Pink Poogle Toy Forum

The official community of Pink Poogle Toy
Main Site
NeoDex
It is currently Sun Jan 12, 2025 1:42 pm

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 2:07 am 
Moderator
Moderator

Posts: 2952
Joined: Tue Apr 04, 2006 8:40 am
Gender: Male
It appears that some NC Mall Neohome items are not working properly. I will not buy anything until it goes out of Beta :P


Image


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 2:09 am 
Newbie
Newbie
User avatar

Posts: 6
Joined: Fri Jun 27, 2008 1:10 am
I like it a lot, although it is a bit slow. I've played habbo hotel and its surprisingly similar, so it hasn't been hard to figure out how things work... I am most happy that I get to actually put my neopets inside my neohome. The only thing I wonder is if we can decorate more than one room.. I haven't really looked into that yet, too busy exploring.. (just found out about the open beta 30 min ago)

So far, I can't tell whether this is a glitch or not, but my quiggle is very small in comparison to my other neopets.. lol
Image


Image


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 3:44 am 
Honorary Member
Honorary Member
User avatar

Posts: 8918
Joined: Tue Mar 13, 2007 6:46 am
Location: Dodging Giant Ice-Cream Scoops
Gender: Female
I was going to suggest that maybe they're taking actual size (height) into account (as Quiggles are on the smaller side of the average scale), but it doesn't seem to make a difference on mine. One of my pets should be nearly 3x the size of one of my others. :P


Image
Set by KiTeNcHeTu!
Find me at WGF, where werewolf rocks!


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 3:28 pm 
PPT Student
PPT Student
User avatar

Posts: 372
Joined: Wed Mar 29, 2006 4:30 pm
Location: Brandon, Manitoba, Canada
So I made a Neohome last night (chose Krawk Island of course, lol).
And since I had some spare NC sitting around, I bought the Krawk Island fence...only to find out it's once piece...

Am I missing something, or do I have to keep purchasing the same fence piece to build an actual fence around my lot? If so, I find that very cheap of TNT to do it that way, to get more money.


Image
«Don't play with fire, play with Rachel.»


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 5:16 pm 
Moderator
Moderator

Posts: 2952
Joined: Tue Apr 04, 2006 8:40 am
Gender: Male
chi_chi1548286 wrote:
So I made a Neohome last night (chose Krawk Island of course, lol).
And since I had some spare NC sitting around, I bought the Krawk Island fence...only to find out it's once piece...


I think you have to buy a bunch of it. You'd have to buy like 50 of it just to surround your lot :x TNT should make it like wallpaper where it is "unlimited use".


Image


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 7:03 pm 
PPT Student
PPT Student
User avatar

Posts: 415
Joined: Tue May 01, 2007 10:51 am
Location: NJ
Yeah, I have to say I was not thrilled about the whole fence thing in Beta. Placing those itty bitty pieces one at a time was enough to make me say, I don't think I need a fence. LOL.


Image
Want an invite to premium? Neomail me at Trilussa.


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 7:16 pm 
Moderator
Moderator

Posts: 2952
Joined: Tue Apr 04, 2006 8:40 am
Gender: Male
Auttypie wrote:
Yeah, I have to say I was not thrilled about the whole fence thing in Beta. Placing those itty bitty pieces one at a time was enough to make me say, I don't think I need a fence. LOL.


Same here xD And we only got like 8 fence pieces, so I had to place them strategically :P


Image


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 8:39 pm 
PPT God
PPT God
User avatar

Posts: 1300
Joined: Mon Jan 02, 2006 11:49 am
Location: Where the sunbeams end and the starlight begins...
Gender: Male
For some reason, my bed seems to 'float', and I can't get it placed against the wall either - I have to leave room between it and the wall, or it will just vanish partially into the wall.


Image

ImageImageImageImageImage


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 8:44 pm 
PPT Toddler
PPT Toddler
User avatar

Posts: 206
Joined: Fri Sep 16, 2005 8:16 pm
Wow...seems there's a lot of bugs and irritating things with the new neohome. I was tempted to start one up, but wanted to come here first for any warnings. Glad I did. O.o I don't think I'm going to start one until beta is done.
I'm just worried about my classic neohome. Are they going to delete it? Should I move everything out from it?


