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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Dec 18, 2007 2:41 am 
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Typhoon wrote:
Question about setting Djinni, Sky. If you Set one, does that still lose it from your count?

Yep. Setting or summoning is still using a Djinni (or more depending one what you wish done).
So, in the spirit of the season, it is better to give an added effect to a character than to receive a new one by luck.
Lastly, summoning is a little more prudent since it has the same added effect, but it is not your action for the 12hr block as shown in this example:
Samanusuke summons Mercury to hit Blaze for -4 damage. Samanosuke heals for +3 HP

Next question.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Dec 18, 2007 8:27 am 
Way Beyond Godly
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Chronocard hits Elena, Kratos, and Jin for -2 damage each

5pm Edge hits Master hand for -3 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Dec 18, 2007 10:47 pm 
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Auron clonks Elena for -3 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Tue Dec 18, 2007 11:46 pm 
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Jin kicks Elena for -3 damage.


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Dec 19, 2007 12:21 am 
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Round 150

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

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- Siren alert! pic from DHS

Story as of now:
Master Hand floats nails Prince with a Fist Attack. Elena heals for +2 HP and survives for one more round.

Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.


Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Starting/Maximum HP = 50

Characters
Bracket A - Mon
Alucard--------------------------19 (Protected, see below)
Auron----------------------------34 ¥
Chrono---------------------------30 ¥
Cloud Strife---------------------20 (No attack or heal)
Edge-----------------------------33
Kazama Jin----------------------17
Kite------------------------------36
Kratos Aurion-------------------24 ¥
Bracket B - Tues
Kyle Katarn---------------------34 ¥
Liu Kang------------------------34 ¥
Ness------------------------------32
Pichu-----------------------------2
Pikachu--------------------------32
Prince----------------------------37 ¥
Ryu (SF)-------------------------32
Samanosuke---------------------29 ¥ (Wed to Fran)
Sol Badguy----------------------31 ¥
Bracket C - Thurs
Squall Leonhart-----------------30 ¥ (No attack or heal)
Tohno Shiki---------------------37 ¥
Young Link---------------------36
Yuki Akira----------------------35
Zero------------------------------31
Ice Climber----------------------35
Jeran and Lisha-----------------39
Jonathan and Charlotte--------32
Bracket D - Fri
Aerith Gainsborough-----------31
Blaze-----------------------------35
Chun-li---------------------------32
Fran------------------------------31 (Wed to Samanosuke)
Joanna Dark---------------------35 ¥
Paine-----------------------------33 ¥
Rikku----------------------------13
Saber-----------------------------43
Samus Aran---------------------37
Takamachi Nanoha-------------50

NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately))
Elena-----------------------------1 (B*-C)
Master Hand--------------------7 (B*)

Chief of Arena Security - Commander Takuto Meyers of Angel Troupe.
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!


NPC Kills (NPC, # defeated, # sent):
Goomba - 5 - 15
Octorok - 4 - 10
Slime - 0 - 5
Koopa Troopa - 1 - 2
Spiny - 3 - 3
Deku Scrub - 2 - 2
Hammer Bros - 1 - 3
Kremling - 2 - 5
Heartless - 4 - 15
Paratroopa - 3 - 5
Redead - 2 - 3
Cactuar - 1 - 2
Like-Like - 1 - 2
Red Bubble - 0 - 1
Blue Bubble - 2 - 3
Bomb - 0 - 2
Boo - 1 - 1
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 1 - 1
Lakitu - 1 - 1
Stalfos - 1 - 1
Moblin - 2 - 2
Zu - 1 - 1
Tonberry - 1 - 1
Iron Knuckle - 1 - 1
Metroid - 1 - 2
Malboro - 1 - 1
Thwomp - X - 2
Floor Master - X - 0

