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PostPosted: Wed Jul 14, 2004 12:22 am 
Beyond Godly
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I got 404'd twice when in Phorofor.


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PostPosted: Thu Jul 15, 2004 11:05 am 
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Neoquest II is down for matinence :x

:x "NeoQuest II is doing experiments to see if witches float. Be back soon." :x


Thats a real snaggle-toothed needlepoint jalopeno! A truly strawberried television!


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PostPosted: Thu Jul 15, 2004 12:01 pm 
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That is so annoying, I haven't planned anything today because I wanted to finsh Neoquest. Grr!


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PostPosted: Thu Jul 15, 2004 1:39 pm 
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So annoying I was so close to beating the faeries, they better not get rid of prices or reset us back!


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PostPosted: Thu Jul 15, 2004 6:33 pm 
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well neoquest 2 is back up I didn't have to restart but I coudln't tell you if prizes or the game's difficulty was affected.


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PostPosted: Thu Jul 15, 2004 11:35 pm 
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Darn, Zombom just killed be at level 11 on evil :cry:


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PostPosted: Fri Jul 16, 2004 8:11 pm 
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I beat Neoquest II on Normal difficulty this morning, I'm up to level 5 on Evil difficulty now,and I already defeated the first boss.


Thats a real snaggle-toothed needlepoint jalopeno! A truly strawberried television!


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PostPosted: Fri Jul 16, 2004 10:28 pm 
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kamehameha0 wrote:
I beat Neoquest II on Normal difficulty this morning, I'm up to level 5 on Evil difficulty now,and I already defeated the first boss.


Lol, I leveled up to level 5 before heading into the cave on evil :D I gained 1 level in the mine, other in the cave. I fought the foreman at level 7 :lol: He was two easy, 3 flares and he's gone.


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PostPosted: Sat Jul 17, 2004 3:15 am 
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Yay! I beat Ramtor! *cheers* (Hrm, it appears that today a lot of people have acheived milestones today.) Anyway, I could have finished Act I two days ago, but I didn't have a chance to go on the computer. ¬_¬

Anyway. Ramtor was bad, but his demonic grarrls were worse!


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PostPosted: Sat Jul 17, 2004 4:48 am 
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congratulations! I was wondering, what level were you guys when youbeat the faerie sisters? I think I remember doing ikt before at around level 45 but I'm not sure anymore.


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PostPosted: Sat Jul 17, 2004 5:18 am 
Beyond Godly
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cap wrote:
congratulations! I was wondering, what level were you guys when youbeat the faerie sisters? I think I remember doing ikt before at around level 45 but I'm not sure anymore.


You should be able to beat them comfortably (or at least not uncomfortably) at 47.


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PostPosted: Sat Jul 17, 2004 6:36 am 
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I'm about to meet Talinia! Suggestions on how to spend my ~20 skill points for her? I'm thinking of spreading them between Innate Melee Haste, Damage Increase, and Multiple Target. Mispy currently doesn't have much GDD, so I'm losing lots of hp on group attacks, as her DDs are getting resisted too. Or should I concentrate on just two skills for Talinia? Any help greatly appreciated! :)


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PostPosted: Sat Jul 17, 2004 6:42 am 
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vivian58 wrote:
I'm about to meet Talinia! Suggestions on how to spend my ~20 skill points for her? I'm thinking of spreading them between Innate Melee Haste, Damage Increase, and Multiple Target. Mispy currently doesn't have much GDD, so I'm losing lots of hp on group attacks, as her DDs are getting resisted too. Or should I concentrate on just two skills for Talinia? Any help greatly appreciated! :)


I'd reccomend getting the first skill where you fire 3 arrows (get lvl 11, fourth arrow once you get Velm) and use his SS, shockwave, the innates. IBD is very important :)


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PostPosted: Sat Jul 17, 2004 7:44 am 
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My thoughts on Talinia:

I don't think Talinia has any really BAD skills, so it's hard to go wrong with her.

