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PostPosted: Sun Jan 29, 2006 6:51 pm 
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Samus heals for +2HP

I'm still trying to figure out what's going on...


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PostPosted: Sun Jan 29, 2006 6:55 pm 
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DiscordantNote wrote:
Samus heals for +2HP

I'm still trying to figure out what's going on...


No healing in this round. Sorry. Wait about 6 hr for healing to be enabled. This will likely be the only 'no healing' round in the entire game.

If any help is needed with the rules PM or post. I am willing answer any questions and give away secrets of gameplay as well as peeks into the future.


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PostPosted: Sun Jan 29, 2006 8:13 pm 
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I have a question about the rules: If I didn't post in one 24-hour period until 4:50, could I then post again at 5:01 and it would still be legal? Like two in a rwo kind of? Thanks!


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PostPosted: Sun Jan 29, 2006 8:14 pm 
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DK attacks Ness for -3 Damage

About the Only One Attack Per Person Per Round rule, what if all the characters have attacked? Can we then recycle through them(so basically no character can attack two mores than any other character. So no one can attack twice before everyone has attacked once. No once can attack three times before everyone has attacked twice, and so on.) Clearly it isnt a big problem now, but once we get down to 5-6 left...


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PostPosted: Sun Jan 29, 2006 8:28 pm 
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Mewtwo attacks Samus for -3 damage

Hope I haven't messed up anything this time :P


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PostPosted: Sun Jan 29, 2006 8:29 pm 
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paperfacesX022 wrote:
I have a question about the rules: If I didn't post in one 24-hour period until 4:50, could I then post again at 5:01 and it would still be legal? Like two in a rwo kind of? Thanks!


That exact situation happened many times last game. It is totally legal, just try to wait for someone else to post first or be very obvious what time you are posting. That is the exact kind of situation how Christopher and Noo made the last game a squeaker.

sirclucky wrote:
...

About the Only One Attack Per Person Per Round rule, what if all the characters have attacked? Can we then recycle through them(so basically no character can attack two mores than any other character. So no one can attack twice before everyone has attacked once. No once can attack three times before everyone has attacked twice, and so on.) Clearly it isnt a big problem now, but once we get down to 5-6 left...


If all characters attack in one round, the roster is reset and they can make another attack until all have gone again. That is correct. When we get to few characters left, I have planned to drop the one attack per turn rule. When we're at about half (13-10) characters, I may allow two attacks per round. Once we're down to single digits, all attacking limitations will be off.

Watch the 'Announcements' section for rule updates, previews, and other information. Also, any part of a messege in indigo and/or bolded are important updates and should be watched for.


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PostPosted: Sun Jan 29, 2006 8:37 pm 
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my timezone is gmt-6, by the way. That's central time.


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 Post subject: 5:09 . . . I'm back.
PostPosted: Sun Jan 29, 2006 10:09 pm 
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Okay, It's after 5 here and I'm back.

Luigi attacks Ness for -3 damage

This is just an idea, but maybe everyone should put the time in the subject of their post, it would make it easier for Sky I think.


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 Post subject: Re: 5:09 . . . I'm back.
PostPosted: Sun Jan 29, 2006 10:15 pm 
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paperfacesX022 wrote:
...

This is just an idea, but maybe everyone should put the time in the subject of their post, it would make it easier for Sky I think.


At the top of the post, next to the subject, the time of the post is listed according to my timezone, PST. You posted last at Sun Jan 29, 2006 2:09 pm PST. I'm pretty good at math so I can figure everyone's time out easily. Thanks for trying to help. It is appreciated :)


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PostPosted: Sun Jan 29, 2006 11:56 pm 
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Skynetmain wrote:
sirclucky wrote:
About the Only One Attack Per Person Per Round rule, what if all the characters have attacked? Can we then recycle through them(so basically no character can attack two mores than any other character. So no one can attack twice before everyone has attacked once. No once can attack three times before everyone has attacked twice, and so on.) Clearly it isnt a big problem now, but once we get down to 5-6 left...


