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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Fri Aug 17, 2007 1:05 pm 
Way Beyond Godly
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sid_basu4243 wrote:
Has anyone ever faced this in NQ2?

I am still at the Temple of the Skye, w/out Velm. But a monster just dropped me a "staff of friendship", which I cannot equip anyone.

Strange! Very Strange!

Yeah, I've had that before. I kinda sat there going .....o.O until I realised it was a Velm weapon, but I didn't have Velm yet, it was just the general area to get him in.

Once you get Velm you can equip it though :)


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sat Aug 18, 2007 4:28 am 
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That's happened to me before with Velm's armour. There are a lot of odd quirks in NQ2--the first time I ever played, I was attacked by a party of three shadow gelerts(pre-Zombom monsters). I've never heard of anyone else ever getting a three-monster attack party so early in the game.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sat Dec 15, 2007 6:37 pm 
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Hey. In Lakeside, of the weapon / armour upgrades, which ones are worth going for?

Rohane:
Steel Shortsword +14 Dmg
vs
Notched Iron Shortsword +12 Dmg, +1 Crit
Was gonna stick with the Iron Shortsword for the +1 Crit?

Steel Chain Tunic +14 Def
vs
Rusty Chain Tunic +5 Def
This one seems an obvious upgrade

Mipsy:
Cardboard Wand +6 Dmg
vs
Sawdust Wand +4 Dmg
Upgrading a wand not worth it unless it adds to skills?

Trainee's Robe +6 Def
vs
Initiate's Robe +4 Def
Not as obvious, only a small upgrade vs the time to get the money?

I suppose it depends on what level is recommended for entering the Lost City as to whether its worth spending however long running around to get the 900/1800 gp for them? I'm level 13 already (playing on Evil). Cheers for help.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sat Dec 15, 2007 8:24 pm 
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My comments in blue and suggestions are bolded. :)
Phlameseeker wrote:

Rohane:
Steel Shortsword +14 Dmg
vs
Notched Iron Shortsword +12 Dmg, +1 Crit
Was gonna stick with the Iron Shortsword for the +1 Crit? The critical hits help, especially if you've been leveling them up.

Steel Chain Tunic +14 Def
vs
Rusty Chain Tunic +5 Def
This one seems an obvious upgrade Clearly.

Mipsy:
Cardboard Wand +6 Dmg
vs
Sawdust Wand +4 Dmg
Upgrading a wand not worth it unless it adds to skills? This depends on whether or not you're having her use magic.

Trainee's Robe +6 Def
vs
Initiate's Robe +4 Def
Not as obvious, only a small upgrade vs the time to get the money? Any defense boost is nice.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sat Dec 15, 2007 8:37 pm 
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Ok cool thanks. Yeh, now that I've seen some more battles with Mipsy she seems to get bashed about a lot. Any suggestions on what level before going to the Lost City on Evil?


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sat Dec 15, 2007 8:46 pm 
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Phlameseeker wrote:
Ok cool thanks. Yeh, now that I've seen some more battles with Mipsy she seems to get bashed about a lot. Any suggestions on what level before going to the Lost City on Evil?

Well, for Phororphor, 13 is a good level, and by the time you get to the boss, you should be at level 14 at least. If you still don't feel comfortable, just level up around Lakeside before heading off.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sat Dec 15, 2007 8:48 pm 
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Alright cheers. Gonna be 14 by the time i have the money to restock my potions and buy Mipsy's armour anyway.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sun Dec 16, 2007 6:49 am 
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A good way to judge what's "worth it" is to add the useful skill points to the overall attack/defense power of your equipped item. Then you can compare that number to the attack/defense power of whatever it is you're considering buying. If the shop's item is at least three points higher, it's probably worth buying. If it's two points higher, it comes down to the value of those extra skill points on the original weapon(unless there are none, in which case go for it) and possibly whether you have the gold on hand to buy it. If it's one point higher, it's probably not worth it unless it's a robe for Mipsy(who has abysmal defence) or you have excess gold.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Fri Feb 08, 2008 7:59 pm 
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Rawr >.< What a waste of time that was for Tooth of Terask :( *grumpy* :x

Dunno whether to bother with InSaNe tbh, considering i got the armour polish at normal...


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Tue Mar 04, 2008 4:11 pm 
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Phlameseeker wrote:
Rawr >.< What a waste of time that was for Tooth of Terask :( *grumpy* :x

Dunno whether to bother with InSaNe tbh, considering i got the armour polish at normal...


I don't think it matters much....

I got the armour polish at normal too, but I got Ramtors Spellbook at evil, and Wand of Reality at InSaNe.

So it's pretty much luck...


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Tue Mar 04, 2008 7:43 pm 
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Mm, just seems I've had bad luck throughout heh. Eh, might give it another whirl once the plot is over. Something to do i guess.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Thu Mar 27, 2008 11:20 pm 
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Neoquest II is being *really* glitchy for me today :(


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Sun Apr 06, 2008 10:30 pm 
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For me also, actually. Kinda annoying.


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Fri Sep 26, 2008 2:02 am 
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can u stun Terask II with Rohane or Talinia????


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 Post subject: Re: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Fri Sep 26, 2008 2:51 am 
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On normal and evil it is possible, but it almost never happens on insane. It CAN, but its very unlikely.


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