs one key, and the player can also choose to only grab one key.
  • Super Pile of Dung
    Super Pile of Dung: The player can put two piles of dungs on any square of the board, blocking more players than the regular pile of dung.

Mini-Games

When a player lands on a mini-game tile, a mini-game becomes activated. The winner of the mini-game gets a reward, whether it'd be a key or a power-up. For all the games, the person with most points wins. There are many different mini-games, some of them have retired.

  • Nova Matcher: Click on 2 novas of the same kind.
  • Daring Dig: Use your Zomutt to dig to the finish line. This game is now retired.
  • Petpetpet Snare: Draw lines to loop the target petpetpets.
  • Spyder Scare: Use your Spyder to drop down to collect the items.
  • Faerie Labyrinth: Go through the maze and opening the barriers to get to the treasure. This game is now retired.
  • Flower Frenzy: Watch the sequence of flowers, and repeat it by clicking.
  • Petpet Pamper: Use the hose to clean dirt off the Meowclops.
  • Neogarden Grow: Use the watering bucket to water the plants, and when they're ready, cut them.
  • Fruit Picker: Click and drag the fruits to your basket.
  • Poogle Carnival Racing: Aim the arrows to a target in order for your Poogle to move.
  • Berry Blast: Click the berries to blast them.
  • Petpet Pond: Cast the line and when the fish sees the bait, repeatedly click until the fish is tossed out.
  • Shenkuu Showers: Move the umberella above the petpets to protect them from the rain.

Other Game Elements

A Character card is what happens when any player lands on a star with a question mark, where something happens that affects all the players, and could be either good or bad. Reward Charms are received when a player lands on an alignment square in which their token's alignments matches the faerie of the alignment square. If the token doesn't match the alignment square, then the player gets a Hex card, in which something bad happens. Random Events happen randomly and affect all the players, and can be either good or bad.

Characters

  • Bree: Places 3 new keys on the board.
  • King Skarl: All players get sent back to their home square.
  • Grimtooth: All players can only roll a 1, 2, or 3 for the next turn.
  • King Roo: All players can roll a 12-sided die instead of a 6-sided die next turn.
  • Jerdana: All players receive a random power-up.
  • The Dark Faerie Sisters: The colours of the keys get mixed around.

Reward Charms

  • The Air Faerie's Blessing: The player is allowed to move 3 extra spaces.
  • Everybody Deserves a Second Chance: The player is allowed to roll again.
  • The Light Faerie's Blessing: The player is protected from all hexes for 2 turns.
  • An Unlikely Hero: The player's keys are safe for 2 turns.
  • Keep Those Feet Planted: The player is protected from direction or position changes for 2 turns.
  • A Visitor From Space: The player is allowed to choose a key square, land there, and collect the key.
  • To Battle!: The player is allowed to have a duel with another player.

Hexes

  • Don't Play With Fire: The player loses a power-up.
  • Friend or Foe?: All of the player's power-ups get randomly replaced with different ones.
  • You Need More Pockets: The player cannot collect anything for one turn.
  • Slow and Steady Does Not Win the Race: The player can only roll a 1, 2, or 3 for the next turn.
  • Beware the Bored Swamp Witch: The player gets sent back to their home square.
  • Whirlpools are Not as Fun as They Sound: The player's direction gets reversed.

Random Events

  • Bree: All players can switch one of their keys for a different-coloured key.
  • Portal Strengthening: All players within 3 squares of a portal gets teleported to another portal.
  • Portal Clogged: All portals won't work for 2 turns.
  • Direction Change: All players have their direction reversed.
  • Gust of Wind: All players are moved to a random square.

