Locations:Ballroom: Pink, CWisgood, Pixa, Skynetmain
Great Hall: Ressficent, Raz
Library: kcharles
Gallery: Rox, graphitesmoothie, Bruces galore
Night 8In the Ballroom:Skynetmain, after dancing, shook his partner's hand but quickly pulled away. "Too slow!" he gloated. This was very fortunate for him, as his partner's hand contained a 120-volt buzzer.
In the Great Hall:Raz was having a nice conversation with Ressficent, when he suddenly started clutching his throat and found it hard to breathe. He tried to diagnose and heal himself, but he had no knowledge of poisons, which unfortunately, led to his demise.
Ressficent was having a nice conversation with Raz, when Ressficent suddenly noticed that he was acting strangely. Ressficent didn't have much time to think about it, as Ressficent felt Ressficent's head crack open. There was nobody left in the Great Hall, but if there were, they would have noticed that Ressficent's brains were missing and that WIS did not know what pronoun to use.
In the Library:kcharles had a party by herself.
In the Gallery:Rox almost stepped on a banana peel, but since he considered them a delicacy, he picked it up and ate it instead.
graphitesmoothie, seeing that his plans have failed, was so mad he decided to drink a cup of water. That was poisoned! Luckily, he had enough resistance to resist the poison, and survived. However, just as he sighed a sigh of relief, a column came crashing down on him, killing him.
Another announcement was made:
Quote:
The colour pink is cool.
Raz died, his role was:
Quote:
Haphazard Healer
Alignment: Innocent
Winning Condition: Defeat all evil teams
You heal people, but your healing ability is rather circumstantial. Ironically your haphazard healing abilities only apply to those who are hurt from hazards.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Heal: Every night, you may stay attempt to heal somebody. If they are attacked by a hazardous object, they will not be harmed. This is your “protection”. You cannot protect the same person two nights in a row. This ability counts as an action done by you.
Surprisingly Un-haphazard Healing: Once during the game, you may choose to protect everyone in your room from hazardous objects. This ability does not count as an action.
Self-Heal: Because you can heal yourself, hazardous objects will not be able to harm you. This ability does not count as an action.
Resistance: 50%
Ressficent died, their role was:
Quote:
Slippery Stairs
Alignment: Evil
Team: Hazards
Winning Condition: Defeat all other teams
Teammates:
You are a team of hazardous materials in the half-castle. You yourself are a set of slippery stairs.
---
The following ability is your own individual ability. You will be able to use this ability regardless if you are the spokesperson or not. If you are the spokesperson, you will be able to use it in conjunction with your other abilities, this will not take the place of one of them. This will also take place at the end of the night.
Deconstruction: Once during the game, you may lower a player’s resistance by 50%.
Resistance: 60%
You cannot be converted.
graphitesmoothie died, his role was:
Quote:
Pmalevolent Poltergeist
Alignment: Evil
Team: Malevolent Poltergeist
Winning Condition: Defeat all other teams
Teammates: One Man Team
You are the classic Malevolent Poltergeist. Unfortunately, you had to adapt your title to make it an alliteration.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Deadly Prank: Every night, you may crush play a deadly prank on somebody. This is your nightly kill. This ability is counted as an action done by you.
Double Prank: Instead of playing a regular prank during the night, you may prank two people at the same time. However, each person will have a 30% chance of escaping this prank. You may not use this ability two nights in a row. This ability is counted as an action done by you.
Day Prank: Three times during the game, you may prank somebody during the day. This will be your daykill. This ability does not count as an action.
Enshroud: Once during the game, you may re-direct the execution from a majority to somebody with at least 2 votes on them. This ability will only work if there is a majority on somebody (including you), and not a lock, by the time of execution. This ability will stop working when there are less than 10 people. This ability does not count as an action.
Invisibility: Twice during the game, you may turn invisible and avoid being targeted for one day and night cycle. However, this invisibility will activate on the beginning of the following day from the day the PM was sent. You may not use this two days in a row. Everybody who targets you will simply move one name down on their list. This ability does not count as an action.
Anti-Resurrection: Once during the game, you may choose to instantly kill a player that has been resurrected. If they have protection, however, this ability will not work. This ability does not count as an action.
Immunity: Your resistance will not decrease, and you cannot die until Day 3. This ability does not count as an action.
Heir: ---
The following abilities all occur at night, and may be used in conjunction with the night kill. Note that these abilities will occur at the end of the night.
Ethereal Ether: Once during the game, you may increase your resistance by 50%. This ability does not count as an action.
Resistance: 80%
You cannot be converted.
The Pmalevolent Poltergeist team has been defeatedDay 9 begins.
7 alive,
4 for majority. There will no longer be double executions.