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 Post subject: Lost Desert Plot Discussion #34 (Split- Summary in 1st Post)
PostPosted: Fri Sep 23, 2005 11:05 am 
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Continue with all the plotting here :)

Previous thread: http://www.pinkpt.com/forum/viewtopic.php?t=20852

- The plot
- The Fortune Teller
- The Temple of One-Thousand Tombs
- Repository

Here is an example of a map: http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.

Here is a handmade map by XenaAndGabrielle: http://img.photobucket.com/albums/v613/ ... ap-XaG.jpg
with an explanation of how she goes about it here.

Here is another map made by Twisted Sanity, who uses yet another mapping method: http://i2.photobucket.com/albums/y31/te ... ombmap.gif

Known Facts:

Eveyone's tomb, doors, and phrases are different.

Your tomb is the same to you each time you enter it.

All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you. Some passages loop and may lead you to the same rooms over and over. Not everyone has a loop in their tomb, but if you do it's okay, just mark it and continue mapping.

There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, but the correct one hasn't been found yet.

Library doors
Image Image Image

The libraries should have these scrolls:

river - Fer, Djo, Tep, Kar
maze - Ben, Lat, Saf, Nem
astral - Ra, Set, Ahn, Kha

Here is an image posted my mcgeorge on neoitems displaying all the symbols and scrolls with their names.

Here is a post listing the item descriptions of each of the scrolls.

There are about 85 rooms, 5 doors in each room (a few might have a blank wall), and a total of around 425 doors.

If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1-3 hours and your pet may temporarily be turned to a pile of sand.

There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.

Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]

Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]

The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.

After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now understands it. Nothing else has been seen to come of this as of yet, though.

The fortune teller's phrase has changed to: "I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.

Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.

If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:

"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."

"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."


If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.

A while after the first piece of your tablet is filled in, the fortune teller changes to this clue: "I see debris on a frigid battlefield."

That leads you to play a game of Snow Wars (not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.

After the second piece, the fortune teller changes again, "I see a rivalry of five."

That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.

After the third piece, the fortune teller gives the next clue: "I see fortunes cast upon the waters."

This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots.

For the fifth clue, go to the fortune teller and get this message: "I see countless eyes." Then lose at Potato Counter and that gives you your next parchment. Find the door under the five dots and you're on your way.

On the sixth clue, the fortune teller says: "I see a great deal of fun." If you spin the Wheel of Mediocrity, then try to spin a second time, you'll get your sixth parchment. Find the door under the six dots to get the next piece.

On the seventh clue, the fortune teller will tell you "I see a rule that must be broken" Go to the Lever of Doom, and a pull will get you the parchment. You must have 100np on hand. The door under the seven dots will get your next piece.

The eighth clue, you are told: "Today's lotto number is [numbers]" Go to Kreludor, and fill in the Mining Corp. with the numbers, different to everybody. This'll get you the eighth piece of parchment, which will tell you which room to go to beneath the eight dot header.

For the ninth clue, the fortune teller says: "I see a tournament that rolled on." Go to The Krawk Island Deckball Championships. Then click on Players. If you scroll down, you will see Prince Jazan's name. Click on it and you will get your parchment. Follow the door under nines dots.

For the tenth clue, the fortune teller says: "I see a chia resting by a tree." Have one of your pets take a Tiki Tour. Your parchment should be on the first page after you sign up for the tour. Find the door under the ten dots.

For the eleventh clue, the fortune teller says: "I see you lost in the darkness." Play a game of Fetch while seeking any Faerie Dust (refresh the request screen until you get that for your quest.). Your parchment should appear at the lose screen (you do not need to find the item). Find the door under the eleven dots.

For the twelvth clue, the fortune teller says: "I see you giving into your dreams." Wish for a Hieroglyph Fragment at the Wishing Well and make a donation. Follow the door under the twelve dots.

Also, it seems the new clues are coming out at about 1:30 and 7:30 NST, every six hours.