If all characters attack in one round, the roster is reset and they can make another attack until all have gone again. That is correct. When we get to few characters left, I have planned to drop the one attack per turn rule. When we're at about half (13-10) characters, I may allow two attacks per round. Once we're down to single digits, all attacking limitations will be off.


Yea, I don't really like that rule. It makes things a bit rubbish for those people who don't want to use a certain character (e.g. I want to bash Ness' brains in with Roy's sword.) Also, it makes things hard for those in a hurry who don't have enough time to look through all the posts.

Another thing concerning the amount of time you have is about the bolding, underlining and colour change. There were times in the past games where I only had time to write 'Heal Roy', and if I want to attack, let's say Ness, and I have limited time, it takes ages for someone who makes mistakes like me and is not that great a typer anyway to write out the whole Heal/Hurt phrase and bold, underline and colour in the appropriate places. Wouldn't it just be easier to write 'Roy hurts Ness' or 'Ness heals Roy' and just bold that? It would make things a helluva lot simpler.


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PostPosted: Sun Jan 29, 2006 11:58 pm 
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Bowser attacks Ness for -3 damage

:evil:


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PostPosted: Mon Jan 30, 2006 12:13 am 
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Ixistant wrote:
*snip*

Another thing concerning the amount of time you have is about the bolding, underlining and colour change. There were times in the past games where I only had time to write 'Heal Roy', and if I want to attack, let's say Ness, and I have limited time, it takes ages for someone who makes mistakes like me and is not that great a typer anyway to write out the whole Heal/Hurt phrase and bold, underline and colour in the appropriate places. Wouldn't it just be easier to write 'Roy hurts Ness' or 'Ness heals Roy' and just bold that? It would make things a helluva lot simpler.


I agree with Ixistant, if we just had to put 'Roy hurts ness' it would still be the same amount to keep track of . . . at least I've been keeping track of it myself and it would be the same as the way it is now. Oh and Sky, If you need anyhelp keeping track of numbers I could help.


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Last edited by paperfacesX022 on Mon Jan 30, 2006 12:23 am, edited 2 times in total.

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PostPosted: Mon Jan 30, 2006 12:21 am 
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Ixistant wrote:
...

Yea, I don't really like that rule. It makes things a bit rubbish for those people who don't want to use a certain character (e.g. I want to bash Ness' brains in with Roy's sword.) Also, it makes things hard for those in a hurry who don't have enough time to look through all the posts.


The the exact reason I made that rule was to put more thought before band-wagoning. There are 26 characters. On the GCN, I am good with about 10 of them. The same damage gets done no matter who does the attack. The only time I see there being a few remaining attackers by round change is this round.

Ixistant wrote:
Another thing concerning the amount of time you have is about the bolding, underlining and colour change. There were times in the past games where I only had time to write 'Heal Roy', and if I want to attack, let's say Ness, and I have limited time, it takes ages for someone who makes mistakes like me and is not that great a typer anyway to write out the whole Heal/Hurt phrase and bold, underline and colour in the appropriate places. Wouldn't it just be easier to write 'Roy hurts Ness' or 'Ness heals Roy' and just bold that? It would make things a helluva lot simpler.


I would prefer the full color, underline and bold, especially when weapons and specials are concerned. There may be ways around this, but only in a few special cases ;) I am still fine tuning the rules so watch the announcements. PS: There is no need to say who heals who.

Quote:
if you need anyhelp keeping track of numbers I could help.


Fact checking is always welcome. I would not want go through this whole game w/o peer review.


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Last edited by Skynetmain on Mon Jan 30, 2006 12:30 am, edited 1 time in total.

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PostPosted: Mon Jan 30, 2006 12:25 am 
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Just one more question. How long do the rounds last? Sorry if I missed it in the first post . . .


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PostPosted: Mon Jan 30, 2006 12:33 am 
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Marth attacks Samus for -3 damage

She must not win again xP.


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