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 Post subject: Lost Desert Plot Discussion #85 (Summary in First Post)
PostPosted: Wed Oct 19, 2005 2:09 am 
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Most of you should know these rules by now, but let me just repeat them so I can't say that I didn't.

* ALL COMMENTS MUST BE ON-TOPIC (Otherwise it shall be Deleted!)
* READ THIS POST before asking any questions, it most likely has answered it for you!
* NEWEST information is located at the BOTTOM of this post!!
* DO NOT repost your questions over and over if someone has not answered you yet. Remember, everyone else is doing things as well or the people who are online at the moment might not know.


Previous Thread: http://www.pinkpt.com/forum/viewtopic.php?t=21665

LDP Picture Spoof thread: http://www.pinkpt.com/forum/viewtopic.php?t=21553
LDP Poem thread: http://www.pinkpt.com/forum/viewtopic.php?t=21552

- The plot
- The Fortune Teller
- The Temple of One-Thousand Tombs
- Repository
- Gift Shop of One-Thousand Trinkets - Currently has no use.

- If you want a symbol image for your av or sig, JhasNeeh created some for use here.


Here is an example of a map: http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.

Here is a handmade map by XenaAndGabrielle: http://img.photobucket.com/albums/v613/ ... ap-XaG.jpg
with an explanation of how she goes about it here.

Here is another map made by Twisted Sanity, who uses yet another mapping method: http://i2.photobucket.com/albums/y31/te ... ombmap.gif

Known Facts:

The temple was found through a banner.

Everyone's tomb, doors, and phrases are different.

Your tomb is the same to you each time you enter it.

All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you. Some passages loop and may lead you to the same rooms over and over. Not everyone has a loop in their tomb, but if you do it's okay, just mark it and continue mapping.

There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, which you will get after completing your tablet.

Library doors
Image Image Image

The libraries should have these scrolls:

astral - Ra, Set, Ahn, Kha
maze - Ben, Lat, Saf, Nem
river - Fer, Djo, Tep, Kar

Here is an image posted my mcgeorge on neoitems displaying all the symbols and scrolls with their names.

Here is a post listing the item descriptions of each of the scrolls. The descriptions describe which library each scroll is in.

There are about 85 rooms, 5 doors in each room (a few might have a blank wall), and a total of around 425 doors.

If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1 hour and your pet may temporarily be turned to a pile of sand. If you tell an incorrect prophecy to the faerie statue, you can't enter again for about 40 minutes.

There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.

Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]

Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]

The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.

After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now understands it.

The fortune teller's phrase has changed to: "I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.

Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.

If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop on Terror Mountain and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:

"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."

"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."


If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.

A while after the first piece of your tablet is filled in, the fortune teller changes to this clue: "I see debris on a frigid battlefield."

That leads you to play a game of Snow Wars (not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.

After the second piece, the fortune teller changes again, "I see a rivalry of five."

That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.

After the third piece, the fortune teller gives the next clue: "I see fortunes cast upon the waters."

This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots.

For the fifth clue, go to the fortune teller and get this message: "I see countless eyes." Then lose at Potato Counter and that gives you your next parchment. Find the door under the five dots and you're on your way.

On the sixth clue, the fortune teller says: "I see a great deal of fun." If you spin the Wheel of Mediocrity, then try to spin a second time, you'll get your sixth parchment. Find the door under the six dots to get the next piece.

On the seventh clue, the fortune teller will tell you "I see a rule that must be broken" Go to the Lever of Doom, and a pull will get you the parchment. You must have 100np on hand. The door under the seven dots will get your next piece.

The eighth clue, you are told: "Today's lotto number is [numbers]" Go to Kreludor, and fill in the Mining Corp. with the numbers, different to everybody. This'll get you the eighth piece of parchment, which will tell you which room to go to beneath the eight dot header.

For the ninth clue, the fortune teller says: "I see a tournament that rolled on." Go to The Krawk Island Deckball Championships. Then click on Players. If you scroll down, you will see Prince Jazan's name. Click on it and you will get your parchment. Follow the door under nines dots.

For the tenth clue, the fortune teller says: "I see a chia resting by a tree." Have one of your pets take a Tiki Tour. Your parchment should be on the first page after you sign up for the tour. Find the door under the ten dots.

