Note: I may have made minor changes to the text in the roles, and even adjusted powers slightly from these since the start of the game, these are just the original roles I had.
Alliance
Uther the Lightbringer (Innocent) (Level 3 start)
Player:
Character: Uther the Lightbringer
Alignment: Innocent
Alliance: Lorderan Alliance
Race: Human
Level: 3
Current Shield: 70%
Events: none
Powers:
1) Holy Light – Three times in the game you may use this ability to restore someone’s shield by 20%. If this targets an undead player, it will instead reduce the shield by 20%
2) Divine Shield – Once in the game you may activate Divine Shield to protect you completely for a day/night cycle. This can be activated at any time, and will protect you until the end of the next night.
3) Ressurection - Once in the game you may revive a player at their respective altar by the sacrifice of a sacred object. You only have one, so use this power wisely.
70% shield
Antonidas (Innocent) lvl 1
Player:
Character: Antonidas
Alignment: Innocent
Alliance: Lorderan Alliance
Race: Human
Level: 1
Current Shield: 70%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Orb of the Archmagi – Each night you may consult your orb to determine the alignment of a player, this will not get you any information besides whether they are innocent, evil, or possibly neutral. (100 exp)
2) Blizzard – Once in the game, you may call down powerful waves of frost, the sheer power of which will cause players to scatter and execution to be cancelled that day. They will also be unable to act that night, and so night will be skipped.
3) Mass Teleport – The ability to physically transport someone across a distance requires intense concentration and mastery, but it is valuable ally. Once in the game you may teleport yourself and up to 2 other players to a safe location for the night. The group teleported will be untargettable by the main group and vice-versa, but the group members can successfully target one another.
Shield: 70%
*after rezzed*
Quest: Retrieve Orb
Upon your death, your Orb was dropped, and someone likely picked it up. Even if it fell into friendly hands, Archmagi orbs are extremely delicate things and misuse could lead to its destruction. You must retrieve your orb before you can consult it, once you regain it, your inventory will be emptied, as it returns to your equipment.
-Get item “Antonidas’ Orb”
-It must not be destroyed
Jaina Proudmoor (Innocent) lvl 1
Player:
Character: Jaina Proudmoor
Alignment: Innocent
Alliance: Lorderan Alliance
Race: Human
Level: 1
Current Shield: 70%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Orb of the Archmagi – Each night you may consult your orb to determine the identity of a player, this will not get you any information besides their role name. (100 exp)
2) Brilliance Aura – As you grow in power, your untapped well of energies grows without your reach. Each night your shield will regenerate by 5% thanks to the power of these energies. In addition, PM me the name of up to 3 innocents with magical talent and they will also benefit from your aura.
3) Ressurection – Once in the game you may revive a player at their respective altar by the sacrifice of a sacred object. You only have one, so use this power wisely.
Shield: 70%
*after rezzed*
Quest: Retrieve Orb
Upon your death, your Orb was dropped, and someone likely picked it up. Even if it fell into friendly hands, Archmagi orbs are extremely delicate things and misuse could lead to its destruction. You must retrieve your orb before you can consult it, once you regain it, your inventory will be emptied, as it returns to your equipment.
-Get item “Jaina’s Orb”
-It must not be destroyed
Muradin Bronzebeard (Innocent) lvl 1
Player:
Character: Muradin Bronzebeard
Alignment: Innocent
Alliance: Lorderan Alliance
Race: Dwarven
Level: 1
Current Shield: 70%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Storm Bolt – The tossing of hammers has long time been a sport in Dwarven society, but the master warriors of the Dwarven race take this one step earlier, able to hurl a hammer so hard it can stun and render the victim unconscious for 24 hours regardless of any protection they may attempt to use. Each night PM a list of 5 names and the first eligible target will receive the stunning blow. (100 exp)
2) Bash – As your strength and accuracy grows, your hammers can be exchanged for larger, more potent ones. These new hammers have a 25% chance of weakening the targets shield by 10% when you use Storm Bolt. This is a passive skill and is now automatically active. (bonus 50 exp if Bash is activated)
3) Avatar – Channelling the Dwarves newly discovered magical abilities, a Dwarven warrior may greatly increase his size and strength, and turn his skin to a stone like condition for a limited time. Activating this power will render you near invulnerable to pain for the duration of the spell, and your increase in strength means your Storm Bolt attack is potent enough to kill if it critically strikes a target. Shields apply, and if the blow does not kill it will simply stun the victim for the usual time. This power must be cast at night in the place of your usual ability, and will activate the following morning, where it will last for 48 hours.
