I think I'm one of very few people who actually give advice on this thread, and I don't have time to help each of you individually. So I'd suggest that if you don't want to sign up at the
IDB forums and start your own thread in weapon advice, then go back and read my first two posts on this thread. I've kept them updated with good new weapons, so look up the weapons using
IDB's search feature (in the sidebar, near the bottom), and check the prices at Neo and choose what looks good to you and what you can afford. For 1-player, you want a set structured something like this (examples of each weapon type in brackets):
-Attack weapon (Ice Club)
-Attack Weapon (Earth Faerie Slingshot)
-Dual-duty/Another attacker (Scarab Ring)
-Freezer (Snowglobe Staff or a frost cannon)
-Bomb (Honey Potion is great but expensive; a one-use like Chocolate Chip Battle Biscuit or even Sand Snowball is great)
-Healer (Greater Healing Scroll up until you have 100 or even 150 hit points, Lesser Healing Scroll if you have less than 25 hp)
-Percentage Defence (Downsize!, blocks half of every icon type thrown at you)
-A shield (Leaf Shield, Mystical White Cloak) if your defence is around the same boost as your strength, or some kind of reflector or blocker, or a purple sticky hand if your opponent has something worth stealing (the Halloween plot stones don't), or even another one-use bomb.
The
faerie abilities you really need are burrow (4 bottled earth faeries and your pet must be level 10) and sink (8 bottled dark faeries and your pet must be level 30). All other good ones are animated at that link.
I would also suggest that if at all possible, you make sure your pet is at the
very least at the
20 boosts for strength and defence. The 35 boosts are decent, and 55 is even better (once you've reached 55 and definitely 85, I assume you know what you're doing and don't really need this little guide
). Training is fast and still pretty cheap for weaker pets.
1-player opponents' strength and defence boosts are equal to their hit points (up to 700, as that's the top boost and even though hit points keep rising, str and def boosts won't change), so once they have more hp than you have strength, they will become a little harder to beat. When they're several boosts over you, they will get even tougher! Once the enemies get tough, your battle strategy can be something like this:
Turn 1: Freezer (withdraw and fight inflatable balthazar to heal if it fails), downsize!, bottom (strongest) species ability
Turn 2: Strongest attack weapon, bomb, fierce/berserk (or two strongest weapons plus fierce/berserk)
Turn 3: Two best weapons, burrow or sink
Turn 4: Two best weapons, burrow or sink
Turn 5: Best weapon, shield, species ability or defend
From here on out, you can defend, heal, whatever... just stay alive!
That is by no means a "walkthrough;" you can switch the turns around and devise a strategy that works for you. Just remember to avoid using fierce/berserk against a strong unfrozen opponent, because those abilities increase the damage your weapons do, but they also increase the damage your opponent does to you. This is why you should only go all-out attacking while they are frozen.
Any questions?