Round 11
Anoohilator wrote:
Ummm dunno do whatever works
I'll just stick to attacking and stuff...
That is all I ask. Thanks for understanding (I hope). Like I said at the start of the game, there will be problems. I am more than willing to try to help. For more insight into the wonderful political debates about the game, reference endeavourl and my argument around Feb 13 - 15 last game. Now that was a fun one.
Story as of now:
Tomatoes do the body good. Although Sheik doesn’t have much of a body, being flats-chested and all, she wolfed down the Maxim Tomato like there was no tomorrow. Unfortunately for her, not all of the red juice on her face was from tomato juice. Rude snuck up and punched her in the face while she was pigging out. I guess that is the way the tomato crumbles
Suddenly, the ground started shaking. A large peak formed. Death Mountain has arrived. Seeing the new stage, Reno and Elena both healed for +2 each.
1700 Rule: Regardless of when the last update occurred, you may make actions
after 5PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-3 damage’ [Do not forget the
underline,
red, and
bold.]
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -3 damage’ [Do not forget the
bold.]
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Starting/Maximum HP = 50
Luigi----------------------40
Peach---------------------46
Yoshi---------------------50
Koopa--------------------43
Wario---------------------48
Mewtwo------------------46
Pikachu-------------------35
Purin----------------------41
Link-----------------------44
Zelda----------------------44
Sheik----------------------22
Donkey Kong------------47
Diddy Kong--------------47
Fox------------------------7
Falco----------------------48
Roy------------------------47
Marth---------------------48
Captain Falcon-----------49
Mr Game & Watch------36
Kirby----------------------48
Ice Climbers--------------45
Joanna Dark--------------47
Sonic----------------------50
X--------------------------50
Cloud---------------------47
Reno----------------------20 (NPC)
Rude----------------------16 (NPC)
Elena----------------------20 (NPC)
Eliminations (Victim, Character, Player):
Mario - Peach - Blk Mage
Points: Max = 2(5^[2^2])cos(0)
Blk Mage - 75
Sirclucky - 30
Stinkyllama - 78
Christopher - 193
endeavourl - 88
Icey (Divine) - 60
GM Choice - 0
Pokeballs left:
1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
Chararacter Profiles:
Found here. Enjoy!
Round 11 Announcements:
1: The HRB will be Round 15 in replace of a stage.
Here are the rules to those that have forgotten.
2: The Turks are probably the most dangerous entity in the arena right now. It might be good to target them. The usual +25 point each for their defeat is just a side manner.
3: Unlike other NPCs, the Turks do not lock the stage. Stage shifting will occur as normal.
4: To those not around last game those that have forgotten,
kills are recorded at the end of the round (giving the target time to heal or other players a chance to snipe the kill),
not when the victim reaches 0 or less. Just repeating for those still worried.
5: Pikachu is back with a vengeance! Rock on little rat. Rock on.
6: Again. Watch the Stage’s effect. It is tricky.
7: Wario cannot be targeted by Pikachu or Sheik.
This Round's Weapons:
HRB: A secret poll will be held to see who gets the bat and who gets attacked. The victim is automatically eliminated no matter how much HP s/he has left. Appears Round 15
1 Metal Box: User receives 1 less damage when attacked, but only deals -2 damage when attacking. Cannot be targeted by specials and is immune to Stage effects
This Round's Specials:
1) Pikachu: Skull Bash: -6 damage to one character and -1 damage to Pikachu
2) Sheik: Triforce of Wisdom: One target character cannot attack or heal for the round. Sheik is automatically immune to regular and weapon attacks.
3) Wario: Metal Wario: Automatic. Wario receives 1 less damage when attacked, but only deals -2 damage when attacking. Cannot be targeted by specials and is immune to Stage effects
This Round's Stage:
Death Mountain: Eruption! -2 damage to all characters that attacked or took no action at the end of the round.
Plus the Turks are still around.
This Period's Answers:
None
This Period's Trivia:
Here. Good luck.
Quick but important poll!
If you want to be polled (no need to enter), please post what timezone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!
Set by Cukupan
Ohayo Nippon every Sunday at
LWI *heart* R
I'm on a boat like a boss