Shield: 70%
Grand Marshall Garithos (Innocent) lvl 1
Player:
Character: Grand Marshall Garithos
Alignment: Innocent
Alliance: Lorderan Alliance
Race: Human
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events:
Powers:
1) Motivation – You’ve been described as a harsh commander by some; you like to think of it as ‘harsh, but fair’. Why shouldn’t the Elves and Dwarves submit themselves to his will, humans were clearly superior. Each night you may… “encourage” someone to really give it their all the next day. They will be able to somewhat grudgingly use their role twice the next day, should they have night powers. (100 exp)
2) Devotion Aura – The superiority of Humans over other species is so remarkably obvious it remains a mystery why they do not submit themselves wholly to our will. Your aura boosts your shield by a non-destroyable 20% at all times. PM me the names of up to 3 Humans and they too will gain its effects.
3) Resurrection –Once in the game you may revive a player at their respective altar by the sacrifice of a sacred object. You only have one, so use this power wisely.
Shield: 50%
Player:
Character: Prince Kael
Alignment: Innocent
Alliance: Lorderan Alliance
Race: High/Blood Elf
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Banish – Each night you may target a player, and for the next day/night cycle, they will be banished to the Ethereal plane, stuck out of phase. In this time, they cannot be targeted or executed, as everything will simply pass right through them. However they will also be unable to use any powers due to the same reason.
2) Shield Siphon – Twice in the game, you can use this power at any time to transfer up to 30% shield from one player to another. You may include yourself at either end of this transfer.
3) Summon Phoenix – Once in the game, you may summon the power of the phoenix to aid you and your allies. The player you cast this on has a chance of being automatically rezzed every morning if killed as long as you are alive. It starts at 100% and reduces by 20% each time they successfully revive. You cannot cast this upon yourself.
Shield: 50%
Horde
Thrall (innocent) lvl 1
Player:
Character: Warcheif Thrall
Alignment: Innocent
Alliance: The Horde
Race: Orc
Level: 1
Current Shield: 70%
Wallet: Empty
Inventory: Empty
Events:
Quest: Storm, Earth and Fire
There are rumours of a set of three powerful artefacts with great power. Long ago their power was sealed, and can only be unlocked by gathering the three, and activating them through a surge of great magical energy. If you and your clan could get a hold of these items, you could use your powers to activate them…
-Gather the 3 artefacts. Each one must be the inventory of a member of the “Horde”
-Once this is done, activate them by speaking this incantation on the thread:
Quote:
Storm, Earth and Fire,
Heed my Call!
Powers:
1) Seer – Each night you will gaze far to attempt to get a look at someone’s rolesheet. Chances are, you will only be able to get a small amount of info before they block your gaze, but there is a small chance you’ll get lucky and catch them off guard. (50 exp per night for a line, 200 for a full sheet)
2) Chain Lightning – Twice in the game you may cast chain lightning on a player. Submit a list of 6 names; the lightning will strike the first name and up to two others chosen at random, attempting to kill them. Shields apply. (100 exp per baddie killed)
3) Earthquake – Once in the game you may cause an earthquake. During the tremors all night actions will have a 50% chance of failing and every non-horde player’s shield will be weakened by 20%
Shield: 70%
Cairne Bloodhoof (innocent) lvl 1
Player:
Character: Cairne Bloodhoof
Alignment: Innocent
Alliance: The Horde
Race: Tauren
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events:
Powers:
1) Strength of the Bull – Any attack on you only has 50% chance of succeeding (pre shields) (100 exp each time you are attacked)
2) Noble Stance – Each night you may guard a player as they sleep, any attacks on them will be re-directed to you.