For the eleventh clue, the fortune teller says: "I see you lost in the darkness." Play a game of Fetch while seeking any Faerie Dust (refresh the request screen until you get that for your quest.). Your parchment should appear at the lose screen (you do not need to find the item). Find the door under the eleven dots.

For the twelvth clue, the fortune teller says: "I see you giving into your dreams." Wish for a Hieroglyph Fragment at the Wishing Well and make a donation. Follow the door under the twelve dots.

Also, it seems the new clues are coming out at about 1:30 and 7:30 NST, every six hours.

Completed your Tablet?
Once you have done that, go and look at the first 3 comics for the plot. The symbols are embedded within the comic! Here's a list of where you can find the appropriate symbols:

LAT & FER (cup & paw) on 1-1
KHA (fish) on 1-2
SAF (the Y-thing) on 1-3
----------------
AHN (ankh) on 2-1
SET & RA (pillar & sun) on 2-2
TEP (eye) on 2-3

-------------------
DJO (2 flags) on 3-1
BEN (chick) on 3-2
NEM (river) on 3-3
KAR (leaf) on 3-4

If you hover over them, you can click it. Click them in the order as you see on your tablet, reading LEFT TO RIGHT, Top row to Bottom Row. If a symbol comes up 2x in a row, click it twice. 3x, click it 3x. (etc) Once you have done that correctly, a pop up will come up. It redirects you to the tablet, with an avatar + a translation to what the tablet means. Surprise, surprise, everyone's translation's are slightly different!

Now, go to the room that had the faerie in it. Tell it the translation that you were given to the statue. At the next screen, be sure to scroll all the way down. It's a bit long, but it's interesting.

Once you have submitted your translation, you will end back up in front of the statue. You can get out of that room by submitting an incorrect translation. You'll incur the regular lockout time and then start back in front of the tomb.

The Lost Desert map has changed and Sakhmet as well as other places have disappeared.

Sometime later, the Fortune Teller lets you in to a little gossip she's overheard.

She calls out to you again as you turn to leave. "Oh! I almost forgot. I heard something about a few of Princess Amira's ministers, who were outside of Sakhmet when it vanished. They're going to get that new scroll repository finished so that they can use it as a library, and try to figure out how to bring Sakhmet City back. I don't know when the project is starting, though."

The Repository!
Now if you look at the bare Lost Desert Map, on the TOP RIGHT corner you'll see footprints leading to the Repository. Click it!

You'll be faced with Grarrl guards and will be prompted to say something to them. You'll be given a few options. Depending on what symbol was on your faerie's statue, select one of the following:

AHN: "I'm here with extra charcoal for the caterers"
SAF: "I'm here with the royal census. You're not a Ruki! Get out of my way!"
KHA: "I don't have sand that color yet! Don't you know who I am?"
BEN: "I'm here to prepare food for your Elephante workers."
DJO: "Did that Anubis get its 15-minute break yet?"
LAT: "This sand contains traces of faeryllium. To the laboratory!"
FER: "You guys should drink more water before you get heat stroke."
RA: "That tent over there has insufficient ventilation. I'll have to write you a citation"
SET: "I know I'm late, but I'm here to deliver an important royal message"
KAR: "I'm the food specialist for your herbivore workers"
TEP: "I'm here to chronicle the construction of this repository."
NEM: "Have you thought about triple-glazing your windows?? It's fun and functional!"

The responses correspond with the name of the scroll that matches your faerie statue symbol. If you select the wrong response, you'll have a 30 minute wait before you can try again.

(NOTE: Make sure you have READ your understood scroll from the appropriate library in the tombs beforehand and it was the last scroll you've read. Otherwise your correct option will NOT show up.)

Once you have selected the correct option, you'll meet up with a nice-mannered character who asks you to get a diggin' to help dig out the repository! (Note: This part is completed and you can no longer carry sand.)

Do it. And you'll get a handful of sand (and possibly other goodies!). However, you'll need to take it back to civilization before trying again. Time to retry is based off agility, so use your fastest Neopet.

Possible waiting times:
Agility: 0-30 every 3 hours
Agility: 31-45 every 2.5 hours
Agility: 46-60 every 2 hours
Agility: 61-75 every 1.5 hours
Agility: 75+ every hour

In the end 104,034 handfuls of sand unearthed the Respository, but someone obviously forgot space for scrolls when planning the monolith.