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor 1 - Samus - Christopher - Round 035
Mr Game & Watch - Ice Climber - Christopher - Round 039
Sonic - Shadow - Light - Round 040
Shadow - Shadow - Roxas - Round 047
Fox - Nanoha - Byakuya - Round 050
Wario - Kirby - Byakuya - Round 051
Ramza - Cloud miming Falcon - Typhoon - Round 054
Donkey Kong - Kratos - Christopher - Round 055
Tina - Ganondorf - Byakuya - Round 056
Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082
Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090
Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4
Tails - Typhoon - Round 068
Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086
Mushroom Kingdom - Byakuya - Simon - Round 074
Peach - Byakuya - Simon - Round 074
Kirby - Kirby - Christopher - Round 074
Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091
Yuna - Yuna - Typhoon - Round 074
Gogo - Gogo - Christopher - Round 077
Marth - Chun-li - Byakuya - Round 080
Link - Saber via Nerid - Round 082
Sheik - Kite via Haures - Christopher - Round 083
Deoxys - Young Link - Byakuya - Round 090
Zelda - Hayabusha Ryu - Christopher - Round 090
Silver - Aerith - Byakuya - Round 091
Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3
Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100
Jenova - Cloud - Byakuya - Round 097
X - Joanna - Christopher - Round 098
Captain Falcon - Nyasu - Christopher - Round 100
Beatrix - Knuckles - Byakuya - Round 102
Knuckles - Kratos - Typhoon - Round 102
Siegfried - Kasumi - Byakuya - Round 106
Kasumi - Blaze - Christopher - Round 111
Ganondorf - Zero - Byakuya - Round 112
Sora - Ryu (BoF) - Typhoon - Round 113
Fei - Fran - Christopher - Round 116
Hayabusa Ryu - Rikku - Christopher - Round 119
Falco - Pikachu - Typhoon - Round 119
Simon - Paine - Christopher - Round 124
Purin - Auron via Haures - Christopher - Round 124
Nyasu - Nanoha - Byakuya - Round 126
Master Chief John-117 - Rikku - Typhoon - Round 132
Ryu (BoF) - Chun-li - Byakuya - Round 133
Soma - Chun-li - Byakuya - Round 133
Geno - Himself - Byakuya - Round 136
Kongo Jungle - Joanna - Byakuya - Round 137
Diddy - Joanna - Byakuya - Round 137
Rude, Tseng - Auron, Cloud via Iris - Typhoon, Byakuya - Round 140, 146
Terry - Auron - Typhoon - Round 140
Dark Trooper 1 - Jonathan and Charlotte - Typhoon - Round 141
Kratos - Cloud via Iris - Byakuya - Round 146

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 419 (A - 1, J - 4 (max), M - 1, V - 1) T = 22 (Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 500 (max) (A - 4 (max), J - 2, M - 4 (max), V - 4 (max)) T = 13
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6
Byakuya - 500 (max) (A - 0, J - 2, M - 1, V - 3) T = 14
Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0
GM Choice - 195


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Game Info in Spoiler:
Point Redemption

Number of FS-es Left to Use: 18

Pokémon List:
4, 5, 10, 16, 19, 20, 22, 24, 29, 30, 33, 34, 35


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
HRB Rules. Good Luck!
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.


Round 150 Announcements:
1: Bracket B is Active! Bracket C, D, A are Inactive!
2: Djinni Guide: Name - Squall; Location - Announcements; Found by - Christopher
3: Read me! Or at least the ones written by your beloved GM
4: Done
5: The lost art of the list dictates: Gust, Breath, Steam, Mist, Shade, Reflux, Fury, Forge, Echo, Vine, Ground, and Sweaty
6: Bonus points (and more) if you can hook me up with some nice Christmas-y, anime-y wallpapers. Thanks!
7: New HRB Rules are posted. You have until Dec 22 at 1200 PST to make your appeal.
8: Don’t forget second actions. Just because the rules are hidden, doesn’t mean they are not in effect.
9: Tomorrow is going to be shaky since I’ll be traveling all day. If there is a stage issued, it won’t be a major one.
10: Alucard’s FS will end tomorrow as well. If need be, I’ll issue more NPCs to take the hits.
11: Bracket B is Active! Bracket C, D, A are Inactive!

This Round's Weapons:
1 Tanuki Suit: Choose one: +4 HP and user ignores two attacks this round, or +4 HP to user and -3 damage to one character. Cannot be thrown
HRB: PM your appeal as listed in the rules! You have until Dec 22 at 1200 PST to make your appeal.

This Round's Dresspheres (Square Enix only!):
None

This Round's Specials:
1) Pichu: Thunder Jolt: -4 damage to one character
2) Liu: Thunder Jolt: -4 damage to one character
3) None
4) None
FS: Alucard: Control Evil: Automatic. NPCs and Bosses take all damage directed at Alucard for the next three rounds. Any NPCs or Bosses defeated this way have their points go to the general pool. Alucard cannot take actions while this is active and for the next round afterwards.
FS: None

This Round's Faction Ability:
None

This Round's Stage:
None thanks to Master Hand

This Round's Mini-game:
None

This Round's NPCs:
Master Hand: Random appearance, once. 25 HP. Attacks: Finger Laser: -1 damage to four characters. Finger Shot: -2 damage to three characters. Fist Attack: -7 damage to one character, -2 damage to self. Catch: -5 damage to one character. Target cannot attack or heal for the rest of the round. Locks the Stage.

Quick but important poll!
If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Dec 19, 2007 12:56 am 
Way Beyond Godly
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Kyle hits Elena for -1 damage, Pichu for -2


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Dec 19, 2007 1:13 am 
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Get: Gust and Breath, from Announcements

Pichu shocks Liu for -4 for special-copying.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Dec 19, 2007 1:46 am 
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Liu shocks Master Hand for -4 damage.

