Sat Nov 04, 2006 5:20 am
Editorial wrote:Hi, I'm sure a lot of people have asked questions regarding the current battling against the stones… but could you clarify whether it's battling for the plot or a war? In fact why don't you give us a definition of a war within Neopets so that all this arguing and false info can stop? Thank you if you do answer this question. ~nosenseuk
This is a plot, and plots can include puzzles and battling (and whatever else we think of). There is no such thing as "only a puzzle" or "only a war" just because that's what they may have been in the past, so there is no clear definition of a war.We'll put it this way... just about every site event/plot has been different. The first Meridell war introduced sides, and the second had limited opponents. Curse of Maraqua had both battlers and supporters, as well as ranks, and the Lost Desert Plot was mostly puzzle, but a win in the Battledome was needed to complete it. Altador had no battling at all. Every plot is new and different, so try to leave expectations behind and enjoy the event instead of dwelling on what you believe the rewards will be. Plots are not meant to be a horrible chore you must do in order to be rewarded. If you're not having fun, it's probably not worth it.
To clarify things for this plot, though, we will tell you that battling DOES count, but for how much, we won't say. *cackle*
Sat Nov 04, 2006 5:27 am
Sat Nov 04, 2006 5:31 am
Sat Nov 04, 2006 5:33 am
PTP wrote:*raises hand*
Your server is dropping it. It's happening to me to. Just be patient, withdraw your pet by going to the status page and try again.
Sat Nov 04, 2006 5:34 am
Sat Nov 04, 2006 5:39 am
PTP wrote:Yup happened to me to .. I was battling the sycamore and got it down to 3hp and I got dropped and had to withdraw.
Sat Nov 04, 2006 5:41 am
Sat Nov 04, 2006 5:51 am
Sat Nov 04, 2006 5:51 am
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Sat Nov 04, 2006 6:15 am
We've had 6 plot events in which we could only participate by battling. The LDP had battling true, but only defeating Razul counted for anything. If beating Scordrax or the spirit had any affect on our score, I didn't see it. So, clearly, there has been a distinction between puzzle/game/contest plots and battling ones. Knowing how much they've screwed up wars in the past, I can see why they're reluctant to call this a war. If it's not a real war, then we can't complain about things like maxing out on opponents, because it is not a war. I'm perfectly content to have plots made up mostly of logic puzzles and mini games, but does this redefinition mean we're never going to have a proper and fair war again? Instead of suffering poorly planned wars, are battlers just going to have to hope for a few skirmishes in the midst of future plot events? Is it really that difficult to understand what most battlers would like from a war, the only time we're ever rewarded for spending millions of np and years of effort, and what was bad about the changes they made in the sake of "fairness"?
In short, so okay this is not a war, but does that mean that wars as we know them are a thing of the past? Are they simply not going to try because they think we'll never be content with anything they do?
Knowing how much they've screwed up wars in the past, I can see why they're reluctant to call this a war.
If it's not a real war, then we can't complain about things like maxing out on opponents, because it is not a war.
Sat Nov 04, 2006 6:16 am
Sat Nov 04, 2006 7:07 am
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Sat Nov 04, 2006 7:24 am