Completed your Tablet?
Once you have done that, go and look at the first 3 comics for the plot. The symbols are embedded within the comic! Here's a list of where you can find the appropriate symbols:

LAT & FER (cup & paw) on 1-1
KHA (fish) on 1-2
SAF (the Y-thing) on 1-3
----------------
AHN (ankh) on 2-1
SET & RA (pillar & sun) on 2-2
TEP (eye) on 2-3

-------------------
DJO (2 flags) on 3-1
BEN (chick) on 3-2
NEM (river) on 3-3
KAR (leaf) on 3-4

If you hover over them, you can click it. Click them in the order as you see on your tablet, reading LEFT TO RIGHT, Top row to Bottom Row. If a symbol comes up 2x in a row, click it twice. 3x, click it 3x. (etc) Once you have done that correctly, a pop up will come up. It redirects you to the tablet, with an avatar + a translation to what the tablet means. Surprise, surprise, everyone's translation's are slightly different!

Now, go to the room that had the faerie in it. Tell it the translation that you were given to the statue. At the next screen, be sure to scroll all the way down. It's a bit long, but it's interesting.

Once you have submitted your translation, you will end back up in front of the statue. You can get out of that room by submitting an incorrect translation. You'll incur the regular lockout time and then start back in front of the tomb.

The Lost Desert map has changed and Sakhmet as well as other places have disappeared.

Sometime later, the Fortune Teller lets you in to a little gossip she's overheard.

She calls out to you again as you turn to leave. "Oh! I almost forgot. I heard something about a few of Princess Amira's ministers, who were outside of Sakhmet when it vanished. They're going to get that new scroll repository finished so that they can use it as a library, and try to figure out how to bring Sakhmet City back. I don't know when the project is starting, though."

The Repository!
Now if you look at the bare Lost Desert Map, on the TOP RIGHT corner you'll see footprints leading to the Repository. Click it!

You'll be faced with Grarrl guards and will be prompted to say something to them. You'll be given a few options. Depending on what symbol was on your faerie's statue, select one of the following:

AHN: "I'm here with extra charcoal for the caterers"
SAF: "I'm here with the royal census. You're not a Ruki! Get out of my way!"
KHA: "I don't have sand that color yet! Don't you know who I am?"
BEN: "I'm here to prepare food for your Elephante workers."
DJO: "Did that Anubis get its 15-minute break yet?"
LAT: "This sand contains traces of faeryllium. To the laboratory!"
FER: "You guys should drink more water before you get heat stroke."
RA: "That tent over there has insufficient ventilation. I'll have to write you a citation"
SET: "I know I'm late, but I'm here to deliver an important royal message"
KAR: "I'm the food specialist for your herbivore workers"
TEP: "I'm here to chronicle the construction of this repository."
NEM: "Have you thought about triple-glazing your windows?? It's fun and functional!"

(NOTE: Make sure you have READ your understood scroll from the appropriate library in the tombs beforehand and it was the last scroll you've read. Otherwise your correct option will NOT show up.)

Once you have selected the correct option, you'll meet up with a nice-mannered character who asks you to get a diggin' to help dig out the repository!

Do it. And you'll get a handful of sand (and possibly other goodies!). However, you'll need to take it back to civilization before trying again. Time to retry is based off agility, so use your fastest Neopet.

Possible waiting times:
Agility: 0-30 every 3 hours
Agility: 31-45 every 2.5 hours
Agility: 46-60 every 2 hours
Agility: 61-75 every 1.5 hours
Agility: 75+ every hour


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<3 Divas rock! Click to join. <3


Last edited by Jasujo on Fri Sep 23, 2005 11:41 pm, edited 4 times in total.

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 Post subject:
PostPosted: Fri Sep 23, 2005 11:13 am 
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I think it should be put that time of retry may be affected by agility stats so its best to use your fastest Neopet when doing this.

Even though I haven't seen any real proof in differences between my slowest (Average) and fastest (71) pets.