Then go back to the Repository and the foreman says:

You! Get to work!

The foreman jabs his finger toward the scroll repository pyramid. "Looks like you're gonna be haulin' blocks now. Five to a block! And don't let me catch you slackin', we gotta get this pyramid built fast." He taps his cudgel menacingly.


Go haul some blocks. You have to click a brown block to haul along with four other pets. Each movable block has a symbol on it, which you will see after you click on it. Find a block with the symbol from the base of your faerie statue. If you are able to move it, refresh until there are five pets showing. Stay there until all slots are filled. Once there are five pets who match the symbol, you will get to move the block. (Note: This part is completed and you can no longer haul blocks.)

If you succeed in pulling the block, there should be an item behind it and the 5 pullers fight for it by rolling a die. If you get the highest roll and win, you get the item. If not you have to wait until you can try hauling again.

If you do not succeed in pulling the block, you have to wait again as well. Waiting time approximately 15-60 minutes. If you click on a wrong block or get scarabed, you have a 30 minute wait.

When you are let back in the repository, you are where you last hauled a block.

Stair Locations: (Coordinates can be found in the URL whenever you click a grey block)

basement Up: Row 5, Col 46
level 1 Up: Row 22, Col 33
level 1 Down: Row 2, Col 49
level 2 Up: Row 21, Col 17
level 2 Down: Row 20 Col 24
level 3 Up: Row 20, Col 18
level 3 Down: Row 20, Col 13
level 4 Up: Row 16, Col 7
level 4 Down Row 16, Col 14
level 5 Down Row 8, Col 5

Here are maps of the levels so far made by Plagatus:

http://culex.us/ig/nprb.jpg
http://culex.us/ig/npr1.jpg <-- the floor you enter on
http://culex.us/ig/npr2.jpg
http://culex.us/ig/npr3.jpg
http://culex.us/ig/npr4.jpg
http://culex.us/ig/npr5.jpg

With all the blocks removed, the repository was ready so scrolls can be stored there.... or is it? You're directed to another tent with a team of Rukis preparing furniture for the repository.

A team of Rukis hammers, chisels, and carves the giant stone blocks into various pieces of furniture.

The eldest Ruki notices you enter. "Hullo! Come to see what kinda furniture we're making, eh?" He points at one of the stone blocks in the middle of the tent. "You can take a look at our progress if ya like. You'd best get familiar with this stuff. You're gonna be the one carrying it inside when we're done!"


The fortune teller's message has changed:

She calls out to you again as you turn to leave. "That scroll repository they're building sure looks like it's gonna take a while. Sakhmet City is trapped in another dimension, plagued by zombies -- or so I hear -- and meanwhile, the remainder of Neopia quietly watches a handful of Rukis making furniture. Remarkable.

Finally it seems that the furniture has all been completed

The furniture sits in haphazard piles, all sanded and painted. The Rukis relax on some extra benches, taking a break after all their hard work. The eldest Ruki sees you and waves. "Well, we're finally done with all the furniture! Even had some extras. Ah, but before you can put the furniture into the repository, the interior decorator is figuring out where everything goes. Putting down chalk outlines, so I hear." He leans back and sighs. "This oughta be the easy part!"


The foreman's message has changed:

You! Get to work!

The foreman glares at you. "Well what are ya standing around for? Get to movin' the furniture!"
(Note: The moving of Furniture seems to have finished. The following cannot be done anymore)

Now you can move furniture. First go to the Ruki tent and grab some furniture. Then talk to the Interior Decorator inside the scroll repository. He will tell you which floor you need to go to. Then double click on an outline that your furniture piece should match to place it down. Tables are big squares, benches are small rectangles, lamps are circles and scroll racks are the other one. You cannot put furniture on blurry lines. Those spaces mark stolen furniture. Every once in a while, the blured outlines reset.

Once you have placed your piece of furniture, proceed back to the entrance of the Repository. There will be a button to exit if you stand in the entrance. You may now decide to pick another piece of furniture from the Rukis, reenter the repository, and repeat the process above once more. There is no waiting time if your furniture was placed correctly.

