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PostPosted: Sat Apr 08, 2006 3:06 am 
Beyond Godly
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bean_jean wrote:
Cranberry, could you do the same analysis for healers? Is there any hope for moderately priced healers to turn up?


Sure, I can, but I'm warning you, it's going to be long and it'll end with a rant. ;) The healer situation really makes me mad.

And first I should point out that my general rule of thumb is that a healer should heal at least 30% of your max HP (but preferably 50% or full). So if you have 90 HP (or even 100), something that heals 30 or 50 HP is fine. Something that heals 50 HP is useless for a 200 HP pet.

The healers:

Uber-expensive healer/weapons most Neopians will never even see, let alone own: Illusens Staff and Wand of the Dark Faerie. My dream weapons... sigh. Heal 20% of max HP every time you're in the red (plus attack and defend and reflect and all that good stuff).

Super-expensive full heal, non-species-specific healers: Jade Scorchstone and Leaded Elemental Vial. They sell for about 40 million each.

Stupid useless HT item that only heals to full 24% of the time and the rest of the time does nothing: Ice Scorchstone (3 mil). Only buy this if you don't mind wasting your time withdrawing from 1-player fights when it fails.

High(ish)-HP non-species-specific healers: Glittery Scorchstone (100 HP, very rare item, rarely for sale, and very expensive when it is), Rainbow Scorchstone (80 HP, several mil, I believe), Crisp Blue Tunic (drains 100 HP from opponent and gives it to you, so they must have at least 100 HP left for it to work. Also requires 750 intelligence)

Lower HP Healers: Greater Healing Scroll (cheap and supposedly fragile, but never seems to actually break even after literally hundreds of uses, 50 HP), Purple Scorchstone (50 HP), Green Scorchstone (40 HP), Blue Scorchstone (30 HP), Red Scorchstone (20 HP), Lesser Healing Scroll (25 HP, really is fragile) (Note: all the scorchstones are a waste of money unless overhealing is very important to you, as they range from several hundred thousand NP to several mil, and the GHS is only 27k. Also, skip the lesser healing scroll and go right to greater.) Oh, and there's Velm's Healing Potion, which heals 10% of max HP -- fairly useless. There's also Everlasting Crystal Apple, which is an evil little item that heals 30 HP every time you use it -- and you can do so every turn of a battle, if you wish (most other healers break for the battle after one use).

The only decent non-40-mil healers for people with 200+ HP, which are unfortunately all species healers: Elephante Unguent (50% of max HP), Gelert Healing Remedy (50%), Kacheek Life Potion (33%), Blumaroo Health Potion (50%), Bag of Lenny Healing Seeds (50%), Healing Ankh of the Nimmo (50%), Squishy Shoyru Healing Stone (50%), Lucky Uni Charm (50%). The first three in this list range from downright cheap to relatively inexpensive, and the rest are either a couple mil or unfindable due to their rarity (99 on most).

One-use full healers: Lucky Robots Foot, Amulet of Life (around 8k each). Excellent for important battles, but not a long-term solution, obviously, because that's 8k wasted every single battle.

A bunch of useless crap (species or non-species) that heals about 15 HP (Bronze Scorchstone, Magical Healing Potion), 12 HP (Chia Healstone), 10 HP (Lenny Healing Stone), 5 HP (Moehog Healing Root, Minor Healing Scroll), etc. Stay away from this (often overpriced) junk. There are also a couple swords (Blade of Supernova, Blade of Ultranova) that have a chance of healing 47-103 HP or 78-201 HP, respectively, but the healing chance is very low and they only do 5 icons of damage, so they're also useless. Bracelet of Kings can heal 50 HP, but also rarely. There are a LOT of items that heal rarely or heal just a tiny bit of HP. You can do an advanced search at IDB to see a bunch of them.

Faerie Abilities: Regeneration, Restore or Healing Vapour all heal 33% of lost HP.

As you can see, there are a lot of choices for players with only 25-50 hit points. There are an okay number of choices for people with 50-150 hit points. But when you start getting up to 200 or so, you have ONLY the species percentage healers, the two 40-mil+ full healers, a craptastic healer that fails on you almost 3/4 of the time, or a glittery scorchstone that came from a rare item code and is impossible to get. The healer situation in the battledome is DISMAL and this is what TNT should be working on right now instead of more 9 and 10-icon weapons.