3) Reincarnation – Once in the game, when you die, you will automatically revive the following morning. Your role will be revealed when you are killed.
Shield: 50%
Vol’jin (innocent) lvl 1
Player:
Character: Vol’jin Darkspear
Alignment: Innocent
Alliance: The Horde
Race: Troll
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events:
Powers:
1) Healing Wards – On odd nights you may target a player (including yourself) with a healing ward, they will be safe from damage that night and their shield will regenerate 10% (100 exp)
2) Sentry Wards – On even nights, you may target a player (including yourself) with a sentry ward, you will learn the names of everyone to target them. (100 exp)
3) Big Bad Voodoo – Once in the game send me a list of 5 names. During night, 3 of the five players will be completely protected from damage. You cannot protect yourself
Shield: 50%
Rexxar (innocent) lvl 1
Player:
Character: Rexxar
Alignment: Innocent
Alliance: The Horde
Race: Mok’Nathal
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events:
Powers:
1) Summon Misha – Once in the game during night you may summon Misha, the bear. Misha will remain summoned until it is killed. (100 exp)
(Misha) – Guard. Each night providing Misha is active you may instruct Misha to guard someone (including yourself). If the person is attacked, there is a 25% chance the target dies, 25% chance Misha dies, 25% chance both are killed and 25% chance no one dies. There is also an additional 33% chance Misha kills the attacker regardless of the previous roll. (Shields Apply to all.) (300 exp if Misha kills an attacker)
2) Summon Misha – Unless Misha is already alive, you may now summon Misha once again during night. Misha will remain summoned until it is killed. (100 exp)
3) Stampede – A highly risky tactic best fuelled by desperation, creating a stampede will kill up to 2-5 random players, you are the only one who is safe from harm. (Shields apply)
Shield: 50%
Night Elves
Tirande Whisperwind (innocent) lvl 1
Player:
Character: Tirande Whisperwind
Alignment: Innocent
Alliance: Night Elves
Race: Sentinel
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events:
Quest: Wake the Druids
The time has come to wake Malfurion and the Druids, but to do so; you will need the mighty Horn of Cenarius. Locate this mystical horn and bring it to the Grove of Cenaruis to awake the Druids.
- Get the item “Horn of Cenarius”
- With the horn in your inventory, visit the “Grove of Cenarius”
Powers:
1) Searing Arrows – Twice in the game you may fire searing arrows at a target of your choosing. Their magic is useless against Demons, but highly effective against the cold dead, as well as any mortal who should stray into your line of fire. (Shields apply) (100 exp for the shot, bonus 100 if it kills a baddie)
Hide – All night elves have the natural ability to blend in at night. ALL targeting at night has a 20% chance of failing. (pre-shield)
2) Trueshot Aura – Not only are you getting more skilled with your bow, those around you tend to be luckier with their shots too. Your attacks have 15% chance of ignoring shields, and you may also PM me up to 3 names to equally benefit from your aura.
3) Starfall – Once in the game send a list of 5 names. 20 balls of light will rain down and each will independently hit one of the targets at random, each ball of light reduces the player’s shield by 5%. If the player is hit 3 times while their shield is destroyed, they will be killed.
Shield: 50%
Malfurion Stormrage (innocent)
Player:
Character: Malfurion the Sleeper
Alignment: Innocent
Alliance: Night Elves
Race: Druid
Level: 1
Current Shield: Inactive
Wallet: Empty
Inventory: Empty
Events:
Whilst asleep, you are unable to act. You may vote on the thread for appearances sake, but your votes will not count towards the total. You have no role powers and your normal shield is inactive, however there are 100 trees acting as a shield to the place you sleep. If you are targeted for an attack, it will damage those trees. Any other action will not be able to target you.
Powers: None.