Increased Bow Damage is a must, of course. I also like the Innates -- Melee Haste in particular, but resisting magic attacks is important, too.

Of the three slowing skills -- Shockwave, Ranged Attack, and Slowing Strikes, most people seem to lean towards Shockwave, I guess because when you're facing a group, it affects the whole group at once. Slowing Strikes is probably the most useful of the three against Terask II -- Shockwave rarely affects him. But to really get a lot of benefit out of it you have to hit an opponenet over and over so the Slow builds, which rarely seems to happen with me in normal battles. Ranged Attack is one that everyone agrees seems interesting, but as far as I can tell almost no one actually tries. :-)

Multiple Targets is a pretty common one to get, and a very handy skill to have. I raised it up to Fourth Arrow in my Normal and Evil games and I'm starting to think that the 5 skill points it takes to get from Third Arrow to Fourth Arrow aren't worth it. After all, even if you're facing a group of 4, by the time Talinia's second multiple strike comes around, usually at least one of them is dead. So all those 5 points are gaining you is one extra hit per fight, if even that: how long it takes before Talinia can use her Multiple Targets again depends on how many opponents she aims at. So if you hit 4 opponents with Fourth Arrow, you'll have to wait longer to use Multiple Targets again than you would have if you'd hit 3 of 4 with Third Arrow.

If I were picking my Insane skills again (which I hope not to :-) ) I think I'd just spend 1 skill point in Multiple Targets, to get the second arrow, and then put all the rest in something like Slowing Strikes. But I'm weird. Third Arrow is definately nice to have and a worthwhile skill. I'm just not convinced that the upgrade to fourth arrow is worth it.

Anyway, your plan -- Increased Bow Damage, Innate Haste, and Multiple Targets -- sounds quite sound to me.


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PostPosted: Sat Jul 17, 2004 8:41 am 
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bgryph wrote:
My thoughts on Talinia:

I don't think Talinia has any really BAD skills, so it's hard to go wrong with her.

Increased Bow Damage is a must, of course. I also like the Innates -- Melee Haste in particular, but resisting magic attacks is important, too.

Of the three slowing skills -- Shockwave, Ranged Attack, and Slowing Strikes, most people seem to lean towards Shockwave, I guess because when you're facing a group, it affects the whole group at once. Slowing Strikes is probably the most useful of the three against Terask II -- Shockwave rarely affects him. But to really get a lot of benefit out of it you have to hit an opponenet over and over so the Slow builds, which rarely seems to happen with me in normal battles. Ranged Attack is one that everyone agrees seems interesting, but as far as I can tell almost no one actually tries. :-)

Multiple Targets is a pretty common one to get, and a very handy skill to have. I raised it up to Fourth Arrow in my Normal and Evil games and I'm starting to think that the 5 skill points it takes to get from Third Arrow to Fourth Arrow aren't worth it. After all, even if you're facing a group of 4, by the time Talinia's second multiple strike comes around, usually at least one of them is dead. So all those 5 points are gaining you is one extra hit per fight, if even that: how long it takes before Talinia can use her Multiple Targets again depends on how many opponents she aims at. So if you hit 4 opponents with Fourth Arrow, you'll have to wait longer to use Multiple Targets again than you would have if you'd hit 3 of 4 with Third Arrow.

If I were picking my Insane skills again (which I hope not to :-) ) I think I'd just spend 1 skill point in Multiple Targets, to get the second arrow, and then put all the rest in something like Slowing Strikes. But I'm weird. Third Arrow is definately nice to have and a worthwhile skill. I'm just not convinced that the upgrade to fourth arrow is worth it.

Anyway, your plan -- Increased Bow Damage, Innate Haste, and Multiple Targets -- sounds quite sound to me.


Ranged Attack I'd say is pretty stupid. I'd reccomend all of Tailina's skills besides Ranged Attacks.


I like pickles, I like cheese, I like climbing lobster trees!


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