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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 6:21 pm 
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The highest I can get is 850 (wich is still a big improvement on my previous 350 highscore)

I'm having problem with the higher levels. My itch o meter always runs full. But if I shoot enough bugs to prevent to meter to run full then I usually run out of ammo.

Any tips? :)


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 6:32 pm 
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Beat AAA again today. It took me forever. I've never had trouble getting past 1,000 on this game before, but it was difficult today.


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 6:37 pm 
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My tip is just keep playing, you get a bit better at it!

Also prioritise zapping the blue bugs in the later levels as they score more. And save the 'pest' cheat until level five or six, when you really need it!


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 8:14 pm 
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In the first level (and maybe the second too) only shoot the petpetpets that give higher points. That is, at least let the Image pass. Yes, your itch-o-meter will start to fill, but you'll very likely clear the level before it reaches max. This way you'll almost get a maximum score from the first/second level, and hopefully you will get over 1000 pts earlier and/or easier.
Hope it helps even a bit.

EDIT: Sorry, it doesn't help after all.
(but let's pretend it does so I can feel proud of myself)


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Last edited by munduses on Mon Mar 03, 2008 8:58 pm, edited 1 time in total.

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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 8:37 pm 
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munduses wrote:
In the first level (and maybe the second too) only shoot the petpetpets that give higher points. That is, at least let the Image pass. Yes, your itch-o-meter will start to fill, but you'll very likely clear the level before it reaches max. This way you'll almost get a maximum score from the first/second level, and hopefully you will get over 1000 pts earlier and/or easier.
Hope it helps even a bit.

I think you lose points for letting the itch-o-meter fill up, so that might not work (it didn't for me).

Anyway, today was fairly easy, which is a good thing because I have a lot of other stuff to do.


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 8:51 pm 
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Byakuya San wrote:
I think you lose points for letting the itch-o-meter fill up, so that might not work (it didn't for me).

Oh? Oops :oops: *hangs head and edits post*


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 8:59 pm 
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If your itch-o-meter only has a little bit or a lot, your score is the same. Your score is just for the number of bugs you zap.

My high score on this is 1114, but I'm having trouble today. I got exactly 1000, but after asking the neoboards if that counted, didn't send the score. :( What are the odds, right? lol

Tips:
[Edit: deleted because they're not true :B]
Type "p e s" at the beginning of the first level and wait until the Meowclops level to type "t" when you need it

:)


Last edited by metalmario on Mon Mar 03, 2008 9:35 pm, edited 1 time in total.

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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 9:02 pm 
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metalmario wrote:
If your itch-o-meter only has a little bit or a lot, your score is the same. Your score is just for the number of bugs you zap.

Hmm...okay. I just found I was getting more points zapping all of them (165) than letting the worms go (130).


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 9:05 pm 
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However, you get 75 bonus points for having your Itch-O-Meter totally empty, not missing anything at all. With each bug you skip, the bonus points go down. I preferred hitting all the Petpetpets on the first two levels to get the 75 bonus points, but after that I just went for the higher level ones.

And I did it! :D I almost pressed restart but managed to catch myself before doing so, thank goodness. @_@


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 9:26 pm 
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I did it easily, first try. Yay me :)

Also, when I typed in the "pest" code, I typed "pes" at the beginning of the game. When I typed the "t" in round 4/6, it jumped me to the beginning of the last level!

Anyone ever had that happen?


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 9:34 pm 
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Hmm I guess yall are right. It didn't say it in the instructions nor in any of the guides I read (but the last time I read a guide for this game was probably last June) so I just assumed. :) Oh well, just beat it and my old high score. 1257!


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 Post subject: Re: Daily Dare is here
PostPosted: Mon Mar 03, 2008 10:28 pm 
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This game tends not to agree with me. I went the Abigail route. :)


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 Post subject: Re: Daily Dare is here
PostPosted: Tue Mar 04, 2008 12:24 am 
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I love this! :D
So far, two of three have been favorite games of mine, Meepit Juice Break and Itchy Invasion. I am really bad at Wicked Wocky Wobble but I still managed to beat AAA after some pratice and reading guides.

I wonder if all AAA's prizes will be wearable and all of Abigail's will be food? I'm all for more wearables, but some variety in the other prizes would be nice. And so far two backgrounds, I hope we get some more non-background stuff. Although I do like these. The itchy invasion one looks great with my pet who's petpet is an antwerph. (The antwerph eats p3's, get it? lol)


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 Post subject: Re: Daily Dare is here
PostPosted: Tue Mar 04, 2008 12:31 am 
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It took around 30 tries, but I finally beat AAA with 1,084.


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 Post subject: Re: Daily Dare is here
PostPosted: Tue Mar 04, 2008 3:04 am 
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Wow, I was REALLY rusty on that game. Took multiple multiple tries to get the practice back in to be able to do it. But. I finally got it. Whew.


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