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 Post subject: Re: Hit & Heal! (Round Seven)
PostPosted: Sun Oct 14, 2007 1:43 pm 
Beyond Godly
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Wind, ignoring all tags, hits Tyma and heals Ammer.


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 Post subject: Re: Hit & Heal! (Round Seven)
PostPosted: Sun Oct 14, 2007 5:17 pm 
Way Beyond Godly
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I wasn't aware Tanner was dead. <_< I was thinking that he wasn't fully dead until Crazy posted the thing.

DM hits Ella and heals Tyma.


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 Post subject: Re: Hit & Heal! (Round Seven)
PostPosted: Sun Oct 14, 2007 7:30 pm 
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Early update because everyone posted early, blah blah. Next round ends Tuesday, 6:00 PM NST.

Round Eight Start!

Random Events!
DM was on Fire! receives a nice new Group Heal.
Ella gets a Celestial Hammer to pound someone with.
Tyma gets a Shield for this round.
Wind, outrageous at how her ally was defeated, gains Fury for 2 rounds.

Ammer - 28 HP - Weak Healing Potion, Group Damage, Drain Life Potion Status: Weakness (1)
Pickles - 24 HP - Weak Healing Potion, Wet Snowball, Thyora's Tear Kill Points: 2
Typhoon - Killed by Pickles in Round 6
Ella - 16 HP - Weak Healing Potion, Celestial Hammer
Siouxper - 21 HP - Weak Healing Potion, Wet Snowball, Resurrection
Penguin - 18 HP - Weak Healing Potion
Wind - 18 HP - Weak Healing Potion, Wet Snowball, Celestial Hammer Fury (2)
Tyma - 19 HP - Weak Healing Potion Status: Shield (1)
DM was on Fire! - 17 HP - Wet Snowball, Group Heal

EDIT: I also forgot to remove Pickles' Super Drain Life Potion that she used when killing Typhoon last round. In case anyone noticed, it's gone now.

Also, you can select yourself as one of the targets while using Group Heal. And here's some more information on how the Resurrection actually works:

1. The target must have died before the round the Resurrection is used i.e. you cannot save a person from dying by using the Resurrection on the same round in which they die.
2. The target is resurrected the round after the item is used, and cannot be hit/healed nor can he/she act before then.
3. The target will always be resurrected with 7 to 10 HP, which is determined by a random die roll.


Last edited by Crazy on Mon Oct 15, 2007 7:31 pm, edited 1 time in total.

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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Mon Oct 15, 2007 2:59 am 
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Isn't Penguin's group damage gone now Crazy?


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Mon Oct 15, 2007 1:32 pm 
Beyond Godly
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Wind, taking advantage of the fury status, though feeling a bit silly for referring to herself in third person, hits Penguin and heals Siouxper.


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Mon Oct 15, 2007 1:39 pm 
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ella imagining that her celestial hammer looks like a super mario brothers hammer decides to thwack DM


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 Post subject: Re: Hit & Heal! (Round Seven)
PostPosted: Mon Oct 15, 2007 3:17 pm 
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How do kill points work? IE, does it take a turn to buy something, or is that done in addition to normal actions?
Crazy wrote:
EDIT: I also forgot to remove Pickles' Super Drain Life Potion that he used when killing Typhoon last round. In case anyone noticed, it's gone now.
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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Mon Oct 15, 2007 7:36 pm 
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Ammer: Items are also affected by Weakness (see description on first page), so I'm sure you want to reconsider your action so your Group Damage doesn't to 1 damage to each person.

Pickles: Whoops, sorry about that. Fixed. And buying something from the store does count as an action, so you can't do anything else if you do that.


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Mon Oct 15, 2007 8:47 pm 
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Crazy wrote:
Ammer: Items are also affected by Weakness (see description on first page), so I'm sure you want to reconsider your action so your Group Damage doesn't to 1 damage to each person.


Oh, didn't know that.

In that case,

After Ammer has an epiphany he HITS DM was on fire! and HEALS Wind.


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Tue Oct 16, 2007 1:30 am 
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Siouxper HITS DM at random, and HEALS Wind


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Tue Oct 16, 2007 7:44 pm 
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4 people acted, and only a little over 2 hours left to post? Unless if 2 people post by 3:00, then I'll have to extend the round.


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 Post subject: Re: Hit & Heal! (Round Seven)
PostPosted: Tue Oct 16, 2007 7:58 pm 
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Heh, whoops. Forgot that I never came back to post.

In a rush, Pickles BUYS a Bag of Healing Dust to keep around for a rainy day...or maybe to be nice to someone.


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Tue Oct 16, 2007 8:52 pm 
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Tyma HITS Siouxper cause she feels like it, and then HEALS DM because she only has one radiation suit.


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Tue Oct 16, 2007 10:27 pm 
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Cool, I can update. Slightly late though, sorry 'bout that.

Round Nine Start!

Random Events!
Ella's Celestial Hammer stuns DM for 1 round.
Ammer gets a Thyora's Tear
Siouxper gets a Weak Healing Potion. WHY DO MY DICE KEEP PICKING YOU TWO?
DM was on Fire! gets Lifesteal for 3 rounds, which should help a bit.
Ammer is STUNNED for 2 rounds.

Ammer - 28 HP - Weak Healing Potion, Group Damage, Drain Life Potion, Thyora's Tear Status: Stun (2)
Pickles - 24 HP - Weak Healing Potion, Wet Snowball, Thyora's Tear, Bag of Healing Dust
Typhoon - Killed by Pickles in Round 6
Ella - 16 HP - Weak Healing Potion
Siouxper - 20 HP - Weak Healing Potion, Weak Healing Potion, Wet Snowball, Resurrection
Penguin - 18 HP - Weak Healing Potion
Wind - 17 HP - Weak Healing Potion, Wet Snowball, Celestial Hammer Fury (1)
Tyma - 19 HP - Weak Healing Potion
DM was on Fire! - 10 HP - Wet Snowball, Group Heal Status: Stun (1) Lifesteal (3)


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 Post subject: Re: Hit & Heal! (Round Eight)
PostPosted: Tue Oct 16, 2007 11:47 pm 
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I'm still following this, on the off chance that Wind gets a Resurrection and decides to bring me back. :P


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