The lockout time seems to be 30 minutes. You will get locked out if you attempt to place a piece of furniture on the wrong shape or if you try and return your piece of furniture. If you return your furniture to the Rukis, the lockout is only 10 minutes.

The Interior Decorator (ID) has moved to Neopia! He seems to move about on different floors at random intervals, so this information may not be the most recent. But, I'm pretty sure he's staying where he is now.

New maps with furniture placements (updated by Alex and Illyria):

http://ustrek.cnc.net/vir/basement.jpg
http://lost-thoughts.net/images/lvl1.jpg <-- the floor you enter on
http://lost-thoughts.net/images/lvl2.jpg
http://lost-thoughts.net/images/lvl3.jpg
http://lost-thoughts.net/images/lvl4.jpg
http://lost-thoughts.net/images/lvl5.JPG

Map code:
red = scroll rack
light blue = lamp
green = table
purple = bench

The Foreman's message has changed with the completion of the moving:
The scroll repository is now fully furnished. All that remains is to stock it with scrolls. Thankfully, there's a staff of expert librarians on hand to put all the scrolls into the right positions.

We finally outdid those thieves!

The foreman looks up at the gleaming scroll repository pyramid. "Looks like we managed to keep ahead of those thieves -- just barely, though. Who knows what they wanted with all that furniture? I bet it'll show up on the black market soon." He shakes his head. "Well, the construction's all done. Guess that means I'm out of a job." He sighs, sits in the corner, and sulks.


Image
.. In between the cover of another perfect wonder where it’s so white as snow //
Running through the field where all my tracks will be concealed and there's nowhere to go...


Last edited by Runevalkyrie on Wed Oct 19, 2005 2:15 am, edited 1 time in total.

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PostPosted: Wed Oct 19, 2005 2:12 am 
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I think it needs to be made clear that we have absolutely no idea if these challengers are in fact part of the plot.

Well, they are clearly associated with the plot, but we don't know if any credit/points will be given based on your battle record with them.

They might be there just to get us excited about what's to come.

When do you think we'll meet Megan? Who is she? Is it a coincidence that she resembles the Kau? Do they simply go to the same hair dresser and shop at the same stores?

EDIT: They are at it AGAIN!!! Tomorrow's news is up!! Disco Day! Don't get excited... nothing plot related


Last edited by jojoneo on Wed Oct 19, 2005 2:15 am, edited 2 times in total.

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 Post subject:
PostPosted: Wed Oct 19, 2005 2:13 am 
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This is basically my experience with the Spirit in the battledome:

Image Image


Elric's LDP Fun Pics
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Visit Petfinder.com


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PostPosted: Wed Oct 19, 2005 2:19 am 
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Elric wrote:
This is basically my experience with the Spirit in the battledome


LOL :D Elric, I feel for you. I don't even bother. It is not that I am lazy. Sometimes it takes *more* willpower *NOT* to fight, in my opinion.

Why can't we bring the bad guys down with huge smiles and love? Why must we resort to their level of fighting and hurting and beating? :(

EDIT: Ever occured to anyone, if this is the hardest plot ever, and we "don't get to choose sides" you are still choosing a side IF you choose to fight?

:hug:


Inventor of the Mad Plumber Wizard

Main Account: anjuna
Side 1: thetan604
Side 2: unoriginal_sin
Side 3: mobofo
Side 4: anomalie


Last edited by anjuna on Wed Oct 19, 2005 2:21 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed Oct 19, 2005 2:20 am 
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anjuna wrote:
Elric wrote:
This is basically my experience with the Spirit in the battledome


LOL :D Elric, I feel for you. I don't even bother. It is not that I am lazy. Sometimes it takes *more* willpower *NOT* to fight, in my opinion.

Why can't we bring the bad guys down with huge smiles and love? Why must we resort to their level of fighting and hurting and beating? :((

:hug:


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PostPosted: Wed Oct 19, 2005 2:22 am 
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*Elric and Anjuna and Others "fighting" "evil" with Love* 0:)


Inventor of the Mad Plumber Wizard

Main Account: anjuna
Side 1: thetan604
Side 2: unoriginal_sin
Side 3: mobofo
Side 4: anomalie


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PostPosted: Wed Oct 19, 2005 2:22 am 
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Sorry but I can't find the post now but someone asked if the war had actually begun or if we were simply bossting these two opponents so that we aren't able to beat them when it really starts. Does anyone know an answer to this?