Malfurion Stormrage (innocent) lvl 1
1) Create Treents – With all those leftover trees, it’s time to put them to use. Treents can be used for many purposes:
- additional anonymous votes at execution
- to attack players as a daykill (shields apply)
- as a decoy for your own night targeting (Treent will take all targeting meant for you, both positive and negative)
- Treents can be sacrificed to restore shields.
Each treent costs 10 trees, PM Piro when you wish to create one. You may not use more than 2 treents during the one day/night cycle and there are 20 trees left. (50 exp)
Hide – All night elves have the natural ability to blend in at night. ALL targeting at night has a 20% chance of failing.
2) Thorns Aura – The powers of nature flow through you, and you may now upgrade players’ shields. Each person who targets you for anything or votes for you will receive a shield drain of 5%. You may also PM me up to 3 names to benefit from this aura. This aura affects active targeting, and will not drain shields from things such as Auras.
3) Tranquillity – Healing water from the heavens renews life, and will greatly aid those who serve nature. Once in the game you may call upon these great waters, and all night elf players will receive 50% shield.
Shield: 50%
Quest: Defend the World Tree
Mount Hyjal must be protected at all costs from Archimonde’s Burning Legion. As long as at least one Night Elf remains alive, the spirits of the forest will be able to protect the Tree from Archimonde, however if they all fall, Archimonde may successfully assault and destroy the world tree, securing the Burning Legion’s victory over all.
-Protect the world tree by ensuring the night elves aren’t wiped out.
-If the world tree is destroyed, the game will end.
Once the invasion of the Legion is announced, you may choose to have this posted on the thread. PM Piro to have him do so.
Shandris Feathermoon (innocent) lvl 1
Player:
Character: Shandris Feathermoon
Alignment: Innocent
Alliance: Night Elves
Race: Sentinel
Level: 1
Current Shield: 40%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Owl Scout – By Summoning the spirits of the forest, you can scout out the area and track someone. Your scout can follow the target, and watch any night activities they get up to. (100 exp)
Hide – All night elves have the natural ability to blend in at night. ALL targeting at night has a 20% chance of failing.
2) Shadow Strike – Once in the game, you may strike at someone to inflict them with an enfeebling venom. The initial strike will weaken their shield by 30% and they will lose an additional 5% each night. Once their shield hits 0% the poison will subside, and they are free to gain shield without its effect.
3) Cupid’s Arrow – Once in the game you may fire a special Cupid Shot at two players, binding their life threads together.
Shield: 40%
Maiev Shadowsong (innocent) lvl 1
Player:
Character: Maiev Shadowsong
Alignment: Innocent
Alliance: Night Elves
Race: Sentinel
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events:
Powers:
1) Blink – Each night you may use the ability to teleport a short distance to change places with another player, this in effect will cause each of you to receive the targeting directed at the other. (100 exp)
Hide – All night elves have the natural ability to blend in at night. ALL targeting at night has a 20% chance of failing.
2) Vengeance for the Kin. – Once in the game during night you may collect the basic role ability from a random deceased night elf player. This must be done in place of your regular night action.
3) Spirit of Vengeance – The spirit of Vengeance is strong within you, and as such you will be able to strike back from beyond the grave. Within 48 hours of your death, PM me to activate this ability, and you will be resurrected as the spirit of vengeance. You be given 1 kill (day or night), and will have 2 nights to use it, you will be invulnerable in this period, and at the end of the second night you will return to the grave and become rezbanned. When you are rezzed, every player who has died since your death with also be rezzed and granted one daykill, and have the same amount of time to use it, however they are not invulnerable. Revived players will retain their original alignment although they will not be informed this.
Shield: 50%
Undead
Arthus (Innocent/Evil)
Arthus – Paladin (Innocent)
Player:
Character: Prince Arthus
Alignment: Innocent
Alliance: Lorderan Alliance
Race: Human
Level: 1
Current Shield: 80%
Wallet: Empty
Inventory: Empty
Events:
Quest: Muradin Bronzebeard.
Lost in the frozen lands of Northrend, Muradin Bronzebeard is a fierce warrior, leader of Khaz’Mordan and a great friend of yours, finding him could greatly aid you in your battle against the undead that are claiming the lives of your people.
