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PostPosted: Mon Nov 06, 2006 6:46 am 
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sirhatter wrote:
level 50 is required to berserk. and cran is right. fierce/berserk used to be much more common, but the maths dictate that species abilities are always superior to cautious attacks, and most of the time are better than fierce/berserk as well in important close fights. if i know im going to win and just want to win quickly, i will berserk not caring that i lose some unnecssary hitpoints.

as an aside, until your weapons have 10 icons each or more, its especially foolish to fierce attack or berserk.


as for faeries, the single best abilities for faeries are 3 fire faeries for fiery gaze (at level 6), and several earth faeries for BURROW at level 12. burrow once per battle is a pretty useful skill, for nearly any battler, regardless of talent. just use it once on strong and youll see why.


lastly, dont EVER let your power bar run to 0. there are rare circumstances when its ok, but the game theory to explain how rare those circumstaces are is just not worth it.


Funny thing about Fiery Gaze. Sure it's a freezer that basically costs, like, nothing, but in my past experiences, I've found it HIGHLY unreliable. Sure I'll use it against weak opponents (*cough* Black Elms and Blathering Beeches *cough*) just for the heck of it, but it's not something I use in serious fights. Am I missing something here?


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PostPosted: Mon Nov 06, 2006 7:06 am 
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ggagahc wrote:
sirhatter wrote:
level 50 is required to berserk. and cran is right. fierce/berserk used to be much more common, but the maths dictate that species abilities are always superior to cautious attacks, and most of the time are better than fierce/berserk as well in important close fights. if i know im going to win and just want to win quickly, i will berserk not caring that i lose some unnecssary hitpoints.

as an aside, until your weapons have 10 icons each or more, its especially foolish to fierce attack or berserk.


as for faeries, the single best abilities for faeries are 3 fire faeries for fiery gaze (at level 6), and several earth faeries for BURROW at level 12. burrow once per battle is a pretty useful skill, for nearly any battler, regardless of talent. just use it once on strong and youll see why.


lastly, dont EVER let your power bar run to 0. there are rare circumstances when its ok, but the game theory to explain how rare those circumstaces are is just not worth it.


Funny thing about Fiery Gaze. Sure it's a freezer that basically costs, like, nothing, but in my past experiences, I've found it HIGHLY unreliable. Sure I'll use it against weak opponents (*cough* Black Elms and Blathering Beeches *cough*) just for the heck of it, but it's not something I use in serious fights. Am I missing something here?


Fiery Gaze and Diamond Dust are EXTREMELY unreliable. The only time you should use them is when you need an important 1-player victory, so you keep entering and withdrawing until it works.


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PostPosted: Mon Nov 06, 2006 7:10 am 
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theonlysaneone wrote:

Fiery Gaze and Diamond Dust are EXTREMELY unreliable. The only time you should use them is when you need an important 1-player victory, so you keep entering and withdrawing until it works.


Yeah, that's what I figured. Still, you'd have to do a lot of withdrawing/entering at the rate Fiery Gaze freezes...


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PostPosted: Mon Nov 06, 2006 3:44 pm 
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well fiery gaze and diamond dust on their own are unreliable

diamond dust is 1/6

and you say that is awful and i say youre right. but lets say you have a black frost cannon too and that is only 1/5

each on their own are sure to miss. both together though, is not such a bad situation. your now having a 1/3 chance to hit, which makes it a little better. if you already have a surefire freeezer, diamond dust/fiery gaze are not the best in 1 player at all.


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PostPosted: Mon Nov 06, 2006 9:08 pm 
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sirhatter wrote:
well fiery gaze and diamond dust on their own are unreliable

diamond dust is 1/6

and you say that is awful and i say youre right. but lets say you have a black frost cannon too and that is only 1/5

each on their own are sure to miss. both together though, is not such a bad situation. your now having a 1/3 chance to hit, which makes it a little better. if you already have a surefire freeezer, diamond dust/fiery gaze are not the best in 1 player at all.


True, but Diamond Dust takes 39% power every time you use it. That's power that could be MUCH better spent elsewhere, like in Sink, Burrow, or a healing move.

That also raises the question... can you double freeze? I've always wondered about this. Say you hit with Diamond Dust and Black Frost Cannon, and freeze with both on the same turn. Would the opponent be frozen for the next two turns?


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PostPosted: Tue Nov 07, 2006 12:01 am 
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Why would it be foolish to fierce attack/berserk with 10 icons or less? (And my battle pet's an Acara, which means it doesn't have any useful species abilities... :( )


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PostPosted: Tue Nov 07, 2006 12:07 am 
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you cant double freeze TOSO, and while i agree sink/burrow are usually better, if you need a freeze, you need to take your chance sometime.

as to why fierce is so poor if your weapons are underpowered?

lets say you have only an 8 icon weapon and a 7 icon weapon. thats 15 icons. a fierce attack increases your attack boost by 6 icons (or 40%), and a berserk increases it by 7.5 icons (or 50%), while making you much more vulnerable to attack.

even if acaras have lousy abilities, and only a 4 icon option, you could use that option, and get a 26% boost to your attack power wtih NO downside. if you had a 6 icon weapon your attack power is increased by 40% with NO downside.


lastly, if you are only using one weapon and a shield, or healer or whatnot, then theres only 8 icons to boost off of.

so yes, species abilities, offensive or defensive, are better than exposing yourself to big hits, unless of course you have some obscene number of hitpoitns and can take your opponents best shot without troubles. right now thats what im going thru as i plow my one player opponents over and over and over in 1 round.


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