Currently keeping for ascending?:
Sandro 3*L1 F
Capn Threelegs 2*L15 E (can ascend to 3*)
[b]Currently have for party:
New Leader:
Shoyru damage all 6240 + 75% chance of lower enemy HP by 917 for 2 turns (4 CD), lightning nuker
4386 attack, 59 defense, 11854 HP, 11536 str
****will need to level up and ascend to 4**** (I bought the limited deal because the leader token came with 10 common tokens + 4 rare tokens + 12000 coins + extra space in my inventory (it's now at 50 cards, woot!) + a bunch of clothes + potions, etc. for only another 300 gems. I don't see myself wanting to spend gems again for quite a while after this. The coins will be useful for leveling the new leader up since I spent most of mine leveling/ascending Isca (and all the cards needed to do that).)
Legendary:
[/b]Isca: heal all 5764 (4 CD), water glass cannon
5664 attack, 35 defense, 8894 HP, 11026 str
***currently at 2655 heal all and 2555 attack (need to level up, ascend to 5*, level up, then ascend to 5*)
Epic:
Thogrin: damage all 2233 (3 CD), lightning evader
2392 attack, 83 defense, 13210 HP, 10363 str
*** currently at 1360 damage all and 1422 attack (need to ascend to 4* and level up! - I think ascending is currently impossible without getting other Thogrins)
Bloodhook: self-heal (different from JN!!!!!) currently 512 (CD 2), water tank
348 attack, 42 defense, 2183 HP, 1687 str (at 2* level 1) - meh, wasting spot for useful special attack - not sure if his attack w/o a special is worth training to max
Rare:
Lady Frostbite: damage all 1691 (4 CD), water accurate
1424 attack, 30 defense, 5094 HP, 4503 str
Maraquan Grand Commander: damage one 2188 (3 CD), water nuker
1698 attack, 23 defense, 4544 HP, 4443 str
Shoyru Archer: damage one 2108 (3 CD), earth nuker
1580 attack, 19 defense, 4353 HP, 4208 str
Common:
Maraquan Lancer: damage one 1580 (4 CD), water glass cannon
1104 attack, 5 defense, 1585 HP, 2060 str -between shoyru archer and thogrin, probably don't need anymore
Sell/use to ascend:
Common:
Earth: Ixi Raider, Cannon Master, Maraquan Sergeant, Petty Crewmate, Pirate Champion, Ship's Cook
Water: Grarrl Brute, Maraquan Lancer (keep trained one for now!), Maraquan Shieldmaiden, Pirate Brute, Pirate Helmswoman, Pirate Supporter, Pirate First Mate
Lightning: Pirate Avenger, Pirate Bomber, Pirate Scout
Fire: Flotsam Raider
Rare:
Earth: Garven Hale, Captain Threelegs, Chomby Genie, Quartermaster, Barit Jowes, Shoyru Archer (keep trained one for now!), Elon Hughlis
Water: Pirate First Mate, Dasher, Lady Frostbite (keep trained one for now!), Goldhook, Maraquan Charger, Maraquan Blade Specialist, Maraquan Grand Commander (keep trained one for now!)
Lightning: Korbat Defender
Fire: Sandro, Maraquan Foot Soldier, Underwater Chef
Maraquan Hard
1-9: Maraquan Lancer (2*W), Maraquan Shieldmaiden (2*W), Maraquan Charger (3*W), Maraquan Blade Speciailist (3*W), Barit Jowes (3*E), Elon Hughlis (3*E), Maraquan Foot Soldier (3*F)
(2/7 chance of 3W, 2/7 chance of 3E, 1/7 chance of 3F, 2/7 chance of 2W)
10-14: Maraquan Lancer (2*W), Maraquan Shieldmaiden (2*W), Flotsam Raider (2*F), Maraquan Charger (3*W), Maraquan Blade Speciailist (3*W), Barit Jowes (3*E), Elon Hughlis (3*E), Shoyru Archer (3*E), Maraquan Foot Soldier (3*F), Underwater Chef (3*F)
(2/10 chance of 3W, 3/10 chance of 3E, 2/10 chance of 3F, 2/10 chance of 2W, 1/10 chance of 2F)
15-?:
Goals:
Legendary:
Hannah damage one 3659 (3 CD), lightning antitank
2966 attack, 79 defense, 16838 HP, 13113 str
Kelpbeard damage one 3405 (3 CD), water tank
3027 attack, 204 defense, 22880 HP, 16822 str (strong vs. earth, weak vs. fire)
Garin damage one 3019 (3 CD), lightning tank
2676 attack, 123 defense, 18528 HP, 13848 str - (strong vs. water, weak vs. earth)
Epic:
TBC...