List of Possible Tokens

Neopets

  • Starter:
    • Green Cybunny (Earth)
    • Red Meerca (Air)
    • Yellow Poogle (Water)
    • Blue Bruce (Light)
  • Collection 1:
    • Pink Bruce (Light)
    • Yellow Kacheek (Light)
    • Brown Uni (Air)
    • Red Scorchio (Fire)
    • Speckled Acara (Water)
    • Starry Grundo (Light)
    • Striped Cybunny (Earth)
    • Cloud Kougra (Air)
    • Plushie Wocky (Fire)
    • Plushie Mynci (Earth)
    • Plushie Jubjub (Air)
    • Gold Gelert (Fire)
    • Gold Shoyru (Air)
    • Gold Aisha (Light)
    • Nova (Light)
  • Collection 2:
    • Yellow Xweetok (Earth)
    • Pink Cybunny (Earth)
    • Orange Kougra (Earth)
    • Blue Elephante (Earth)
    • Spotted Kau (Earth)
    • Camouflage Poogle (Earth)
    • Speckled Uni (Earth)
    • Cloud Meerca (Earth)
    • Island Jubjub (Earth)
    • Island Kacheek (Earth)
    • Island Bruce (Earth)
    • Silver Aisha (Earth)
    • Silver Gelert (Earth)
    • Silver Shoyru (Earth)
    • Supernova (Light)
  • Collection 3:
    • Yellow Kougra (Fire)
    • Green Kacheek (Earth)
    • Pink Quiggle (Water)
    • Purple Scorchio (Fire)
    • Cloud Uni (Air)
    • Speckled Bruce (Light)
    • Striped Xweetok (Earth)
    • Starry Elephante (Air)
    • Faerie Aisha (Air)
    • Faerie Acara (Air)
    • Faerie Ixi (Air)
    • Strawberry Jubjub (Earth)
    • Strawberry Poogle (Earth)
    • Strawberry Usul (Earth)
    • Ultranova (Light)
    • Orange Meerca (Air)
    • Blue Chomby (Light)
    • Electric Cybunny (Dark)
    • Electric Shoyru (Dark)
    • Electric Wocky (Dark)
  • Collection 4:
    • Yellow Flotsam (Water)
    • Red Ixi (Earth)
    • Purple Kau (Earth)
    • Pink Korbat (Dark)
    • Electric Gelert (Dark)
    • Split Grundo (Light)
    • Spotted Mynci (Earth)
    • Striped Usul (Earth)
    • Rainbow Blumaroo (Light)
    • Rainbow Chomby (Air)
    • Rainbow Wocky (Light)
    • Halloween Acara (Dark)
    • Halloween Jubjub (Dark)
    • Halloween Kacheek (Dark)
    • Dark Nova (Dark)
    • Speckled Elephante (Air)
    • Speckled Kiko (Water)
    • Speckled Quiggle (Water)
    • Orange Aisha (Air)
    • Green Shoyru (Earth)
  • Collection 5:
    • Yellow Usul (Earth)
    • Red Acara (Water)
    • Blue Koi (Water)
    • Green Kau (Earth)
    • Camoufalge Kougra (Fire)
    • Electric Lupe (Dark)
    • Spotted Aisha (Air)
    • Cloud Flotsam (Water)
    • Disco Elephante (Air)
    • Disco Kiko (Water)
    • Disco Chomby (Light)
    • Christmas Wocky (Fire)
    • Christmas Bruce (Light)
    • Christmas Quiggle (Water)
    • Grey Nova (Dark)
  • Collection 6:
    • Red Pteri (Air)
    • Orange Lupe (Earth)
    • Purple Kiko (Water)
    • Pink Elephante (Air)
    • Speckled Scorchio (Fire)
    • Striped Ixi (Earth)
    • Camouflage Wocky (Earth)
    • Spotted Cybunny (Earth)
    • Robot Jubjub (Air)
    • Robot Kacheek (Fire)
    • Robot Mynci (Earth)
    • Gold Blumaroo (Fire)
    • Gold Kyrii (Fire)
    • Gold Usul (Fire)
    • Smiley Negg (Light)
    • Starry Kau (Light)
    • Starry Poogle (Light)
    • Starry Acara (Light)
  • Collection 7:
    • Blue Acara (Water)
    • Pink Chomby (Light)
    • Green Grundo (Light)
    • Red Uni (Air)
    • Starry Flotsam (Light)
    • Striped Kacheek (Light)
    • Cloud Moehog (Air)
    • Shadow Shoyru (Dark)
    • Baby Aisha (Air)
    • Baby Bruce (Light)
    • Baby gelert (Fire)
    • Silver Cybunny (Earth)
    • Silver Lupe (Earth)
    • Silver Poogle (Water)
    • Cool Negg (Light)
    • Chocolate Scorchio (Fire)
    • Chocolate Usul (Earth)
    • Chocolate Xweetok (Earth)
  • Royal:
    • Royalboy Gelert (Fire)
    • Royalgirl Gelert (Fire)
    • Royalboy Scorchio (Fire)
    • Royalgirl Scorchio (Fire)
    • Royalboy Uni (Air)
    • Royalgirl Uni (Air)

Petpets

(none released yet...)

Faeries

  • Collection:
    • The Darkest Faerie (Dark)

Heroes

  • Collection:
    • Jeran (Earth)
    • Princess Amira (Light)

Villains

(none released yet...)