Get: Steam, Shade, from Announcements


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Dec 19, 2007 12:17 pm 
Way Beyond Godly
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Sol shocks hits Master Hand for -3 damage

Get Reflux, Fury - Announcements


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Dec 19, 2007 1:56 pm 
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Ryu smacks MH for -1 damage and Liu for -2 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Wed Dec 19, 2007 11:36 pm 
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Prince kicks Pichu into Elena who rolls into Master Hand, all taking -1 damage in the end.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Dec 20, 2007 1:04 am 
Way Beyond Godly
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Ness shoves Pichu, Elena, and Master Hand, all taking -1 damage


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Dec 20, 2007 1:14 am 
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Pikachu uses Thunder. Elena, Pichu, and Master Hand all take -1 damage.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Dec 20, 2007 3:20 am 
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Round 151

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- Mew! pic from Mew+100.net

Story as of now:
Master Hand floats nails. Mew floats into the arena. She flies around all of the characters and steals a hat from Satoshi who is giving out autographs. Mew takes the hat and flies away, but a Pokeball wafts down instead.

Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.


Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Starting/Maximum HP = 50

Characters
Bracket A - Mon
Alucard--------------------------19 (Protected, see below)
Auron----------------------------34 ¥
Chrono---------------------------30 ¥
Cloud Strife---------------------20 (No attack or heal)
Edge-----------------------------33
Kazama Jin----------------------17
Kite------------------------------36
Kratos Aurion-------------------24 ¥
Bracket B - Tues
Kyle Katarn---------------------34 ¥
Liu Kang------------------------34-6 ¥
Ness------------------------------32
Pikachu--------------------------32
Prince----------------------------37 ¥
Ryu (SF)-------------------------32
Samanosuke---------------------29 ¥ (Wed to Fran)
Sol Badguy----------------------31 ¥
Bracket C - Thurs
Squall Leonhart-----------------30 ¥ (No attack or heal)
Tohno Shiki---------------------37 ¥
Young Link---------------------36
Yuki Akira----------------------35
Zero------------------------------31
Ice Climber----------------------35
Jeran and Lisha-----------------39
Jonathan and Charlotte--------32
Bracket D - Fri
Aerith Gainsborough-----------31
Blaze-----------------------------35
Chun-li---------------------------32
Fran------------------------------31 (Wed to Samanosuke)
Joanna Dark---------------------35 ¥
Paine-----------------------------33 ¥
Rikku----------------------------13
Saber-----------------------------43
Samus Aran---------------------37
Takamachi Nanoha-------------50

NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately))
None

Chief of Arena Security - Commander Takuto Meyers of Angel Troupe.
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!


NPC Kills (NPC, # defeated, # sent):
Goomba - 5 - 15
Octorok - 4 - 10
Slime - 0 - 5
Koopa Troopa - 1 - 2
Spiny - 3 - 3
Deku Scrub - 2 - 2
Hammer Bros - 1 - 3
Kremling - 2 - 5
Heartless - 4 - 15
Paratroopa - 3 - 5
Redead - 2 - 3
Cactuar - 1 - 2
Like-Like - 1 - 2
Red Bubble - 0 - 1
Blue Bubble - 2 - 3
Bomb - 0 - 2
Boo - 1 - 1
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 1 - 1
Lakitu - 1 - 1
Stalfos - 1 - 1
Moblin - 2 - 2
Zu - 1 - 1
Tonberry - 1 - 1
Iron Knuckle - 1 - 1
Metroid - 1 - 2
Malboro - 1 - 1
Thwomp - X - 2
Floor Master - X - 0

