(This post was being written when the forum went down..
)
You know what? I'm sure someone noticed this as soon as the top post started linking to the Orn codestone symbol... But to point out where the symbol meanings come from (again?)...
me, from before wrote:
X = 1 mod n
V = 2 mod n
C = 3 mod n
8 = 4 mod n
P = 5 mod n (this symbol is also known as mushroom)
Z = 6 mod n (if necessary)
O = 7 mod n (if necessary)
Compare the above ordering to:
codestone1.gif:
Mau, X = 1
codestone2.gif:
Tai-kai, V = 2, rotated so that the 'bottom' (dirty) edge of the stone is in the same orientation as the others
codestone3.gif:
Lu, C = 3
codestone4.gif:
Vo, 8 = 4
codestone5.gif:
Eo, skipped - maybe looks too similar to Mau (also an X)?
codestone6.gif:
Main, P = 5
codestone7.gif:
Zei, Z = 6
codestone8.gif:
Orn, O = 7
...I'm almost certain that this was intentional, and TNT set this up at least to be digit-based, not brute force. We might even still be missing something which would help out on codes...is there anywhere on the site that produces strings of codestones, or strings of numbers?
I'd be on the watch for these symbols to possibly reappear in a future step of the plot...
There are two more codestones, of course, in addition to the skipped Eo:
Har = 8?
Bri = 9?
Both of these might need to be rotated to match the orientations of the other stones.
The obvious thing is that they might eventually encode the authorization code for the mines, but that's kinda flimsy. They skipped the Eo stone, and the authorization numbers are out of ten digits (with only nine codestones left). Still, the code might not have zero in it, or they might just use Eo anyway, but an X with a dot to the top instead of the bottom.
I'm also curious about those who say they have a different assignment of numbers. What's the assignment(s), and, especially, why is it different?