As for whether the situation will improve... maybe. Recently I was complaining to snarkie that I wanted a 50% lupe healer, and she agreed to ask the BD people about it. A friend and I compiled a list of which species are lacking healers, and snarkie did indeed forward it to the BD people. Whether they actually do anything about it, who knows.


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PostPosted: Sat Apr 08, 2006 4:54 am 
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I want a krawk species healer (if not that, then at least give krawks some non-useless species weapons). I guess I can just keep dreaming though :(


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PostPosted: Sat Apr 08, 2006 10:19 am 
Beyond Godly
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It would be nice if every species had a 33% or 50% healer, but I think I'd actually rather a new Hidden Tower item -- a 50%, all-species healer for a set price. (I say HT and not the usual r99 because the demand for a good r99 all-species healer would be so high that the price would be ridiculous and there'd be no point to releasing the thing.) TNT recently capped the price of the 100% freezers (the ever-inflating H4K and Freezing Potion) by putting the slightly better Magical Marbles of Mystery in the HT, ensuring that the prices on the H4K and F-pot can't rise above 8 mil. I don't see why they can't do the same for a freezer -- I'd be happy if they'd retire that useless Ice Scorchstone and put the 50% healer in its place.


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PostPosted: Sat Apr 08, 2006 12:03 pm 
PPT Toddler
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Cranberry wrote:
bean_jean wrote:
Cranberry, could you do the same analysis for healers? Is there any hope for moderately priced healers to turn up?


Sure, I can, but I'm warning you, it's going to be long and it'll end with a rant. ;) The healer situation really makes me mad.


Thank you very much. *sighs* The situation is inded rant worthy. I guess my poor fredodo will remain a mutant elephante for a while longer. I keep telling myself that the third eye means that she is enlightened. lol But that is not much consolation for her looks.


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 Post subject: help me improve
PostPosted: Sun Apr 09, 2006 10:24 am 
Newbie
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my current bdome set

2x dbd
honey potion
slime potion
obsidian dagger(to compliment my dbd)
downside!
2 x mud mixture

my pet does not have any abilities atm and its rather weak

so how do i improve my weapons?


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PostPosted: Sun Apr 09, 2006 10:54 am 
Beyond Godly
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What are your pet's stats, do you play 1-player or 2-player, and how much do you have to spend? :)

Without knowing any of that (and assuming you don't want to spend too much), I'll suggest the following:

Main attacker 1: Essence of Esophagor (350k) OR Psellias Fighting Fan (250k) OR Stone Club (100k) (10, 9 and 9 icons, respectively)
Main attacker 2: Dark Battle Duck, or one of the other weapons listed above
Dual-duty: Scarab Ring (1k) (6 icons plus good defense, excellent for the price)
Bomb: Honey Potion
Defence: Downsize!
Freezer: Snowglobe Staff (20k)
Stealer: Purple Sticky Hand (700 NP) or Shield: Leaf Shield (if your defense matches your strength)
Healer: Greater Healing Scroll (26k) (Heals 50 HP... you may not have that much now, but you may someday, and it's cheaper than many healers that heal less. It doesn't seem to actually ever break.)

If you can't afford one of the new weapons I suggested as a main attacker, just keep a DBD and the Obsidian Dagger in the 1 and 2 spots if you play 2-player (for the icon variety) or keep the two DBDs if you play 1-player (for the icon amounts).

Anyway, ideally you'd replace at least one of those DBDs, because they're not very good compared to all the new mid-level items, and DEFINITELY get rid of the completely useless mud mixtures. Scarab rings, the obsidian dagger and even the bone sceptre are better than those (they all do 6 icons or more instead of 5, and are multi-use besides).


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 Post subject:
PostPosted: Sun Apr 09, 2006 12:01 pm 
PPT Student
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Why did TNT even downgrade the DBD... I was so happy when I finally got it years ago... :( Not to mention HPS...

I have some questions here, answers are appreciated since I will then gain further insight for my battle set :)

What's the probability of Stone Club being downgraded? Currently it's too powerful for its price :roll:

H4000 Helmet was once called Hypno Helmet. Why did TNT update it? And how did the price skyrocket to 4 mil from just a few hundred thousands?