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PostPosted: Wed Oct 19, 2005 2:30 am 
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These are my Yurble's stats thanks to the lab ray. And since it looks more and more like the battle dome will at least count for points if not an all out war. The boosts like codestones from tombola are getting easier, etc, all the little signs of a war plot. I think its time to get ready. I am working on her level at the training school. I wish I knew how to up her defence short of neggs(too expensive). So does anyone know what weapons are best for her and under 100k? I currently use a leaf shield and a scarab ring or lost desert dagger and some dirty snow or illusens potions once in a while.

Level : 35

Health : 188 / 188
Strength : AWESOME 77
Defence : GREAT 29
Move : AMAZING 85
Intelligence : total genius 58

edit: remove parenthesis, one of them was giving me a smiley.


Last edited by Devlish on Wed Oct 19, 2005 4:14 am, edited 2 times in total.

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PostPosted: Wed Oct 19, 2005 2:33 am 
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anjuna wrote:
Elric wrote:
This is basically my experience with the Spirit in the battledome


LOL :D Elric, I feel for you. I don't even bother. It is not that I am lazy. Sometimes it takes *more* willpower *NOT* to fight, in my opinion.

Why can't we bring the bad guys down with huge smiles and love? Why must we resort to their level of fighting and hurting and beating? :(

EDIT: Ever occured to anyone, if this is the hardest plot ever, and we "don't get to choose sides" you are still choosing a side IF you choose to fight?

:hug:


as quoted from a Rush song "You can choose not to decide, but you still have made a choice."


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PostPosted: Wed Oct 19, 2005 2:36 am 
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Something new... The Lost Desert world challenges are not being reset on the hour as usual.

Could this be part of the plot/puzzle? or maybe it's a regular occurance with world challenges, I just started playing them.


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PostPosted: Wed Oct 19, 2005 2:41 am 
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Whoa. I totally missed these guys. I'm surprised they're relatively weak as well. All I've got is scarab rings and obsidian daggers. Oh well. It'd have been nice to get an avatar from defeating the spirit as its a spiffy character.


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PostPosted: Wed Oct 19, 2005 2:41 am 
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DraikNest wrote:
anjuna wrote:
EDIT: Ever occured to anyone, if this is the hardest plot ever, and we "don't get to choose sides" you are still choosing a side IF you choose to fight?

:hug:


as quoted from a Rush song "You can choose not to decide, but you still have made a choice."


If you choose TO DECIDE you have also made a choice. The implications are the only difference. A requirement TO fight, if that is indeed TNTs "requirement" to gain points in a plot, is not the best choice, in my opinion.


Inventor of the Mad Plumber Wizard

Main Account: anjuna
Side 1: thetan604
Side 2: unoriginal_sin
Side 3: mobofo
Side 4: anomalie


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PostPosted: Wed Oct 19, 2005 2:49 am 
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Location: the petpet puddle, searching for pet matches. my gorgeous set is by _jaye_.
what are these opponents you all are speaking of? it's not in the first post.


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PostPosted: Wed Oct 19, 2005 2:53 am 
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anjuna wrote:
If you choose TO DECIDE you have also made a choice. The implications are the only difference. A requirement TO fight, if that is indeed TNTs "requirement" to gain points in a plot, is not the best choice, in my opinion.


Ahhh... yes, but anjuna, the battlers could make the same claim about our plot activities. After all, we DO believe that we have been rewarded plot points for participating in them, right?

But I think it's safe to say that TNT's intention is NOT to REQUIRE participation in either. You just miss out on an opportunity to gain points for the acitivity you don't participate in, whether it be battling or moving stones.


Solving the Master Vex avatar! Please share your screenshot. Punchbag Sid Tracking Thread


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PostPosted: Wed Oct 19, 2005 3:04 am 
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On a regular day, I am not a battler, per se, but I do look forward to doing a little battling during these plots.

However, these guys don't leave much room for the average player to battle.

That's why I'm not so sure they will be involved in the point calculation. Each activity thus far left room for upwards of 5000 players to actively participate. do you think that many will be able to amass many point fighting these two? Maybe I'm just naive. I know there are some super pets out there. But how many super pets's owners are involved in the plot?


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