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PostPosted: Wed Jan 11, 2006 8:24 pm 
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I killed Pichu? :o Didn't know that.

Heal Samus

Oh, MJ...when do you want this split? I'd like to get it ASAP...less clicking on my part that way.


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PostPosted: Wed Jan 11, 2006 8:28 pm 
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Hit: Roy


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PostPosted: Wed Jan 11, 2006 9:08 pm 
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Ixistant wrote:
Skynetmain wrote:
Lots of numbers


Is it just me, or is there a lot of 'Ix's and 'Ch's on that list :P


I was seconds away from writing out everyone's name. My wrist, and hopefully my readers, thank me for not doing that.


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Ohayo Nippon every Sunday at LW
I *heart* R
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 Post subject:
PostPosted: Wed Jan 11, 2006 11:06 pm 
Way Beyond Godly
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Hurt - Roy


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CLICK IT!
Thanks to Laq. :o


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PostPosted: Wed Jan 11, 2006 11:11 pm 
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What all my things to kill C. Falcon, and he turns up undead. very evil. And my 4 kills have dwindled to 3, lol the horror.


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PostPosted: Thu Jan 12, 2006 12:20 am 
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For Blk Mage:

Capt Falcon
Pg. 1-2 (15 -4 BM +3 Anoo = 14)
Pg. 3-4 (14 -4 BM -2 Tested +3 Anoo +3 Anoo = 14)
Pg. 5-6 (14 -4 BM -4 BM -4 CD = 2)
(Declared dead until late night)
Pg. 20 (2 -4 Wind = -2)
Kill goes to Wind on page 20. Sorry Blk Mage :(

Roy
Pg. 1-20 Here
Pg. 20-21 (18 -4 Pixa -4 Anoo -4 Ammer -4 Ku -2 BM = 0)
Kill goes to Blk Mage 8) on page 21, on the post right below this one.

Pichu
Pg. 1-2 (15 +1 MJ -4 PF -2 Divine -4 Dyl -2 Ix -2 DN = 2)
Pg. 3 (2 -2 DN = 0)
Kill goes to DiscordantNote on page 3. Sorry Blk Mage :(

Jiggly
Pg. 1-2 (15 -2 DN = 13)
Pg. 9-10 (13 -4 Wind -2 Wind -4 PF = 3)
Pg. 11 (3 -4 DN = -1)
Kill goes to DiscordantNote on page 11. Sorry to everyone who claimed the kill :(

Mario
Pg. 1-2 (15 -4 Ku = 11)
Pg. 3-4 (11 -2 Ku +1 Ammer = 10)
Pg. 5-6 (10 -2 Ku = 8 )
Pg. 7-8 (8 -2 Ku = 6)
Pg. 11-12 (6 +1 PF -2 Wind = 5)
Pg. 13-14 (5 -4 Sky = 1)
Pg. 15 (1 -4 Sky = -3)
Kill goes to Skynetmain, me, on page 15. Gomen nasai Kugetsu :(


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


Last edited by Skynetmain on Thu Jan 12, 2006 2:16 am, edited 10 times in total.

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 Post subject:
PostPosted: Thu Jan 12, 2006 12:26 am 
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Hurt Roy
Heal Samus


seems so familiar...lol


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 Post subject:
PostPosted: Thu Jan 12, 2006 1:32 am 
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1600 in the PST time for me to make a vote.

Heal Fox

Just justifying this:
Fox
Pg. 1-2 (15 +3 Ku = 18 )
Pg. 3-4 (18 +1 Ku = 19)
Pg. 5-6 (19 +1 Ku = 20)
Pg. 15-16 (20 +1 Ku = 21)
Pg. 19-20 (21 +3 Sky = 24)
Pg. 21 (24 +3 Sky = 27)
Yay! Go Fox.

Mewtwo
Pg. 7-8 (15 +1 Ku = 16)
Pg. 13-14 (16 -2 Wind = 14)
Pg. 15-16 (14 -4 Wind -4 Wind -4 Wind = 2)
Pg. 17 (2 -2 Pixa = 0)
Kill goes to Pixa, as me and Ixistant proved.


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


Last edited by Skynetmain on Thu Jan 12, 2006 1:57 am, edited 1 time in total.

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 Post subject:
PostPosted: Thu Jan 12, 2006 1:45 am 
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I got two Pokemon? Wow...


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Yes, I'm still alive...still alive...


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 Post subject:
PostPosted: Thu Jan 12, 2006 1:50 am 
Way Beyond Godly
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Skynetmain wrote:
1600 in the PST time for me to make a vote.

Heal Fox

Just justifying this:
Fox
Pg. 1-2 (15 +3 Ku = 18 )
Pg. 3-4 (18 +1 Ku = 19)
Pg. 5-6 (19 +1 Ku = 20)
Pg. 15-16 (20 +1 Ku = 21)
Pg. 19-20 (21 +3 Sky = 24)
Pg. 21 (24 +3 Sky = 27)
Yay! Go Fox.


The post I made on page 4 was double I think. :D


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Thanks to Laq. :o


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 Post subject:
PostPosted: Thu Jan 12, 2006 2:01 am 
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Kugetsu wrote:
Skynetmain wrote:
...
Pg. 3-4 (18 +1 Ku = 19)
...


The post I made on page 4 was double I think. :D


Actually, you were one of the first ten after the update. By now, I think we can all trust my numbers after I have just made my seventh trip through the game today and am now taking a short break.

To all: After I firm up some numbers (namely Ness), I will try to post my part of idea for round two of this game. I hope MJ will let me GM that one after hearing my idea.

