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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 6:00 pm 
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Dyl wrote:
I don't think I've seen a game where the last two players are the beloved prince and a baddie before.
It was a great game overall, good job Pickles.

Heh, thanks.
I must say, when I realized what it was going to come down to, I was quite amused. I really hadn't expected Matterbug to be one of the last ones left.
BTW, any reason why you never used your other abilities? (aside from the fact that you probably didn't expect the tricorder to explode on you...)

Susannahmio wrote:
It was also great for me that TOSO was inactive for a few nights. I was always waiting to be dreamt. And DM's inactivity was great for me as well.

Yeah, well. I was trying to be lenient on the nightlists, but towards the end of the game...yeah. TOSO was about to be modkilled because of that. I think he'd not sent nightlists for 3 nights in a row. But you got him before I got irritated enough for that to happen. DM quite possibly could've saved a few people had she been healing (EX: Miyu died because the random number was 2 higher than her shield...), and that kinda irritated me in the sense that I didn't think it was fair for the innocents. Anyways. I'll get off my soap box on that. ;)

You should tell everyone the role you were claiming to be. It made me :roflol:!


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 6:16 pm 
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Pickles wrote:

You should tell everyone the role you were claiming to be. It made me :roflol:!


I think I told a few people I was Morn.


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 6:18 pm 
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Quote:
It was also great for me that TOSO was inactive for a few nights. I was always waiting to be dreamt.


Actually, Roxas and I kinda knew all along near the end that you were evil, that's why we were so happy that you used your day kill on Penguin. Baddies shooting other baddies is always great. XD It just took so long to get rid of Light and Penguin that we couldn't get to you in time!

I have to agree the inactive innocents really screwed the innocent's chances! A couple more shields and votes and we could have had a much better shot.

Quote:
I really hadn't expected Matterbug to be one of the last ones left.


I wasn't really either. I wasn't sure if people would actually believe I was the celeb type, but I got lucky when TOSO was able to dream that I was innocent.

All of Dyl's day kills (I think I got three in total? XD) really helped though!

Also to Pickles, awesome game! The game itself was great, and so was the hosting. Thanks so much for everything. :)


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 6:21 pm 
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ummm, Matt?

That was Pickles, not Penguin


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 6:23 pm 
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Susannahmio wrote:
ummm, Matt?

That was Pickles, not Penguin


Lol, ROFL. I can not handle more than two usernames in one post. :o


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 6:50 pm 
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Heh, I guessed that Roxas would figure Susannahmio out since he couldn't duplicate her role.
Matterbug wrote:
Also to Pickles, awesome game! The game itself was great, and so was the hosting. Thanks so much for everything. :)

Aww, thanks. Maybe I'll do a sequel someday. ;) I'd really like to use some of the roles I'd originally written, because it involved people from different Trek series. When I had to cut down on roles, I figured that it would make more sense to stick to one series, so it was a little more streamlined, so I rewrote a lot of 'em. But, all that said, I really liked modding! It gave me an entirely different perspective on the game, and sometimes, the nightlists made me laugh - particularly Tanner nabbing Missy on night one.
Susannahmio wrote:
I think I told a few people I was Morn.

See. Every time I think about Morn, all I can think about is the time Odo found him running around the Promenade, naked, screaming, "We're all going to die!" (no, they don't actually show that in the episode, but it's referred to) So. Now you can all giggle with me.


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 7:15 pm 
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yeah matterbug I didnt believe you at first but later in the game I did, in the last few days when I knew I was done for I was going to kill you because I knew I was done for

Edit: When is the next Werewolf? Are there any planned and if there's a list for hosting I want to sign up, so who would I contact to see about making a game?


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 7:33 pm 
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PM Scottnak. He makes WW decisions.


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 7:42 pm 
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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 7:48 pm 
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That was a good game Pickles!

Roxas couldn't double my role either.. maybe he thought Susannahmio had a role like mine.. *shrug* not sure. It really hurt us to have dreamers and protectors out early in the game. I think I said it somewhere.. a neutral player having daykills?? Quite unlikely I must say.

I was wondering what that box did, I kinda thought Dyl was the inventor as he is the only one who tried to get it. Lucky I didn't grab it. :P

I was hoping that I could be doubled; hence why I resurrected Roxas; so I could bring Christopher and Typhoon back... *sigh* oh well.

Good job Susannahmio!


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 8:02 pm 
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The box - Dyl had sent you a tricorder, which he then picked up off the thread when you refused it. It was a bomb - instant 15% shield loss. DM got one too, at some point. Then Dyl stopped handing them out. :P

As for the role doubling on your role - I debated for a long time about that one - even past execution that night. It was not an easy decision, but being fair to all teams, it didn't make sense to double a limited-use power, especially when it didn't have time restraints.
I couldn't catch anyone online (that wasn't in the game) before night that night to ask about it, and it being my first game to host, I wasn't sure if it is generally done. For future reference (any anyone can answer): can limited use powers be doubled, such as a rezzer?

Susannahmio's daykill she kept referring to was a phaser that I believe TOSO dropped upon death. So, if she *had* been neutral...she could've still had it.


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 8:06 pm 
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I remember my first game at PPT, I was the rezzer. And I DID get doubled.


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 8:13 pm 
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@ Miyu: I picked it up when TOSO died and I was claiming to be the bookie, so I could've gotten sp's anyway.

And Thanks! :D


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Wed Aug 29, 2007 9:49 pm 
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I was useful in the short time I was alive. Of course, dunno why Susannahmio attacked me, as I was no threat to her and was actually the key to getting rid of the other baddies. :(


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 Post subject: Re: WW 27: Q's Toybox (Dead thread)
PostPosted: Thu Aug 30, 2007 2:13 am 
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I didn't know you were only a Dominion dreamer....I didn't want you to check me out.


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