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 8:48 pm 
PPT God
PPT God
User avatar

Posts: 1300
Joined: Mon Jan 02, 2006 11:49 am
Location: Where the sunbeams end and the starlight begins...
Gender: Male
Just saw the new 'Room in a Bag' in the NC Mall. Neat idea, I have to say.


Image

ImageImageImageImageImage


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 8:55 pm 
Honorary Member
Honorary Member

Posts: 6812
Joined: Mon Nov 22, 2004 2:02 pm
Location: Watching little birds fly kamikaze missions into the walls.
Gender: Female
pardona_ii wrote:
For some reason, my bed seems to 'float'


My bed does too :( All of the other furniture looks like it's actually on the floor, except for the bed.


Image
It was an honor serving you PPT. I will miss you.
Click here to join my new werewolf forum!


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 9:19 pm 
PPT Toddler
PPT Toddler
User avatar

Posts: 197
Joined: Sun Nov 28, 2004 5:21 pm
Gender: Male
Just think of the hilarious glitches we'll have in NeoGardens 2.0 seven years from now.


Image


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Fri Aug 08, 2008 9:38 pm 
Honorary Member
Honorary Member

Posts: 6812
Joined: Mon Nov 22, 2004 2:02 pm
Location: Watching little birds fly kamikaze missions into the walls.
Gender: Female
Eternal Serena wrote:
Wow...seems there's a lot of bugs and irritating things with the new neohome. I was tempted to start one up, but wanted to come here first for any warnings. Glad I did. O.o I don't think I'm going to start one until beta is done.
I'm just worried about my classic neohome. Are they going to delete it? Should I move everything out from it?


I'm pretty sure that if you create a Neohome 2.0 in beta, once the beta is over, they'll delete it so that everyone starts off on the same foot.

And as for your classic Neohome, you can keep it. You can have one classic Neohome and one Neohome 2.0 :)


Image
It was an honor serving you PPT. I will miss you.
Click here to join my new werewolf forum!


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Sat Aug 09, 2008 6:38 am 
PPT Student
PPT Student
User avatar

Posts: 372
Joined: Wed Mar 29, 2006 4:30 pm
Location: Brandon, Manitoba, Canada
Siouxper wrote:
chi_chi1548286 wrote:
So I made a Neohome last night (chose Krawk Island of course, lol).
And since I had some spare NC sitting around, I bought the Krawk Island fence...only to find out it's once piece...


I think you have to buy a bunch of it. You'd have to buy like 50 of it just to surround your lot :x TNT should make it like wallpaper where it is "unlimited use".

I'm really not pleased at all by that.
I hope that's one thing that they will be changing once Beta is over.
Because one fence piece is what, 25 or 50 NC? Say you want 20 pieces, thats 500-1000NC to spend JUST on fence pieces :o That's $10 for 1000NC...$10 I could use to buy milk for my son instead of fence pieces that should be unlimited, haha.

I think I'm going to hold off on buying anything else for the NeoHomes using NC. I did buy the Krawk Island set for 500NC though :oops:


Image
«Don't play with fire, play with Rachel.»


Top
 Profile  
 
 Post subject: Re: Neohomes 2.0 - Open Beta Has Begun!
PostPosted: Sat Aug 09, 2008 10:06 am 
PPT Student
PPT Student
User avatar

Posts: 278
Joined: Mon Feb 26, 2007 2:56 am
Location: Poland
May wrote:
pardona_ii wrote:
For some reason, my bed seems to 'float'


My bed does too :( All of the other furniture looks like it's actually on the floor, except for the bed.


I think they messed up the shadow on the beds, that's why it looks like they're floating. Another thing that bugs me is the layering of the items. When I try to put a table on a rug sometimes it works fine, and sometimes the rug keeps overflapping the table... -_-'


My gallery, Chocolate Dreams: click!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 111 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group