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PostPosted: Sat Jun 17, 2006 5:02 pm 
Way Beyond Godly
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Kill them quickly? You mean the cult, right?

We're all dead.


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PostPosted: Sun Jun 18, 2006 3:27 pm 
Way Beyond Godly
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Okay, he's why we NEED to execute two werewolves tonight:

1. There are 8 people left (and if there aren't then assume that there's the correct amoubt left)

2. There are three werewolves (well, that's what we're assuming), which makes it 3 werewolve to 5 nonwerewolves.

3. If during execution, only one werewolf is executed, then there's the possibility of them stopping the execution on them, meaning no dead werewolves from the execution which leads to...

4. The chances of killing a werewolf during the night is undeterminable as we don't know how the WW team works. Therefore, there's the chance that NO wolves will be killed tonight (considering if Bangel wasn't executed, she'd be the ONLY one to make an attack and choosing 1 person out of a 6 or 7 doesn't give good odds to anyone but the werewolves.) Which then leads into the possiblity of...

5. At the very least, one person can be killed during execution (non-werewolf), and the werewolves kill a player. That makes the count 3 werewolves to three non-werewolves right there, which is a terrible spot to be in. (and I said, that's the LEAST). Anything more could spell doom right then and there.

This is why you need to ditch both CW and Bangel and execute Wind and another person that's probably a werewolf. (I'd say Dyl or WIS are good choices). If one of them uses an execution block, the other will still die, and then the other person can be picked off during the night by one of two teams, severely leveling the playing field so that the werewolves don't practically win automatically.

Basically, if you don't get a werewolf executed tonight and they still have a day-kill, werewolves win.


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PostPosted: Sun Jun 18, 2006 4:00 pm 
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I love baddie bickering. It's so entertaining.

KILL THE WOLVES!


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PostPosted: Sun Jun 18, 2006 4:09 pm 
Way Beyond Godly
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Without it, the game would be so boring. :P


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PostPosted: Sun Jun 18, 2006 6:26 pm 
Way Beyond Godly
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It's not a PPT Werewolf unless there's an argument.


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PostPosted: Sun Jun 18, 2006 6:28 pm 
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Indeed. The arguments are nice aren't they. As long as it doesn't end up in someone dead.

Well... by me at least :P


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PostPosted: Sun Jun 18, 2006 8:25 pm 
Way Beyond Godly
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Yay - Werewolves win. -_-


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PostPosted: Sun Jun 18, 2006 8:28 pm 
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Just to recap:

DEAD:

4 Mafia
2 Dreamers (one Mafia, one WW)
2 Protectors (one Mafia, one WW)
3 Cult
3 Vigilante
1 WW
2 Best Buddies :(

17 dead
7 alive

now, I'm going to assume that each baddie group has 4 people. If that's true, then there's still 1 cult member, 1 vigilante (known- Bangel), and 3 WWs left.

So, a revision.

17 dead
Alive:
4 evil, identities unknown
1 evil, identity known- Bangel; vigilante
2 innocent (?)

Kugetsu wrote:
Yay - Werewolves win. -_-


How so? There's still a chance. *trying to be optimistic* *failing*


can't find the sig from this set, so instead, you get a <3 .


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PostPosted: Sun Jun 18, 2006 8:35 pm 
Beyond Godly
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No wonder your optimism failed. :D

Even though I died extremely early in comparison to the rest of my team (e.g., nobody else), I'm still with you guys!!

*loving embrace from beyond the grave*


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PostPosted: Sun Jun 18, 2006 8:48 pm 
Way Beyond Godly
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Quote:
How so? There's still a chance. *trying to be optimistic* *failing*


I've tried that many times, but stopped after it kept being in vain. xD


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PostPosted: Sun Jun 18, 2006 8:52 pm 
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Kugetsu wrote:
Quote:
How so? There's still a chance. *trying to be optimistic* *failing*


I've tried that many times, but stopped after it kept being in vain. xD


*blocks out*

LALALA THE WEREWOLVES WILL BE DEFEATED LALALALALA


can't find the sig from this set, so instead, you get a <3 .


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PostPosted: Sun Jun 18, 2006 8:59 pm 
Way Beyond Godly
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VaaaaaaaaiiiiiiiiiiiiiinnnnnnnnnNUH

Go Cult. They think we're gone. xD

Oh and use all powers you can now, there's no better time to use them, I think. The cult could be gone by tomorrow, so if you have anything to use, USE IT!!!


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PostPosted: Sun Jun 18, 2006 9:03 pm 
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Kugetsu wrote:
VaaaaaaaaiiiiiiiiiiiiiinnnnnnnnnNUH

Go Cult. They think we're gone. xD


ScottNak wrote:
A swoosh is heard. Followed by an unnerving *squarsh* sound. Scott investigates this sound, obviously another death, and easily summarizes the situation: DYL in the hut, with the knife.


well, see, Scott then went on to say that Dyl was a vigilante, so I'm going to assume that when he says 'with the KNIFE' it means 'yo everyone, Dyl was offed by the CULT'. and I also know that ze living read this tread. so I doubt they think you're gone. :P


can't find the sig from this set, so instead, you get a <3 .


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PostPosted: Sun Jun 18, 2006 9:16 pm 
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I think the WW have in the game unless somehow there is a OMT present and they declare winning and the slowly die day after day.

But innocents if you want to have fun, since it's newly implemented into the game. Declare winning and obviously die, but atleast you could say "I attempted to use the new twist in the game, and no one else did. The price? Death but it was way worth it!" See i would do it just for that.


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PostPosted: Sun Jun 18, 2006 9:21 pm 
Way Beyond Godly
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Xela of Xandra wrote:
Kugetsu wrote:
VaaaaaaaaiiiiiiiiiiiiiinnnnnnnnnNUH

Go Cult. They think we're gone. xD


ScottNak wrote:
A swoosh is heard. Followed by an unnerving *squarsh* sound. Scott investigates this sound, obviously another death, and easily summarizes the situation: DYL in the hut, with the knife.


well, see, Scott then went on to say that Dyl was a vigilante, so I'm going to assume that when he says 'with the KNIFE' it means 'yo everyone, Dyl was offed by the CULT'. and I also know that ze living read this tread. so I doubt they think you're gone. :P


I meant they think we're going to be gone after CW is killed. ;)


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