Nominees for top three lines:
#3 - Heal Ness (you just did that to make his HP impossible to calculate)
#2 - Hurt Roy (he had to die sooner or later)
#1 - Heal Roy (Heals had to out weigh Hurts or else he would have died ages ago)

Luigi
Pg. 1-21 (15 -4 Dyl (pg 5) -4 BM (pg 14) = 7)
Not dead yet, just proving my numbers.

Samus
Pg. 1-2 (15 +1 DN [First move after MJ started the game] +1 DN = 17)
Pg. 3-4 (17 +1 DN +3 DN = 21)
Pg. 11-12 (21 -11 [due to hammer] WIS = 10)
Pg. 13-14 (10 +3 DN +3 DN = 16)
Pg. 15-16 (16 +3 DN +3 DN = 22)
Pg. 21 (22 +3 DN +1 BM = 26)
Not dead yet, just proving my numbers. Big thanks to DiscordantNote for the wonderfully recognizable set. Love it.

Link
Pg. 1-21 (15 +3 Pixa (pg 3) +3 end (pg 16) +3 end (pg 19) = 24)
Not dead yet, just proving my numbers.

Ganondorf
Pg. 1-10 (15 -2 Dali (pg 5) +3 Anoo -2 Dali (pg 6) -5 MJ [via Bob-omb] +3 Anoo (pg 10) = 12)
Pg. 11-20 (12 +3 Anoo +3 Anoo +3 Anoo (pg 11-13) +1 Pixa (pg 17) = 22)
Not dead yet, just proving my numbers.


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


Last edited by Skynetmain on Thu Jan 12, 2006 5:38 am, edited 5 times in total.

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 Post subject:
PostPosted: Thu Jan 12, 2006 2:24 am 
Beyond Godly
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Location: Vancouver!
Heal: Ness

:P


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 Post subject:
PostPosted: Thu Jan 12, 2006 5:10 am 
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this is confuzzeling, especially for someone who joined about 4 pages ago.

Anyway, heal Link!


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 Post subject:
PostPosted: Thu Jan 12, 2006 5:17 am 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Heal Roy.


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 Post subject: Ness' HP Calculation and My Idea for Phase Two Preview?
PostPosted: Thu Jan 12, 2006 5:29 am 
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First off, I have SSBM in my GCN right now. As soon as Lost is over, I am going to take Roy and beat Ness so bad that everyone who voted to Heal him will feel it :x :evil: :P 0:) :peace: ~:>

Ness
Pg. 1 (15 +3 WIS [no surprise who was the first to vote anything for Ness :P :x ] +1 WIS = 19)
Pg. 2-6 (19 +1 WIS +3 WIS -2 Divine +3 WIS -4 Divine = 20)
Pg. 7-10 (20 +3 WIS +3 WIS +3 WIS -2 Ku +3 WIS -4 Divine +1 BM = 27)
Pg. 11-14 (27 +1 Ku +3 WIS +1 YII +1 Kh +3 WIS = 36)
Pg. 15-18 (36 +3 WIS +1 YII +1 WIS -4 MJ = 37)
Pg. 19 (37 +3 Ku +3 Armi +3 Rob +3 gemma +3 Kh +1 BM = 53)
Pg. 20-21 (53 +3 WIS = 56)
56! That has to be wrong! I am 80% certain of these numbers. Can someone please peer review?

Comments on recent actions:
endeavourl wrote:
this is confuzzeling, especially for someone who joined about 4 pages ago.

Anyway, heal Link!


I just started playing a couple of days ago and look at all the trouble I caused :D


Christopher wrote:
Heal Roy.


Sorry, Ch, Roy is dead. Replace that with a Hurt Ness. There are more Ness haters than lovers now so his HP will slowly drop ;)

Recent Standings:
Last move in this edit: endeavourl +3 Heal Link at Wed Jan 11, 2006 9:10 pm

Here are my standings as recorded, painstakingly, since the first post:

Luigi---------7
Yoshi---------18
Ganondorf-----22
Falco---------15
Fox-----------24
Ness----------56
Samus---------26
Zelda---------15
Sheik---------19
Link----------27
Young Link----15
Pikachu-------10
G&W---------------11

Graveyard
------
Ice Climbers (Killed by WIS)
Pichu (Killed by DiscordantNote)
Jigglypuff (Killed by DiscordantNote)
Marth (KIA by Blk Mage)
Mewtwo (KIA by Pixa)
Mario (KIA by Skynetmain)
Bowser (KIA by Pixa)
DK (KIA by Kugetsu, I think)
Kirby (KIA by Wind)
Dr Mario (KIA by Blk Mage)
Peach (KIA by Blk Mage)
Capt Falcon (KIA by Wind)
Roy (KIA by Blk Mage)




My Phase Two Proposal (catchy title, ne? :P ):

To start, I'm not saying end the game now and start over. I'm saying, finish this game, since it is already so fun 8) (seriously, I'm loving this game :D ) then, if it is wanted, start a new game with a different GM (gamemaster, like in table top RPGs).

This is just a proposal. Totally fictitious, unless otherwise approved. If any of the current GMs have any comments, I will hear them. If many players dislike the idea of another round of this game, I will forget every new idea I came up with. I feel I can GM a phase of this game since I have a light homework load this quarter, great at math, can keep track of very complex ideas, etc, etc. This is only part of what I have come up with. More details available upon request.

I think I have figured out how fix the Hurt/Heal dilemma, mostly by limiting the power of healing. Another fix I would like to do is a cap on HP, only let HP get so high and no higher. Other features I would like to incorporate are character special abilities, more items, and even worlds. The posting problem was solved by MJ with the 'After 1700' rule. The kill problem would be adjusted by greater GM controls.

If anyone wants more details, PM me or get at least 5 posts here. I love this game and would love to make it better. Thank you all, especially MJ for creating this game, for your time and patience and trust in my math (the last being least important).


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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