I assume you're labbing, Locetic? If so, keep labbing until your pet has the 125 strength boost (you'll notice a nice difference in the amount of damage your pet deals). Then if you like you can stop labbing for a while and bring your level up to 164 (eep) and then work on defence.
My pet was similarly unbalanced after labbing, and I opted to raise his level and strength (and later, HP again) and forget about defence entirely because of time and NP considerations. I get by okay with full blockers or reflectors, which aren't dependent on defence boost, but if you want a balanced pet that can make good use of normal shields, defence is definitely useful.
As for your weapons, they're good, but you should most definitely add Downsize! if you don't already have it, and some sort of freezer. If you have a lot of NP, H4000 Helmet is going for around 5 mil. If you don't want to spend that much, get a species one or a black frost cannon. Also, healing-wise, red scorchstone is absolutely useless to you at this level... really, if you have more than 200 HP you need a good per cent healer, and only Lennies, Gelerts, Kacheeks and Elephantes have those. You could use a greater healing scroll for a 50 HP heal (which still isn't enough, but is better than 20). It's supposedly breakable, but there's been some debate about that -- people have used them several hundred times without a break. Also, a bomb would be nice. Now is a good time to buy Honey Potion because it's only 700k.
Anyway, a good set:
-scuzzys comb (main attacker)
-staff of rightous fury (main attacker)
-ring of the lost (backup/dark defense)
-honey potion (bomb)
-black frost cannon or h4000 helmet (freezer)
-species healer/ghs (healer)
-purple sticky hand (stealer), a blocker/reflector, or random one-use bomb, depending
-downsize! (defense)
And faerie abilities every battler should have:
-burrow (blocker)
-sink (blocker)
-drain life (steals 11% of opponent's HP -- up to 100)
-restore, regeneration or healing vapour (heals 33% of lost hp)
-fiery gaze or diamond dust (chance of freezing opponent)
-quench (blocks all fire)
-boil or water breathing (blocks all water)
-steam shield (blocks all light)
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