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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 8:06 am 
PPT Student
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AAA's prize for bumble beams is Endangered Millipod Plushie. Yet another easy win...

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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 11:55 am 
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Yeah, definitely an easy challenge. Probably the easiest so far. Love the plushie :)


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 2:39 pm 
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Scores are 400 for AAA, and 75 for Abigail.
Abi's prize is: Pile of Loose Gears (wearable)Image

I haven't played this game in ages. Apparently though, my high score is 402. So I'm guessing I'll be able to make it...hopefully without too much practice.


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 2:55 pm 
Way Beyond Godly
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I find Bumble Beams really easy (first play was 870, and I haven't played in at least a year). Here are a couple of hints for the later levels.
1) wooden beam: let your pet fall on the end, then hold down the appropriate arrow key (e.g., if it fell on the left side, hold down the right arrow key) until a bucket is positioned under the pet. Let go of the key and he should fall right in -- it's actually the easiest beam to use once you learn this trick.
2) little beam with the red thing: the stars are nice, but the pet will go shooting off into outer space and you'll lose a life. So only go for it if you're confident in your ability.
3) fall from on high: I find it easier around level 4-5 to actually just drop the pets from the higher beams; it only takes one or two tries to get the timing right, and it's easier to keep them balanced on the bigger beams, allowing for more control.
4) for those having problems in the earlier levels, try to keep the pets in the middle of the beams, and just tap the arrow keys. If you let the pet fall slowly, it'll fall straight down, but if it falls fast, it'll shoot off a little to the side; so you can aim for the bucket by how you let it fall.
5) you can aim for buckets on the very edge of the screen, but if your pet and the bucket go completely 100% off-screen, it'll count as a loss even if you aimed right. But this is a great way to implement hint 3.


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 3:49 pm 
PPT God
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The level where you first use a wood beam was a pain for the first 50 times I played this game, but when I finally got past that level I got 753 with no issues. Oh well, 10/14 for Megasuperb... :)


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 3:57 pm 
PPT Toddler
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Bit disappointing the score is so low for a game I'm actually good at, but it is quite nice to click on Daily Dare and discover AAA's score is well below your high score! Meanwhile am still struggling to get 2400 in DoM!


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 4:19 pm 
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Beat him easy, first ever play of the game ^^ You know the score was too easy when Abigail's prize is worth more than AAA's :P


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 4:37 pm 
Beyond Godly
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Something weird is going on. I'm pretty sure my score was 399 (and I was mightily annoyed too) but I'm at the "Final Score" screen and it's telling me I have 410 points. Should I submit it or try again? I don't remember if there's supposed to be a bonus at the end.


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 4:53 pm 
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Pretty sure that I i got a bonus which took me to 700 from 6XX, so go for it :)


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 4:57 pm 
Beyond Godly
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Thanks, I got it :D
Though my final score was 405 instead of 410, but at least I managed to beat AAA. It's too bad I've already given up on the top prize.


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 5:07 pm 
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*ponder* I could get the AAA score I'm sure but do i want that prize or Ab's prize? AHH decisions.

*edit*
Well considering i got 807 on my first try i decided to go with the AAA prize


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 7:50 pm 
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I find the game rather hard, but I managed to get AAA's score. Now it's back to even with AAA wins and Abi wins.


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 8:17 pm 
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I finally got 1200+ in Volcano Run! :D So so so so many close ones, but I finally got 1291!!

*runs off to try her luck on Meepit Juice Break*

Anyone else stuck on a few for Megasuperb? If so we should form a support group. *twitch*


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 8:29 pm 
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metalmario wrote:
I finally got 1200+ in Volcano Run! :D So so so so many close ones, but I finally got 1291!!

*runs off to try her luck on Meepit Juice Break*

Anyone else stuck on a few for Megasuperb? If so we should form a support group. *twitch*

Congrats!!!! :hug:

I'm not stuck on a few (yet) {crosses fingers that it won't happen}, but I am still trying for all AAAs and I'd be glad to continue to help out in any way I can within the rules. Feel free to PM me or post or what not, if the guides aren't helping, you need more suggestions, or you just want someone that will understand when you rip your hair out because you were soooooo close when that stupid rock got in the way...or your mouse ran out of battery while flipping cards...or that meepit just *had* to die *right* then (you laugh, all of the above happened to me this month.)


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 Post subject: Re: Daily Dare [Split 1]
PostPosted: Fri Mar 14, 2008 9:37 pm 
Way Beyond Godly
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metalmario wrote:
I finally got 1200+ in Volcano Run! :D So so so so many close ones, but I finally got 1291!!

*runs off to try her luck on Meepit Juice Break*

Anyone else stuck on a few for Megasuperb? If so we should form a support group. *twitch*

Congrats on finally getting VR! I got a 2699 in Meepit Juice Break and was ready to cry, but the next day I finally got the score. I'm still flipping cards and zapping itchy invaders. I don't really know how to get 1000 in the latter game because it seems like if you zap enough bugs to avoid a full itchometer, you run out of ammo. But I never know when to use the code, either. So right now, I'm just flipping cards and will worry about the bugs once I'm done with that. Right now, KM2 is making me glad I don't have kids -- because if I did, their concentration game would go flying out the window!


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