If I'm not mistaken, Jade Scorchstone was once a HT item. How much was it at that time?

What other once-popular equipments that have been downgraded since around the release of DBD?

Thanks in advance. :hug:
My 3-year break makes me feel like a New Member all over again... :P


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 Post subject: help me improve
PostPosted: Sun Apr 09, 2006 1:18 pm 
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Name : Lycosta
Species : Eyrie
Agility : 9 (fast)
Attack Strength : 10 (strong)
Defence Strength : 14 (very heavy)
Current hp: 22 / 23
Level : 9

im currently trying to sell one of my dbd so i have that much to use.
about 500k


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 Post subject:
PostPosted: Sun Apr 09, 2006 1:54 pm 
Beyond Godly
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Well, the set I posted is in your price range, so I'll stick with that -- but really, it won't do you much good unless you train to at least 35 strength, 35 defence and 35-50 hit points. Luckily, that won't be too expensive (use codestones or dubloons, whichever is cheaper). But definitely, definitely train. If you really want the weapon set first, then use any NP you have left over to train, and train more as you earn more NP.

An example to illustrate why often, training is better than more expensive weapons:

My lupe has the 200 strength boost. I also own a Sword of Skardsen and a Wand of Reality. If I used those weapons plus berserk on a cautiously attacking opponent, I could do 196-250 damage.

If I decided to trade my WoR in for a Pirate Captains Cutlass and used it along with the SoS, I could do 216-324 damage. That would cost me somewhere in the neighborhood of 12.5 million NPs (16 for the PCC minus 3.5 for the WoR).

Now, if instead of buying the PCC, I just trained strength up 50 points to the 250 boost, I could do 239-305 damage with my SoS and WoR combo. Pretty much the same amount of damage, but costs much, much less than 12.5 million. Training = great.

Here is a list of all the strength boosts, and that page also contains a link to the IDB damage calculator, which you can use to figure out how much damage your pet can do with your weapons at each boost (set your opponent's stance at cautious if you want to know what you could do to a frozen opponent).


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PostPosted: Sun Apr 09, 2006 3:24 pm 
PPT Toddler
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I had an interesting fight in the battle royale last night. (fredodo is my fighting pet) My opponent used the faerie ability regeneration to heal in addition to a kacheek potion. My opponent won three out of three. What are the pros and cons of using the faerie ability healers? They sure are cheap and in combination with a species healer you can recover a lot of hit points. On the surface it sounds like a good idea.


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PostPosted: Sun Apr 09, 2006 10:27 pm 
Beyond Godly
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Pro: If you combine them with another healer, you can potentially heal a lot of hit points. For example, if you have a Kacheek Life Potion, it's most effective if you use it when you have just over 1/3 of your health remaining, because it'll heal you to full (if you use it when you have less than 1/3 of your HP left, you'll only heal 1/3 of your max HP instead of 2/3). So, many Kacheek users will use a faerie ability to get back to over 1/3, then use the KLP to heal to full. You can also do something similar with the 50% healers or even a lesser healer.

Con: Regeneration, Restore and Healing Vapour each use 39% of your power on strong (required to heal the full 33% of lost HP). Unfortunately, Burrow and Sink (which most battlers will have to use during a battle) also each use 39% of your power on strong. Obviously, you can't use all three abilities because you don't have 117% power. ;) And even if you could, you never want to use up all of your power, because if you do, nothing in the drop-down box will work, not even berserk/fierce attack or your six-icon species ability (even though they technically don't use up any power). So you basically have to choose between using a healing ability instead of one of your important defensive abilities, or using burrow and sink on strong and a healing ability on medium (20% power), which heals only 16.5% of lost HP instead of 33%.


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PostPosted: Mon Apr 10, 2006 1:30 am 
PPT Toddler
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Hey thanks, this is an interesting discussion. I always feel shy on IDB forums so I appreciate the opportunity to be a New Member with questions on ppt.

If I understand what you are saying then finding a reasonably priced defensive item means that there is more power available for healing. This is a strong argument for training defense. I realize from your previous posts that you are not into defensive fighting. But I would like to do some research on my options. Do you have any suggestions on how to learn about defensive options?


