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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 3:09 pm 
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Enchantedstargazer wrote:
Any advice on other ways to get ready for a BD plot? In the past I've tended to avoid them. So, yeah, how do you suggest I prepare??


I'm probably the worst person to answer this question because there are more qualified battledomers around but I'll take a swing at it. ;)

Other then training just make sure you've got the weapons and such. Do a practice battle or two against the enemies from Defenders of Neopia and and such.


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 3:19 pm 
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zorg wrote:
Can you take a screenshot of your maze? This will show us if its different or not, and wether its us/you thats making a mistake :D

I'd like to point out, the solutions up there definitely worked for me



Oh wait, makes sense now. I didn't realise you had to close all the doors before you could enter to the next level. Makes much more sense now.


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 3:47 pm 
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Before the split someone mentioned they checked the source code to find a hidden link for the plot. How do I check the source code?


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 4:01 pm 
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You can either Right-click and select 'View (Page) Source', or you can go to 'View' on the toolbar up the top and go down to Page Source.

This is what the menus say in Firefox, although Internet Explorer is extremely similar.


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 4:59 pm 
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The tunnels werent so hard thankfully! -smiles-


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 6:12 pm 
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Alex wrote:
You can either Right-click and select 'View (Page) Source', or you can go to 'View' on the toolbar up the top and go down to Page Source.

This is what the menus say in Firefox, although Internet Explorer is extremely similar.


Ok so how in the WORLD do you make sense of the source code and decifer if there is or isn't a secret link??!!


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 6:27 pm 
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Enchantedstargazer wrote:
Ok so how in the WORLD do you make sense of the source code and decifer if there is or isn't a secret link??!!

Very carefully. ;)

More seriously, you kinda need to know what you're looking for, and know what links are already there. It's not a particularly easy process unless you know some basics of website coding, etc.

I totally missed out on the release of the tunnels yesterday! {huggles all of you that figured 'em out} I was in transit various places, and came home last night and went :o !
I was so surprised that TNT actually put something out that fast, I hadn't expected it!
But the guides made it quite easy to walk through. I watched my husband try and figure it out on his own (he made it through the first two) before he gave up and came here out of simple tiredness.

I guess we now know that there are definitely puzzles involved. Now...I kinda hope they get a little harder (and perhaps more user-specific, as general puzzles that are identical for everyone aren't as much fun).


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 6:41 pm 
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THIS is the girl we see in the first chapter:

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And THIS is Cylara:

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I took this information from another forum I visit. But anyway, people are saying they changed the artwork for Cylara but I don't think they ever did. I think there are two cybunnies.

People are speculating that Cylara is going to be waiting in the Grundo Cafe, just like an innocent schoolgirl. Then Gorix will come climbing out of an air duct or something, mistake her for the Cybunny scout, and give her the information. Something will happen to the scout in the mean time, she gets captured or delayed, and she will not get the information or maybe she has to get it from Cylara. That is what the speculation is on the other forum.

This is also backed up by her card. It says "A chance to save the whole of Neopia? Wait until my friends at school hear about this!"

So she is going to be given the news that she can save Neopia, but she is going to be just as surprised about it as anyone.


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 7:18 pm 
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smudgeoffudge wrote:
THIS is the girl we see in the first chapter:

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I find it hard to believe TNT wouldn't even put a name on that card if the character is supposed to be a heroine. Maybe she's not Cylara, but to call a card something as generic as "Cybunny Scout" my guess it that is some other character. BTW this scout is from the new collection?

EDIT: just remembered another thing, it could be her, but if it really is, then there should be another card with her name on, am i mistaken?


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 7:22 pm 
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Rauven wrote:
I find it hard to believe TNT wouldn't even put a name on that card if the character is supposed to be a heroine. Maybe she's not Cylara, but to call a card something as generic as "Cybunny Scout" my guess it that is some other character. BTW this scout is from the new collection?

Both the Cybunny Scout and Cylara cards are from the Return of Dr. Sloth set that came out when the plot was originally supposed to.

Edit:
smudgeoffudge wrote:
People are speculating that Cylara is going to be waiting in the Grundo Cafe, just like an innocent schoolgirl. Then Gorix will come climbing out of an air duct or something, mistake her for the Cybunny scout, and give her the information. Something will happen to the scout in the mean time, she gets captured or delayed, and she will not get the information or maybe she has to get it from Cylara. That is what the speculation is on the other forum.

This is also backed up by her card. It says "A chance to save the whole of Neopia? Wait until my friends at school hear about this!"

So she is going to be given the news that she can save Neopia, but she is going to be just as surprised about it as anyone.

Just re-read this: that's excellent speculation.

I'm kinda hoping that she ends up getting recruited to help the cybunny scout (maybe serve as a body-double type thing or decoy or something similar initially), and then ends up having to do a lot more.


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 7:53 pm 
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Enchantedstargazer wrote:
Ok so how in the WORLD do you make sense of the source code and decifer if there is or isn't a secret link??!!

If you look at the source code, can you find the portion of the text devoted to stuff that's only on the page? Search for the title of the page(e.g. Maintenance Tunnels). Any "hidden text" would be in that area. Look for <!--things that look like this--> because those don't show up on the page. It helps if you use Firefox, because they'll show up in green. There are a lot of those that are useless like <!-- site overture js configuration --> and stuff, so not everything is a clue.
If it still doesn't make sense, don't worry--there are a lot of users who understand it(and better than I do) so they'll let us in on anything that might be hidden in source code.


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 8:32 pm 
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Moongewl wrote:
If you look at the source code, can you find the portion of the text devoted to stuff that's only on the page? Search for the title of the page(e.g. Maintenance Tunnels). Any "hidden text" would be in that area. Look for <!--things that look like this--> because those don't show up on the page. It helps if you use Firefox, because they'll show up in green. There are a lot of those that are useless like <!-- site overture js configuration --> and stuff, so not everything is a clue.
If it still doesn't make sense, don't worry--there are a lot of users who understand it(and better than I do) so they'll let us in on anything that might be hidden in source code.



OOOOooohhh thanks very much! Now that I know (sortof) what to look for, I can get anal retentive on those pages!!


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 8:46 pm 
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Ya, I had to change my puzzle five solution for the top to Down, Left, Down, Down. The last robot went off to the wrong place completly otherwise. O.o


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 9:11 pm 
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Enchantedstargazer wrote:
Any advice on other ways to get ready for a BD plot? In the past I've tended to avoid them. So, yeah, how do you suggest I prepare??


IDB is an excellent resource for information regarding the Battledome. You can register at the IDB Forum and get personal advice. (Or you can just go to the Battledome forum here at PPT, post in the sticky, and I'll try to give some advice. Be sure to post your current set, your pet's stats, and budget)

Hope that helped a bit :)

Any new updates on the plot?


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 Post subject: Re: The Return of DR SLOTH (split 1)
PostPosted: Wed Jan 30, 2008 10:58 pm 
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News is up: doesn't appear to be anything new on the plot for today.
-no new comic
-none of the other doors have opened where yesterday's puzzle was


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