-PM me the name of Muradin Bronzebeard. You only have one attempt per day, so don’t waste it.
-If Muradin is killed, the quest will not be regarded as a failure, PM his name regardless.
Powers:
1) Holy Light – Three times in the game you may use this ability to restore someone’s shield by 20%. If this targets an undead player, it will instead reduce the shield by 20% (200 exp)
2) Divine Shield – Once in the game you may activate Divine Shield to protect you completely for a day/night cycle. This can be activated at any time, and will protect you until the end of the next night.
3) Ressurection - Once in the game you may revive a player.
Shield: 80%
Arthus – Madman (neutral)
When you locate Muradin, you will find Frostmourne. Muradin will die, and you’ll take up Frostmourne. You will wander in madness for a day/night cycle. You will be untargettable for this time.
Arthus – Death Knight (Evil)
(Your power uses depend on what you used up as a Paladin)
1) Death Coil – Up to Three times in the game you may use this ability to reduce someone’s shield by 20%. If this targets an undead player, it will instead raise their shield by 20%. (200 exp)
2) Unholy Sacrifice – Once in the game you may sacrifice another undead player to bring your shield up to 100%. The player killed is then rezbanned.
3) Reanimation – Once in the game you may revive a dead player as a zombie. They will not learn your identity, nor will their regain their old role; instead they may attack at night. They will automatically skip any undead players that may appear in their list. After 2 day/night cycles, they will return to the grave.
After Kel’Thuzard is killed.
Quest: Kel’Thuzard - You must restore life to Kel’thuzard, however in order to do so you must transport his remains to the Sacred Fountain of Life at Quel’Thalus, and his remains are hardly in a state to travel such a distance. Your old mentor, Uther has the urn, and so you must kill him, and take the Urn from his corpse.
-PM me the name of the player who is Uther the Lightbringer. You only have one guess, if you are incorrect, you lose this quest..
-If he is already dead, it makes things easier, as you can’t possible screw it up.
-You current held item, if you have one, will be automatically discarded to make room for the urn.
After Sacred Urn
Quest Update: Kel’Thuzard – Now that you have his remains, it is time to make the trip to Quel’Thalus, however first there is a little matter of a certain Elf who is bound to cause problems if she learns her homeland is under attack. Deal with her.
-PM the name of the Guardian of Quel’Thalus, again, only one attempt.
-Sacred Urn MUST remain in your inventory.
(Sylvanis will be converted/revived as a Dark Ranger)
Kel’Thuzard
Kel’Thuzard – Necromancer (Evil) lvl 1
Player:
Character: Kel’Thuzard
Alignment: Evil
Alliance: Scourge
Race: Corrupted Human
Level: 1
Current Shield: 30%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Zombie Army - Each night you may order your army of zombies to attack a player of your choice. (Shields apply) (100 exp)
In your current form you are unable to level up.
Shield: 30%
Kel’Thuzard – Lich (Evil) lvl ?
1) Frost Nova – Each night you may kill a player with your icy magic. (Shields apply) (100 exp)
2) Frost Armour –Each night you may use this spell to temporarily boost a players shield by 50% for that night, and the next day, it will wear off after execution. You may target yourself for this. You cannot cast both spells each night. (100 exp)
3) Death and Decay – Once in the game during night you may curse someone with this spell. They will die in 3 days time. Anyone who targets them for any action has 33% chance of losing part of their role and 20% chance of dying with them.
Shield: 70%
Ner’Zhul the Lich King (lvl 3 start)
Player:
Character: Ner’Zhul the Lich King
Alignment: Evil
Alliance: Scourge
Race: Undead
Level: 3
Current Shield: 100%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1)Icy Prison – While you are imprisoned in a block of Ice in the frozen Northrend, you mind and power spreads far and wide. Each night you may dream of a player, you will receive their role name.
2) Unholy Aura – At the end of each night all undead players will have their shields raised by 10%
3) Undead Mastery – Your will is so strong, even the greatest of the dead are forced to serve you.
