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PostPosted: Thu Jun 08, 2006 5:47 am 
PPT Toddler
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I've played and BEATEN all the teams, but if we're playing other users, that doesn't mean anything. For those who nag about possession first, I find it easier to play a 3:1 spread and let the other team get the ball. most of the yooyus are passed to the right or left defenders and you can strip the ball well within goal range. This works for me and I'm a Darigan Citadel player, which means my team is a bit slow, so no complaining about your opponent being faster. I've used on EVERY team with great results.

Easy NP:
The souvenir shop has started stocking and prices are all be low 5k. What's the thing about the NP then? After being beaten three times to obtain Darigan Citadel souvenirs, I found that they are WAY more in user shops and TP 50-100K!!!!! No research so far for other teams, but Darigan Citadel merchandise is HOT!

NP Note: If the merchandise is expensive now, wait 'till the Cup is over and you can't buy anymore, prices will explode!

EDIT:
How about Altador Cup shopkeepers?


Nuggets of Wisdom

*When a one-armed man tells you not to juggle chainsaws, you'd better listen

*Sticking your tongue out to catch snowflakes is fun, catching hypothermia is not


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PostPosted: Thu Jun 08, 2006 6:16 am 
PPT Toddler
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Team pennant seem to be worth 100k.

Anyone intrested in trading a Maraquan Team Cup for My Darigan Citidel Cup?


AGREE!!!


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PostPosted: Thu Jun 08, 2006 6:31 am 
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I will, putting it up on the Trading Post. Username: nightshade_211


Nuggets of Wisdom

*When a one-armed man tells you not to juggle chainsaws, you'd better listen

*Sticking your tongue out to catch snowflakes is fun, catching hypothermia is not


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PostPosted: Thu Jun 08, 2006 6:46 am 
Beyond Godly
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Roo Island merchandise.

Neat... I thought there were none until the start of the Cup. I must check the shop more often.


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Set by Pixa <3 || WWW for previous sets || T-Shirts gallery
Support Roo Island!


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PostPosted: Thu Jun 08, 2006 6:50 am 
PPT Toddler
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Shadow_Twisted wrote:
I will, putting it up on the Trading Post. Username: nightshade_211


Oops, I put it up on trading post. Another 4 minutes till i can take it down...

And prices are much lower now, they dropped while I was refreshing at the shop. AH well.


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PostPosted: Thu Jun 08, 2006 7:33 am 
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Losing the hover trick does suck, but it doesn't set me back too far. it just takes an extra two seconds (or less) or score now. I am still having trouble with the faerie ball, if anyone has any advice, please send!


Even though the plot is finished, I'm continuing my list of all the spells and what they do. If someone would like to help me please pm me. Results are here http://www.neopets.com/~Queen_Ranth
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PostPosted: Thu Jun 08, 2006 8:17 am 
PPT Student
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Kasia wrote:
Losing the hover trick does suck, but it doesn't set me back too far. it just takes an extra two seconds (or less) or score now. I am still having trouble with the faerie ball, if anyone has any advice, please send!


I agree with you about the hover trick - you don't need it.

And people have offered strategies for the Faerie ball, but I can't remember what they were.


Neopets Username: spoonguardonline

http://www.neopets.com/neoadventure.pht ... uardonline - Please play, and feedback is definitely welcome.


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PostPosted: Thu Jun 08, 2006 8:27 am 
PPT Baby
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Thank goodness I never used this hover trick in the first place. n.n

Ever since day one I have never once got the ball to start.

Strategy is pretty much to run at and a little above/below them, then straight at the player tha ball goes to.

Careful with the fire ball though, if that's passed back you should stay on your team's side of the starting player... because he takes a shot straight away.


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PostPosted: Thu Jun 08, 2006 8:43 am 
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You can still quickly click in the centre of the field where the ball is to send a player there... Not sure how well that works.


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PostPosted: Thu Jun 08, 2006 8:50 am 
PPT Toddler
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I'm starting to wish I hadn't used the hover trick. My entire strategy has to change now with so little time left before we start :(

Faerie ball...try to shoot from the middle line of the court right in front of the goalie. It should curve round him...unless you're like me who also has very sporadic scoring.

The AI definitely has got better and we've gotten...worse. Maybe we shouldn't have all been going on about how easy it was :P

EDIT:

The clicking in the centre of the court to start thing works SOMETIMES for me...maybe I just need to practise. I also just scored an own goal by some incredible lack of skill :roll:


Neo-user: racheyr


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PostPosted: Thu Jun 08, 2006 9:13 am 
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Arghh jelly team just scored a couple of goals from beyond half-court... :o They're getting good...


The Best There Was... The Best There Is... The Best There Ever Will Be...


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PostPosted: Thu Jun 08, 2006 9:21 am 
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I already offered my two cents on the hover trick. I've NEVER used it and no one NEEDS to have it to win.

The following is a basic stategy using a 3:1 set:

Fire/Ice Yooyus: Let the opponent get the ball first then take the appropriate action for the scenarios.

*Passes to left or right: Select your player facing the opponent with the ball. Strip the ball and go up for a shot, shooting for the far side of the goal.

*Passes straight back: Select your center character and catch the ball as it comes to you, pass to a side and go up for a shot, shooting for the far side of the goal.

Faerie Yooyu: Opponent gets possesion first.

*Wherever they pass to, it doesn't matter because if it goes back, the goalie will pass it to the left or right. Strip the ball and try to get close to the middle of the goal and shoot straight. Defenders won't make the process easy and getting too close to the goal doesn't help, but when you shoot, the ball arcs according to the side of the field you're on.

Crappy diagram
[ ]
( | )
[ ]

the () represent arc patterns based on the |, which is the center line. the []s represent the goals, so you understand the center line I'm talking about.

Mutant Yooyu: Opponent gets possession first.

*9 times out of 10 (for me) this yooyu acts like either fire/ice or the OPPOSITE of the faerie (arcs the opposite way for each side). This means you'll generally be able to score using the fire/ice srtategy. The opposite Faerie pattern will actually cause the ball to hook INTO the goal, unlike the regular faerie which hooks away.


EDIT:
If anyone uses these strategies and it helps them, I wouldn't say no to free Darigan Citadel Souvenirs, but you don't have to.


Nuggets of Wisdom

*When a one-armed man tells you not to juggle chainsaws, you'd better listen

*Sticking your tongue out to catch snowflakes is fun, catching hypothermia is not


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PostPosted: Thu Jun 08, 2006 9:50 am 
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Altador Cup Merchandise is falling in price fast... Better get rid of it fast, or keep it to sell for after the cup.

(Anybody want to buy mine?)


AGREE!!!


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PostPosted: Thu Jun 08, 2006 10:50 am 
PPT Toddler
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jcsw wrote:
Altador Cup Merchandise is falling in price fast... Better get rid of it fast, or keep it to sell for after the cup.

(Anybody want to buy mine?)


I want some Maraqua stuff! And as for the Faerie ball, that's what I've been doing, but I get too close and so it doesn't work, but if I don't get that close, the defenders are in the way.


Even though the plot is finished, I'm continuing my list of all the spells and what they do. If someone would like to help me please pm me. Results are here http://www.neopets.com/~Queen_Ranth
Image


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PostPosted: Thu Jun 08, 2006 10:55 am 
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Woo, that was fun. Just restocked a Tyrannia Team Hand, Haunted Woods & Lost Desert Team Water Bottles and a LD Team Jersey. If anyone wants to trade me an Altador Team Jersey for the latter I'd be rather chuffed (I'm starting an Altador-themed gallery, got all the other merch items but didn't get a jersey).


Signature, eh? We'll see about that...


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