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PostPosted: Fri Sep 23, 2005 11:19 am 
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ohh, always like this. I only have like 2 more hours online and then I'm going away for the weekend. Just after the next clue was released :cry:

Well I grabbed my sand. Do we know how fast we can try again? Hoping I can grab some more sand before I have to go. I wont be back untill monday :(


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PostPosted: Fri Sep 23, 2005 11:22 am 
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First post is getting WAY LONG! Maybe it's time to color code it into steps!

I must say that I really love how this plot has been including the Lenny Conundrum in the action. *moving sand*


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 Post subject:
PostPosted: Fri Sep 23, 2005 11:33 am 
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the_dog_god wrote:
I think it should be put that time of retry may be affected by agility stats so its best to use your fastest Neopet when doing this.

Even though I haven't seen any real proof in differences between my slowest (Average) and fastest (71) pets.


I would presume that there are levels within the agility stats and maybe you are still outside of the next level. My pet is 95, and I only wait an hour. My other pet was "slow", and it took 3 hours.

Quote:
I actually got the gains insight when I read the proper scroll, and I was quite afraid I'd not be able to gain access to get sand... But lo and behold I was able to.


This was from the last split. You might have mis-read the sentence (as I did the first time). It says something like: " Your pet understands the scroll and gains a little insight".


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PostPosted: Fri Sep 23, 2005 12:03 pm 
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It's my opinion that agility matters, at 96 I too wait an hour. I also feel that it is based on which pet you use to dig up the sand. Switch all you want while waiting, but you need to use your fastest pet to enter the repository.


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 Post subject:
PostPosted: Fri Sep 23, 2005 12:10 pm 
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Found estimated 'retry time' for carrying sand, this seems to be correct for everyone so far.

Agility: 0-50 every 3 hours
Agility:50-75 every 2 hours
Agility: 75-100 every hour
above 100 every halfhour

Anyone care to confirm?


Go ahead, jump. 100,000 lemmings can't be wrong.


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PostPosted: Fri Sep 23, 2005 12:19 pm 
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er..what does it mean, "to carry the sand back to civilization." ???


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PostPosted: Fri Sep 23, 2005 12:23 pm 
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based on my agility, those times are accurate.

Unfortunately, my lab pet, has VERY uneven stats. I would love to get him over 100, but alas would have to train level first for about a year to do that!!


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PostPosted: Fri Sep 23, 2005 12:26 pm 
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u mean labbed pet's agi doesnt count?


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PostPosted: Fri Sep 23, 2005 12:28 pm 
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no, it counts. But you cannot train any single stat more than double another stat. Therefore with agility of 96 and only level of 14, I would have to do lots more level training before I can train up those 4 agility points to bring me to the next level. By that time, we'll all be into the Dark Faerie plot!!


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PostPosted: Fri Sep 23, 2005 12:31 pm 
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omg.. my pet is lvl 3 wif agi 60, and i have to wait for 3 hrs+... so not fair.. :(<hr>so.. what does it mean, "to carry the sand back to civilization." ??? where must i carry the sand to? or i can just sell it off?

SNak Edit: Please don't double post. If ye have something to add, use the EDIT button on the top right corner of your post.


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PostPosted: Fri Sep 23, 2005 12:44 pm 
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Devilfish wrote:
Found estimated 'retry time' for carrying sand, this seems to be correct for everyone so far.

Agility: 0-50 every 3 hours
Agility:50-75 every 2 hours
Agility: 75-100 every hour
above 100 every halfhour

Anyone care to confirm?

De-confirmed to some extent.

My 93-mov pet takes an hour.
My 121-mov pet takes an hour.


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PostPosted: Fri Sep 23, 2005 12:44 pm 
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oowen001 wrote:
so.. what does it mean, "to carry the sand back to civilization." ??? where must i carry the sand to? or i can just sell it off?


When you go to the Repository you have to help them to dig it out. Thats what carrying sand means. We have to carry the sand to dig out the repository.

Wonder where all the sand go?


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PostPosted: Fri Sep 23, 2005 12:45 pm 
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My pet's movement is 178, and I've been waiting more than 45 minutes.

Edit: My wait was an hour.


Last edited by Asparagus Queen on Fri Sep 23, 2005 12:55 pm, edited 1 time in total.

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