Shield: 100%
Sylvanis Windrunner (Innocent/Evil)
Sylvanis Windrunner – Ranger (Innocent)
Player:
Character: Sylvanis Windrunner
Alignment: Innocent
Alliance: Lorderan Alliance
Race: High Elf
Level: 1
Current Shield: 40%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Freezing Arrows – Twice in the game you may fire freezing arrows at a target of your choosing. Their magic is useless against the cold dead, but highly effective against demons, as well as any mortal who should stray into your line of fire. (Shields apply) (100 exp for use, additional 100 if it kills a baddie)
2) Dispell – Once in the game you may cast this spell to completely destroy a targets shield.
3) Starfall – Once in the game send a list of 5 names. 20 calls of light will rain down and randomly hit one of the targets, each ball of light reduces the player’s shield by 5%. If the player is hit 3 times while their shield is destroyed, they will be killed.
Shield: 40%
Syvanis Windrunner – Dark Ranger (Evil)
1) Black Arrows – Up to Twice in the game you may fire Black Arrows at a target of your choosing. Their dark magic is effective against any living target, be they mortal or demon. (Shields apply) (100 exp, bonus 100 if it kills)
2) Silence – Once in the game during night you may send a list of 3 names. The three people on the list will be unable to post on the thread the next day, either to speak or vote.
3) Life Drain – Once in the game, you may target a player during night for “Life Drain”. For the next 5 nights, as long as you both remain alive, you will drain 10% shield from them at the end of each night.
(After Lich King dies)
SP: Charm – You are free from the Lich King’s control, but you’re still cursed. Also, it seems you are unable to speak the names of your former dark masters. Looks like you’re in need of an ally though. Once in the game you may convert a person to assist you through a combination of threats, magic, and of course your natural female charms.
Burning Legion
Archimonde (Evil) lvl 3
Player:
Character: Archimonde
Alignment: Evil
Alliance: Burning Legion
Race: Demon
Level: 3
Current Shield: 90%
Wallet: Empty
Inventory: Empty
Events:
Quest: Assault Mount Hyjal
Directly attack the World Tree to signify your victory over this world. Naturally, you only get one shot at this. You may do so at any time, send a PM to do so, however unless every night-elf player is dead your attempt will fail, killing you in the process. Night Elves are just one of many races on the innocent team, and so the death of the last one will not be announced.
- Assault the world tree to end the game
- If a single night elf is alive, you will die instead.
Powers:
1) Summon Legion – Your team cannot use any powers until this ability is used. Once in the game you may announce your presence by lighting the sky with fire and causing Infernals to rain down upon the earth. Two random non-legion players will lose 20% of their shields.
Your team cannot use powers until this is used, however they are immune to dream/role reveal targeting. All other targeting will still affect them however.
2) Finger of Death – Once in the game you may use your immense powers to turn a player inside out, killing them instantly, regardless of any shield or protection. PM me at any time to do so.
3) Dark Portal – The ability to create dark portals, rifts in time and space, is a personal favourite of yours. Normally, they’d be sued to summon reinforcements, however you are so skilled at using them, you could trick someone into using their role ability on a target of your choosing and they’d never even notice. Each night, send in two lists, labelled A and B, list A will be the person you target and list B will be the person you’ll redirect them to.
Shield: 90%
Tichondrious (Evil) lvl 1
Player:
Character: Tichondrious
Alignment: Evil
Alliance: Burning Legion
Race: Demon
Level: 1
Current Shield: 70%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Carrion Swarm – Every Odd night, you may kill a player with a swarm of bats. (Shields apply) (200 exp for successful kill)
2) Vampiric Aura – All attacks made by the Burning Legion will raise the attacker’s shield by 10%, whether or not the kill is successful.
