For Neopets ONLY discussion.
Sun Mar 02, 2008 9:16 am
Yes. 262!! My highest.
Tip.
Play game before clicking the challenge, especially because of the new rule.
I played and accidently send a low score which still beat Abigails score - this would have given me an automatic win against her and miss out on a prize for the day and the chance of the Ultimate prize.
Sun Mar 02, 2008 10:01 am
Got 245 on my fourth try (thanks to an evil coconut, 100pts)

My all time score was already 268, so I was quite certain I could beat AAA.
Luckily I'm one of those avatar collectors, so 2700 on Meepit Juice Break was imho a piece of cake - compared to the 3500 points I finally got after many months of trying

*never again*.
But yeah, compared to last year, I feel AAA's challenges have been quite a bit easier. If it continues like this, I may even reach the Ultimate Prize.
Sun Mar 02, 2008 11:34 am
for wicked wocky wobble, you need to be selective. A small pile of higher-valued items takes longer to accumulate but is easier to manage than a teetering pile of low-point items.
You need two before the game starts dropping the plushies (33 points) and three before the good stuff come falling. A pile of two 22-pointers and a 33 pointer is the most efficient 'seed' pile. Then wait for the 50- and 100-pointers. 5-6 items will be enough for AAA's score (or 6-7 if you keep picking up 22 and 33 pointers)
Sadly my pet cannot use the wearable... I should've gone fore the sandwich! It's selling for ~4k though. $_$
Sun Mar 02, 2008 11:52 am
Yay! Got it second try

My previous score was 151, so it wasn't too hard.
Sun Mar 02, 2008 1:24 pm
Whew, I got it

I'd (almost) never played the game before and I couldn't manage it even following the hints. In the end I just grabbed all the items I could, and got an enormous pile

but still it worked so I'm happy.
Sun Mar 02, 2008 2:53 pm
I got AAA. My previous score was 210 and I got lucky with a couple of items worth 50.
Sun Mar 02, 2008 2:58 pm
Finally a game I'm half decent at

My previous high score was 249, so I managed to get 247 on my ~3 try. Nthing the ignore the 11 pointers method. Although I was mad that the Drackonack blocked me from a coconut

Oh well, happy I finished this challenge so early. Now to go beat the tar out of those grundos in revenge for Meepit Juice Break! (I don't know how they're associated, but whatever.)
Sun Mar 02, 2008 4:53 pm
I swear TNT is purposely choosing the games I don't particularly enjoy.
*goes off to hopefully beat AAA*
EDIT: Thanks to the Flaming Evil Coconut, this game didn't take me nearly as long as I thought it would.
Sun Mar 02, 2008 6:03 pm
Does the shape of the things you catch have an impact on the balance of the pile?
My highest score before today was 44, and now I am up to 110... I hope I can get to 200!!!
ETA:
Aaaaaaaaaaaaaargh! I got to 197!!!!!
ETA 2:
Noooooooooooooooooooooooooooooooo I got 223 and I clicked send score without challenging AAA first!!!!!
ETA 3:
Yay!!!!!!!!!!!!!!!!!! I got it!!!!!!!!!!!
Last edited by
claricerose on Sun Mar 02, 2008 8:56 pm, edited 3 times in total.
Sun Mar 02, 2008 6:17 pm
Made 350 first time round, didnt seem that difficult, but think i got quite lucky. Thats Abigail 1, AAA 1 so far. Tomorrow better be easy, going to a concert pretty much as soon as i get home from school >.<
Sun Mar 02, 2008 7:22 pm
Finished today's challenge fairly quickly. It helps to just stay in one place waiting for things to fall there once your pile gets really high (I was at 198 for a while and too afraid to move anywhere).
I'm terribly afraid that we're going to have to beat a really high score in Ready to Roll...on a weeknight, when I'm bound to have a lot of homework.
Sun Mar 02, 2008 7:24 pm
Well, Meepit Juice Break thwarted me in my quest to get all of the same-day victories, but that's not a big deal - I'll be travelling for work the next two weeks, so I'll have to catch up.
Thank God for evil coconuts, though
Sun Mar 02, 2008 9:57 pm
Jerch wrote:AAA's prize is "Wicked Wocky Wobble Helmet", yet another wearable...

the helmet is cute!. I wonder if all of AAA's rewards are going to be wearables?
On the one hand more wearables = awesome. On the other hand I personally will not be able to beat AAA most of the time. I wonder how expensive things will be on the wiz?
Sun Mar 02, 2008 10:01 pm
Hey, when you do daily dare do you have to send your score? OR can you keep playing until you beat his score? I am not sure how it works.
Sun Mar 02, 2008 10:42 pm
Here's the best way to do it:
You first play, THEN you decide if you want to challenge AAA,
Then you send your score if you beat him.
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