Last thread:
http://www.pinkpt.com/forum/viewtopic.php?t=29781
(Please read at least the Last thread before posting here!!)
Comic:
http://www.neopets.com/halloween/hwp/comic.phtml
Non-Flash version of comic (by Artisticka):
http://www.neopets.com/~Faeryengle
NEOVIA:
http://www.neopets.com/halloween/hwp/neovia.phtml?
This petpage shows excellent images:
http://www.neopets.com/~professer_boo#day1
ATTENTION
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NOTE: There is a seperate location your Quest items are stored at, the Quest Inventory. It is accessible from Neovia and presumably cannot be stolen/traded/etc.
1. Click on the burned down house (lower right part of Neovia), you will need to search the remains of the building for a
Charred Locket. There seems to be 10 different places it can be hidden in (one is randomly determined for you). As you hover across the image, look at your status bar for the coordinates your cursor is at (at the end of the link, there is a ? followed by a pair of coordinates).
Chair: 67, 201
Fireplace: 80, 135
Couch End: 147, 218
Bookcase: 150, 115
Wall Crack: 175, 145
Sofa Couch: 186, 186
Broken Stair: 210, 130
Broken Boards: 235, 232
Pillow Spring: 308, 199
Table Leg: 364, 195
2. Once you have found the locket, (Don't forget to actually click the button to take it!) Gilly will be able to talk to the following people:
Leroy (Coconut Shy),
Lyanka (Cork Gun),
Harker (Bagatelle),
Sydney (Scratch Cards).
Simply scroll down beyond the game activity to see the conversation. If you cannot see it and you have the Locket in your inventory (check) then try playing one of the games or clear your cache/refresh the pages.
Look for the following Key words in the conversation, and note the locations you found them:
A) "Why, certainly, little miss..."
B) "Amazing! I haven't seen such metalwork..."
C) "That piece of junk?"
D) "It looks familiar..."
And Revisit those places in the order listed! If done correctly, an extra piece of conversation by Gilly should come up:
"Well, it's clear no one around here is going to help me. I wonder if there might be someone deeper in the woods who could identify this locket. "
3. Return to Neovia and you can now access the
Shack. Read the next chapter to the comic. (Note that you will no longer have the locket in your inventory) Return to the Shack and you will see a new option to flee. You are now in the Damp Cave. Click the "Go into the scary cave..." button, and.. you will be in a Damp Cave.
4. This cave consists of 9 rooms in a 3x3 pattern. Each cave is unique to each person! Note the items that you come across while going through the cave, you can pick up some of them!
** The Trunk and Table CANNOT be picked up
** The Lamp Post, Key, Chair, Broken Mirror, Rotten Food (from the Trash Pile) CAN.
Note that you can only pick up one thing at a time.
While you traverse the cave, there is something that will scary Gilly off. If you are scared off, you will flee to a random section of the cave (but nothing will have resetted) In order to avoid this you need to put down Rotten Food when you get the "Something seems to be following you..." message. The creature will eat it and slink away.
Go find a cave room that has a moonlit area (there may be more than one room) Place the items in the
following spots:
* Garbage: 330, 325
* Mirror: 240, 330
* Lamppost: 240, 215
* Chair: 235, 160 (or alternatively try 225, 155)
When all 4 items are simultaneously in the moonlit room, you will be able to see the "monster" that is scaring you... It's Bruno!!
5. After reading the next comic and seeing a heartfelt reunion, you will now need to go searching in the woods. Return to the
Shack to access the woods.
You will need to go through the woods by clicking through the windy trails. While you travel you need to be on the look out for a
Stick. The stick will be on the bottom part of the screen and should be quite obvious. Once you find the stick, you will need the
Hissis.
Select the stick from your inventory (click the panel with the arrow in the bottom-right corner of your screen) and poke the Hissi. You wil now be able to take the path that they block, which will lead you to the
High Woods. If you hit a section of the forest that has no paths, you've found a dead end. You will need to start over by going back to the Shack.
When in the High Woods, you now need to collect vines. There are 5 types of vines that can be picked up from the ground (like how you found the stick from before). When you open up the inventory (bottom right corner) you will see a tally of vines.
If you want to see the name of the vines, click the "View Quest Inventories" link. You can remove vines from your inventory by selecting them and then clicking on the ground.
Pick up all the vines you can find (should be 6 of each, 30 total) and go back to the clearing (a big opening without a path or tree in the middle of the screen) and try and click it.
You will recieve a message as to whether or not what you have is enough. It seems that the values required are pretty random. Suggestable starting points are: 6-6-4-2-0, 3-4-4-2-0. Change the number of vines on hand until you go to a cutscene with the cliff. Once there, you will get a helpful hint of what you need to do. Here's a
helpful hint that was posted.
Once you successfully do that, you will now be in
The Deep Woods. You will now need to find 7 ghost meepits. Traverse through the Woods and try to click a meepit. You can't get it! Now instead go play a game of
Meepits Juice Break and get a score of AT LEAST 400 (complete level 2). Use the PPT guide for this game if you need help. Once you complete this, check in your QUEST INVENTORY for some
Meepit Juice.
Return to the woods, select your Meepit Juice from the inventory tab and try and click on a meepit. It wont work, but Sophie will turn it into ghost meepit juice. Find another meepit and try again... the meepit will now stay with you. Continue for all 7 meepits that are hidden in the woods. Now, find a room with a stone door and 7 lighted spots. Put the meepits on the lighted spots and move them around until they all dance. A happy Meepit (hands up) indicates that its correct spot is one away from it.
To be Continued...
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Any mistakes/additions should be PM'd to a Moderator to get this up quick!