dungeon dash- it's more annoying than hard.
This is what I know so far:
You can't control your character much, Abi or AAA will just run forward unless you make them jump (space) or use a tool (click on it). You can't make them stop or go backward.
- shovel- dig out the snow walls in the snowmuncher level
- bubble- roll over holes in turmac roll level; this is a bit buggy, sometimes you have rolled over the hole but your character will be 'running in place' after, like the game thinks he/she is stuck in it. jump and you will resume running forward
- spring- jump higher, stumps in turmac roll, high block piles in destruct-o-match, etc
- helmet- avoid falling blocks in destruct-o-match (keep it on all the time, the darned blocks don't appear until they're on top of you and the game's collision detection is very buggy and slanted towards hits)
- shield- avoid ice cream cones in ice cream machine, except for the TPOSG cone, which is bonus points.
the game seems to be bugged though; I played twice, sent the score once- the second time it said "d'oh can't send score in offline mode" even if I was online. Also some things will kill you instantly (regardless of lives), some things will only take a life.
It seems to run slooowly and the animation is choppy, like you're playing on an old arcade game.
The idea is cute, but I don't like the way they implemented it- you should be able to stop and start your character, as well as make him/her go backwards, because the game requires a lot of timing and sometimes you will miss a tool by overshooting it when you jump. No idea what the prize is either, didn't finish the challenge on the account of getting really annoyed at the game (not much of a platformer fan)