3) Doom – Once in the game during the day, you may convert a player into a Doomguard. They will lose their previous abilities and gain a new role. Shields apply, and this power is only considered “used” on a successful conversion
Shield: 70%
Mannoroth (Evil) lvl 1
Player:
Character: Mannoroth
Alignment: Evil
Alliance: Burning Legion
Race: Demon
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Cleaving Attack – Every Even night you may kill a player with your brute strength and massive blade. (Shields apply) (200 exp for successful kill)
2) Corrupt Fountain of Life – Once in the game in place of your regular night action, you may corrupt the fountain of life that is in hidden one of the areas with your demon blood. You do not need to know where it is and you will not be informed where it is. Anyone who drinks your blood with grow in power but be forced into a blood pact with you, however few are foolish enough to do such a thing. The fountain will no longer benefit any non-legion players and you will be informed if anyone falls prey to your power.
3) Howl of Terror – Once in the game, send a list of five names. 2-4 of them will be petrified and unable to vote or use their roles for 48 hours.
Shield: 50%
Grom Hellscream (Innocent/Evil) lvl1
Player:
Character: Grom Hellscream
Alignment: Innocent
Alliance: The Horde
Race: Orc
Level: 1
Current Shield: 50%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Mirror Image – Each day you may vote twice by submitting a second vote via PM to me. Your “mirror image” will cast the vote on the thread. Be warned that this mirror vote cannot by undone. (100 exp)
2) Wind Walker – Once in the game you may use this spell to become invisible. You will be untargettable for a day/night cycle. You may at any time during day surrender your invisibility to use a stealth daykill, which has a 20% of striking critically and this ignoring shield.
3) Bladestorm – Once in the game you may use this during night. Anyone who targets you will have their shield halved and anyone who tries to attack you will be counter-attacked (post shield reduction)
Shield: 50%
After Mannoroth
Quest: Find Source of Power
You can sense it, deep within the forest, a source of great power that could certainly help you. You can’t quite pinpoint its location, so you’ll just have to search for it yourself.
-Locate the source of power
Doomguard (Evil) lvl?
1) Rain of Fire – Once in the game you may call down waves of molten rock upon a victim. (Shields apply) (100 exp, plus 100 more if it kills)
2) Mana Burn – Once in the game you may weaken a player’s shield by the current % of yours.
3) Promotion – Once you reach this level of strength, if either Tichondrious or Mannoroth is dead you are able to be promoted to either a Dreadlord or Pit Lord to replace them, you will not be able to use any limited powers they have already used however, and will lose this role. PM Piro which role to promote when you wish to use this power.
Shield: 40%
Illidan Stormrage (Innocent/OMT)
Prisoner (Untargettable, innocent)
Player:
Character: Illidan the Prisoner
Alignment: Innocent
Alliance: Night Elves
Race: Druid
Level: 1
Current Shield: N/A
Wallet: Empty
Inventory: Empty
Events:
Left to rot in a cell for all eternity, you wait in the darkness for a chance to be free, and redeem yourself for past mistakes. You are unable to be targeted, and have no role powers to use. You are free to post votes on the thread for appearances sake, but they will not be counted towards the total. You are considered innocent.
Powers: None
(start of day 3) Demon Hunter (innocent)
1) Critical Strike – Twice in the game you may target someone during the day and you will attack them. There is a 20% chance your strike will ignore shield value.
SP: Mana Burn – Reduce another player’s shield by the amount of your shield.
Your long imprisonment has made you weak; you cannot increase your powers without absorbing some kind of magical energy.
Shield: 50%
On the beginning of day 5:
Whilst exploring away from the group, you discover an artefact of great power, the
Skull of Gul’dan. This power could greatly benefit you, but you sense the power is tainted; it could be cursed, it might be best to destroy the skull before it falls into the wrong hands.
a) Destroy Skull
b) Claim it as your own
If a), 50% chance of death (shields apply)
If b), becomes Demon Illidan.(OMT)
Demon Illidan (OMT) lvl 3
1) Critical Strike – Each night you may attack someone with your new demon powers. Your attacks will now penetrate other demon’s shields, reading them as half value, and have a 20% chance of ignoring all shields completely.
