Fri Dec 29, 2006 12:35 am
Anoohilator wrote:Silly Yesh, voting for an innocent
In a way do you guys think that the clueholders were supposed to die (so we can see the clues?)
Fri Dec 29, 2006 12:37 am
Fri Dec 29, 2006 12:40 am
Kugetsu wrote:I think it's probably like the other games, there are a large amount of clueholders who are more useful when they die. I don't think they are slaughtered during execution for the heck of it (since WIS said he's using a weighted randomizer), they're just more apt to die because their shields are non-existant now.
Fri Dec 29, 2006 12:41 am
Kugetsu wrote:I know! Aren't they mean!? Especially Alex... especially...
Fri Dec 29, 2006 12:56 am
Fri Dec 29, 2006 1:29 am
Merry Moppins
Alignment: Evil (Let’s just call you that, for the sake of simplicity)
Team: Insufferably Annoying Individuals
Element: Merriness
Winning Condition: Defeat all other teams
Teammates:
*information hidden*
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Merriness Barrier: 50%
You cannot be converted to another team.
The Prankster
Alignment: Innocent
Element: Happiness
Winning Condition: Defeat all evil teams
You are the prankster, and you like to play tricks on people. Unfortunately, nobody finds you especially funny. So I guess you’re a phailed prankster.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Switch-a-roo: Every night, you may switch two people’s sleeping bags around, causing whatever actions to be used on person A to be switched to person B, and vice versa. PM me two lists every night, one labeled A and another B. This ability is counted as an action done by you.
Switch-a-list: Once during the game, you may substitute a person’s list with your own. PM two lists, one containing the person you wish to use this ability on, and the second is the list they will use for whatever action they decided to do that night. Please label clearly in the PM that you wish to use this ability, and which list is which. This ability is counted as an action done by you.
---
Happiness Barrier: 30%
Nonsense Holder Samantha
Alignment: Innocent
Element: Happiness
Winning Condition: Defeat all evil teams
You don’t have any abilities, but you do have some rather nonsensical nonsense stuck in your head. You remember these words clearly:
The red Den did not have Happiness as a disadvantage.
I wonder what it means.
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Happiness Barrier: 10%
Fri Dec 29, 2006 1:36 am
Fri Dec 29, 2006 1:38 am
Fri Dec 29, 2006 1:42 am
DiscordantNote wrote:Hey, hey! A dead baddie.![]()
The snoring has me intrigued now...it might mean something.
Fri Dec 29, 2006 1:48 am
Fri Dec 29, 2006 1:53 am
Fri Dec 29, 2006 2:08 am
Fri Dec 29, 2006 2:15 am
Fri Dec 29, 2006 2:30 am
Fri Dec 29, 2006 2:31 am