I hate to clutter up the thread, but my old post was getting rather messy from edits. Here is a more concise version of what we know so far about the Master Vex Avatar:
This quote was in the Neopian Times Editorial. I see it as a challenge to figure out exactly what the requirements for this avatar are.
Quote:
TNT, can you make it where you can go back to tournament 1 on cellblock, most game avatars are hard to get, true. but dang this is just crazy, at least on flash games it dosnt just keep getting harder and harder to the point where you cant play it anymore, thats just crazy. it bugs about 30% of the people that play and arnt lucky couse you made the avatar random, i mean why does it have to be "SUPER HARD" AND "random". dosnt make it fair one bit for us unlucky ones. ~ mystic_fever
We will look into a reset feature, however the avatar is not random. Not random at all. From what we've seen, not one person has actually figured out the real trick to getting the avatar. It may seem random, but it's not by any means. I think it's the only one we've ever really stumped people with. *cackle*
Collected Screenshots:
Tournament 10 and under:
http://img.photobucket.com/albums/v334/ ... Avatar.jpg
Level 7, Tourn. 6, 5 tiles, 9 total tiles
http://images5.theimagehosting.com/omg.18.jpg
Level 4, Tourn. 9, 9 tiles, 17 total tiles
http://i16.photobucket.com/albums/b49/s ... lblock.png
Level 3, Tourn. 10, 11 tiles, 21 total tiles
http://img.photobucket.com/albums/v356/ ... /vexed.jpg
Level 5, Tourn. 10, 10 tiles, 19 total tiles
http://photobucket.com/albums/v471/beec ... tervex.png
Level 4, Tourn. 10, 11 tiles, 19 total tiles
http://img.photobucket.com/albums/v401/ ... lblock.gif
Level 4, Tourn. 10, 9 tiles, 17 total tiles
http://mommachia.bravehost.com/cellblockavvie.jpg
Level 3, Tourn. 10, 10 tiles, 19 total tiles
Exception:
http://img.photobucket.com/albums/v112/ ... lblock.jpg
Level 4, Tourn. 6, 15 tiles, 30 total tiles
Tournament 11 and up:
http://i5.photobucket.com/albums/y175/l ... lockav.jpg
Level 2, Tourn. 12, 5 tiles, 10 total tiles
http://img.photobucket.com/albums/v226/ ... /cellb.gif
Level 2, Tourn. 15, 8 tiles, 15 total tiles
http://img.photobucket.com/albums/v284/ ... tervex.png
Level 4, Tourn. 13, 6 tiles, 12 total tiles
http://img.photobucket.com/albums/v386/ ... lBlock.jpg
Level 3, Tourn. 12, 5 tiles, 10 total tiles
Exception:
http://www.geocities.com/c_shanholtzer/ ... tervex.png
Level 6, Tourn. 11, 13 tiles, 25 total tiles
http://i23.photobucket.com/albums/b356/ ... /CellB.jpg
Level 7, Tourn. 11, 13 tiles, 26 total tiles
So to sum this up:
For under tournament 11:
The number of tiles you play has to be within +-1 of the tournament #.
For tournament 11+:
The total number of tiles played (yours plus the opponents) has to be within +-2 of the tournament #.
or
The number of tiles you play has to be within +-1 of the tournament # /2.
I also noticed that with the first set, where the number of tiles played is within +-1 of the Tournament number, the number of total tiles is within +-2 of the tournament number plus the number of tiles played.
For now, it appears to be random, once you’ve met the conditions above. I've purposely lost and lost and lost on tournament 11 trying for the avie and still haven't gotten it.
There must be something else we are missing.
According to a member of TNT, this avatar is practically
impossible to solve. The program for awarding it was designed by the programmer of the game. But some of the great minds here at PPT have encouraged me to keep at it, so please keep those screenies coming! There must be a method to this madness somewhere.....
Original post with discovery of patterns is
here.
Edit: Just received the first exception to the patterns noted above.
Still collecting screenies, in hopes of explaining this.