Special

  • Collection:
    • AAA (Air)
    • Ylana Skyfire (Dark)
    • Abigail (Air)
    • Yooyu (Air)
  • NC Mall:
    • Ferocious Negg (Dark)
    • Roxton A. Colchester III (Water)
    • Hannah (Earth)

List of Possible Prizes

  • Books
    • A Kau Summer
    • A Tale of Three Bruces
    • Book of Origami Paper
    • Bubble Sculptures
    • Chocolate Ogrin Cookbook
    • Day In The Life Of King Roo
    • Dress For Success
    • Fishing For Zafaras
    • Jetsam Teeth Maintenance
    • Kiko Pop-Up Book
    • Maraqua Colouring Book
    • More Than Carrot Cake
    • Neogarden Nimmo
    • Nimmo of Doom
    • Nimmo - Now and Zen
    • Ogrin Survivor
    • Planning Shenkuu Gardens
    • Scratchcard Secrets
    • Slugawoo Art
    • The Curse Of The Pirate Aisha
    • The Life of a Double Crosser
    • The Luckiest Babaa
    • The Plushie Coffee Table Book
    • The Secret of Treasure Island
    • The Tooth Story
    • Toast Treats
    • Whinny Meadows
    • Yurble Tales
  • Halloween Special
    • Haunted Mynci
    • Haunted Woods Reader
    • Scary Peophin Tales
    • Spooky Buzz Tales
    • Spooky Food Ideas
    • Spooky Kau Story
    • Spooky Korbat Stories
    • Spooky Skeith Adventures
    • Spooky Stories
  • Collectible
    • Anshu Stamp
    • Captain Tuan Stamp
    • Draik Guard Stamp
    • Everlasting Crystal Apple Stamp
    • Gelert Prince Stamp
    • Kazeriu Stamp
    • Master Vex Stamp
    • Monoceraptor Claw Stamp
    • Orange Draik Stamp
    • Petpet Growth Syrup Stamp
    • Roast Gargapple Stamp
    • Shenkuu Stamp
    • Shiny Purple Cowry Shell
  • Halloween Special
    • Halloween Aisha Stamp
  • Neggs
    • Blue and Red Checkered Easter Negg
    • Cookie Negg
    • Cool Negg
    • Frozen Negg
    • Icy Negg
    • Lemon Swirly Negg
    • Lime Swirly Negg
    • Negg
    • Purple Cybunny Negg
    • Purple Negg
    • Scrambled Rainbow Negg
    • Speckled Negg
    • Super Icy Negg
    • Ultra Icy Negg
  • Neohome
    • Chalkboard
    • Grundo Inspired Dresser
    • Heart Toast Sculpture
    • Orange Grundo Chair
    • Orange Grundo Wardrobe
    • Orange Kreludan Bed
  • Halloween Special
    • Spooky Nimmo Stained Glass Window
  • Special
    • Bri Codestone
    • Eo Codestone
    • Har Codestone
    • Kew Codestone
    • Lu Codestone
    • Main Codestone
    • Mau Codestone
    • Orn Codestone
    • Sho Codestone
    • Tai-kai Codestone
    • Vo Codestone
    • Vux Codestone
    • Zed Codestone
    • Zei Codestone
    • Bottled Air Faerie
    • Bottled Dark Faerie
    • Bottled Earth Faerie
    • Bottled Fire Faerie
    • Bottled Light Faerie
    • Bottled Water Faerie
    • Piece of a Treasure Map (#3)
    • Secret Laboratory Map (#4, #5, #6, #8, #9)
    • Biscuit Paint Brush
    • Camouflage Paint Brush
    • Cloud Paint Brush
    • Electric Blue Paint Brush
    • Ghost Paint Brush
    • Glowing Paint Brush
    • Snow Paint Brush
    • Speckled Paint Brush
    • Starry Paint Brush
    • Striped Paint Brush
    • Tyrannian Paint Brush
  • Wearable
    • Bone Vault Background
    • Cloudy Sky Background
    • Courgette Field Background
    • Ghostkerscarf
    • Ice Caves Background
    • Janitorial Closet Background
    • Moon and Stars Background
    • Neohome Background
    • Raining Doughnuts Background
    • Veiled Autumn Hat
  • Petpet
    • Abominable Snowball

Trivia

  • There is also an Open Beta page where players can play Key Quest there instead of the main page, where new features are tested out there.
  • There are many hints which indicate that the game will not finish, or will end abnormally due to a glitch.
    • If in the beginning of the game, one player's token couldn't finish loading.
    • If the die couldn't stop rolling.
    • If the tokens are all moving abnormally fast.
    • If a player is unable to post messages in the chat function.
    • If players get their turns skipped for no reason.
  • The main controversy of this game is that old or slow computers have a major disadvantage in mini-games since the game is very big and causes lots of lag.
  • On January 29, March 3, March 14, and April 30, 2009, between certain time frames of playing Key Quest, a player would receive double keys and an additional prize. Also, from October 17 to November 1, 2009, players received double keys when playing on the weekend.

External links