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PostPosted: Mon Apr 10, 2006 3:26 am 
Beyond Godly
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I would be into defensive fighting if I could, because it makes things a lot easier. However, my lupe's stats look like this right now:

Level: 119
HP: 222
Strength: 239
Defence: 42

...Yeah. I'm actually pretty tempted to stop training HP/Strength (which I'm doing right now, to 250 each) and train defence up before it's way too late. I might. It's just a lot of time and NP (8 hours and 5 codestones per point... so about 53 days/3.2 million NP). Don't make my mistake, people! If you lab, keep your stats balanced!

Having balanced strength and defence really does make it easier in the BD. Someone like me, with a crap defence boost, is stuck using 50% reflectors (double dryer, shovel plus, etc.), 75% reflectors (triple turbo dryer, ultra dual shovel, etc.), or blockers (enchanted kiko squeeze toy, ghostkershield, clawed shield, shadow shield, shield of soaring, etc.). None of those depend on defence boost, but the 50% reflectors are breakable and the 75% reflectors and the shields are expensive, and none of them actually attack, so if you use an air reflector and your opponent doesn't hit you with air, you wasted a weapon spot. It would be much much nicer to use a dual-duty and actually hit them for some damage while defending at the same time.

Some good dual-duties:

*Scarab Ring
*Tooth of Terask
King Kelpbeards Blessing
*Cloudy Wand of Storms
*Frozen Wand of Crystals
Sword of the Dead
Wand of the Moon
Amulet of Inevitable Betrayal
Ethereal Sword
*Dusty Magic Broom
*Air Faerie Crown
Commander Blade
*Mask of Coltzan (Hidden Tower)

(* The ones I see recommended most often)

If you pair those up correctly, you can block a lot of icons while doing okay damage. But like I said, I'm not a defensive battler, so I can't help much with strategy. And to tell the truth, I'm actually wondering how useful defence really is once you get up to my level, because all of my attack weapons do a lot more icons than the best dual-duties (even Air Faerie Crown and Mask of Coltzan, which are decent, still in no way compare to my SoS), so I'd be trading a lot of damage for the defence. I've actually started a thread at IDB asking about that. But anyway, I can definitely see how balanced stats are incredibly useful at the 35/55/85 boosts.

(And don't fear the IDBers! They've always been really nice to me, and they know way more about all this than I do. Most of my knowledge has been gleaned from forum posts and the articles.)


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 Post subject:
PostPosted: Mon Apr 10, 2006 3:00 pm 
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Species : Kau
Colour : Baby
Level : 23
Health : 47 / 42
Strength : GREAT (28')
Defence : GREAT (25)
Move : mach 1

Abilities:

Steam Shield (Level 1)
Drain Life (Level 1)

Night Vision (Level 1)
Demon Breath (Level 1)
Burrow (Level 1)
Magic Berries (Level 1)
Tough Skin (Level 1)

Water Jet (Level 1)
Negg (Level 1)
Quench (Level 1)
Temporal Leak (Level 1)
Magic Torch (Level 1)
Spark (Level 1)
Air Shield (Level 1)
Shroud (Level 1)
Shadow Health (Level 1)
Psychic Blast (Level 1)
Sun Ray (Level 1)
Bubble Shield (Level 1)
Magic Pebbles (Level 1)
Smoke Screen (Level 1)
Flash (Level 1)
Bless (Level 1)
Heal (Level 1)
Nighttime (Level 1)


Snowglobe Staff
Fire Snow
Leaf Shield
Dirty Snow
Exploding Pizza Pasties
Kau Knight Helmet
Hand Painted Scarab

Ok, and the sad thing is, I'm just returning to neopets after a LONG hiatus, and before I left I spent all my money, so my total budget is like 20k or less.

Thanks in advance for your advice!


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 Post subject:
PostPosted: Tue Apr 11, 2006 6:41 am 
PPT Student
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You seem to be in the same boat as me, but I have finally recovered from my hiatus :P

For the ability, get Sink!

Hand Painted Scarab was wonderful 3 years back. Now it's pretty much worthless. Try getting dual Scarab Ring. Also, read Cranberry's fabulous long post on the previous page :)


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