Round 02
Ah! Back to the usual update times.
Story as of now:
The first round saw the characters testing the waters. Some light jabs here. Some not so light jabs there. The BFG left a nice crater where Sheik was.
GM:
To Megahedron. Told you that was a good idea.
More new toys are left to test. More new specials to preview. GS gets another go to help more points get spread. Some new stages, new weapons and a few surprises will get their due. Stick around.
1700 Rule: Regardless of when the last update occurred, you may make actions
after 5PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-3 damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Sonic attacks
Link for
-3 damage’
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -3 damage’ [Do not forget the
bold.]
Example attack: ‘
Sonic attacks Link for-3 damage’
Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Starting/Maximum HP = 50
Mario---------------------45
Luigi----------------------48
Peach---------------------50
Yoshi---------------------50
Koopa--------------------50
Wario---------------------50
Mewtwo-----------------50
Pikachu------------------50
Purin---------------------50
Link----------------------50
Zelda---------------------47
Sheik---------------------42
Donkey Kong-----------50
Diddy Kong-------------50
Fox-----------------------43
Falco---------------------50
Roy----------------------50
Marth--------------------50
Captain Falcon----------50
Mr Game & Watch-----45
Kirby---------------------50
Ice Climbers-------------50
Joanna Dark-------------50
Sonic---------------------50
X-------------------------50
Cloud--------------------50
Eliminations (Victim, Character, Player):
None yet
Points: Max = 2(5^[2^2])cos(0)
Blk Mage - 250 (max)
Sirclucky - 80
Stinkyllama - 228
Christopher - 164
endeavourl - 84
Icey (Divine) - 60
GM’s Choice - 31
Pokeballs left:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
Round 02 Announcements:
1: Okay. A successful, problem-free first round. That is a first.
2: New players and those that missed last game can follow either post system. They were only created to make it easier for the GM (Sky) to keep track of actions.
Hint: Use the Simple style of just
bolding the action for ease until you find time to post in the Preferred style.
3:
Healing is now allowed!
4: I am currently working on finishing the Character Guide. I will make a post with links to each character as soon as they are all written.
5: If you are wondering why many people have points, it is because points carried over from the last game. Trivia will be posted soon and GS is open for your gambling pleasure for those that want points.
6: GS is staying in an extra round for more gambling pleasure.
7: Sheik can make regular attack at the start of the round
8: Betting results:
SL - 25 on d6 prime. Roll = 3. +38 Points
This Round's Weapons:
1 Wing Cap: User only deals -2 damage, but is immune to regular and weapon attacks and stage effects.
1 Green Shell: -4 damage to one character (gift)
This Round's Specials:
1) Yoshi: Yoshi Bomb: -2 damage to up to two characters. Targets cannot heal for the rest of the round
2) Sheik: Chain: Automatic. Sheik can make unlimited attacks this round
3) Cloud: Meteorain: -3 damage to up to three characters and -3 to Cloud.
This Round's Stage:
Gold Saucer: Bet your points! (Betting does not count as an action)
If you have no points, you may buy them by declaring an attack with a character not using a weapon or special and sacrificing damage. For each point of damage you give up, you will earn 5 points. Up to 15 points may be earned. (Counts as your action).
Betting: Say how much you wager and chose from the following list. I will roll a d6 or d20 (your choice) for each bet. You win points based on your bet. Lose points equal to your bet.
Payout ratios:
Even/odd - 1:2; Prime - 2:3 (d6), 9:20 (d20); Individual # - 1:6 (d6), 1:20 (d20)
Point trade example:
Marth attacks
Purin for
-1 damage and trades
2 damage for 10 points
Betting example:
200 points on Even
3 points on Prime for the d6
10 points on 7 for the d20
This Period's Answers:
None!
This Period's Trivia:
Here. Good luck.
Quick but important poll!
If you want to be polled (no need to enter), please post what timezone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!
Set by Cukupan
Ohayo Nippon every Sunday at
LWI *heart* R
I'm on a boat like a boss