Echo: Difference between revisions

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The '''Echo''' is a heavily armored [[Ghost]] [[Hissi]].  She was introduced during the [[War for the Obelisk]] [[plot]] and is one of the challengers that can be fought at the [[Battleground of the Obelisk]], fighting on behalf of the [[Awakened]].
'''Echo''' is a heavily armored [[Ghost]] [[Hissi]].  She was introduced during the [[War for the Obelisk]] [[plot]] and is one of the challengers that can be fought at the [[Battleground of the Obelisk]], fighting on behalf of the [[Awakened]].


Before she died, Echo was a knight of [[Meridell]] in service to a great king.  Her king was poisoned by some Evil Baklava, and Echo was unable to save him.  Failing her king is her biggest regret.  Echo is friends with [[Halima]] and sometimes travels to [[Qasala]] to visit her.
Before she died, Echo was a knight of [[Meridell]] in service to a great king.  Her king was poisoned by some Evil Baklava, and Echo was unable to save him.  Failing her king is her biggest regret.  Echo is friends with [[Halima]] and sometimes travels to [[Qasala]] to visit her.

Revision as of 19:23, 13 November 2013

Echo is a heavily armored Ghost Hissi. She was introduced during the War for the Obelisk plot and is one of the challengers that can be fought at the Battleground of the Obelisk, fighting on behalf of the Awakened.

Before she died, Echo was a knight of Meridell in service to a great king. Her king was poisoned by some Evil Baklava, and Echo was unable to save him. Failing her king is her biggest regret. Echo is friends with Halima and sometimes travels to Qasala to visit her.

Battledome

Ghostly Knight

Release Date: March 6, 2013
Difficulty: 80 / 120 / 160
HP: 80 / 120 / 160
Arena: Ugga Dome
Unlocked by: Battleground of the Obelisk opponent


Weapons Used
Spectral Forest Bow Attack: 2•2 FireFire   2•2 AirAir   3•3 DarknessDarkness   1 - 3•1 - 3 PhysicalPhysical  
Sword of the Dead Attack: 3•3 AirAir   3•3 DarknessDarkness   Defence: 5•5 LightLight Defence 
Staff of Impenetrable Gloom Attack: 3•3 EarthEarth   3•3 DarknessDarkness   Defence: 3•3 PhysicalPhysical Defence 
Scythe of Eternal Darkness Attack: 2•2 DarknessDarkness   3•3 PhysicalPhysical  
Helm of Despair Defence: 3•3 LightLight Defence  3•3 DarknessDarkness Defence 
Spirit Bottle Attack: 2•2 WaterWater   3•3 DarknessDarkness   1 - 3•1 - 3 EarthEarth  
Skeletal Armoured Claws Attack: 2•2 AirAir   2•2 DarknessDarkness   1 - 3•1 - 3 PhysicalPhysical  
Dark Dagger Attack: 2•2 DarknessDarkness   1 - 2•1 - 2 PhysicalPhysical   Defence: 2•2 DarknessDarkness Defence 


Abilities Used
Static Cling Attack: 3•3 LightLight  
An Icicle Attack: 6•6 WaterWater  
Meditate Defence: 4 on use, 4 the following round
Meh Defence: Reduces damage taken this round by 5%
Throw Pillows Defence: Prevents opponent from using weapons for one turn