2) Immolation – Anyone who targets you for anything will have their shield reduced by 5%
3) True Demon Form – Once in the game, you may transform into your true demon form. You become completely immune to all attacks except those of demons and execution, and your night kill ignores any shield. This can be activated at any time, and lasts until the end of the next night.
Shield: +40%
Quest: Destroy the Demons
You have heroically sacrificed yourself for your people, and turned yourself into this twisted half-demon being, but your new powers will greatly help in combating those vile demons. Sadly, you fear your people simply will not understand why you did this, you may have to take action to keep them from getting in your way.
-Eliminate the Burning Legion team
Reward: You have gained the assistance of Lady Vashj and the Naga, an exiled race of cursed Night Elves like yourself. You can call on their support twice during the game at night, and they will protect you the next day/night cycle by preventing your execution and/or killing anyone who attacks you.
Chen Stormstout (neutral) lvl 1
Player:
Character: Chen Stormstout
Alignment: Neutral
Alliance: None
Race: Pandaren
Level: 1
Current Shield: 60%
Wallet: Empty
Inventory: Empty
Events:
Quest: Stormstout
It is the dream of yours to brew the greatest Ale in all the lands. You have decided upon your recipe for “Stormstout” and now you must gather the ingredients; however with limited inventory space it is essential you get them in the order you need to add them to the ale.
- Find an empty Ale Barrel.
- Get your hands on some “Thunderwater”
- Locate the egg of a thunder phoenix
- Add the cuttings from a Thunderbloom plant
- Allow 48 hours for fermentation.
Powers:
To Win: Collect the ingredients to make your famous Ale, “Stormstout”
1) Breath of Fire – Ale is a highly flammable liquid, and this can be used to your advantage. Twice in the game you may attack someone with a ball of flaming ale you spit from your mouth. (100 exp, bonus 100 if the attack kills)
2) Drunken Brawler – All attacks on you have a 33% chance of failing pre-shield calculations.
3) Storm, Earth and Fire – Once in the game, you may use this power to change your role to a Storm, Fire or Earth Pandaren. Each variation has new powers and you will lose your current powers but you will not change alignment or quest.
Storm Pandaren (neutral) lvl 3
1) Dispel – Once in the game you may cast this spell to completely destroy a targets shield.
2) Wind Walk - Once in the game you may use this spell to become invisible. You will be untargettable for a day/night cycle. You may at any time surrender your invisibility to use a stealth daykill, which has a 20% of striking critically and this ignoring shield.
3) Cyclone – Once in the game you may cast this spell upon a player, and for the rest of that day/night cycle they will be trapped in a cyclone, unable to use use their role or vote, but untargetable.
Shield: 60%
Earth Pandaren (neutral) lvl 3
1) Taunt – Twice in the game, you may use this spell to cause your name to move to the top of any nightlist it appears upon.
2) Resistant Skin – At all times you will receive a 20% shield bonus, which cannot be removed or destroyed
3) Spell Immunity – You are immune to magic.
Fire Pandaren (neutral) lvl 3
1) Immolation – Anyone who targets you for anything will have their shield reduced by 5%
2) Resistant Skin - At all times you will receive a 20% shield bonus, which cannot be removed or destroyed
3) Breath of Fire – Ale is a highly flammable liquid, and this can be used to your advantage. Twice in the game you may attack someone with a ball of flaming ale you spit from your mouth.
Medivh the Prophet (neutral) lvl 1
Player:
Character: Medivh the Prophet
Alignment: Neutral
Alliance: None
Race: Unknown, formally human.
Level: 1
Current Shield: 70%
Wallet: Empty
Inventory: Empty
Events: None
Powers:
1) Stop Execution – Three times in the game you may cancel execution. (100 exp)
2) Re-direct Execution – Twice in the game you may redirect execution to a target of your choice. (100 exp, 100 more if the target dies)
3) Double Execution – Once in the game you may nominate the day for a second execution. The player with the second highest number of votes will be executed as well.
Shield: 70%
SP: Scavenger
Seeming your alternate form is a crow, you’re quite used to scavenging. You will inherit all the gold of executed players before anyone else can.