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor 1 - Samus - Christopher - Round 035
Mr Game & Watch - Ice Climber - Christopher - Round 039
Sonic - Shadow - Light - Round 040
Shadow - Shadow - Roxas - Round 047
Fox - Nanoha - Byakuya - Round 050
Wario - Kirby - Byakuya - Round 051
Ramza - Cloud miming Falcon - Typhoon - Round 054
Donkey Kong - Kratos - Christopher - Round 055
Tina - Ganondorf - Byakuya - Round 056
Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082
Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090
Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4
Tails - Typhoon - Round 068
Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086
Mushroom Kingdom - Byakuya - Simon - Round 074
Peach - Byakuya - Simon - Round 074
Kirby - Kirby - Christopher - Round 074
Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091
Yuna - Yuna - Typhoon - Round 074
Gogo - Gogo - Christopher - Round 077
Marth - Chun-li - Byakuya - Round 080
Link - Saber via Nerid - Round 082
Sheik - Kite via Haures - Christopher - Round 083
Deoxys - Young Link - Byakuya - Round 090
Zelda - Hayabusha Ryu - Christopher - Round 090
Silver - Aerith - Byakuya - Round 091
Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3
Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100
Jenova - Cloud - Byakuya - Round 097
X - Joanna - Christopher - Round 098
Captain Falcon - Nyasu - Christopher - Round 100
Beatrix - Knuckles - Byakuya - Round 102
Knuckles - Kratos - Typhoon - Round 102
Siegfried - Kasumi - Byakuya - Round 106
Kasumi - Blaze - Christopher - Round 111
Ganondorf - Zero - Byakuya - Round 112
Sora - Ryu (BoF) - Typhoon - Round 113
Fei - Fran - Christopher - Round 116
Hayabusa Ryu - Rikku - Christopher - Round 119
Falco - Pikachu - Typhoon - Round 119
Simon - Paine - Christopher - Round 124
Purin - Auron via Haures - Christopher - Round 124
Nyasu - Nanoha - Byakuya - Round 126
Master Chief John-117 - Rikku - Typhoon - Round 132
Ryu (BoF) - Chun-li - Byakuya - Round 133
Soma - Chun-li - Byakuya - Round 133
Geno - Himself - Byakuya - Round 136
Kongo Jungle - Joanna - Byakuya - Round 137
Diddy - Joanna - Byakuya - Round 137
Rude, Tseng, Elena - Auron, Cloud via Iris, Pikachu - Typhoon x2, Byakuya - Round 140, 146, 150
Terry - Auron - Typhoon - Round 140
Dark Trooper 1 - Jonathan and Charlotte - Typhoon - Round 141
Kratos - Cloud via Iris - Byakuya - Round 146
Master Hand - Ness - Christopher - Round 150
Pichu - Pikachu - Typhoon - Round 150

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 419+25 (A - 1, J - 4 (max), M - 1, V - 1) T = 22 (Beam Saber x2)
Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 500 (max) (A - 4 (max), J - 2, M - 4 (max), V - 4 (max)) T = 13
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6
Byakuya - 500 (max) (A - 0, J - 2, M - 1, V - 3) T = 14
Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0
GM Choice - 195+50


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Game Info in Spoiler:
Point Redemption

Number of FS-es Left to Use: 18

Pokémon List:
4, 5, 10, 16, 19, 20, 22, 24, 29, 30, 33, 34, 35


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
HRB Rules. Good Luck!
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.


Round 151 Announcements:
1: Bracket B is Active! Bracket C, D, A are Inactive!
2: Djinni Guide: Name - Squall; Location - Announcements; Found by - Christopher
3: Read me! Or at least the ones written by your beloved GM
4: Done
5: The lost art of the list dictates: Gust, Breath, Steam, Mist, Shade, Reflux, Fury, Forge, Echo, Vine, Ground, and
6: Bonus points (and more) if you can hook me up with some nice Christmas-y, anime-y wallpapers. Thanks!
7: Mew day! Wheee! I love Mew more than any other Pokémon. You better recognize.
8: Don’t forget second actions. Just because the rules are hidden, doesn’t mean they are not in effect.
9: Today is shaky since I was traveling all day. If there is a stage issued, it won’t be a major one.
10: New HRB Rules are posted. You have until Dec 22 at 1200 PST to make your appeal.
11: Don't complain about formatting and all of that. I just got in.

Bracket B is Active! Bracket C, D, A are Inactive!

This Round's Weapons:
Pokeball: 1) Number. 2) Character. 3) Post a pic or something else cool related to the loveable Mew
HRB: PM your appeal as listed in the rules! You have until Dec 22 at 1200 PST to make your appeal.

This Round's Dresspheres (Square Enix only!):
None

This Round's Specials:
1) Sol: Napalm Death: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. Sol cannot attack or heal for the next two next rounds
2) Paine: Full Throttle: -5 damage to one character. Paine is automatically immune to regular attacks.
3) Kyle: Saber Throw: -8 damage to one character and -3 damage to Katarn
4) Edge: Blitz: -5 damage to one character. Target cannot heal for the rest of the round. Cannot target special users.
FS: Alucard: Control Evil: Automatic. NPCs and Bosses take all damage directed at Alucard for the next three rounds. Any NPCs or Bosses defeated this way have their points go to the general pool. Alucard cannot take actions while this is active and for the next round afterwards.
FS: None

This Round's Faction Ability:
None

This Round's Stage:
None

This Round's Mini-game:
None

This Round's NPCs:
None

Quick but important poll!
If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Thu Dec 20, 2007 1:17 pm 
Way Beyond Godly
Way Beyond Godly
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Posts: 8491
Joined: Mon May 31, 2004 6:44 am
Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Yay! I found Squall! Again! :P

Get Shade, Reflux - Announcements

Sol Napalms Jin for -10 damage


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